diff --git a/src/generated/resources/assets/bloodmagic/lang/zh_cn.json b/src/generated/resources/assets/bloodmagic/lang/zh_cn.json new file mode 100644 index 0000000000..cda48ef198 --- /dev/null +++ b/src/generated/resources/assets/bloodmagic/lang/zh_cn.json @@ -0,0 +1,781 @@ +{ + "anointment.bloodmagic.bow_power": "劲射", + "anointment.bloodmagic.bow_velocity": "Sniping", + "anointment.bloodmagic.fortune": "好运", + "anointment.bloodmagic.hidden_knowledge": "矿工之秘", + "anointment.bloodmagic.holy_water": "圣光", + "anointment.bloodmagic.looting": "掠夺", + "anointment.bloodmagic.melee_damage": "磨石", + "anointment.bloodmagic.quick_draw": "巧手", + "anointment.bloodmagic.repairing": "定期维护", + "anointment.bloodmagic.silk_touch": "柔触", + "anointment.bloodmagic.smelting": "高温工具", + "anointment.bloodmagic.voiding": "清空", + "block.bloodmagic.accelerationrune": "促速符文", + "block.bloodmagic.accelerationrune2": "增强符文", + "block.bloodmagic.airritualstone": "风之仪式石", + "block.bloodmagic.alchemicalreactionchamber": "炼金反应炉", + "block.bloodmagic.alchemytable": "炼金术桌", + "block.bloodmagic.altar": "血之祭坛", + "block.bloodmagic.altarcapacityrune": "增容符文", + "block.bloodmagic.altarcapacityrune2": "增强增容符文", + "block.bloodmagic.aug_shaped_charge": "增强的固形炸药", + "block.bloodmagic.bettercapacityrune": "超容符文", + "block.bloodmagic.bettercapacityrune2": "增强超容符文", + "block.bloodmagic.blankrune": "空白符文", + "block.bloodmagic.bloodstonebrick": "血石砖", + "block.bloodmagic.chargingrune": "充能符文", + "block.bloodmagic.chargingrune2": "增强充能符文", + "block.bloodmagic.corrosivedemoncrystal": "腐蚀意志晶簇", + "block.bloodmagic.creeping_doubt": "可疑种子", + "block.bloodmagic.deforester_charge": "采伐炸药", + "block.bloodmagic.deforester_charge_2": "采伐炸药 II", + "block.bloodmagic.demoncrucible": "恶魔坩埚", + "block.bloodmagic.demoncrystallizer": "恶魔结晶坛", + "block.bloodmagic.demonpylon": "恶魔导能塔", + "block.bloodmagic.destructivedemoncrystal": "破坏意志晶簇", + "block.bloodmagic.dislocationrune": "转位符文", + "block.bloodmagic.dislocationrune2": "增强转位符文", + "block.bloodmagic.dungeon_alternator": "恶魔发动机", + "block.bloodmagic.dungeon_brick1": "恶魔砖", + "block.bloodmagic.dungeon_brick2": "恶魔半砖", + "block.bloodmagic.dungeon_brick3": "恶魔长半砖", + "block.bloodmagic.dungeon_brick_assorted": "杂色恶魔砖", + "block.bloodmagic.dungeon_brick_gate": "恶魔砖门", + "block.bloodmagic.dungeon_brick_slab": "恶魔红砖台阶", + "block.bloodmagic.dungeon_brick_stairs": "恶魔砖楼梯", + "block.bloodmagic.dungeon_brick_wall": "恶魔砖墙", + "block.bloodmagic.dungeon_emitter": "恶魔发射器", + "block.bloodmagic.dungeon_eye": "恶魔之眼", + "block.bloodmagic.dungeon_metal": "恶魔合金块", + "block.bloodmagic.dungeon_ore": "恶魔合金矿", + "block.bloodmagic.dungeon_pillar_cap": "恶魔石柱帽", + "block.bloodmagic.dungeon_pillar_center": "恶魔石柱", + "block.bloodmagic.dungeon_pillar_special": "二重恶魔石柱", + "block.bloodmagic.dungeon_polished": "磨制恶魔石", + "block.bloodmagic.dungeon_polished_gate": "恶魔石门", + "block.bloodmagic.dungeon_polished_stairs": "恶魔石楼梯", + "block.bloodmagic.dungeon_polished_wall": "恶魔石墙", + "block.bloodmagic.dungeon_smallbrick": "小恶魔石砖", + "block.bloodmagic.dungeon_spike_trap": "恶魔尖刺陷阱", + "block.bloodmagic.dungeon_stone": "恶魔石", + "block.bloodmagic.dungeon_tile": "恶魔石瓦", + "block.bloodmagic.dungeon_tile_slab": "恶魔石瓦台阶", + "block.bloodmagic.dungeon_tilespecial": "二重恶魔石瓦", + "block.bloodmagic.duskritualstone": "薄暮仪式石", + "block.bloodmagic.earthritualstone": "土之仪式石", + "block.bloodmagic.ethereal_mimic": "[悬幽]拟态方块", + "block.bloodmagic.fireritualstone": "火之仪式石", + "block.bloodmagic.fungal_charge": "真菌炸药", + "block.bloodmagic.fungal_charge_2": "真菌炸药 