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newGamelogicEngineSwitch(SwCancel,-3){Description="Coin Door Back",InputActionHint=InputConstants.ActionCoinDoorBack,InputMapHint=InputConstants.MapCabinetSwitches},
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newGamelogicEngineSwitch(SwDown,-2){Description="Coin Door -",InputActionHint=InputConstants.ActionCoinDoorMinus,InputMapHint=InputConstants.MapCabinetSwitches},
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newGamelogicEngineSwitch(SwUp,-1){Description="Coin Door +",InputActionHint=InputConstants.ActionCoinDoorPlus,InputMapHint=InputConstants.MapCabinetSwitches},
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newGamelogicEngineSwitch(SwEnter,0){Description="Coin Door Select",InputActionHint=InputConstants.ActionCoinDoorSelect,InputMapHint=InputConstants.MapCabinetSwitches},
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