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hud: don't show scoreboard when killed
This is done to match the original behavior of CS 1.6
1 parent 0224395 commit 39d46b7

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2 files changed

+2
-2
lines changed

2 files changed

+2
-2
lines changed

cl_dll/hud/scoreboard.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -149,7 +149,7 @@ bool CHudScoreboard :: ShouldDrawScoreboard() const
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if( m_bForceDraw )
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return true;
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152-
if( m_bShowscoresHeld || gHUD.m_Health.m_iHealth <= 0 || gHUD.m_iIntermission )
152+
if( m_bShowscoresHeld || gHUD.m_iIntermission )
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return true;
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return false;

cl_dll/input.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -845,7 +845,7 @@ int CL_ButtonBits( int bResetState )
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bits |= IN_SCORE;
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}
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// Dead or in intermission? Shore scoreboard, too
848+
// Intermission? Show scoreboard too
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if( gHUD.m_Scoreboard.ShouldDrawScoreboard( ))
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{
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bits |= IN_SCORE;

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