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Modify readme file; Change license file title
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license.md

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# ViveShare Prototypes License
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# Vive Tracker Experience Prototypes -- License
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Copyright (c) 2017 HTC Corporation. All Rights Reserved.
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This document describes a contract between you and HTC Corporation and

readme.md

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# ViveShare Prototypes
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# Vive Tracker Experience Prototypes
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Copyright (c) 2017, HTC Corporation. All rights reserved.
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## Introduction:
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- In this project, we provide serveral prototypes demonstrating "ViveShare" experience, which is a kind of shared experience between Vive Player and co-located audience. The audience can be mere viewers, or can actively collaborate/interact with Vive player.
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- In this project, we provide serveral prototypes demonstrating different
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experiences using Vive Trackers.
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- Some experiences in this project provide a "shared" experience between Vive
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Player and co-located audience, which can transform passive audience into active
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participants of VR universe.
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- We encourage developers to create such "shared" experience, which can transform passive audience into active participants of VR universe.
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- Experience list:
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1. Model Viewer: "Shared" experience.
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Vive Player control (drag, throw) a 3D model using Vive controllers, and the
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audience can view the 3D model through smartphone screen with tracker mounted.
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2. Simple Shooter: "Shared" experience.
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Each audience hold a smartphone with tracker mounted. In limited time, the Vive
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player and mobile players shoot each other with virtual bullet to gain score.
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## Hardware requirements:
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For a "ViveShare" experience, you need the following hardware:
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To run the experiences in this project, you need the following hardware:
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- Vive
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- Smartphone (in these prototypes we support Android 6.0 or above)
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- One Vive tracker per smartphone
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(for ver 1.0.0, we only support 1 mobile player; multiplayer support is planned)
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- Wireless LAN environment for your PC and smartphones
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- at least 1 Vive Tracker
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To run the shared experiences, you need these addutional hardware:
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- Smartphone (Android 6.0 or above)
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- One Vive tracker per smartphone; trackers should be mounted on smartphones
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- Wireless LAN environment for PC and smartphones
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## How to run pre-build examples
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1. Bind trackers to certain TrackerRole (see Vive Input Utility documentation)
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2. Install the APK file to your smartphones
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3. Make sure all smartphones can connect to the PC hosting Vive via Wireless LAN
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For non-shared experience, just run the executable.
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For shared experiences, follow these steps:
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1. Install the APK files to your smartphones
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2. Make sure all smartphones can connect to the PC hosting Vive via Wireless LAN
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(you can get diagnostic tools from Google Play store)
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4. Enjoy the ViveShare experience!
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3. Run the executable on PC, and enjoy the experience!
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Optionally, you can bind the trackers to certain TrackerRole, so the the tracker assigned as 1st will always
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be marked as tracker1 (see Vive Input Utility documentation for more details).
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## Software Requirements:
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To build the prototypes from Unity Editor, please get these plugins from Unity Asset Store:
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- SteamVR plugin (ver 1.2.1 or newer)
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- Vive Input Utility (ver 1.6.0 or newer)
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- Vive Input Utility (ver 1.6.0 or newer)

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