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lines changed Original file line number Diff line number Diff line change @@ -25,7 +25,7 @@ namespace VisualPinball.Engine.Unity.Hdrp.Editor
2525{
2626 public static class BlueprintProjector
2727 {
28- [ MenuItem ( "GameObject/Visual Pinball/Blueprint Projector" , false , 35 ) ]
28+ [ MenuItem ( "GameObject/Pinball/Blueprint Projector" , false , 35 ) ]
2929 private static void CreateBlueprintProjector ( )
3030 {
3131 // TODO: Move post-instantiation logic to BP authoring component. Extend to make it simpler to swap projections.
Original file line number Diff line number Diff line change @@ -21,19 +21,19 @@ namespace VisualPinball.Engine.Unity.Hdrp.Editor
2121{
2222 public static class PrefabCreator
2323 {
24- [ MenuItem ( "GameObject/Visual Pinball/Editor Camera" , false , 32 ) ]
24+ [ MenuItem ( "GameObject/Pinball/Editor Camera" , false , 32 ) ]
2525 private static void CreateEditorCamera ( )
2626 {
2727 Create ( AssetPath . CameraPrefab , "Editor Camera" , "Create Editor Camera" ) ;
2828 }
2929
30- [ MenuItem ( "GameObject/Visual Pinball/Editor Post Processing" , false , 33 ) ]
30+ [ MenuItem ( "GameObject/Pinball/Editor Post Processing" , false , 33 ) ]
3131 private static void CreatePostProcessing ( )
3232 {
3333 Create ( AssetPath . PostProcessPrefab , "Editor Post Processing" , "Create Editor Post Processing" ) ;
3434 }
3535
36- [ MenuItem ( "GameObject/Visual Pinball/Editor Lighting" , false , 34 ) ]
36+ [ MenuItem ( "GameObject/Pinball/Editor Lighting" , false , 34 ) ]
3737 private static void CreateLighting ( )
3838 {
3939 Create ( AssetPath . LightingPrefab , "Editor Lighting" , "Create Editor Lighting" ) ;
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