|
1 | 1 | [ |
| 2 | + { |
| 3 | + "name": "The Jovian Concord: Hotfix 25.0.4", |
| 4 | + "url": "https://forums.warframe.com/topic/1098019-the-jovian-concord-hotfix-2504/", |
| 5 | + "date": "2019-05-28T18:32:28Z", |
| 6 | + "additions": "Added Mandachord to Simaris' Lost & Found for 25k Standing. You can now re-craft Octavia with this final piece. \nA ‘Fast Travel’ option has been added to the Dojo main menu to allow easy access to all Labs once completed.\n", |
| 7 | + "changes": "The Jovian Concord: Hotfix 25.0.4:\n\nDemolyst marker changes:\nIncreased initial range of the attack marker from 25m to 30m.\nThe attack marker increases in range from 30m to 100m when the Demolyst is looked at by a nearby player, so that squadmates can see it without it being manually marked.\nAdded new flashing FX for the four marker colors to replace the default yellow flash FX.\nMoved the extraction timer UI offset below everything else to make it more visible and not so easily confused with other mission timers.\nRemoved [PH] from 'mission timeout started' text, made the popup message red and last for 5 seconds instead of 3 to improve visibility.\nFixed in-world markers for active Conduits not showing up outside the tile they spawned in.\nFixed Aero Agility being in Disruption Rotation A when it should be in Rotation C with the other Rare Mods.\nFixed Aero Periphery being in Disruption Rotation C when it should be in Rotation A with the other Common Mods.\nYou can now access Chat while being held by the Ropalolyst. Whether you want to say 'IT GOT ME, IT GOT ME' is up to you. \nFurther fixes towards infinite falling in the Ropalolyst fight.\nFixed inability to fight the Ropalolyst if you Operator Void Dashed right after initiating the elevator, which placed you back in the elevator with the Rolalolyst outside flapping around in its lonesome. \nFixed being stuck in a fade-in/fade-out black screen when Transferring to Operator when your Warframe enters a teleport volume (falling off the edge) in the Ropalolyst fight. \nFixed getting grabbed by the Ropalolyst while in Operator mode or if the Ropalolyst dies while holding you resulting in a forced stand still state. \nFixed Inaros’ Devour FX persisting on the Ropalolyst if cast by a Spectrolyst. \nFixed Ropalolyst being shy and hidden sometimes, as players travelled towards the final showdown room.\nWisp Sol Gate changes:\nIncreased base Damage from 1000 to 1500.\nIncreased Ability cast to be 30% faster.\nRestored Sol Gate’s true destructive power to go through enemies, as opposed to only hitting the first enemy and not the ones also behind it.\nWisp will now apply the stronger Reservoir value if another Wisp casts the same Reservoir but stronger (with the corresponding Duration). \nWisp’s Breach Surge teleport to a Reservoir will teleport to the position you were at when you spawned the Reservoir instead of inside the Reservoir itself. Fixes being able to teleport outside of geometry.\nTweaked the FX flare of Wisp’s Sol Gate ability to not occlude your view as much.\nMultiple tweaks to Wisp’s cloth physics to fix Syandana deformation and reduce cloth wildness. \nUpdated ingame description for Wisp's Sol Gate ability to provide greater clarity on enemy weakness versus continuous attack. \nFixed Wisp becoming unable to move if casting Wil-O-Wisp in the Simulacrum and accessing Arsenal before it ends.\nFixed inability to damage Eximus enemies with Wisp’s Sol Gate in Sanctuary Onslaught.\nFixed Wisp’s Wil-O-Wisp ability causing a hitch if she is wearing her Gaoth Helmet.\nFixed missing Wisp Bullet Jump FX trail.\nFixed a script error when casting Wisp’s Sol Gate ability.