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OpenGL is for rastering, so, what about ray tracing? AMD implement it using shaders (GLSL?)
For voxels, ray tracing is the way to go to render with solid internals reflected?
https://github.com/dannyfritz/awesome-ray-tracing
APIs: https://github.com/dannyfritz/awesome-ray-tracing#apis
http://www.realtimerendering.com/ Several books about Ray Tracing. I will take a look to find the most interesting one for leaning.
Hardware implementing it:
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