II", + "block.bloodmagic.incensealtar": "熏香祭坛", + "block.bloodmagic.inputroutingnode": "输入路由节点", + "block.bloodmagic.itemroutingnode": "路由节点", + "block.bloodmagic.largebloodstonebrick": "大血石砖", + "block.bloodmagic.lightritualstone": "破晓仪式石", + "block.bloodmagic.masterritualstone": "主仪式石", + "block.bloodmagic.masterroutingnode": "主控路由节点", + "block.bloodmagic.mimic": "拟态方块", + "block.bloodmagic.obsidianbrickpath": "石路径", + "block.bloodmagic.obsidiantilepath": "黑曜石瓦路面", + "block.bloodmagic.orbcapacityrune": "宝珠符文", + "block.bloodmagic.orbcapacityrune2": "增强宝珠符文", + "block.bloodmagic.outputroutingnode": "输出路由节点", + "block.bloodmagic.rawdemoncrystal": "原生意志晶簇", + "block.bloodmagic.rawdemoniteblock": "粗恶魔合金块", + "block.bloodmagic.ritualstone": "仪式石", + "block.bloodmagic.sacrificerune": "献祭符文", + "block.bloodmagic.sacrificerune2": "增强献祭符文", + "block.bloodmagic.selfsacrificerune": "牺牲符文", + "block.bloodmagic.selfsacrificerune2": "增强牺牲符文", + "block.bloodmagic.shaped_charge": "固形炸药", + "block.bloodmagic.shaped_charge_deep": "隧道炸药", + "block.bloodmagic.soulforge": "狱火熔炉", + "block.bloodmagic.speedrune": "速度符文", + "block.bloodmagic.speedrune2": "增强速度符文", + "block.bloodmagic.spikes": "尖刺", + "block.bloodmagic.steadfastdemoncrystal": "坚毅意志晶簇", + "block.bloodmagic.stonebrickpath": "石质路面", + "block.bloodmagic.stonetilepath": "石瓦路面", + "block.bloodmagic.strong_tau": "饱满血命果", + "block.bloodmagic.teleposer": "传送器", + "block.bloodmagic.veinmine_charge": "可控炸药", + "block.bloodmagic.veinmine_charge_2": "可控炸药 II", + "block.bloodmagic.vengefuldemoncrystal": "复仇意志晶簇", + "block.bloodmagic.waterritualstone": "水之仪式石", + "block.bloodmagic.weak_tau": "血命果", + "block.bloodmagic.woodbrickpath": "木质路面", + "block.bloodmagic.woodtilepath": "木片路面", + "block.bloodmagic.wornstonebrickpath": "碎石路面", + "block.bloodmagic.wornstonetilepath": "碎石砖路面", + "bloodmagic.keybind.cycle_holding_neg": "循环印记(-)", + "bloodmagic.keybind.cycle_holding_pos": "循环印记(+)", + "bloodmagic.keybind.open_holding": "打开集持印记", + "chat.bloodmagic.damageSource": "%s开始变得虚弱", + "chat.bloodmagic.diviner.blockedBuild": "无法替换位于%d,%d,%d的方块。", + "chat.bloodmagic.living_upgrade_level_increase": "%s升到了%d级!", + "chat.bloodmagic.ritual.activate": "一股能量流经这个仪式!", + "chat.bloodmagic.ritual.notValid": "你发现这些仪式石的摆放似乎有些问题...", + "chat.bloodmagic.ritual.prevent": "仪式在不断地与你对抗!", + "chat.bloodmagic.ritual.weak": "你感到有股拉力,但是要完成仪式,你还是弱了点。", + "chat.bloodmagic.routing.distance": "无效 - 连接的距离大于16格!", + "chat.bloodmagic.routing.link": "将节点连接在一起。", + "chat.bloodmagic.routing.link.master": "与主节点连接的节点!", + "chat.bloodmagic.routing.remove": "移除所包含的位置。", + "chat.bloodmagic.routing.same": "无效 - 不能将节点与自己连接。", + "chat.bloodmagic.routing.set": "设置节点位置。", + "curios.identifier.living_armour_socket": "束灵盔甲槽", + "effect.bloodmagic.bounce": "弹跳", + "effect.bloodmagic.flight": "飞行", + "effect.bloodmagic.gravity": "引力", + "effect.bloodmagic.grounded": "沉重", + "effect.bloodmagic.hard_cloak": "坚硬斗篷", + "effect.bloodmagic.heavy_heart": "沉重的重心", + "effect.bloodmagic.obsidian_cloak": "黑曜石斗篷", + "effect.bloodmagic.passivity": "中立", + "effect.bloodmagic.soft_fall": "柔和落叶", + "effect.bloodmagic.spectral_sight": "灵光视觉", + "effect.bloodmagic.suspended": "悬浮", + "filter.bloodmagic.allenchant": "每一附魔", + "filter.bloodmagic.anyenchant": "任何附魔:", + "filter.bloodmagic.anytag": "任何标签:", + "filter.bloodmagic.blacklist": "拒绝", + "filter.bloodmagic.enchantfuzzy": "任何等级", + "filter.bloodmagic.enchantnotfuzzy": "精确等级", + "filter.bloodmagic.noenchant": "无附魔", + "filter.bloodmagic.novalidtag": "指定物品", + "filter.bloodmagic.specifiedtag": "有效标签:", + "filter.bloodmagic.whitelist": "允许", + "fluid.bloodmagic.doubt_fluid": "Doubt Fluid", + "fluid.bloodmagic.life_essence_fluid": "生命精华", + "gui.bloodmagic.cancel": "取消", + "gui.bloodmagic.default": "默认", + "gui.bloodmagic.empty": "空", + "gui.bloodmagic.save": "保存", + "gui.bloodmagic.toggle": "切换", + "guide.bloodmagic.landing_text": "欢迎来到$(6)血魔法$()!