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bumper. Add missing components.
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Assets/Library/Bumpers/VPX/Bumper (VPX).prefab

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@@ -105,6 +105,7 @@ GameObject:
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serializedVersion: 6
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m_Component:
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- component: {fileID: 4692158973604816267}
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- component: {fileID: 2230564678606044730}
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- component: {fileID: 2359243178753486241}
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- component: {fileID: 8557801633222693968}
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m_Layer: 0
@@ -129,6 +130,18 @@ Transform:
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m_Children: []
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m_Father: {fileID: 8936098568141045026}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &2230564678606044730
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2782857395794746971}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 430ff597fd1443bfb36a4c650fcb2006, type: 3}
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m_Name:
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m_EditorClassIdentifier: VisualPinball.Unity::VisualPinball.Unity.BumperBaseComponent
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--- !u!33 &2359243178753486241
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MeshFilter:
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m_ObjectHideFlags: 0
@@ -157,6 +170,8 @@ MeshRenderer:
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m_RayTracingAccelStructBuildFlagsOverride: 0
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m_RayTracingAccelStructBuildFlags: 1
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m_SmallMeshCulling: 1
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m_ForceMeshLod: -1
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m_MeshLodSelectionBias: 0
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m_RenderingLayerMask: 257
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m_RendererPriority: 0
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m_Materials:
@@ -178,6 +193,7 @@ MeshRenderer:
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m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxAngle: 89
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m_LightmapParameters: {fileID: 0}
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m_GlobalIlluminationMeshLod: 0
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
@@ -259,6 +275,8 @@ MeshRenderer:
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m_RayTracingAccelStructBuildFlagsOverride: 0
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m_RayTracingAccelStructBuildFlags: 1
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m_SmallMeshCulling: 1
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m_ForceMeshLod: -1
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m_MeshLodSelectionBias: 0
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m_RenderingLayerMask: 257
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m_RendererPriority: 0
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m_Materials:
@@ -280,6 +298,7 @@ MeshRenderer:
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m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxAngle: 89
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m_LightmapParameters: {fileID: 0}
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m_GlobalIlluminationMeshLod: 0
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
@@ -360,6 +379,8 @@ MeshRenderer:
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m_RayTracingAccelStructBuildFlagsOverride: 0
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m_RayTracingAccelStructBuildFlags: 1
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m_SmallMeshCulling: 1
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m_ForceMeshLod: -1
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m_MeshLodSelectionBias: 0
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m_RenderingLayerMask: 257
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m_RendererPriority: 0
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m_Materials:
@@ -381,6 +402,7 @@ MeshRenderer:
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m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxAngle: 89
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m_LightmapParameters: {fileID: 0}
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m_GlobalIlluminationMeshLod: 0
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
@@ -394,6 +416,7 @@ GameObject:
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serializedVersion: 6
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m_Component:
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- component: {fileID: 465850821971645549}
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- component: {fileID: 1352599106392119852}
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- component: {fileID: 8432009188270271620}
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- component: {fileID: 2855870074223701206}
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m_Layer: 0
@@ -418,6 +441,18 @@ Transform:
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m_Children: []
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m_Father: {fileID: 8936098568141045026}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &1352599106392119852
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5797145664016368702}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: c5fc4ac7d14c40558112c1f3669bb368, type: 3}
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m_Name:
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m_EditorClassIdentifier: VisualPinball.Unity::VisualPinball.Unity.BumperCapComponent
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--- !u!33 &8432009188270271620
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MeshFilter:
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m_ObjectHideFlags: 0
@@ -446,6 +481,8 @@ MeshRenderer:
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m_RayTracingAccelStructBuildFlagsOverride: 0
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m_RayTracingAccelStructBuildFlags: 1
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m_SmallMeshCulling: 1
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m_ForceMeshLod: -1
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m_MeshLodSelectionBias: 0
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m_RenderingLayerMask: 257
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m_RendererPriority: 0
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m_Materials:
@@ -467,6 +504,7 @@ MeshRenderer:
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m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxAngle: 89
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m_LightmapParameters: {fileID: 0}
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m_GlobalIlluminationMeshLod: 0
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 0

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