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Commit 054041e

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lawwong
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Update to v1.10.2
* Improvement - [ViveInput] Add new procedure vibration API (only works with SteamVR v2) ```csharp using HTC.UnityPlugin.Vive; ViveInput.TriggerHapticVibrationEx<TRole>( TRole role, float durationSeconds = 0.01f, float frequency = 85f, float amplitude = 0.125f, float startSecondsFromNow = 0f) ``` * Bug Fix - [ViveInput] Fix issue that TriggerHapticPulse is not working - [Utility] Fix bug in IndexedSet indexer setter. - [WaveVRModule] Fix VIU example freezes after launched - [OculusVRModule] Fix OculusVRModule not recognizing GearVR or OculusGO correctly - [ExternalCamera] Fix not working with SteamVR v2 - [ExternalCamera] Fix SteamVR_ExternalCamera setting sceneResolutionScale incorrectly in some cases - [ExternalCamera] Fix potential RenderTexture created by SteamVR_ExternalCamera having incorrect ColorSpace
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Assets/HTC.UnityPlugin/ColliderEvent/ColliderEventCaster.cs

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//========= Copyright 2016-2018, HTC Corporation. All rights reserved. ===========
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//========= Copyright 2016-2019, HTC Corporation. All rights reserved. ===========
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using HTC.UnityPlugin.Utility;
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using System.Collections.Generic;

Assets/HTC.UnityPlugin/ColliderEvent/ColliderEventData.cs

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//========= Copyright 2016-2018, HTC Corporation. All rights reserved. ===========
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//========= Copyright 2016-2019, HTC Corporation. All rights reserved. ===========
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using HTC.UnityPlugin.Utility;
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using UnityEngine;

Assets/HTC.UnityPlugin/ColliderEvent/ColliderEventInterfaces.cs

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//========= Copyright 2016-2018, HTC Corporation. All rights reserved. ===========
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//========= Copyright 2016-2019, HTC Corporation. All rights reserved. ===========
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using UnityEngine.EventSystems;
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Assets/HTC.UnityPlugin/ColliderEvent/ExecuteColliderEvents.cs

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//========= Copyright 2016-2018, HTC Corporation. All rights reserved. ===========
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//========= Copyright 2016-2019, HTC Corporation. All rights reserved. ===========
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using UnityEngine.EventSystems;
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Assets/HTC.UnityPlugin/Pointer3D/ExecutePointer3DEvents.cs

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//========= Copyright 2016-2018, HTC Corporation. All rights reserved. ===========
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//========= Copyright 2016-2019, HTC Corporation. All rights reserved. ===========
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using UnityEngine.EventSystems;
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Assets/HTC.UnityPlugin/Pointer3D/Pointer3DEventData.cs

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//========= Copyright 2016-2018, HTC Corporation. All rights reserved. ===========
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//========= Copyright 2016-2019, HTC Corporation. All rights reserved. ===========
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using UnityEngine;
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using UnityEngine.EventSystems;

Assets/HTC.UnityPlugin/Pointer3D/Pointer3DEventInterfaces.cs

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//========= Copyright 2016-2018, HTC Corporation. All rights reserved. ===========
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//========= Copyright 2016-2019, HTC Corporation. All rights reserved. ===========
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using UnityEngine.EventSystems;
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Assets/HTC.UnityPlugin/Pointer3D/Pointer3DInputModule.cs

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//========= Copyright 2016-2018, HTC Corporation. All rights reserved. ===========
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//========= Copyright 2016-2019, HTC Corporation. All rights reserved. ===========
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using HTC.UnityPlugin.Utility;
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using System;

Assets/HTC.UnityPlugin/Pointer3D/RaySegmentGenerator/Base/BaseRaySegmentGenerator.cs

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//========= Copyright 2016-2018, HTC Corporation. All rights reserved. ===========
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//========= Copyright 2016-2019, HTC Corporation. All rights reserved. ===========
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using UnityEngine;
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Assets/HTC.UnityPlugin/Pointer3D/RaySegmentGenerator/Base/IRaySegmentGenerator.cs

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//========= Copyright 2016-2018, HTC Corporation. All rights reserved. ===========
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//========= Copyright 2016-2019, HTC Corporation. All rights reserved. ===========
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using UnityEngine;
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