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provider: Fix reference names.
1 parent 6fafc61 commit c14c9f6

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1 file changed

+21
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Editor/PrefabProvider.cs

Lines changed: 21 additions & 21 deletions
Original file line numberDiff line numberDiff line change
@@ -24,7 +24,7 @@ namespace VisualPinball.Engine.Unity.Hdrp
2424
{
2525
public class PrefabProvider : IPrefabProvider
2626
{
27-
const string AssetLibraryPath = "Packages/org.visualpinball.unity.assetlibrary/Assets/Library";
27+
const string AssetLibraryPath = "Packages/org.visualpinball.unity.assets/Assets/Library";
2828

2929
public GameObject CreateBumper()
3030
{
@@ -36,13 +36,13 @@ public GameObject CreateGate(int type)
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var gatesPath = $"{AssetLibraryPath}/Gates/VPX";
3737
switch (type) {
3838
case GateType.GateLongPlate:
39-
return AssetDatabase.LoadAssetAtPath<GameObject>($"{gatesPath}/Gate - Plate, Long (VPX).prefab");
39+
return AssetDatabase.LoadAssetAtPath<GameObject>($"{gatesPath}/Gate, Plate, Long (VPX).prefab");
4040
case GateType.GatePlate:
41-
return AssetDatabase.LoadAssetAtPath<GameObject>($"{gatesPath}/Gate - Plate (VPX).prefab");
41+
return AssetDatabase.LoadAssetAtPath<GameObject>($"{gatesPath}/Gate, Plate (VPX).prefab");
4242
case GateType.GateWireRectangle:
43-
return AssetDatabase.LoadAssetAtPath<GameObject>($"{gatesPath}/Gate - Wire, Rectangle (VPX).prefab");
43+
return AssetDatabase.LoadAssetAtPath<GameObject>($"{gatesPath}/Gate, Wire, Rectangle (VPX).prefab");
4444
case GateType.GateWireW:
45-
return AssetDatabase.LoadAssetAtPath<GameObject>($"{gatesPath}/Gate - Wire, W (VPX).prefab");
45+
return AssetDatabase.LoadAssetAtPath<GameObject>($"{gatesPath}/Gate, Wire, W (VPX).prefab");
4646
default:
4747
throw new ArgumentException(nameof(type), $"Unknown gate type {type}.");
4848
}
@@ -53,19 +53,19 @@ public GameObject CreateKicker(int type)
5353
var kickerPath = $"{AssetLibraryPath}/Kickers/VPX";
5454
switch (type) {
5555
case KickerType.KickerCup:
56-
return AssetDatabase.LoadAssetAtPath<GameObject>($"{kickerPath}/Kicker - Cup 1 (VPX).prefab");
56+
return AssetDatabase.LoadAssetAtPath<GameObject>($"{kickerPath}/Kicker, Cup 1 (VPX).prefab");
5757
case KickerType.KickerCup2:
58-
return AssetDatabase.LoadAssetAtPath<GameObject>($"{kickerPath}/Kicker - Cup 2 (VPX).prefab");
58+
return AssetDatabase.LoadAssetAtPath<GameObject>($"{kickerPath}/Kicker, Cup 2 (VPX).prefab");
5959
case KickerType.KickerGottlieb:
60-
return AssetDatabase.LoadAssetAtPath<GameObject>($"{kickerPath}/Kicker - Gottlieb (VPX).prefab");
60+
return AssetDatabase.LoadAssetAtPath<GameObject>($"{kickerPath}/Kicker, Gottlieb (VPX).prefab");
6161
case KickerType.KickerHole:
62-
return AssetDatabase.LoadAssetAtPath<GameObject>($"{kickerPath}/Kicker - Hole (VPX).prefab");
62+
return AssetDatabase.LoadAssetAtPath<GameObject>($"{kickerPath}/Kicker, Hole (VPX).prefab");
6363
case KickerType.KickerHoleSimple:
64-
return AssetDatabase.LoadAssetAtPath<GameObject>($"{kickerPath}/Kicker - Hole, Simple (VPX).prefab");
64+
return AssetDatabase.LoadAssetAtPath<GameObject>($"{kickerPath}/Kicker, Hole, Simple (VPX).prefab");
6565
case KickerType.KickerWilliams:
66-
return AssetDatabase.LoadAssetAtPath<GameObject>($"{kickerPath}/Kicker - Williams (VPX).prefab");