$(br2)仍有$(l:bloodmagic:utility/nyi)许多内容$()处于待完善状态,还请大家能够谅解频繁更新给你带来的诸多不便。$(br2)点击$(l:bloodmagic:utility/getting_started)这里$()开始游玩本模组。如果你找到了漏洞,烦请递交到我们的 $(l:https://github.com/WayofTime/BloodMagic/issues)Github$() 页面。", + "guide.bloodmagic.name": "血染知书", + "guide.bloodmagic.subtitle": "炼金巫术", + "guide.patchouli.bloodmagic.arc_processor.fluid": "%dmb的%s", + "guide.patchouli.bloodmagic.arc_processor.no_fluid": "无", + "guide.patchouli.bloodmagic.common.double_new_line": "$(br2)%s", + "guide.patchouli.bloodmagic.living_armour_upgrade_table.level": "等级", + "guide.patchouli.bloodmagic.living_armour_upgrade_table.upgrade_points": "升级点数", + "guide.patchouli.bloodmagic.ritual_info.activation_cost": "$(br)激活消耗:$(blood)%d LP$()", + "guide.patchouli.bloodmagic.ritual_info.awakened_activation_crystal_link": "$(l:bloodmagic:rituals/activation_crystals#awakened)%s$(/l)", + "guide.patchouli.bloodmagic.ritual_info.counter_formatter": "$(br)%s%s$()", + "guide.patchouli.bloodmagic.ritual_info.full_range": "满范围", + "guide.patchouli.bloodmagic.ritual_info.info_formatter": "%s$(br)%s$(br2)%s$(br)%s%s%s", + "guide.patchouli.bloodmagic.ritual_info.range_formatter": "$(br) $(li)最大体积:%s$(li)水平半径:%s$(li)垂直半径:%s", + "guide.patchouli.bloodmagic.ritual_info.text_override_formatter": "\\$(%s)%s\\$()", + "guide.patchouli.bloodmagic.ritual_info.upkeep_cost": "$(br)基础使用消耗:$(blood)%d LP$()$(br)基础间隔时间:%d 刻", + "guide.patchouli.bloodmagic.ritual_info.weak_activation_crystal_link": "$(l:bloodmagic:rituals/activation_crystals#weak)%s$(/l)", + "hud.bloodmagic.inactive": "未激活", + "item.bloodmagic.activationcrystalawakened": "觉醒激活水晶", + "item.bloodmagic.activationcrystalcreative": "创造激活水晶", + "item.bloodmagic.activationcrystalweak": "虚弱激活水晶", + "item.bloodmagic.advancedcuttingfluid": "高级切削油\t", + "item.bloodmagic.airscribetool": "元素铭文工具:风", + "item.bloodmagic.airsigil": "风之印记", + "item.bloodmagic.alchemy_flask": "炼金瓶", + "item.bloodmagic.alchemy_flask_lingering": "滞留炼金瓶", + "item.bloodmagic.alchemy_flask_throwable": "飞溅炼金瓶", + "item.bloodmagic.amethystthrowingdagger": "紫水晶投掷匕首", + "item.bloodmagic.apprenticebloodorb": "学徒气血宝珠", + "item.bloodmagic.arcaneashes": "奥术粉灰", + "item.bloodmagic.archmagebloodorb": "贤者气血宝珠", + "item.bloodmagic.averagelengtheningcatalyst": "标准延长催化剂", + "item.bloodmagic.averagepowercatalyst": "标准增强催化剂", + "item.bloodmagic.basemonstersoul": "恶魔意志", + "item.bloodmagic.basemonstersoul_corrosive": "恶魔意志", + "item.bloodmagic.basemonstersoul_destructive": "恶魔意志", + "item.bloodmagic.basemonstersoul_steadfast": "恶魔意志", + "item.bloodmagic.basemonstersoul_vengeful": "恶魔意志", + "item.bloodmagic.basiccuttingfluid": "基础切削油", + "item.bloodmagic.blankslate": "空白石板", + "item.bloodmagic.bleedingedge": "恶魔合金唱片", + "item.bloodmagic.bleedingedge.desc": "Bleeding Edge of the Hidden Realm", + "item.bloodmagic.bloodlightsigil": "血光印记", + "item.bloodmagic.bow_power_anointment": "铁尖", + "item.bloodmagic.bow_power_anointment_2": "铁尖 II", + "item.bloodmagic.bow_power_anointment_3": "铁尖 III", + "item.bloodmagic.bow_power_anointment_l": "铁尖 