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lines changed Original file line number Diff line number Diff line change @@ -25,7 +25,7 @@ namespace VisualPinball.Engine.Unity.Hdrp.Editor
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{
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public static class BlueprintProjector
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{
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- [ MenuItem ( "GameObject/Visual Pinball/Blueprint Projector" , false , 35 ) ]
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+ [ MenuItem ( "GameObject/Pinball/Blueprint Projector" , false , 35 ) ]
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private static void CreateBlueprintProjector ( )
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{
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// TODO: Move post-instantiation logic to BP authoring component. Extend to make it simpler to swap projections.
Original file line number Diff line number Diff line change @@ -21,19 +21,19 @@ namespace VisualPinball.Engine.Unity.Hdrp.Editor
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{
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public static class PrefabCreator
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{
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- [ MenuItem ( "GameObject/Visual Pinball/Editor Camera" , false , 32 ) ]
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+ [ MenuItem ( "GameObject/Pinball/Editor Camera" , false , 32 ) ]
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private static void CreateEditorCamera ( )
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{
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Create ( AssetPath . CameraPrefab , "Editor Camera" , "Create Editor Camera" ) ;
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}
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- [ MenuItem ( "GameObject/Visual Pinball/Editor Post Processing" , false , 33 ) ]
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+ [ MenuItem ( "GameObject/Pinball/Editor Post Processing" , false , 33 ) ]
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private static void CreatePostProcessing ( )
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{
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Create ( AssetPath . PostProcessPrefab , "Editor Post Processing" , "Create Editor Post Processing" ) ;
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}
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- [ MenuItem ( "GameObject/Visual Pinball/Editor Lighting" , false , 34 ) ]
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+ [ MenuItem ( "GameObject/Pinball/Editor Lighting" , false , 34 ) ]
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private static void CreateLighting ( )
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{
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Create ( AssetPath . LightingPrefab , "Editor Lighting" , "Create Editor Lighting" ) ;
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