\nReduced Rare Resource drop chance from 50% to 7% from Amalgam as seen here: https://forums.warframe.com/topic/1095272-neural-sensors/?do=findComment&comment=10783018\nReduced Rare Resource drop rate for Lab Amalgams from 50% to 7% as seen here: https://forums.warframe.com/topic/1095272-neural-sensors/?do=findComment&comment=10783018\nRemoved the Amalgam Alkonosts Armor and gave it a slight Health boost.\nTerminal Velocity can now be used with the Fulmin.\nRemoved self damage from the Cyanex.\nReturned the Ferrox Primary Fire Damage to it’s previous value of 350.\nChanged the initial Gas City Defense starting tile to improve enemy spawn flow.\nRemoved Titania’s Blueprint from the Market as it is now found in Simaris’ Lost & Found Offerings or The Silver Grove quest. \nVapos Aquila (Gas City Dropship) is now excluded from the Simulacrum because it is unable to function properly there.\nImprovements towards AI pathfinding and spawning in the Gas City Defense tileset. \nSignificantly reduced the radial blur from Mesa’s Peacemaker.\nAligned Fulmin's auto fire mode FX to better align with muzzle.\nUpdated \"Landing Craft\" to \"Orbiter\" in Menu > Equipment, and “Interior” to “Orbiter Appearance”. \nRemoved sound from when the Motus Setup Mod buff is activated.\n", |
| 8 | + "fixes": "Fixed a crash when transitioning from Vallis/Plains to Fortuna/Cetus.\nFixed Rivens that are capable of hitting negative Damage via Critical Multiplier resulting in insta-killing enemies that have innate Damage resistance (Amalgam Alkonost). They will now properly take 0 Damage from a negative Critical Multiplier weapon, the same way regular enemies do.\nFixed Kavat's Grace, Gale Kick, Anti-Grav Array, and Odomedic not actually dropping from Amalgam enemies.\nFixed the Torid and Pox not dealing radial Damage over time when its projectile lands on the ground or otherwise not on an enemy. \nFixed Nekros’ Shadows of Amalgam Machinists creating Ospreys that are friendly and break progression in Gas City Defense missions. The Ospreys spawned by Machinist Shadows will now be tracked properly as Shadows.\nFixed join-in-progress spawn times being very long if the in-mission player is riding a Domestik Drone. \nFixed issue with Fulmin silencer not properly attaching to player's hand when exiting Submersible Archwing if the weapon was previously in Alt-Fire mode.\nFixed zoom multiplier issues with the Fulmin as reported here: https://www.reddit.com/r/Warframe/comments/btea7g/the_fulmin_doesnt_respond_well_to_being_unequipped/\nFixes towards the Domestik Drone not moving to another location if it becomes stuck.\nFixed Kavats becoming stuck in their Idle animation (most commonly seen when near the Domestik Drone). \nFix for Mods that come from Syndicate Offerings not showing the Syndicate as a drop source in the Codex.\nFixed door alignment in one of the Amalgam Labs in the Gas City tileset.\nFixed collision on some walls where players could get stuck on door frames and other annoying trims in the Gast City tileset.\nFixed some spots where AI would deploy Vapos Shields in unhelpful locations in the Gas City tileset.\nFixed the minimap displaying a square outline in the Gas City tileset. \nFixed Detron and Mara Detron projectile firing incorrectly when in Glaive+Gun mode.\nFixed Mag Helmets Energy color persisting as default.\nFixed emissives on the Titania Mab Helmet.\nFixed the Second Dream Stalker weapon having blue Energy.\nFixed emissive colors on the Drimper Moa Bracket.\nFixed some Syandanas getting Energy colors mixed into their emissives.\nFixed camera not getting reset when backing out of the Controller Bindings screen.\nFixed controller callout for visiting Syndicates not working.\nFixed Hildryn and Wisp Ability names being all caps in Ability HUD bar.\nFixed buff HUD indicators that should be on the second row overlapping the first when Transferring between Warframe/Operator.\nFixed Arcanes displaying that they can be traded for 100 Ducats.\nFixed clicking a Chat linked item resulting in multiple screens overlapping. \nFixed the [PH] tag in the Disruption Event Trophy description.\nFixed dirt mounds in the Plains of Eidolon not appearing wet when it’s raining.\n", |