L", + "item.bloodmagic.bow_power_anointment_strong": "铁尖 II", + "item.bloodmagic.bow_power_anointment_xl": "铁尖 XL", + "item.bloodmagic.bow_velocity_anointment": "弓手的抛光剂", + "item.bloodmagic.bow_velocity_anointment_2": "弓手的抛光剂 II", + "item.bloodmagic.bow_velocity_anointment_3": "弓手的抛光剂 III", + "item.bloodmagic.bow_velocity_anointment_l": "弓手的抛光剂 L", + "item.bloodmagic.bow_velocity_anointment_xl": "弓手的抛光剂 XL", + "item.bloodmagic.coalsand": "煤矿砂", + "item.bloodmagic.combinationalcatalyst": "混合式催化剂", + "item.bloodmagic.componentframeparts": "过滤器零件", + "item.bloodmagic.copperfragment": "铜碎片", + "item.bloodmagic.coppergravel": "铜沙砾", + "item.bloodmagic.coppersand": "铜沙", + "item.bloodmagic.corrosivecatalyst": "腐蚀意志催化剂", + "item.bloodmagic.corrosivecrystal": "腐蚀意志结晶", + "item.bloodmagic.corrupted_dust": "腐化粉尘", + "item.bloodmagic.corrupted_tinydust": "微量腐化粉尘", + "item.bloodmagic.cyclingcatalyst": "简易循环催化剂", + "item.bloodmagic.daggerofsacrifice": "献祭刀", + "item.bloodmagic.defaultcrystal": "恶魔意志结晶", + "item.bloodmagic.demonitefragment": "恶魔合金碎片", + "item.bloodmagic.demonitegravel": "恶魔合金粉尘", + "item.bloodmagic.demonslate": "恶魔石板", + "item.bloodmagic.demonwillgauge": "灵域测量仪", + "item.bloodmagic.destructivecatalyst": "破坏意志催化剂", + "item.bloodmagic.destructivecrystal": "破坏意志结晶", + "item.bloodmagic.divinationsigil": "占卜印记", + "item.bloodmagic.duskscribetool": "元素铭文工具:薄暮", + "item.bloodmagic.earthscribetool": "元素铭文工具:土", + "item.bloodmagic.enhancedteleposerfocus": "[加强]传送核心", + "item.bloodmagic.etherealslate": "悬幽石板", + "item.bloodmagic.experiencebook": "经验手册", + "item.bloodmagic.explosivepowder": "爆炸粉末", + "item.bloodmagic.firescribetool": "元素铭文工具:火", + "item.bloodmagic.fortune_anointment": "福耳图那精华", + "item.bloodmagic.fortune_anointment_2": "福耳图那精华 II", + "item.bloodmagic.fortune_anointment_3": "福耳图那精华 III", + "item.bloodmagic.fortune_anointment_l": "福耳图那精华 L", + "item.bloodmagic.fortune_anointment_xl": "福耳图那精华 XL", + "item.bloodmagic.fragment_netherite_scrap": "远古残骸碎片", + "item.bloodmagic.furnacecell_primitive": "原始燃料单元", + "item.bloodmagic.goldfragment": "金矿碎片", + "item.bloodmagic.goldgravel": "金矿沙砾", + "item.bloodmagic.goldsand": "金矿砂", + "item.bloodmagic.gravel_netherite_scrap": "远古残骸沙砾", + "item.bloodmagic.growthsigil": "绿丛印记", + "item.bloodmagic.hellforged_explosive_cell": "恶魔合金爆炸单元", + "item.bloodmagic.hellforged_resonator": "恶魔合金共鸣器", + "item.bloodmagic.hellforgedparts": "复杂的恶魔合金零件", + "item.bloodmagic.hidden_knowledge_anointment": "矿工之秘", + "item.bloodmagic.hidden_knowledge_anointment_2": "矿工之秘 II", + "item.bloodmagic.hidden_knowledge_anointment_3": "矿工之秘 III", + "item.bloodmagic.hidden_knowledge_anointment_l": "矿工之秘 L", + "item.bloodmagic.hidden_knowledge_anointment_xl": "矿工之秘 XL", + "item.bloodmagic.holy_water_anointment": "圣水", + "item.bloodmagic.holy_water_anointment_2": "圣水 II", + "item.bloodmagic.holy_water_anointment_3": "圣水 III", + "item.bloodmagic.holy_water_anointment_l": "圣水 L", + "item.bloodmagic.holy_water_anointment_xl": "圣水 XL", + "item.bloodmagic.icesigil": "冻湖印记", + "item.bloodmagic.infusedslate": "灌输石板", + "item.bloodmagic.ingot_hellforged": "恶魔合金锭", + "item.bloodmagic.intermediatecuttingfluid": "中级切削油", + "item.bloodmagic.ironfragment": "铁矿碎片", + "item.bloodmagic.irongravel": "铁矿沙砾", + "item.bloodmagic.ironsand": "铁矿砂", + "item.bloodmagic.itemrouterfiltercomposite": "组合式物品过滤器", + "item.bloodmagic.itemrouterfilterenchant": "附魔物品过滤器", + "item.bloodmagic.itemrouterfilterexact": "标准的物品过滤器", + "item.bloodmagic.itemrouterfiltermoditems": "Mod 