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Since version 4.5.0, the game struct used by the lobby protocol, according to the open-source client-side, has a field that contains the operating system of the host.
When you use the closed-source lobby server, the field is replaced with the value 1001.
Is it intentional ?
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Since version 4.5.0, the game struct used by the lobby protocol, according to the open-source client-side, has a field that contains the operating system of the host.
When you use the closed-source lobby server, the field is replaced with the value 1001.
Is it intentional ?
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