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feat: Support commom offline player algorithm
MERGE TO: offline player MERGE TO: offline
1 parent b99eb02 commit 53255fa

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-3
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7 files changed

+231
-3
lines changed
Lines changed: 184 additions & 0 deletions
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/* eslint-disable camelcase */
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const md5 = (s: string) => {
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function md5cycle(x: Int32Array, k: any[]) {
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let a = x[0]; let b = x[1]; let c = x[2]; let d = x[3]
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a = ff(a, b, c, d, k[0], 7, -680876936)
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d = ff(d, a, b, c, k[1], 12, -389564586)
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c = ff(c, d, a, b, k[2], 17, 606105819)
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b = ff(b, c, d, a, k[3], 22, -1044525330)
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a = ff(a, b, c, d, k[4], 7, -176418897)
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d = ff(d, a, b, c, k[5], 12, 1200080426)
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c = ff(c, d, a, b, k[6], 17, -1473231341)
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b = ff(b, c, d, a, k[7], 22, -45705983)
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a = ff(a, b, c, d, k[8], 7, 1770035416)
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d = ff(d, a, b, c, k[9], 12, -1958414417)
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c = ff(c, d, a, b, k[10], 17, -42063)
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b = ff(b, c, d, a, k[11], 22, -1990404162)
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a = ff(a, b, c, d, k[12], 7, 1804603682)
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d = ff(d, a, b, c, k[13], 12, -40341101)
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c = ff(c, d, a, b, k[14], 17, -1502002290)
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b = ff(b, c, d, a, k[15], 22, 1236535329)
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a = gg(a, b, c, d, k[1], 5, -165796510)
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d = gg(d, a, b, c, k[6], 9, -1069501632)
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c = gg(c, d, a, b, k[11], 14, 643717713)
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b = gg(b, c, d, a, k[0], 20, -373897302)
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a = gg(a, b, c, d, k[5], 5, -701558691)
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d = gg(d, a, b, c, k[10], 9, 38016083)
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c = gg(c, d, a, b, k[15], 14, -660478335)
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b = gg(b, c, d, a, k[4], 20, -405537848)
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a = gg(a, b, c, d, k[9], 5, 568446438)
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d = gg(d, a, b, c, k[14], 9, -1019803690)
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c = gg(c, d, a, b, k[3], 14, -187363961)
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b = gg(b, c, d, a, k[8], 20, 1163531501)
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a = gg(a, b, c, d, k[13], 5, -1444681467)
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d = gg(d, a, b, c, k[2], 9, -51403784)
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c = gg(c, d, a, b, k[7], 14, 1735328473)
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b = gg(b, c, d, a, k[12], 20, -1926607734)
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a = hh(a, b, c, d, k[5], 4, -378558)
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d = hh(d, a, b, c, k[8], 11, -2022574463)
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c = hh(c, d, a, b, k[11], 16, 1839030562)
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b = hh(b, c, d, a, k[14], 23, -35309556)
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a = hh(a, b, c, d, k[1], 4, -1530992060)
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d = hh(d, a, b, c, k[4], 11, 1272893353)
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c = hh(c, d, a, b, k[7], 16, -155497632)
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b = hh(b, c, d, a, k[10], 23, -1094730640)
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a = hh(a, b, c, d, k[13], 4, 681279174)
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d = hh(d, a, b, c, k[0], 11, -358537222)
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c = hh(c, d, a, b, k[3], 16, -722521979)
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b = hh(b, c, d, a, k[6], 23, 76029189)
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a = hh(a, b, c, d, k[9], 4, -640364487)
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d = hh(d, a, b, c, k[12], 11, -421815835)
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c = hh(c, d, a, b, k[15], 16, 530742520)
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b = hh(b, c, d, a, k[2], 23, -995338651)
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a = ii(a, b, c, d, k[0], 6, -198630844)
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d = ii(d, a, b, c, k[7], 10, 1126891415)
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c = ii(c, d, a, b, k[14], 15, -1416354905)
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b = ii(b, c, d, a, k[5], 21, -57434055)
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a = ii(a, b, c, d, k[12], 6, 1700485571)
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d = ii(d, a, b, c, k[3], 10, -1894986606)
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c = ii(c, d, a, b, k[10], 15, -1051523)
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b = ii(b, c, d, a, k[1], 21, -2054922799)
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a = ii(a, b, c, d, k[8], 6, 1873313359)
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d = ii(d, a, b, c, k[15], 10, -30611744)
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c = ii(c, d, a, b, k[6], 15, -1560198380)
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b = ii(b, c, d, a, k[13], 21, 1309151649)
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a = ii(a, b, c, d, k[4], 6, -145523070)
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d = ii(d, a, b, c, k[11], 10, -1120210379)
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c = ii(c, d, a, b, k[2], 15, 718787259)
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b = ii(b, c, d, a, k[9], 21, -343485551)
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x[0] = add32(a, x[0])
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x[1] = add32(b, x[1])
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x[2] = add32(c, x[2])
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x[3] = add32(d, x[3])
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}
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function cmn(q: number, a: number, b: any, x: any, s: number, t: any) {
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a = add32(add32(a, q), add32(x, t))
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return add32((a << s) | (a >>> (32 - s)), b)
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}
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function ff(a: any, b: number, c: number, d: number, x: any, s: number, t: number) {
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return cmn((b & c) | ((~b) & d), a, b, x, s, t)
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}
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function gg(a: any, b: number, c: number, d: number, x: any, s: number, t: number) {
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return cmn((b & d) | (c & (~d)), a, b, x, s, t)
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}
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function hh(a: any, b: number, c: number, d: number, x: any, s: number, t: number) {
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return cmn(b ^ c ^ d, a, b, x, s, t)
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}
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function ii(a: any, b: number, c: number, d: number, x: any, s: number, t: number) {
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return cmn(c ^ (b | (~d)), a, b, x, s, t)
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}
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function md51(s: string) {
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const n = s.length
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const state = new Int32Array([1732584193, -271733879, -1732584194, 271733878]); let i
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for (i = 64; i <= s.length; i += 64) {
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md5cycle(state, md5blk(s.substring(i - 64, i)))