| 9 | + "description": "Live Fixed:Sunday night we live fixed the Invasion gamemode being broken which resulted in having to reboot Warframe. We have fixed this issue to prevent it breaking again in the future!", |
| 10 | + "type": "Hotfix" |
| 11 | + }, |
2 | 12 | { |
3 | 13 | "name": "The Jovian Concord: Hotfix 25.0.3", |
4 | 14 | "url": "https://forums.warframe.com/topic/1096333-the-jovian-concord-hotfix-2503/", |
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223 | 233 | "fixes": "\n\nYour global Data Hash scanning has not gone unnoticed, Tenno. As a Community, you’re close to cracking the code, but not close enough, and that’s our fault. Our predicted end goal was determined to be unreachable in a reasonable amount of time, so we’ve made some manual data tweaks to allow Scans to progress the Operation at a quicker rate to get everyone closer to the next climactic stage. We’ll be mindful moving forward of these end goals for similar Operations. See here for updated Data Hash information:\n\nOnce the code has been cracked in-game, more information will become available.\n\n\nGaruda Successor Skin by prosetisen\nNidus Night Hunter Skin by Mz-3\nIvara Astrea Skin by Rekkou\nSaryn Blade of the Lotus Skin by BeastBuster\nExcalibur Ion Skin by Yatus\nRhino Ion Skin by Yatus\nMesa Kudegra Skin by malayu and Xtygian\n\n\nRevenant Immortuos Helmet by Lubox\n\n\nNikana Shinigami Skin by Hitsu San and Reil\nNikana Mithra Skin lukinu_u\n\n\nAures Diadem by lukinu_u and HariPear\nLumis Oculus by lukini_u\nKiritsune Oculus by Actionman\nOptima Oculus by Swanky Swaggernaut and DeadNexus_\n\n\nDominus Syandana by led2012 and jaeon009\n\nFixed crashes when running in DirectX 10 mode.\nFixed Drahk Master permanently stealing weapons from Clients.\nFixed Elemental Beast Companion Mods not allowing all Status combinations. \nFixed Revenant Reave being able to give a Mesmer Skin charge to Operators.\nFixed Client players not having their weapons in their hand properly when leaving Cetus/Fortuna via Gate/Elevator.\nFixed Crates not spawning in Orb Vallis after returning to Fortuna.\nFixed Nightwave Dailies appearing as progress for Weekly challenge completions as reported here: https://forums.warframe.com/topic/1070598-does-the-nightwave-progression-x10-mean-i-have-to-avoid-nightwave-dailies/\nFixed the Razorback appearing to have a fresh coat of blue paint.\nFixed Clients not seeing updated Elemental FX when changing Mods in the Simulacrum.\nFixed part of the Capture FX not appearing correctly if you were invisible (with Loki, for instance, the sparks wouldn't be directed into his hands).\nFixed Khora's Venari not displaying color changes in the Abilities diorama.\nFixed the Venka elemental FX lingering when holstered in the Orbiter.\nFixed the FX of the Operator's Void Blast spawning in the ground below their feet.\nFixed Weapon elemental VF always appearing blue for Clients if the Host is using the default Energy color.\nFixed headless Warframes in the Archwing Ability screen.\nFixed Darvo running in slow motion in an attempt to keep up with you.\nFixed the Terra Raptor appearing tilted when hovering.\nFixed the Star Chart UI not maintaining your previous ‘Episode Status’ or ‘Resource Drone’ selection.\nFixed missing Trigger stat for Gaze Chamber Kitguns in Rude Zuud’s crafting screen.\nFixed the Fugitives UI persisting when in Orb Vallis/Plains if not all Fugitives are Captured while in an active encounter.