物品过滤器", + "item.bloodmagic.itemrouterfilteroredict": "物品标签过滤器", + "item.bloodmagic.lavacrystal": "熔岩晶体", + "item.bloodmagic.lavasigil": "熔岩印记", + "item.bloodmagic.life_essence_bucket": "生命源质桶", + "item.bloodmagic.livingboots": "束灵靴子", + "item.bloodmagic.livinghelmet": "束灵头盔", + "item.bloodmagic.livingleggings": "束灵护腿", + "item.bloodmagic.livingplate": "束灵胸甲", + "item.bloodmagic.looting_anointment": "掠夺闪芒", + "item.bloodmagic.looting_anointment_2": "掠夺闪芒 II", + "item.bloodmagic.looting_anointment_3": "掠夺闪芒 III", + "item.bloodmagic.looting_anointment_l": "掠夺闪芒 L", + "item.bloodmagic.looting_anointment_xl": "掠夺闪芒 XL", + "item.bloodmagic.magicianbloodorb": "法师气血宝珠", + "item.bloodmagic.masterbloodorb": "导师气血宝珠", + "item.bloodmagic.mastercore": "基本路由逻辑升级", + "item.bloodmagic.melee_anointment": "磨刀油", + "item.bloodmagic.melee_anointment_2": "磨刀油 II", + "item.bloodmagic.melee_anointment_3": "磨刀油 III", + "item.bloodmagic.melee_anointment_l": "磨刀油 L", + "item.bloodmagic.melee_anointment_xl": "磨刀油 XL", + "item.bloodmagic.mineentrancekey": "工头的钥匙", + "item.bloodmagic.minekey": "矿工的钥匙", + "item.bloodmagic.miningsigil": "速掘印记", + "item.bloodmagic.mundanelengtheningcatalyst": "小型延长催化剂", + "item.bloodmagic.mundanepowercatalyst": "小型增强催化剂", + "item.bloodmagic.noderouter": "节点连接工具", + "item.bloodmagic.plantoil": "植物油", + "item.bloodmagic.primitive_crystalline_resonator": "原始共鸣器", + "item.bloodmagic.primitive_explosive_cell": "原始爆炸单元", + "item.bloodmagic.primitive_hydration_cell": "原始水化单元", + "item.bloodmagic.quick_draw_anointment": "迅捷溶剂", + "item.bloodmagic.quick_draw_anointment_2": "迅捷溶剂 II", + "item.bloodmagic.quick_draw_anointment_3": "迅捷溶剂 III", + "item.bloodmagic.quick_draw_anointment_l": "迅捷溶剂 L", + "item.bloodmagic.quick_draw_anointment_xl": "迅捷溶剂 XL", + "item.bloodmagic.rawcatalyst": "未处理意志催化剂", + "item.bloodmagic.rawdemonite": "粗恶魔合金", + "item.bloodmagic.reagentair": "风之试剂", + "item.bloodmagic.reagentbinding": "束缚试剂", + "item.bloodmagic.reagentbloodlight": "血光试剂", + "item.bloodmagic.reagentfastminer": "采掘试剂", + "item.bloodmagic.reagentgrowth": "促生试剂", + "item.bloodmagic.reagentholding": "集持试剂", + "item.bloodmagic.reagentlava": "熔岩试剂", + "item.bloodmagic.reagentmagnetism": "磁引试剂", + "item.bloodmagic.reagentsight": "视界试剂", + "item.bloodmagic.reagentsuppression": "抑液试剂", + "item.bloodmagic.reagentteleposition": "定位试剂", + "item.bloodmagic.reagentvoid": "虚空试剂", + "item.bloodmagic.reagentwater": "水之试剂", + "item.bloodmagic.reinforcedslate": "强化石板", + "item.bloodmagic.reinforcedteleposerfocus": " [强化]传送核心", + "item.bloodmagic.resonator": "晶体谐振器", + "item.bloodmagic.ritualdiviner": "仪式推测杖", + "item.bloodmagic.ritualdivinerdusk": "仪式推测杖 [薄暮]", + "item.bloodmagic.ritualtinkerer": "仪式调整器", + "item.bloodmagic.sacrificialdagger": "牺牲匕首", + "item.bloodmagic.saltpeter": "硝石", + "item.bloodmagic.sand_hellforged": "恶魔合金矿砂", + "item.bloodmagic.sand_netherite": "远古矿砂", + "item.bloodmagic.sanguinereverter": "血染恢复宝具", + "item.bloodmagic.seersigil": "先知印记", + "item.bloodmagic.sigilofholding": "集持印记", + "item.bloodmagic.sigilofmagnetism": "磁引印记", + "item.bloodmagic.sigilofsuppression": "抑液印记", + "item.bloodmagic.silk_touch_anointment": "柔软覆层", + "item.bloodmagic.silk_touch_anointment_l": "柔软覆层 L", + "item.bloodmagic.silk_touch_anointment_xl": "柔软覆层 XL", + "item.bloodmagic.simplecatalyst": "简易催化剂", + "item.bloodmagic.simplekey": "铁钥匙", + "item.bloodmagic.slate_ampoule": "安瓿石板", + "item.bloodmagic.slate_vial": "注入石板的小瓶", + "item.bloodmagic.smelting_anointment": "缓燃之油", + "item.bloodmagic.smelting_anointment_l": "缓燃之油 