@@ -27,28 +27,28 @@ and there are subtle differences, here's how will be referring to them:
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| | Package Name | Repository |
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| -------------------------| -------------------------------------------| ---------------------------------------|
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- | vpe.unity (also "main ") | org.visualpinball.engine.unity | [ VisualPinball.Engine] ( https://github.com/freezy/VisualPinball.Engine ) |
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- | vpe.unity. hdrp | org.visualpinball.engine.unity.hdrp | [ VisualPinball.Unity.Hdrp] ( https://github.com/freezy/VisualPinball.Unity.Hdrp ) |
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- | vpe.unity. assets | org.visualpinball.unity.assetlibrary | [ VisualPinball.Unity.AssetLibrary] ( https://github.com/freezy/VisualPinball.AssetLibrary/tree/refactor/repos/VisualPinball.Unity.AssetLibrary ) |
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- | vpe.unity. assets.hdrp | org.visualpinball.unity.assetlibrary.hdrp | [ VisualPinball.Unity.AssetLibrary.Hdrp] ( https://github.com/freezy/VisualPinball.AssetLibrary/tree/refactor/repos/VisualPinball.Unity.AssetLibrary.Hdrp ) |
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+ | vpe (also "core ") | org.visualpinball.engine.unity | [ VisualPinball.Engine] ( https://github.com/freezy/VisualPinball.Engine ) |
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+ | vpe.hdrp | org.visualpinball.engine.unity.hdrp | [ VisualPinball.Unity.Hdrp] ( https://github.com/freezy/VisualPinball.Unity.Hdrp ) |
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+ | vpe.assets | org.visualpinball.unity.assetlibrary | [ VisualPinball.Unity.AssetLibrary] ( https://github.com/freezy/VisualPinball.AssetLibrary/tree/refactor/repos/VisualPinball.Unity.AssetLibrary ) |
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+ | vpe.assets.hdrp | org.visualpinball.unity.assetlibrary.hdrp | [ VisualPinball.Unity.AssetLibrary.Hdrp] ( https://github.com/freezy/VisualPinball.AssetLibrary/tree/refactor/repos/VisualPinball.Unity.AssetLibrary.Hdrp ) |
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| unity.hdrp | com.unity.render-pipelines.high-definition | [ Unity/Graphics] ( https://github.com/Unity-Technologies/Graphics/tree/master/com.unity.render-pipelines.high-definition ) |
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- - ** vpe.unity ** is the main repo. It contains mainly the code, and some resources, which will
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+ - ** vpe** is the main repo. It contains mainly the code, and some resources, which will
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probably move into vpe.unity.assets at some point. It doesn't have any dependencies, neither
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to any of the other vpe packages nor to Unity's HDRP or URP. If only this repo is used in a
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project, the standard renderpipeline is used.
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- - ** vpe.unity. hdrp** contains HDRP-specific code.
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- - ** vpe.unity. assets** contains common assets only, i.e. asses that are render pipeline-agnostic.
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- - ** vpe.unity. assets.hdrp** contains HDRP-specific assets.
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+ - ** vpe.hdrp** contains HDRP-specific code.
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+ - ** vpe.assets** contains common assets only, i.e. asses that are render pipeline-agnostic.
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+ - ** vpe.assets.hdrp** contains HDRP-specific assets.
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### Dependencies
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We have the following dependencies:
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![ ] ( https://user-images.githubusercontent.com/70426/102411603-7a371d80-3ff2-11eb-8210-6203a74a635d.png )
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- So we see that vpe.unity. hdrp pulls in three other dependencies. These have to be added manually at the moment. So when
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+ So we see that vpe.hdrp pulls in three other dependencies. These have to be added manually at the moment. So when
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working with HDRP, you would have the following packages under * Custom* in the package manager:
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- Visual Pinball Engine
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