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VisualPinball.Engine.PinMAME.Unity
VisualPinball.Engine.PinMAME Expand file tree Collapse file tree 2 files changed +5
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lines changed Original file line number Diff line number Diff line change 88 " PinMAME"
99 ],
1010 "unity" : " 2021.2" ,
11- "unityRelease" : " 7f1 " ,
11+ "unityRelease" : " 14f1 " ,
1212 "dependencies" : {
13- "org.visualpinball.engine.unity" : " 0.0.1-preview.84 "
13+ "org.visualpinball.engine.unity" : " 0.0.1-preview.95 "
1414 },
1515 "author" :
" freezy <[email protected] >" ,
1616 "contributors" : [
Original file line number Diff line number Diff line change 1515 <ItemGroup >
1616 <PackageReference Include =" PinMame" Version =" 0.2.0-preview.6" />
1717 <PackageReference Include =" PinMame.Native" Version =" 3.5.0-preview.41" />
18+ <PackageReference Include =" VisualPinball.Engine" Version =" 0.0.1-preview.95" />
1819
19- <!-- Fix this before release! -->
20- <!-- <PackageReference Include="VisualPinball.Engine" Version="0.0.1-preview.94" /> -->
2120 <!-- Uncomment when doing local dev -->
22-
21+ <!--
2322 <Reference Include="VisualPinball.Engine">
2423 <HintPath>..\..\VisualPinball.Engine\VisualPinball.Engine\.bin\Release\netstandard2.1\VisualPinball.Engine.dll</HintPath>
2524 </Reference>
26-
25+ -->
2726 </ItemGroup >
2827 <Target Name =" PluginsDeploy" AfterTargets =" AfterBuild" >
2928 <ItemGroup Condition =" '$(RuntimeIdentifier)' != 'ios-arm64' And '$(RuntimeIdentifier)' != 'android-arm64-v8a'" >
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