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events: fix wrong snow sound paths and add missing sounds
1 parent 7aab4db commit f1eb836

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cl_dll/events/ev_cs16.cpp

Lines changed: 8 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -49,7 +49,7 @@ char EV_HLDM_PlayTextureSound( int idx, pmtrace_t *ptr, const Vector &vecSrc, co
4949
// hit the world, try to play sound based on texture material type
5050
char chTextureType = CHAR_TEX_CONCRETE;
5151
float fvol;
52-
const char *rgsz[4];
52+
const char *rgsz[6];
5353
int cnt;
5454
float fattn = ATTN_NORM;
5555
int entity;
@@ -172,11 +172,13 @@ char EV_HLDM_PlayTextureSound( int idx, pmtrace_t *ptr, const Vector &vecSrc, co
172172
case CHAR_TEX_SNOW:
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{
174174
fvol = 0.7;
175-
rgsz[0] = "debris/pl_snow1.wav";
176-
rgsz[1] = "debris/pl_snow2.wav";
177-
rgsz[2] = "debris/pl_snow3.wav";
178-
rgsz[3] = "debris/pl_snow4.wav";
179-
cnt = 4;
175+
rgsz[0] = "player/pl_snow1.wav";
176+
rgsz[1] = "player/pl_snow2.wav";
177+
rgsz[2] = "player/pl_snow3.wav";
178+
rgsz[3] = "player/pl_snow4.wav";
179+
rgsz[4] = "player/pl_snow5.wav";
180+
rgsz[5] = "player/pl_snow6.wav";
181+
cnt = 6;
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break;
181183
}
182184
case CHAR_TEX_WOOD:

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