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- Updated EasyCS Submodule
1 parent 185d587 commit be5ec33

24 files changed

+225
-44
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.vsconfig

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{
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"version": "1.0",
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"components": [
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"Microsoft.VisualStudio.Workload.ManagedGame"
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]
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}
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using EasyCS;
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using UnityEngine; // Required for CreateAssetMenu
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using TriInspector;
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namespace EasyCS.Samples
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{
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[CreateAssetMenu(fileName = "ActorDataSharedFactoryProjectilePrefab", menuName = "EasyCS/Actor Data Shared Factories/ActorDataSharedProjectilePrefab")] // Menu name based on base name
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public partial class ActorDataSharedFactoryProjectilePrefab : ActorDataSharedFactory<ActorDataSharedProjectilePrefab> // Use partial
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[DrawWithTriInspector]
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[CreateAssetMenu(fileName = "ActorDataSharedFactoryProjectilePrefab", menuName = "EasyCS/Actor Data Shared Factories/ActorDataSharedProjectilePrefab")]
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public partial class ActorDataSharedFactoryProjectilePrefab : ActorDataSharedFactory<ActorDataSharedProjectilePrefab>
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{
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}
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}
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using EasyCS;
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using TriInspector;
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namespace EasyCS.Samples
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{
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public partial class ActorDataSharedProviderProjectilePrefab : ActorDataSharedProviderBase<ActorDataSharedProjectilePrefab, ActorDataSharedFactoryProjectilePrefab> // *** Corrected type name here ***
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[DrawWithTriInspector]
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public partial class ActorDataSharedProviderProjectilePrefab : ActorDataSharedProviderBase<ActorDataSharedProjectilePrefab, ActorDataSharedFactoryProjectilePrefab>
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{
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}
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}

Assets/EasyCS Generated/EasyCS.Generated.asmdef

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using EasyCS;
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using EasyCS.EntityFactorySystem; // Assuming EntityBehaviorProvider is in this namespace
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using EasyCS.EntityFactorySystem;
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using TriInspector;
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namespace EasyCS.Samples
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{
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public partial class EntityBehaviorProviderHealth : EntityBehaviorProvider<EntityBehaviorHealth> // Use partial
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[DrawWithTriInspector]
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public partial class EntityBehaviorProviderHealth : EntityBehaviorProvider<EntityBehaviorHealth>
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{
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}
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}
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using EasyCS;
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using EasyCS.EntityFactorySystem;
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using UnityEngine; // Required for CreateAssetMenu
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using TriInspector;
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namespace EasyCS.Samples
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{
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[CreateAssetMenu(fileName = "EntityDataFactoryAttack", menuName = "EasyCS/Entity Data Factories/EntityDataAttack")] // Menu name based on base name
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public partial class EntityDataFactoryAttack : EntityDataFactory<EntityDataAttack> // Use partial
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[DrawWithTriInspector]
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[CreateAssetMenu(fileName = "EntityDataFactoryAttack", menuName = "EasyCS/Entity Data Factories/EntityDataAttack")]
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public partial class EntityDataFactoryAttack : EntityDataFactory<EntityDataAttack>
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{
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}
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}
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using EasyCS;
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using EasyCS.EntityFactorySystem;
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using UnityEngine; // Required for CreateAssetMenu
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using TriInspector;
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namespace EasyCS.Samples
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{
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[CreateAssetMenu(fileName = "EntityDataFactoryAttackDamage", menuName = "EasyCS/Entity Data Factories/EntityDataAttackDamage")] // Menu name based on base name
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public partial class EntityDataFactoryAttackDamage : EntityDataFactory<EntityDataAttackDamage> // Use partial
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[DrawWithTriInspector]
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[CreateAssetMenu(fileName = "EntityDataFactoryAttackDamage", menuName = "EasyCS/Entity Data Factories/EntityDataAttackDamage")]
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public partial class EntityDataFactoryAttackDamage : EntityDataFactory<EntityDataAttackDamage>
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{
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}
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}
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using EasyCS;
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using EasyCS.EntityFactorySystem;
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using UnityEngine; // Required for CreateAssetMenu
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using TriInspector;
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namespace EasyCS.Samples
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{
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[CreateAssetMenu(fileName = "EntityDataFactoryHealthMax", menuName = "EasyCS/Entity Data Factories/EntityDataHealthMax")] // Menu name based on base name
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public partial class EntityDataFactoryHealthMax : EntityDataFactory<EntityDataHealthMax> // Use partial
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[DrawWithTriInspector]
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[CreateAssetMenu(fileName = "EntityDataFactoryHealthMax", menuName = "EasyCS/Entity Data Factories/EntityDataHealthMax")]
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public partial class EntityDataFactoryHealthMax : EntityDataFactory<EntityDataHealthMax>
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{
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}
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}
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using EasyCS;
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using EasyCS.EntityFactorySystem;
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using UnityEngine; // Required for CreateAssetMenu
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using TriInspector;
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namespace EasyCS.Samples
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{
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[CreateAssetMenu(fileName = "EntityDataFactoryMoveSpeed", menuName = "EasyCS/Entity Data Factories/EntityDataMoveSpeed")] // Menu name based on base name
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public partial class EntityDataFactoryMoveSpeed : EntityDataFactory<EntityDataMoveSpeed> // Use partial
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[DrawWithTriInspector]
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[CreateAssetMenu(fileName = "EntityDataFactoryMoveSpeed", menuName = "EasyCS/Entity Data Factories/EntityDataMoveSpeed")]
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public partial class EntityDataFactoryMoveSpeed : EntityDataFactory<EntityDataMoveSpeed>
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{
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}
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}
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using EasyCS;
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using EasyCS.EntityFactorySystem;
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using UnityEngine; // Required for CreateAssetMenu
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using TriInspector;
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namespace EasyCS
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{
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[CreateAssetMenu(fileName = "EntityDataFactoryName", menuName = "EasyCS/Entity Data Factories/EntityDataName")] // Menu name based on base name
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public partial class EntityDataFactoryName : EntityDataFactory<EntityDataName> // Use partial
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[DrawWithTriInspector]
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[CreateAssetMenu(fileName = "EntityDataFactoryName", menuName = "EasyCS/Entity Data Factories/EntityDataName")]
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public partial class EntityDataFactoryName : EntityDataFactory<EntityDataName>
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{
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}
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}

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