Oculus renders wrongly. I tested this and the problem is from the oclus "mask", as such in my mirror the image presents black borders in the right side when looking left. I attach pictures of the rendertextures of the stereorenderer , the top and right borders is what is creating this. I believe this might be part of the projection matrix of the sdk, since you can see a similar thing when testing on vive but with the regular "eye shpaed" mask.
