@@ -24,20 +24,20 @@ public class PrefabProvider : IPrefabProvider
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{
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public GameObject CreateBumper ( )
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{
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- return UnityEngine . Resources . Load < GameObject > ( "Prefabs/Bumper" ) ;
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+ return Resources . Load < GameObject > ( "Prefabs/Bumper" ) ;
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}
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public GameObject CreateGate ( int type )
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{
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switch ( type ) {
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case GateType . GateLongPlate :
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- return UnityEngine . Resources . Load < GameObject > ( "Prefabs/Gate - Long Plate" ) ;
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+ return Resources . Load < GameObject > ( "Prefabs/Gate - Long Plate" ) ;
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case GateType . GatePlate :
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- return UnityEngine . Resources . Load < GameObject > ( "Prefabs/Gate - Plate" ) ;
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+ return Resources . Load < GameObject > ( "Prefabs/Gate - Plate" ) ;
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case GateType . GateWireRectangle :
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- return UnityEngine . Resources . Load < GameObject > ( "Prefabs/Gate - Wire Rectangle" ) ;
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+ return Resources . Load < GameObject > ( "Prefabs/Gate - Wire Rectangle" ) ;
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case GateType . GateWireW :
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- return UnityEngine . Resources . Load < GameObject > ( "Prefabs/Gate - Wire W" ) ;
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+ return Resources . Load < GameObject > ( "Prefabs/Gate - Wire W" ) ;
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default :
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throw new ArgumentException ( nameof ( type ) , $ "Unknown gate type { type } .") ;
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}
@@ -47,50 +47,50 @@ public GameObject CreateKicker(int type)
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{
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switch ( type ) {
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case KickerType . KickerCup :
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- return UnityEngine . Resources . Load < GameObject > ( "Prefabs/Kicker - Cup" ) ;
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+ return Resources . Load < GameObject > ( "Prefabs/Kicker - Cup" ) ;
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case KickerType . KickerCup2 :
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- return UnityEngine . Resources . Load < GameObject > ( "Prefabs/Kicker - Cup 2" ) ;
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+ return Resources . Load < GameObject > ( "Prefabs/Kicker - Cup 2" ) ;
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case KickerType . KickerGottlieb :
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- return UnityEngine . Resources . Load < GameObject > ( "Prefabs/Kicker - Gottlieb" ) ;
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+ return Resources . Load < GameObject > ( "Prefabs/Kicker - Gottlieb" ) ;
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case KickerType . KickerHole :
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- return UnityEngine . Resources . Load < GameObject > ( "Prefabs/Kicker - Hole" ) ;
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+ return Resources . Load < GameObject > ( "Prefabs/Kicker - Hole" ) ;
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case KickerType . KickerHoleSimple :
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- return UnityEngine . Resources . Load < GameObject > ( "Prefabs/Kicker - Simple Hole" ) ;
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+ return Resources . Load < GameObject > ( "Prefabs/Kicker - Simple Hole" ) ;
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case KickerType . KickerWilliams :
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- return UnityEngine . Resources . Load < GameObject > ( "Prefabs/Kicker - Williams" ) ;
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+ return Resources . Load < GameObject > ( "Prefabs/Kicker - Williams" ) ;
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case KickerType . KickerInvisible :
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- return UnityEngine . Resources . Load < GameObject > ( "Prefabs/Kicker - Invisible" ) ;
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+ return Resources . Load < GameObject > ( "Prefabs/Kicker - Invisible" ) ;
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default :
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throw new ArgumentException ( nameof ( type ) , $ "Unknown kicker type { type } .") ;
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}
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}
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public GameObject CreateLight ( )
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{
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- return UnityEngine . Resources . Load < GameObject > ( "Prefabs/Light" ) ;
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+ return Resources . Load < GameObject > ( "Prefabs/Light" ) ;
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}
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public GameObject CreateSpinner ( )
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{
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- return UnityEngine . Resources . Load < GameObject > ( "Prefabs/Spinner" ) ;
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+ return Resources . Load < GameObject > ( "Prefabs/Spinner" ) ;
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}
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public GameObject CreateHitTarget ( int type )
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{
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switch ( type )
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{
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case TargetType . HitFatTargetRectangle :
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- return UnityEngine . Resources . Load < GameObject > ( "Prefabs/Hit Target - Rectangle Fat" ) ;
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+ return Resources . Load < GameObject > ( "Prefabs/Hit Target - Rectangle Fat" ) ;
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case TargetType . HitFatTargetSlim :
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- return UnityEngine . Resources . Load < GameObject > ( "Prefabs/Hit Target - Rectangle Fat Narrow" ) ;
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+ return Resources . Load < GameObject > ( "Prefabs/Hit Target - Rectangle Fat Narrow" ) ;
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case TargetType . HitFatTargetSquare :
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- return UnityEngine . Resources . Load < GameObject > ( "Prefabs/Hit Target - Square Fat" ) ;
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+ return Resources . Load < GameObject > ( "Prefabs/Hit Target - Square Fat" ) ;
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case TargetType . HitTargetRectangle :
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- return UnityEngine . Resources . Load < GameObject > ( "Prefabs/Hit Target - Rectangle" ) ;
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+ return Resources . Load < GameObject > ( "Prefabs/Hit Target - Rectangle" ) ;
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case TargetType . HitTargetRound :
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- return UnityEngine . Resources . Load < GameObject > ( "Prefabs/Hit Target - Round" ) ;
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+ return Resources . Load < GameObject > ( "Prefabs/Hit Target - Round" ) ;
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case TargetType . HitTargetSlim :
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- return UnityEngine . Resources . Load < GameObject > ( "Prefabs/Hit Target - Narrow" ) ;
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+ return Resources . Load < GameObject > ( "Prefabs/Hit Target - Narrow" ) ;
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default :
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throw new ArgumentException ( nameof ( type ) , $ "Unknown target type { type } .") ;
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}
@@ -101,11 +101,11 @@ public GameObject CreateDropTarget(int type)
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switch ( type )
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{
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case TargetType . DropTargetBeveled :
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- return UnityEngine . Resources . Load < GameObject > ( "Prefabs/Drop Target - Beveled" ) ;
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+ return Resources . Load < GameObject > ( "Prefabs/Drop Target - Beveled" ) ;
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case TargetType . DropTargetFlatSimple :
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- return UnityEngine . Resources . Load < GameObject > ( "Prefabs/Drop Target - Simple Flat" ) ;
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+ return Resources . Load < GameObject > ( "Prefabs/Drop Target - Simple Flat" ) ;
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case TargetType . DropTargetSimple :
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- return UnityEngine . Resources . Load < GameObject > ( "Prefabs/Drop Target - Simple" ) ;
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+ return Resources . Load < GameObject > ( "Prefabs/Drop Target - Simple" ) ;
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default :
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throw new ArgumentException ( nameof ( type ) , $ "Unknown target type { type } .") ;
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}
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