L", + "item.bloodmagic.smelting_anointment_xl": "缓燃之油 XL", + "item.bloodmagic.soulaxe": "感知之斧", + "item.bloodmagic.soulgemcommon": "普通地狱魂石", + "item.bloodmagic.soulgemgreater": "大块地狱魂石", + "item.bloodmagic.soulgemlesser": "细块地狱魂石", + "item.bloodmagic.soulgempetty": "微尘地狱魂石", + "item.bloodmagic.soulpickaxe": "感知之镐", + "item.bloodmagic.soulscythe": "感知镰刀", + "item.bloodmagic.soulshovel": "感知之锹", + "item.bloodmagic.soulsnare": "灵魂投网", + "item.bloodmagic.soulsword": "感知之剑", + "item.bloodmagic.standardfillingagent": "标准的填充剂", + "item.bloodmagic.steadfastcatalyst": "坚毅意志催化剂", + "item.bloodmagic.steadfastcrystal": "坚毅意志结晶", + "item.bloodmagic.strengthenedcatalyst": "加强催化剂", + "item.bloodmagic.sulfur": "硫磺", + "item.bloodmagic.syntheticpoint": "合成升级点数", + "item.bloodmagic.tauoil": "血命油", + "item.bloodmagic.teleposerfocus": "传送核心", + "item.bloodmagic.telepositionsigil": "传送印记", + "item.bloodmagic.throwing_dagger": "铁投掷匕首", + "item.bloodmagic.throwing_dagger_syringe": "针筒投掷匕首", + "item.bloodmagic.tippedamethystthrowingdagger": "尖锐紫水晶投掷匕首", + "item.bloodmagic.upgradescraps": "束灵盔甲的升级碎片", + "item.bloodmagic.upgradetome": "束灵盔甲强化手册", + "item.bloodmagic.upgradetrainer": "束灵盔甲训练手镯", + "item.bloodmagic.vengefulcatalyst": "复仇意志催化剂", + "item.bloodmagic.vengefulcrystal": "复仇意志结晶", + "item.bloodmagic.voiding_anointment": "虚空精华", + "item.bloodmagic.voiding_anointment_l": "虚空精华 L", + "item.bloodmagic.voiding_anointment_xl": "虚空精华 XL", + "item.bloodmagic.voidsigil": "虚空印记", + "item.bloodmagic.waterscribetool": "元素铭文工具:水", + "item.bloodmagic.watersigil": "水之印记", + "item.bloodmagic.weakbloodorb": "虚弱气血宝珠", + "item.bloodmagic.weakbloodshard": "虚弱气血碎片", + "item.bloodmagic.weakfillingagent": "虚弱的填充剂", + "item.bloodmagic.weapon_repair_anointment": "修复剂", + "item.bloodmagic.weapon_repair_anointment_2": "修复剂 II", + "item.bloodmagic.weapon_repair_anointment_3": "修复剂 III", + "item.bloodmagic.weapon_repair_anointment_l": "修复剂 L", + "item.bloodmagic.weapon_repair_anointment_xl": "修复剂 XL", + "itemGroup.bloodmagic.creativeTab": "血魔法", + "itemGroup.bloodmagictab": "血魔法", + "jei.bloodmagic.recipe.alchemyarraycrafting": "炼金矩阵", + "jei.bloodmagic.recipe.alchemytable": "炼金术桌", + "jei.bloodmagic.recipe.altar": "血之祭坛", + "jei.bloodmagic.recipe.arc": "炼金反应炉", + "jei.bloodmagic.recipe.arcfurnace": "炼金反应炉烧炼", + "jei.bloodmagic.recipe.consumptionrate": "消耗率:%s LP/t", + "jei.bloodmagic.recipe.drainrate": "消耗率:%s LP/t", + "jei.bloodmagic.recipe.lpDrained": "消耗:%s LP", + "jei.bloodmagic.recipe.minimumsouls": "最少:%s 意志", + "jei.bloodmagic.recipe.potionflask": "药剂制作", + "jei.bloodmagic.recipe.requiredlp": "LP:%d", + "jei.bloodmagic.recipe.requiredtier": "层级:%d", + "jei.bloodmagic.recipe.soulforge": "狱火熔炉", + "jei.bloodmagic.recipe.soulsdrained": "消耗:%s 意志", + "jei.bloodmagic.recipe.ticksRequired": "时间:%s 刻", + "key.bloodmagic.category": "血魔法", + "living_upgrade.bloodmagic.arrow_protect": "箭芒消涣", + "living_upgrade.bloodmagic.arrow_shot": "射击诀窍", + "living_upgrade.bloodmagic.battle_hungry": "药剂制作", + "living_upgrade.bloodmagic.crippled_arm": "残废手臂", + "living_upgrade.bloodmagic.critical_strike": "精准击打", + "living_upgrade.bloodmagic.curios_socket": "槽位", + "living_upgrade.bloodmagic.diamond_protect": "辉煌", + "living_upgrade.bloodmagic.dig_slowdown": "弱化挖掘", + "living_upgrade.bloodmagic.digging": "矮人之力", + "living_upgrade.bloodmagic.disoriented": "迷失", + "living_upgrade.bloodmagic.elytra": "鞘翅", + "living_upgrade.bloodmagic.experienced": "经验老到", + "living_upgrade.bloodmagic.fall_protect": "柔和落叶", + "living_upgrade.bloodmagic.fire_resist": "焰火之礼", + "living_upgrade.bloodmagic.grave_digger": "掘墓者", + "living_upgrade.bloodmagic.grim_reaper": "死神竞跑", + "living_upgrade.bloodmagic.health": "健壮体质", + "living_upgrade.bloodmagic.jump": "壮实双腿", + "living_upgrade.bloodmagic.knockback_resist": "强劲身躯", + "living_upgrade.bloodmagic.melee_damage": "猛烈击打", + "living_upgrade.bloodmagic.melee_decrease": "钝拙之刃", + "living_upgrade.bloodmagic.night_sight": "夜行猛技", + "living_upgrade.bloodmagic.physical_protect": "坚韧", + "living_upgrade.bloodmagic.poison_resist": "毒素抗性", + "living_upgrade.bloodmagic.quenched": "淬火", + "living_upgrade.bloodmagic.repair": "修复", + "living_upgrade.bloodmagic.revealing": "揭示", + "living_upgrade.bloodmagic.self_sacrifice": "坚韧手掌", + "living_upgrade.bloodmagic.slippery": "如履寒冰", + "living_upgrade.bloodmagic.slow_heal": "愈合延缓", + "living_upgrade.bloodmagic.slowness": "疲瘸双腿", + "living_upgrade.bloodmagic.solar_powered": "阳光能量", + "living_upgrade.bloodmagic.speed": "迅捷双足", + "living_upgrade.bloodmagic.speed_decrease": "疲瘸双腿", + "living_upgrade.bloodmagic.sprint_attack": "冲撞击打", + "living_upgrade.bloodmagic.step_assist": "步伐补助", + "living_upgrade.bloodmagic.storm_trooper": "风暴骑兵", + "living_upgrade.bloodmagic.swim_decrease": "Concrete Shoes", + "living_upgrade.bloodmagic.thaumRunicShielding": "古碑守护", + "ritual.bloodmagic.altarBuilderRitual": "祭坛集结号", + "ritual.bloodmagic.altarBuilderRitual.info": "将所连接的容器中的祭坛部件搭建出来。", + "ritual.bloodmagic.animalGrowthRitual": "牧养仪式", + "ritual.bloodmagic.animalGrowthRitual.chest.info": "(箱子)用于存放喂养动物物品的箱子", + "ritual.bloodmagic.animalGrowthRitual.corrosive.info": "(腐蚀)暂无特殊效果。", + "ritual.bloodmagic.animalGrowthRitual.default.info": "(原生)根据灵域内意志的总量增加仪式的运行速度。", + "ritual.bloodmagic.animalGrowthRitual.destructive.info": "(破坏)让最近没有繁殖后代的成年动物冲向怪物自爆", + "ritual.bloodmagic.animalGrowthRitual.growing.info": "(成长)该区域内的动物将成长得更快。", + "ritual.bloodmagic.animalGrowthRitual.info": "加快其范围内的幼年动物的生长速度。", + "ritual.bloodmagic.animalGrowthRitual.steadfast.info": "(坚毅)使用箱子内的物品饲养区域内的动物", + "ritual.bloodmagic.animalGrowthRitual.vengeful.info": "(复仇)减少成年动物繁殖的间隔时间", + "ritual.bloodmagic.armourEvolveRitual": "束灵进化", + "ritual.bloodmagic.armourEvolveRitual.info": "将你的束灵护甲的升级点数提升到 300 点。", + "ritual.bloodmagic.blockRange.firstBlock": "记录新范围的第一个方块。", + "ritual.bloodmagic.blockRange.inactive": "该仪式石目前无活动,没有可修改的范围。", + "ritual.bloodmagic.blockRange.noRange": "范围选择不恰当。", + "ritual.bloodmagic.blockRange.success": "新范围设置成功!", + "ritual.bloodmagic.blockRange.tooBig": "提供的范围过大!最多不超过 %s 个方块。", + "ritual.bloodmagic.blockRange.tooFar": "提供的范围太远!需要在垂直 %s 格,水平 %s 格之内。", + "ritual.bloodmagic.cobblestoneRitual": "极寒火山", + "ritual.bloodmagic.condorRitual": "崇敬之鹰", + "ritual.bloodmagic.condorRitual.flightRange.info": "玩家在一定的范围内将获得一个飞行BUFF。", + "ritual.bloodmagic.condorRitual.info": "仪式在附近一定范围内提供飞行能力。", + "ritual.bloodmagic.containmentRitual": "牵制仪式", + "ritual.bloodmagic.containmentRitual.containmentRange.info": "(牵引)仪式牵引生物的区域。