@@ -46,10 +46,10 @@ public class Terminator2 : Wpc
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protected override GamelogicEngineSwitch [ ] Switches { get ; } = {
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new GamelogicEngineSwitch ( "13" ) { Description = "Start Button" , InputActionHint = InputConstants . ActionStartGame } ,
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new GamelogicEngineSwitch ( "14" ) { Description = "Plumb Bob Tilt" } ,
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- new GamelogicEngineSwitch ( "15" ) { Description = "Trough Left" , DeviceHint = "^Trough\\ s*\\ d?" , DeviceItemHint = "2 " } ,
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- new GamelogicEngineSwitch ( "16" ) { Description = "Trough Center" , DeviceHint = "^Trough\\ s*\\ d?" , DeviceItemHint = "3 " } ,
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- new GamelogicEngineSwitch ( "17" ) { Description = "Trough Right" , DeviceHint = "^Trough\\ s*\\ d?" , DeviceItemHint = "4 " } ,
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- new GamelogicEngineSwitch ( "18" ) { Description = "Outhole" , DeviceHint = "^Trough\\ s*\\ d?" , DeviceItemHint = "1 " } ,
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+ new GamelogicEngineSwitch ( "15" ) { Description = "Trough Left" , DeviceHint = "^Trough\\ s*\\ d?" , DeviceItemHint = "3 " } ,
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+ new GamelogicEngineSwitch ( "16" ) { Description = "Trough Center" , DeviceHint = "^Trough\\ s*\\ d?" , DeviceItemHint = "2 " } ,
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+ new GamelogicEngineSwitch ( "17" ) { Description = "Trough Right" , DeviceHint = "^Trough\\ s*\\ d?" , DeviceItemHint = "1 " } ,
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+ new GamelogicEngineSwitch ( "18" ) { Description = "Outhole" , DeviceHint = "^Trough\\ s*\\ d?" , DeviceItemHint = "drain_switch " } ,
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//new GamelogicEngineSwitch("21") { Description = "Slam Tilt" },
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new GamelogicEngineSwitch ( "22" ) { Description = "Coin Door Closed" , NormallyClosed = true , InputActionHint = InputConstants . ActionCoinDoorOpenClose } ,
@@ -184,7 +184,7 @@ public class Terminator2 : Wpc
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protected override GamelogicEngineCoil [ ] GameCoils { get ; } = {
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new GamelogicEngineCoil ( "01" ) { Description = "Ball Popper" } ,
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new GamelogicEngineCoil ( "02" ) { Description = "Gun Kicker" } ,
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- new GamelogicEngineCoil ( "03" ) { Description = "Outhole" } ,
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+ new GamelogicEngineCoil ( "03" ) { Description = "Outhole" , DeviceHint = "^Trough \\ s* \\ d?" , DeviceItemHint = "entry_coil" } ,
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new GamelogicEngineCoil ( "04" ) { Description = "Trough" , DeviceHint = "^Trough\\ s*\\ d?" , DeviceItemHint = "eject_coil" } ,
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new GamelogicEngineCoil ( "05" ) { Description = "Right Sling" } ,
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new GamelogicEngineCoil ( "06" ) { Description = "Left Sling" } ,
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