\nFixed the Arcane slot in the Upgrade screen remaining highlighted after install.\nFixed missing Staticor Ammo UI upon swapping.\nFixed overlapping UI in the Nightwave Tier Rank up screen.\nFixed broken Glyph image when Trading.\nFixed the Perla Pistol Skin losing its clip on certain weapons.\nFixed hearing Headshot sounds when firing the Flux Rifle.\nFixed Nora Night ‘Fugitive success’ transmission playing regardless of success or fail.\nFixed incorrect mesh pieces when equipping the Hammers Palatine Skin on the Volnus.\nFixed a script error when accessing Konzu’s Bounty board after completing an Eidolon Hunt.\nFixed a script error when accessing the Arcane Manager screen.\nCleaned up some space (some as much as 550mb) as a result of the Dx9 removal.\n", |
224 | 234 | "type": "Update" |
225 | 235 | }, |
226 | | - { |
227 | | - "name": "Buried Debts: Hotfix 24.4.4 + 24.4.4.1", |
228 | | - "url": "https://forums.warframe.com/topic/1069857-buried-debts-hotfix-2444-24441/", |
229 | | - "date": "2019-03-11T21:01:34Z", |
230 | | - "additions": "", |
231 | | - "changes": "Buried Debts: Hotfix 24.4.4:\nChanged the following when Thunderdrum Loader is used with Catchmoon Chamber:\nCritical Chance increased from 13% to 17%\nStatus Chance decreased from 35% to 28%\nReduced the Affinity gained from killing Coolant Raknoids from 1500 to 300.\nRefined the end of mission screen for Thermia Fracture progress to show you what you received in that single mission vs. a cumulative total, which could be misleading. \nHildryn can now use Shields for Melee Channeling!\nSelecting the Foundry notification in the UI will now take you to the appropriate Foundry screen to claim.\nUpdated the Neutron Star Augment description to match updated behaviour.\n", |
232 | | - "fixes": "Fixed Assassinate targets being immortal due to enemy enhancements stacking/applying to them.\nFixed Assassinate targets spawning very far away from their Base area.\nFixes towards Assassinate Bounty areas not spawning the enemy types requested in the ‘Kill All’ phase.\nAs all reported here:\nFixed a crash when viewing Warframe Ability videos in the Arsenal.\nFixed an issue where some Arbitration Shield Drones would not work. \nFixed a crash when playing The Index.\nFixed \"melee with fire weapon input\" causing Revenant’s Danse Macabre to be unboostable when a Melee weapon is equipped.\nFixed Plains of Eidolon sometimes looking desaturated at times.\nFixed unequipping Balefire in Aegis Storm would cause issues for Hildryn. \nFixed incorrect Energy colors on the Pox when the Tarock Thrown Blade Skin is equipped.\nFixed an issue where Mining would cause a loss of functionality. \nFixed incorrect scaling on the Larkspur FX when used in Submersible missions.\nFixed the Gram using Galatines elemental FX.\nFixed the Redeemer Prime firing FX.\nFixed missing Critical Melee hit FX.\nFixed Cave minimaps appearing incorrectly. \nFixed incorrect positioning of the ‘Active Events’ UI element when in the Star Chart screen.\nFixed a UI overlap when attempting to Trade in the Dojo while browsing your Inventory. \nFixed the Hydrolyst lightning strike all striking at the same angle/rotation.\nFixing sometimes seeing black squares when casting Nyx's Chaos ability.\nFixed incorrect Impact sounds of Kronsh Zaws.\nFixed script error when casting Hildryn’s Shield Pillage and Balefire ability.\nFixed a script error when casting Titania’s Lantern ability.\nFixed a script error when casting Garuda’s Blood Altar ability.\nFixed a script error when casting Ash’s Blade Storm ability.\nFixed a script error when casting Ember’s Fire Blast ability.\nFixed a script error when casting Revenant’s Mesmer Skin ability.\nFixed an issue with Melee Phase 1 breaking aspects of Frame Fighter.\nFixed a crash that could occur when deploying your Archwing.\nFix Magus Repair reviving downed Allies and applying to Operators as reported here: https://forums.warframe.com/topic/1068311-magus-repair-instantly-revives-downed-allies/ \nFixed missing UI icon when crafting an Amp with Little Duck.\n", |
