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fix: API changes from prefab refactoring.
1 parent 19e6c79 commit fd833d6

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2 files changed

+5
-4
lines changed

2 files changed

+5
-4
lines changed

VisualPinball.Engine.PinMAME.Unity/Editor/PinMameGamelogicEngineInspector.cs

Lines changed: 3 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -154,11 +154,12 @@ private void CreateDisplays(IEnumerable<DisplayAuthoring> sceneDisplays)
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displayGameObjects[displays.Id] = displays;
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}
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var ta = _gle.GetComponentInParent<TableAuthoring>();
157+
var pa = _gle.GetComponentInParent<PlayfieldAuthoring>();
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var tableHeight = 0f;
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var tableWidth = 1f;
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if (ta) {
160-
tableHeight = ta.Table.GlassHeight * PlayfieldAuthoring.GlobalScale;
161-
tableWidth = ta.Table.Width * PlayfieldAuthoring.GlobalScale;
161+
tableHeight = pa.GlassHeight * PlayfieldAuthoring.GlobalScale;
162+
tableWidth = pa.Width * PlayfieldAuthoring.GlobalScale;
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}
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164165
// get total height

VisualPinball.Engine.PinMAME.Unity/Runtime/PinMameGamelogicEngine.cs

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -131,8 +131,8 @@ public void OnInit(Player player, TableApi tableApi, BallManager ballManager)
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Logger.Info($"New PinMAME instance at {(double)AudioSettings.outputSampleRate / 1000}kHz");
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_pinMame = PinMame.PinMame.Instance(AudioSettings.outputSampleRate);
134-
_pinMame.SetHandleKeyboard(false);
135-
134+
//_pinMame.SetHandleKeyboard(false);
135+
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_pinMame.OnGameStarted += GameStarted;
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_pinMame.OnGameEnded += GameEnded;
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_pinMame.OnDisplayUpdated += DisplayUpdated;

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