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v1.1.0
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Assets/HTC.VIVERegistryTool/Editor/Scripts/CI/CIUtils.cs

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using UnityEditor.Build.Reporting;
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using UnityEngine;
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namespace HTC.VIVERegistryTool.Editor.CI
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{
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public static class BuildUtils

CHANGELOG.md

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# Changelog
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## [Unreleased]
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## [1.1.0] - 2020-08-19
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### Changed
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- Replace Json.NET with SimpleJSON which is more light-weighted
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- Integrate UserSettings into RegistrySettings
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- Change the format of RegistrySettings to ScriptableObject from json for more convenient editing in editor
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- Prevent auto checking while transiting to play mode
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- Prevent auto checking while transitioning to play mode
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README.md

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# VIVE Registry Tool
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![](https://i.imgur.com/wSJoP22.png)
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VIVE Registry Tool lets your project access packages from VIVE by editing the `Packages/manifest.json` in your project, adding VIVE registry as a [scoped registry](https://docs.unity3d.com/Manual/upm-scoped.html).
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After VIVE registry has been added, you can install packages from VIVE in Unity package manager, including:

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