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</PropertyGroup >
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<ItemGroup >
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<PackageReference Include =" PinMame" Version =" 0.2.0-preview.7" />
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- <PackageReference Include =" PinMame.Native" Version =" 3.5.0-preview.58 " />
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- <!-- < PackageReference Include="VisualPinball.Engine" Version="0.0.1-preview.104 " /> -->
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+ <PackageReference Include =" PinMame.Native" Version =" 3.5.0-preview.79 " />
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+ <PackageReference Include =" VisualPinball.Engine" Version =" 0.0.1-preview.105 " />
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<!-- Uncomment when doing local dev -->
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- <Reference Include =" VisualPinball.Engine" >
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+ <!-- < Reference Include="VisualPinball.Engine">
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<HintPath>..\..\VisualPinball.Engine\VisualPinball.Engine\.bin\Release\netstandard2.1\VisualPinball.Engine.dll</HintPath>
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- </Reference >
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+ </Reference> -->
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</ItemGroup >
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<Target Name =" PluginsDeploy" AfterTargets =" AfterBuild" >
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<ItemGroup Condition =" '$(RuntimeIdentifier)' != 'ios-arm64' And '$(RuntimeIdentifier)' != 'android-arm64-v8a'" >
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</ItemGroup >
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<ItemGroup >
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<Plugins Include =" $(OutDir)$(AssemblyName).dll" />
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- <Plugins Include =" $(NuGetPackageRoot)\pinmame.native.$(RuntimeIdentifier)\3.5.0-preview.58 \runtimes\$(RuntimeIdentifier)\native\*" />
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+ <Plugins Include =" $(NuGetPackageRoot)\pinmame.native.$(RuntimeIdentifier)\3.5.0-preview.79 \runtimes\$(RuntimeIdentifier)\native\*" />
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</ItemGroup >
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<Message Text =" PluginsDeploy: @(Plugins)" />
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<Copy SourceFiles =" @(Plugins)" DestinationFolder =" ..\VisualPinball.Engine.PinMAME.Unity\Plugins\$(RuntimeIdentifier)" SkipUnchangedFiles =" true" />
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