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Upgrade version code to v1.1.1
* Modify readme and document to reflect change made to v1.1.1
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Developer's Guide.pdf

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readme.md

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@@ -13,7 +13,7 @@ Copyright 2016-2017, HTC Corporation. All rights reserved.
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2. Appropriate SDK for target VR devices
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- Vive or other SteamVR-compatible HMDs: SteamVR Unity plugin, version 1.2.0 or higher
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- Vive Focus: WaveVR plugin, version 2.0.13 or higher
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- Oculus Rift: OVR plugin, version 1.20.0 or higher
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- Oculus Rift: OVR plugin, version 1.20.0 or higher (**only supported for Unity 2017.2 or higher**)
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3. **To run the examples, add camera rig prefabs from respective platform SDKs**
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- Vive or other SteamVR-compatible HMDs: no need to modify.
@@ -24,6 +24,11 @@ For tutorial and API reference, please see the attached Developer's Guide.
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## Change log
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v1.1.1
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- Add option to enable oblique near plane clipping for better performance (default on)
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- Add option to enable scissor test for better performance (default on)
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- Fix: "IsMirror" option in Unity editor would fail to set anchor position under certain conditions
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v1.1.0
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- [Backward Compatibility Break Change] drop support for Unity 5.3/5.4
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- Add multi-platform support: we currently support Vive, Vive Focus and Oculus Rift

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