-
Notifications
You must be signed in to change notification settings - Fork 33
Open
Description
Hi Victor!
I was wondering if it was possible to have multiple materials in your runtime nanite mesh ?
The procedural mesh I am converting from does have multiple materials but when I convert it using the VoxelNaniteBuiilder they seem lost .. I tried fiddling by adding
// Optional - One material index per triangle
TConstVoxelArrayView MaterialIndices;
to the FMesh struct and modifying your pipeline a bit to handle the materials but to no success so far ...
Maybe I'm just doing something wrong or not seeing something obvious in your default pipeline .. .
Thanks for any help !
Metadata
Metadata
Assignees
Labels
No labels