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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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using UnityEditor ;
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- using UnityEditor . SceneManagement ;
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using UnityEngine ;
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- using UnityEngine . Rendering . HighDefinition ;
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- using UnityEngine . SceneManagement ;
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- using VisualPinball . Unity ;
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namespace VisualPinball . Engine . Unity . Hdrp . Editor
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{
Original file line number Diff line number Diff line change @@ -29,8 +29,8 @@ namespace VisualPinball.Engine.Unity.Hdrp
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{
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public class MaterialConverter : IMaterialConverter
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{
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- public Material DotMatrixDisplay => UnityEngine . Resources . Load < Material > ( "Materials/DotMatrixDisplay " ) ;
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- public Material SegmentDisplay => UnityEngine . Resources . Load < Material > ( "Materials/SegmentDisplay " ) ;
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+ public Material DotMatrixDisplay => UnityEngine . Resources . Load < Material > ( "Materials/Dot Matrix Display (SRP) " ) ;
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+ public Material SegmentDisplay => UnityEngine . Resources . Load < Material > ( "Materials/Segment Display (SRP) " ) ;
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public int NormalMapProperty => NormalMap ;
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