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}
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s = s.substring(i - 64)
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const tail = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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for (i = 0; i < s.length; i++) { tail[i >> 2] |= s.charCodeAt(i) << ((i % 4) << 3) }
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tail[i >> 2] |= 0x80 << ((i % 4) << 3)
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if (i > 55) {
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md5cycle(state, tail)
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for (i = 0; i < 16; i++) tail[i] = 0
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}
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tail[14] = n * 8
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md5cycle(state, tail)
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return state
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}
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/* there needs to be support for Unicode here,
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* unless we pretend that we can redefine the MD-5
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* algorithm for multi-byte characters (perhaps
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* by adding every four 16-bit characters and
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* shortening the sum to 32 bits). Otherwise
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* I suggest performing MD-5 as if every character
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* was two bytes--e.g., 0040 0025 = @%--but then
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* how will an ordinary MD-5 sum be matched?
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* There is no way to standardize text to something
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* like UTF-8 before transformation; speed cost is
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* utterly prohibitive. The JavaScript standard
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* itself needs to look at this: it should start
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* providing access to strings as preformed UTF-8
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* 8-bit unsigned value arrays.
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*/
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function md5blk(s: string) { /* I figured global was faster. */
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const md5blks = [] as number[]; let i /* Andy King said do it this way. */
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for (i = 0; i < 64; i += 4) {
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md5blks[i >> 2] = s.charCodeAt(i) +
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(s.charCodeAt(i + 1) << 8) +
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(s.charCodeAt(i + 2) << 16) +
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(s.charCodeAt(i + 3) << 24)
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}
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return md5blks
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}
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/* this function is much faster,
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so if possible we use it. Some IEs
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are the only ones I know of that
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need the idiotic second function,
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generated by an if clause. */
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function add32(a: number, b: number) {
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return (a + b) & 0xFFFFFFFF
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}
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return md51(s)
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}
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export function getOfflineUUID(username: string) {
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const md5Bytes = md5(`OfflinePlayer:${username}`)
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md5Bytes[6] &= 0x0f /* clear version */
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md5Bytes[6] |= 0x30 /* set to version 3 */
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md5Bytes[8] &= 0x3f /* clear variant */
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md5Bytes[8] |= 0x80 /* set to IETF variant */
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const hex_chr = '0123456789abcdef'.split('')
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function rhex(n: number) {
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let s = ''; let j = 0
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for (; j < 4; j++) {
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s += hex_chr[(n >> (j * 8 + 4)) & 0x0F] +
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hex_chr[(n >> (j * 8)) & 0x0F]
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}
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return s
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}
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function hex(x: Int32Array) {
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const reuslt = new Array(4) as string[]
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for (let i = 0; i < x.length; i++) { reuslt[i] = rhex(x[i]) }
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return reuslt.join('')
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}
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return hex(md5Bytes).replace(/(\w{8})(\w{4})(\w{4})(\w{4})(\w{12})/, '$1-$2-$3-$4-$5')
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}
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import { createHash } from 'crypto'
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export function getOfflineUUID(username: string) {
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const md5Bytes = createHash('md5').update(`OfflinePlayer:${username}`).digest()
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md5Bytes[6] &= 0x0f /* clear version */
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md5Bytes[6] |= 0x30 /* set to version 3 */
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md5Bytes[8] &= 0x3f /* clear variant */
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md5Bytes[8] |= 0x80 /* set to IETF variant */
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return md5Bytes.toString('hex').replace(/(\w{8})(\w{4})(\w{4})(\w{4})(\w{12})/, '$1-$2-$3-$4-$5')
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}
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{
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"name": "user-offline-uuid",
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"version": "0.0.2",
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"private": true,
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"module": "index.ts",
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"browser": "index.browser.ts",
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"dependencies": {
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"undici": "^4.0.1",
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"@types/node": "~18.15.11"
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}
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}
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{
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"files": [
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"index.ts",
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"index.browser.ts"
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],
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"compilerOptions": {
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"target": "es2018",
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"module": "esnext",
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"lib": ["DOM"],
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"experimentalDecorators": true,
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"sourceMap": true,
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"declaration": true,
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"downlevelIteration": true,
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"strict": true,
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"moduleResolution": "node",
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"esModuleInterop": true,
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"allowSyntheticDefaultImports": true
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}
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}

