|
1 | 1 | [ |
| 2 | + { |
| 3 | + "name": "Mask of the Revenant: Update 23.5.0", |
| 4 | + "url": "https://forums.warframe.com/topic/1001509-mask-of-the-revenant-update-2350/", |
| 5 | + "date": "2018-08-24T21:39:09Z", |
| 6 | + "imgUrl": "https://n9e5v4d8.ssl.hwcdn.net/uploads/61cb4a6905ef705fb66fa0343591d997.jpg", |
| 7 | + "additions": "Show your allegiance to the mighty Clem with the new Grineer Themed UI\nAdded a watermark logo to vendor screens (Baro, Master Teasonai, etc).\nSlightly tweaked the loading spinner to increase visibility on certain backgrounds.\n", |
| 8 | + "changes": "Movement is now disabled while crouching.\nSwitched Equinox's Metamorphosis FX to match the ability outside of Frame Fighter.\nEquinox’s Night Form now gives damage reduction and Day Form now gives a Damage buff.\nFixed inability to invite another player to Frame Fighter due to the session being full when choosing Frame Fighter and then backing out.\nFixed aborting from Frame Fighter counting as a ‘Mission Failed/Quit’.\nFixed Excalibur Umbra’s Radial Howl not working as intended. Radial Howl now removes the opponents jump and deals damage.\n Removed the open chat inputs. You can still open the chat while waiting for an opponent or with the pause menu open like in normal missions\nFixed pause menu freezing your Warframe. \nYou can now move, jump, and crouch using the D-Pad.\nFixed Chroma's special being interrupted by grab.\nChroma’s energy color no longer affects the damage.\nFixed Nyx's special dealing more damage when shot up close to the enemy\nAdded Revenant fragments the Origin System. \nFixed EoM showing after leaving Frame Fighter\nReduced memory footprint by over 2MB.\nMade numerous micro-optimizations to CPU performance.\nHardened against crashes caused by corrupt shader data.\nUpdated text across a wide range of text for better consistency, syntax, terminology, and grammar.\n", |
| 9 | + "fixes": "\n\n* To invoke a more Sentient theme with Revenant, the last detail to change since past Devstream presentations is his Danse Macabre Damage. Sentients in the wild can often adapt to your attacks...so the damage output of the Danse Macabre now can adapt to certain enemy defenses!\n3 special adaptations exist for the damage types of Danse Macabre:\nStriking Armor will adapt Danse Macabre into Corrosive Damage.\nStriking Shields will adapt Danse Macabre into Magnetic Damage.\nStriking Infested Flesh will adapt Danse Macabre into Gas Damage.\nThis will be at a base 20% Status Chance, amplified by holding the default Left-Mouse Button.\n\n\n\n\nFixed ability to purchase Starter UI Themes that are intended to be free.\nFor those who purchased, we have reimbursed the Platinum.\nFixed a crash when firing the Phahd Scaffold Alt Fire.\nFixed lingering FX from the Phahd Scaffold Alt Fire.\nFixed missing ‘Hit Indicators’ for Operator Amps.\nFixed unscannable Kuria in the Grineer Sealab tileset by placing it in a different location.\nFixed an issue where default Loadouts would save localized text in the database, which could include illegal characters. Players with such a loadout would find the name displaying incorrectly when playing in other languages.\nFixed projectiles that have trail FX sometimes stretching wildly when they kill an enemy.\nFixed missing Arrow Dojo Obstacle Course Decoration. \nFixed sometimes getting unintended colors on Venari when using the Randomize feature.\nFixed Hok facing in the wrong direction when viewing the Zaw creation screen.\nFixed wonky FX when casting Mirage’s Eclipse on certain Armor Attachments.\nFixed some Ice Dojo Decorations having collision when ‘under construction’. \nFixed offsets for several TennoGen Syandanas on Banshee Prime.\nFixed Ki'Teer Sekhara so it appears properly when equipped. \nFixed clients not being able to hear pitch changes on remote player weapons.\nFixed sound spam when auto installing mods.\nFixed Luciferin Gogalla Plant causing camera to go into your Warframe. \nFixed ejecting from a Dargyn while in flight causing it to float in the air instead of landing. \nFixed Nav and Menu options taking you to unfinished rooms in your Dojo. \nFixed returning to an unfinished Observatory when you launch a mission from a finished one. \nFixed enemy spawn exploit in Mobile Defense.\nFixed a crash that could occur while loading into a mission. \nFixed the Prisma Twin Gremlins not being tradeable. \nFixed Prisma Twin Gremlins having incorrect damage in Conclave.\n", |
| 10 | + "description": "Nakak has discovered a new oddity \nOnce you’ve reached Observer (rank 2) with the Quills, visit her in Cetus to uncover its mysterious connection with the Plains of Eidolon…", |
| 11 | + "type": "Update" |
| 12 | + }, |
2 | 13 | { |
3 | 14 | "name": "The Sacrifice: Hotfix 23.4.2", |
4 | 15 | "url": "https://forums.warframe.com/topic/998594-the-sacrifice-hotfix-2342/", |
|
2791 | 2802 | "fixes": "\nFixed Valkyr’s Warcry not having any effect when cast.\n\nFixed having an unpurchased TennoGen attachment item in your inventory.\n\nFixed crashing in the Arcane installment screen.\n\nMultishot Secondary Mods are now properly inherited with Mesa’s Peacemaker. For added clarity, only non-weapon specific Secondary Mods scale with Peacemaker. We are still reviewing this for results to see if it needs scaling back in terms of sheer damage output. Please note that Regulators base damage was reduced in 18.13.1 to compensate for Multishot inheriting damage potential.\n\n\nPossible fix for GeForce 1080 users being unable to play Warframe.\n\n", |
2792 | 2803 | "type": "Hotfix" |
2793 | 2804 | }, |
2794 | | - { |
2795 | | - "name": "Hotfix 18.13.1", |
2796 | | - "url": "https://forums.warframe.com/topic/652966-hotfix-18131/", |
2797 | | - "date": "2016-05-28T02:45:03Z", |
2798 | | - "additions": "", |
2799 | | - "changes": "Changes:\n\nTemporarily removed Mag's Vacuum Passive sound until we can refine.\n", |
2800 | | - "fixes": "\nFixed Valkyr’s Warcry not having any effect when cast.\n\nFixed having an unpurchased TennoGen attachment item in your inventory.\n\nFixed crashing in the Arcane installment screen.\n\nMultishot Secondary Mods are now properly inherited with Mesa’s Peacemaker. For added clarity, only non-weapon specific Secondary Mods scale with Peacemaker. We are still reviewing this for results to see if it needs scaling back in terms of sheer damage output. Please note that Regulators base damage was reduced in 18.13.1 to compensate for Multishot inheriting damage potential.\n\n\nPossible fix for GeForce 1080 users being unable to play Warframe.\n\n", |
2801 | | - "type": "Hotfix" |
2802 | | - }, |
2803 | 2805 | { |
2804 | 2806 | "name": "Update 18.13.0: TennoGen, Passives, & Reworks", |
2805 | 2807 | "url": "https://forums.warframe.com/topic/652752-update-18130-tennogen-passives-reworks%C2%A0/", |
|
0 commit comments