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MainScreen.cs
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75 lines (63 loc) · 1.79 KB
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Harmony_Player
{
public partial class MainScreen : Form
{
public MainScreen()
{
InitializeComponent();
}
private void Close_Click(object sender, EventArgs e)
{
Application.Exit();
}
private void Maximize_Click(object sender, EventArgs e)
{
if (WindowState == FormWindowState.Normal)
{
MaximizedBounds = Screen.FromHandle(Handle).WorkingArea;
WindowState = FormWindowState.Maximized;
}
else
{
WindowState = FormWindowState.Normal;
}
}
private void Minimize_Click(object sender, EventArgs e)
{
WindowState= FormWindowState.Minimized;
}
private void Close_MouseEnter(object sender, EventArgs e)
{
Close.BackColor = Color.Red;
}
private void Close_MouseLeave(object sender, EventArgs e)
{
Close.BackColor = Color.Black;
}
private void Maximize_MouseEnter(object sender, EventArgs e)
{
Maximize.BackColor = Color.Gray;
}
private void Maximize_MouseLeave(object sender, EventArgs e)
{
Maximize.BackColor = Color.Black;
}
private void Minimize_MouseEnter(object sender, EventArgs e)
{
Minimize.BackColor = Color.Gray;
}
private void Minimize_MouseLeave(object sender, EventArgs e)
{
Minimize.BackColor = Color.Black;
}
}
}