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lights: Add fading steps.
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VisualPinball.Engine.PinMAME/Games/Terminator2.cs

Lines changed: 5 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -174,11 +174,11 @@ public class Terminator2 : Wpc
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new GamelogicEngineLamp("87") { Description = "Top Lane Center" },
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new GamelogicEngineLamp("88") { Description = "Top Lane Right" },
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new GamelogicEngineLamp("0") { Description = "GI: Top Insert", Source = LampSource.GI },
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new GamelogicEngineLamp("1") { Description = "GI: Bottom Insert", Source = LampSource.GI },
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new GamelogicEngineLamp("2") { Description = "GI: Right Playfield", Source = LampSource.GI },
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new GamelogicEngineLamp("3") { Description = "GI: CPU String", Source = LampSource.GI },
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new GamelogicEngineLamp("4") { Description = "GI: Left Playfield", Source = LampSource.GI },
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new GamelogicEngineLamp("0") { Description = "GI: Top Insert", Source = LampSource.GI, FadingSteps = 8 },
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new GamelogicEngineLamp("1") { Description = "GI: Bottom Insert", Source = LampSource.GI, FadingSteps = 8 },
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new GamelogicEngineLamp("2") { Description = "GI: Right Playfield", Source = LampSource.GI, FadingSteps = 8 },
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new GamelogicEngineLamp("3") { Description = "GI: CPU String", Source = LampSource.GI, FadingSteps = 8 },
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new GamelogicEngineLamp("4") { Description = "GI: Left Playfield", Source = LampSource.GI, FadingSteps = 8 },
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};
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protected override GamelogicEngineCoil[] GameCoils { get; } = {

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