233 | | - "type": "Hotfix" |
234 | | - }, |
235 | 236 | { |
236 | 237 | "name": "Buried Debts: Hotfix 24.4.3", |
237 | 238 | "url": "https://forums.warframe.com/topic/1068816-buried-debts-hotfix-2443/", |
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8010 | 8011 | "fixes": "Latest batch of hot-fixes!\n\nSentinel weapons can now have mods, currently uses player's rifle/pistol mods\n\nFixed minimap breaking when trying to cycle camera when not in spectator mode\n\nFixed some alternate helmets not affecting stats as intended\n\nFixed avatar completely missing from intro cinematics in offline mode\n\nPotential fix for Apex related crashes/freezes\n\nImproved chatbox error handling and connectivity\n\nFixed chatbox breaking when attempting to send a whitespace only message\n\nPlatinum should now update when closing the steam overlay\n\nFixed an issue with infinite slide up slopes\n\nFixed an issue with wall strike melee attacks\n\nAll melee weapons should now count towards the Melee Kill challenge\n\nWeapon skins and alternate helmets can only be purchased once\n\nFixed client's Artifact Card not applying when joining in progress and using same card as host\n\nFixed Physique Artifact Card not bestowing increased max health on Host\n\nSaryn's Moult decoy no longer holds a pistol\n\nFixed fusion process for high level cores as well as issue where fusion amount would sometimes decrease when adding a core\n\nFixed an issue with host migration forcing the next wave to start even if players choose to claim and exit\n\nFixed chat user list not re-populating after returning from mission\n", |
8011 | 8012 | "type": "Update" |
8012 | 8013 | }, |
| 8014 | + { |
| 8015 | + "name": "Update 7.4 Hot-Fixes", |
| 8016 | + "url": "https://forums.warframe.com/topic/18910-update-74-hot-fixes/", |
| 8017 | + "date": "2013-03-27T14:34:25Z", |
| 8018 | + "additions": "", |
| 8019 | + "changes": "", |
| 8020 | + "fixes": "Latest batch of hot-fixes!\n\nSentinel weapons can now have mods, currently uses player's rifle/pistol mods\n\nFixed minimap breaking when trying to cycle camera when not in spectator mode\n\nFixed some alternate helmets not affecting stats as intended\n\nFixed avatar completely missing from intro cinematics in offline mode\n\nPotential fix for Apex related crashes/freezes\n\nImproved chatbox error handling and connectivity\n\nFixed chatbox breaking when attempting to send a whitespace only message\n\nPlatinum should now update when closing the steam overlay\n\nFixed an issue with infinite slide up slopes\n\nFixed an issue with wall strike melee attacks\n\nAll melee weapons should now count towards the Melee Kill challenge\n\nWeapon skins and alternate helmets can only be purchased once\n\nFixed client's Artifact Card not applying when joining in progress and using same card as host\n\nFixed Physique Artifact Card not bestowing increased max health on Host\n\nSaryn's Moult decoy no longer holds a pistol\n\nFixed fusion process for high level cores as well as issue where fusion amount would sometimes decrease when adding a core\n\nFixed an issue with host migration forcing the next wave to start even if players choose to claim and exit\n\nFixed chat user list not re-populating after returning from mission\n", |
| 8021 | + "type": "Update" |
| 8022 | + }, |
8013 | 8023 | { |
8014 | 8024 | "name": "Update 7.3 Hot-Fixes", |
8015 | 8025 | "url": "https://forums.warframe.com/topic/18186-update-73-hot-fixes/", |
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