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chore: Make AssetPath static.
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Editor/AssetPath.cs

Lines changed: 1 addition & 1 deletion
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@@ -23,7 +23,7 @@ namespace VisualPinball.Engine.Unity.Hdrp.Editor
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/// <remarks>
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/// All paths contain the entire path, so they don't need to be concatenated.
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/// </remarks>
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internal class AssetPath
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internal static class AssetPath
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{
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/// <summary>
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/// Root package folder for the shared asset library.

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