packages/user/offline.test.ts

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@@ -5,7 +5,7 @@ describe('#offline', () => {
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it('should be able to login ', () => {
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const offlineUser = offline('ci010')
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expect(offlineUser.selectedProfile.name).toEqual('ci010')
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expect(offlineUser.selectedProfile.id).toEqual('942a4c3f681530e48e8ef00758a9128c')
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expect(offlineUser.selectedProfile.id).toEqual('942a4c3f-6815-30e4-8e8e-f00758a9128c')
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expect(offlineUser.accessToken).toBeTruthy()
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expect(offlineUser.clientToken).toBeTruthy()
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expect(offlineUser.user!.id).toBeTruthy()

packages/user/offline.ts

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@@ -1,4 +1,5 @@
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import { v3, v4 } from 'uuid'
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import { v4 } from 'uuid'
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import { getOfflineUUID } from 'user-offline-uuid'
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/**
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* Random generate a new token by uuid v4. It can be client or auth token.
@@ -8,13 +9,15 @@ export function newToken() {
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return v4().replace(/-/g, '')
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}
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export { getOfflineUUID }
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/**
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* Create an offline auth. It'll ensure the user game profile's `uuid` is the same for the same `username`.
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*
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* @param username The username you want to have in-game.
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*/
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export function offline(username: string, uuid?: string) {
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const id = (uuid || v3(username, '00000000-0000-0000-0000-000000000000')).replace(/-/g, '')
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const id = (uuid || getOfflineUUID(username))
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const prof = {
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id,
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name: username,

packages/user/package.json

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"@types/uuid": "^9.0.1",
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"esbuild": "^0.17.16",
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"typescript": "^5.2.2",
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"user-offline-uuid": "workspace:^*",
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"undici-shim": "workspace:^*"
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}
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}

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