1919using System ;
2020using VisualPinball . Engine . Game . Engines ;
2121using VisualPinball . Engine . PinMAME . MPUs ;
22- using VisualPinball . Engine . Common ;
2322
2423namespace VisualPinball . Engine . PinMAME . Games
2524{
@@ -71,7 +70,7 @@ public class Rock : System80
7170 } ;
7271
7372 public override GamelogicEngineLamp [ ] AvailableLamps { get ; } = {
74- new GamelogicEngineLamp ( "01" ) { Description = "Lamp 1" , Type = LampType . SingleOffOn , DeviceHint = "^LampGroup1$" } ,
73+ new GamelogicEngineLamp ( "01" ) { Description = "Lamp 1" } ,
7574 new GamelogicEngineLamp ( "03" ) { Description = "Shoot Again" } ,
7675 new GamelogicEngineLamp ( "05" ) { Description = "#1 Drop Target (Upper)" } ,
7776 new GamelogicEngineLamp ( "06" ) { Description = "#2 Drop Target (Upper)" } ,
@@ -80,8 +79,8 @@ public class Rock : System80
8079 new GamelogicEngineLamp ( "09" ) { Description = "Level 1" } ,
8180 new GamelogicEngineLamp ( "10" ) { Description = "Level 2" } ,
8281 new GamelogicEngineLamp ( "11" ) { Description = "Level 3" } ,
83- new GamelogicEngineLamp ( "12" ) { Description = "Lamp 12" , DeviceHint = "^(L12|LampGroup12)$" , NumMatches = 2 } ,
84- new GamelogicEngineLamp ( "13" ) { Description = "Lamp 13" , DeviceHint = "^( L13[a-b]|LampGroup13) $" , NumMatches = 3 } ,
82+ new GamelogicEngineLamp ( "12" ) { Description = "Lamp 12" } ,
83+ new GamelogicEngineLamp ( "13" ) { Description = "Lamp 13" , DeviceHint = "^L13[a-b]$" , NumMatches = 2 } ,
8584 new GamelogicEngineLamp ( "14" ) { Description = "#1 Drop Target (Lower)" } ,
8685 new GamelogicEngineLamp ( "15" ) { Description = "#2 Drop Target (Lower)" } ,
8786 new GamelogicEngineLamp ( "16" ) { Description = "#3 Drop Target (Lower)" } ,
@@ -124,12 +123,10 @@ public class Rock : System80
124123 new GamelogicEngineCoil ( "06" , 6 ) { Description = "Four Pos. Bank Reset" , DeviceHint = "^4PosBank\\ s*" } ,
125124 new GamelogicEngineCoil ( "08" , 8 ) { Description = "Knocker Assembly" } ,
126125 new GamelogicEngineCoil ( "09" , 9 ) { Description = "Outhole" , DeviceHint = "^Trough\\ s*\\ d?" , DeviceItemHint = "eject_coil" } ,
127-
128- new GamelogicEngineCoil ( CoilFlipperLowerRight , 46 ) { Description = "Right Flippers" , DeviceHint = "^(Upper|Lower)RightFlipper$" , NumMatches = 2 } ,
129- new GamelogicEngineCoil ( CoilFlipperLowerLeft , 48 ) { Description = "Left Flippers" , DeviceHint = "^(Upper|Lower)LeftFlipper$" , NumMatches = 2 } ,
130-
131- new GamelogicEngineCoil ( CoilFlipperUpperRight , 34 ) { IsUnused = true } ,
132- new GamelogicEngineCoil ( CoilFlipperUpperLeft , 36 ) { IsUnused = true } ,
126+ new GamelogicEngineCoil ( CoilFlipperUpperRight , 45 ) { Description = "Upper Right Flipper" , DeviceHint = "^UpperRightFlipper$" } ,
127+ new GamelogicEngineCoil ( CoilFlipperLowerRight , 46 ) { Description = "Lower Right Flipper" , DeviceHint = "^LowerRightFlipper$" } ,
128+ new GamelogicEngineCoil ( CoilFlipperUpperLeft , 47 ) { Description = "Upper Left Flipper" , DeviceHint = "^UpperLeftFlipper$" } ,
129+ new GamelogicEngineCoil ( CoilFlipperLowerLeft , 48 ) { Description = "Lower Left Flipper" , DeviceHint = "^LowerLeftFlipper$" } ,
133130 } ;
134131 }
135132}
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