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style: Rename materials.
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Editor/PrefabCreator.cs

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@@ -15,11 +15,7 @@
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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using UnityEditor;
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using UnityEditor.SceneManagement;
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using UnityEngine;
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using UnityEngine.Rendering.HighDefinition;
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using UnityEngine.SceneManagement;
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using VisualPinball.Unity;
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namespace VisualPinball.Engine.Unity.Hdrp.Editor
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{

Runtime/MaterialConverter.cs

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@@ -29,8 +29,8 @@ namespace VisualPinball.Engine.Unity.Hdrp
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{
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public class MaterialConverter : IMaterialConverter
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{
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public Material DotMatrixDisplay => UnityEngine.Resources.Load<Material>("Materials/DotMatrixDisplay");
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public Material SegmentDisplay => UnityEngine.Resources.Load<Material>("Materials/SegmentDisplay");
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public Material DotMatrixDisplay => UnityEngine.Resources.Load<Material>("Materials/Dot Matrix Display (SRP)");
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public Material SegmentDisplay => UnityEngine.Resources.Load<Material>("Materials/Segment Display (SRP)");
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public int NormalMapProperty => NormalMap;
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