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fix: Move editor classes to editor name space to enable build.
1 parent 0863df2 commit ce5d6d5

14 files changed

+14
-18
lines changed
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Runtime/LightConverter.cs renamed to Editor/LightConverter.cs

Lines changed: 8 additions & 12 deletions
Original file line numberDiff line numberDiff line change
@@ -39,13 +39,13 @@ public void UpdateLight(Light light, LightData data, bool isInsert)
3939
// color and position
4040
hdLight.color = data.Color2.ToUnityColor();
4141
if (!isInsert) {
42-
hdLight.intensity = data.Intensity / 4f;
42+
light.intensity = data.Intensity / 4f;
4343
hdLight.range = data.Falloff * 0.001f;
4444

4545
// TODO: vpe specific data for height
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light.transform.localPosition = new Vector3(0f, 0f, 25f);
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} else {
48-
hdLight.intensity = data.Intensity * 10f;
48+
light.intensity = data.Intensity * 10f;
4949
}
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5151

@@ -78,10 +78,8 @@ public void SetRange(Light light, float range)
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7979
public void SetIntensity(Light light, float intensityLumen)
8080
{
81-
var hdLight = light.GetComponent<HDAdditionalLightData>();
82-
if (hdLight != null) {
83-
hdLight.SetIntensity(intensityLumen, LightUnit.Lumen);
84-
}
81+
light.intensity = intensityLumen;
82+
light.lightUnit = UnityEngine.Rendering.LightUnit.Lumen;
8583
}
8684
public void SetTemperature(Light light, float temperature)
8785
{
@@ -93,18 +91,16 @@ public void SetTemperature(Light light, float temperature)
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9492
public void SpotLight(Light light, float outer, float innerPercent)
9593
{
96-
var hdLight = light.GetComponent<HDAdditionalLightData>();
97-
if (hdLight != null) {
98-
hdLight.type = HDLightType.Spot;
99-
hdLight.SetSpotAngle(outer, innerPercent);
100-
}
94+
light.type = LightType.Spot;
95+
light.spotAngle = outer;
96+
light.innerSpotAngle = innerPercent;
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}
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10399
public void PyramidAngle(Light light, float angle, float aspectRatio)
104100
{
105101
var hdLight = light.GetComponent<HDAdditionalLightData>();
106102
if (hdLight != null) {
107-
hdLight.spotLightShape = SpotLightShape.Pyramid;
103+
// hdLight.spotLightShape = SpotLightShape.Pyramid;
108104
hdLight.SetSpotAngle(angle);
109105
hdLight.aspectRatio = aspectRatio;
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}
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