66+
return AssetDatabase.LoadAssetAtPath<GameObject>($"{kickerPath}/Kicker, Williams (VPX).prefab");
6767
case KickerType.KickerInvisible:
68-
return AssetDatabase.LoadAssetAtPath<GameObject>($"{kickerPath}/Kicker - Invisible.prefab");
68+
return AssetDatabase.LoadAssetAtPath<GameObject>($"{kickerPath}/Kicker, Invisible.prefab");
6969
default:
7070
throw new ArgumentException(nameof(type), $"Unknown kicker type {type}.");
7171
}
@@ -92,22 +92,22 @@ public GameObject CreateHitTarget(int type)
9292
switch (type) {
9393
case TargetType.HitFatTargetRectangle:
9494
// -6.65565 mm
95-
return AssetDatabase.LoadAssetAtPath<GameObject>($"{targetsPath}/Hit Target - Rectangle, Fat (VPX).prefab");
95+
return AssetDatabase.LoadAssetAtPath<GameObject>($"{targetsPath}/Hit Target, Rectangle, Fat (VPX).prefab");
9696
case TargetType.HitFatTargetSlim:
9797
// -6.31809 mm
98-
return AssetDatabase.LoadAssetAtPath<GameObject>($"{targetsPath}/Hit Target - Narrow, Fat (VPX).prefab");
98+
return AssetDatabase.LoadAssetAtPath<GameObject>($"{targetsPath}/Hit Target, Narrow, Fat (VPX).prefab");
9999
case TargetType.HitFatTargetSquare:
100100
// -6.67557 mm
101-
return AssetDatabase.LoadAssetAtPath<GameObject>($"{targetsPath}/Hit Target - Square, Fat (VPX).prefab");
101+
return AssetDatabase.LoadAssetAtPath<GameObject>($"{targetsPath}/Hit Target, Square, Fat (VPX).prefab");
102102
case TargetType.HitTargetRectangle:
103103
// -4.96337 mm
104-
return AssetDatabase.LoadAssetAtPath<GameObject>($"{targetsPath}/Hit Target - Rectangle (VPX).prefab");
104+
return AssetDatabase.LoadAssetAtPath<GameObject>($"{targetsPath}/Hit Target, Rectangle (VPX).prefab");
105105
case TargetType.HitTargetRound:
106106
// -4.97161 mm
107-
return AssetDatabase.LoadAssetAtPath<GameObject>($"{targetsPath}/Hit Target - Round (VPX).prefab");
107+
return AssetDatabase.LoadAssetAtPath<GameObject>($"{targetsPath}/Hit Target, Round (VPX).prefab");
108108
case TargetType.HitTargetSlim:
109109
// -7.94514 mm
110-
return AssetDatabase.LoadAssetAtPath<GameObject>($"{targetsPath}/Hit Target - Narrow (VPX).prefab");
110+
return AssetDatabase.LoadAssetAtPath<GameObject>($"{targetsPath}/Hit Target, Narrow (VPX).prefab");
111111
default:
112112
throw new ArgumentException(nameof(type), $"Unknown hit target type {type}.");
113113
}
@@ -119,13 +119,13 @@ public GameObject CreateDropTarget(int type)
119119
switch (type) {
120120
case TargetType.DropTargetBeveled:
121121
// -5.22032 mm
122-
return AssetDatabase.LoadAssetAtPath<GameObject>($"{targetsPath}/Drop Target - Beveled (VPX).prefab");
122+
return AssetDatabase.LoadAssetAtPath<GameObject>($"{targetsPath}/Drop Target, Beveled (VPX).prefab");
123123
case TargetType.DropTargetFlatSimple:
124124
// -8.58968 mm
125-
return AssetDatabase.LoadAssetAtPath<GameObject>($"{targetsPath}/Drop Target - Simple, Flat (VPX).prefab");
125+
return AssetDatabase.LoadAssetAtPath<GameObject>($"{targetsPath}/Drop Target, Simple, Flat (VPX).prefab");
126126
case TargetType.DropTargetSimple:
127127
// -5.12326 mm
128-
return AssetDatabase.LoadAssetAtPath<GameObject>($"{targetsPath}/Drop Target - Simple (VPX).prefab");
128+
return AssetDatabase.LoadAssetAtPath<GameObject>($"{targetsPath}/Drop Target, Simple (VPX).prefab");
129129
default:
130130
throw new ArgumentException(nameof(type), $"Unknown drop target type {type}.");
131131
}

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