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Feature modular/configurable runtime #16

@ParticlePeter

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@ParticlePeter

This Feature idea is inspired by John Blows "programming language for games" and Vulkans" more responsibility for the developer". I will post more details about the idea in D forum at some time. There are people (like e.g. John Blow) who don't like/trust a GC language, especially for games.
The idea (if feasible at all) is to configure the game project wide runtime to not use the GC but instead ref counted or plain new and delete allocators (preferably in code as pragmas). The later one would require project wide @System declaration as unsafe.

What do you think?

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