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misc: add lamp group device hints for Rock
1 parent 5c0a296 commit ed4a06f

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  • VisualPinball.Engine.PinMAME/Games

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VisualPinball.Engine.PinMAME/Games/Rock.cs

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -71,7 +71,7 @@ public class Rock : System80
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};
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public override GamelogicEngineLamp[] AvailableLamps { get; } = {
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new GamelogicEngineLamp("01") { Description = "Lamp Group 1", Type = LampType.SingleOffOn },
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new GamelogicEngineLamp("01") { Description = "Lamp 1", Type = LampType.SingleOffOn, DeviceHint = "^LampGroup1$" },
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new GamelogicEngineLamp("03") { Description = "Shoot Again" },
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new GamelogicEngineLamp("05") { Description = "#1 Drop Target (Upper)" },
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new GamelogicEngineLamp("06") { Description = "#2 Drop Target (Upper)" },
@@ -80,8 +80,8 @@ public class Rock : System80
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new GamelogicEngineLamp("09") { Description = "Level 1" },
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new GamelogicEngineLamp("10") { Description = "Level 2" },
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new GamelogicEngineLamp("11") { Description = "Level 3" },
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new GamelogicEngineLamp("12") { Description = "Lamp Group 12" },
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new GamelogicEngineLamp("13") { Description = "Lamp Group 13" },
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new GamelogicEngineLamp("12") { Description = "Lamp 12", DeviceHint = "^(L12|LampGroup12)$", NumMatches = 2 },
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new GamelogicEngineLamp("13") { Description = "Lamp 13", DeviceHint = "^(L13[a-b]|LampGroup13)$", NumMatches = 3 },
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new GamelogicEngineLamp("14") { Description = "#1 Drop Target (Lower)" },
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new GamelogicEngineLamp("15") { Description = "#2 Drop Target (Lower)" },
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new GamelogicEngineLamp("16") { Description = "#3 Drop Target (Lower)" },

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