无论该区域位于何处,所有生物将被牵引向主仪式石。", + "ritual.bloodmagic.containmentRitual.info": "使其范围内的所有生物牵引向主仪式石。", + "ritual.bloodmagic.craftingRitual": "Rhythm of the Beating Anvil", + "ritual.bloodmagic.craftingRitual.corrosive.info": "(腐蚀)仪式会使用已连接的炼金术桌进行制作。", + "ritual.bloodmagic.craftingRitual.hellforgedRange.info": "(坚毅/腐蚀)从已连接的炼金术桌或炼狱熔炉中取出或送入物品。", + "ritual.bloodmagic.craftingRitual.info": "使用已连接的箱子中的物品,并依据连接的物品过滤器的设置来制作物品。", + "ritual.bloodmagic.craftingRitual.inputRange.info": "(箱子)输入:制作的物品从这个箱子中取出。", + "ritual.bloodmagic.craftingRitual.outputFilterRange.info": "(物品展示框/箱子)输出过滤器:如果还有,则会依据过滤器的设置进行加工,知道选定的物品数量完成并已输入到来输出库存。", + "ritual.bloodmagic.craftingRitual.outputRange.info": "(箱子)输出:制作的物品会输送到指定的箱子中,如果缺少,则会再次制作。", + "ritual.bloodmagic.craftingRitual.recipeRange.info": "(物品展示框/箱子)输入过滤器:使用物品过滤器来确定配方和所需物品。", + "ritual.bloodmagic.craftingRitual.steadfast.info": "(坚毅)仪式会使用已连接的炼狱熔炉制造物品。", + "ritual.bloodmagic.crushingRitual": "挖掘仪式", + "ritual.bloodmagic.crushingRitual.chest.info": "(箱子)箱子位置,仪式将把破坏的方块放入其中。", + "ritual.bloodmagic.crushingRitual.corrosive.info": "(腐蚀)所有被破坏方块将以基础切削油的形式处理。适用情况下覆盖精准采集。", + "ritual.bloodmagic.crushingRitual.crushingRange.info": "(挖掘)该区域的方块将被破坏。", + "ritual.bloodmagic.crushingRitual.default.info": "(原生)根据灵域内意志的总量增加仪式的运行速度。", + "ritual.bloodmagic.crushingRitual.destructive.info": "(破坏)强力的破坏方块:所有方块破坏受时运 III 影响。", + "ritual.bloodmagic.crushingRitual.info": "破坏其挖掘范围内的方块,并将掉落物放置于所连接的箱子。", + "ritual.bloodmagic.crushingRitual.steadfast.info": "(坚毅)以 精准采集 获取被破坏方块。适用情况下覆盖时运。", + "ritual.bloodmagic.crushingRitual.vengeful.info": "(复仇)压缩库存内的物品(如将煤炭压缩成煤炭块),目前每次操作仅执行一次压缩。", + "ritual.bloodmagic.crystalHarvestRitual": "碎晶裂纹", + "ritual.bloodmagic.crystalHarvestRitual.crystal.info": "(晶体)晶簇将被破坏成仅留单晶的晶簇,被破坏的晶体将掉落于世界。", + "ritual.bloodmagic.crystalHarvestRitual.info": "破坏范围内的恶魔意志晶簇,掉落物丢于晶簇顶部。", + "ritual.bloodmagic.crystalSplitRitual": "结晶共鸣", + "ritual.bloodmagic.crystalSplitRitual.info": "将生长良好的原始晶体群分裂成独立的预期晶体群。", + "ritual.bloodmagic.downgradeRitual": "沉重灵魂的忏悔", + "ritual.bloodmagic.downgradeRitual.info": "消耗所连接箱子中的物品,强行将束灵盔甲的等级降低。", + "ritual.bloodmagic.ellipseRitual": "椭圆仪式", + "ritual.bloodmagic.ellipseRitual.chest.info": "(箱子)箱子位置, 仪式将提取其中的方块放置于世界中。", + "ritual.bloodmagic.ellipseRitual.info": "在仪式周围使用附加的箱子创建一个中空球体。", + "ritual.bloodmagic.ellipseRitual.spheroidRange.info": "(放置)仪式将放置的范围。球体以仪式为中心——如果一侧比球体对面的一侧短,则截断。", + "ritual.bloodmagic.eternalSoulRitual.info": "有亏损地将生命源质从一个灵魂网络转移至一个祭坛。", + "ritual.bloodmagic.expulsionRitual": "驱逐氛场", + "ritual.bloodmagic.expulsionRitual.expulsionRange.info": "(驱逐)该区域非仪式所有者的玩家,或者箱子中有宝珠的玩家,会被传送开此地。", + "ritual.bloodmagic.expulsionRitual.info": "驱逐其范围内,非激活者或主仪式石上方箱子中无绑定血宝珠的玩家。", + "ritual.bloodmagic.featheredKnifeRitual": "羽刀仪式", + "ritual.bloodmagic.featheredKnifeRitual.altar.info": "(祭坛)规定仪式检测血之祭坛的区域。该项修改为添加或撤销一个坐标。", + "ritual.bloodmagic.featheredKnifeRitual.corrosive.info": "(腐蚀)使用玩家的“熏香”来提高收益", + "ritual.bloodmagic.featheredKnifeRitual.damage.info": "(伤害)规定仪式伤害玩家的区域。该区域内的玩家将持续受到伤害直至设定的生命值下限。", + "ritual.bloodmagic.featheredKnifeRitual.default.info": "(原生)根据灵域内意志的总量增加仪式的运行速度。", + "ritual.bloodmagic.featheredKnifeRitual.destructive.info": "(破坏)根据意志总量增加仪式的产出的LP", + "ritual.bloodmagic.featheredKnifeRitual.info": "扣除其范围内的玩家生命值,并将所获 LP 储入邻近的血之祭坛", + "ritual.bloodmagic.featheredKnifeRitual.steadfast.info": "(坚毅)将牺牲的最小生命值设为30%%到70%%。", + "ritual.bloodmagic.featheredKnifeRitual.vengeful.info": "将牺牲的最小生命值设为10%%。覆盖(坚毅)的效果", + "ritual.bloodmagic.fellingRitual": "伐林仪式", + "ritual.bloodmagic.fellingRitual.chest.info": "(箱子)箱子位置,仪式将把掉落物放入其中。", + "ritual.bloodmagic.fellingRitual.fellingRange.info": "(砍伐)仪式将搜寻原木和树叶并进行砍伐的区域。", + "ritual.bloodmagic.fellingRitual.info": "一个伐木设施,该仪式将砍伐其范围内所有树与叶子,并收集掉落物。", + "ritual.bloodmagic.forsakenSoulRitual": "孤魂集会", + "ritual.bloodmagic.forsakenSoulRitual.chest.info": "(箱子)存放催化剂的箱子。", + "ritual.bloodmagic.forsakenSoulRitual.crystal.info": "(晶体)当有生物因仪式死亡时,该区域内的晶簇生长速度将加快。", + "ritual.bloodmagic.forsakenSoulRitual.info": "对其伤害范围内的生物造成伤害,当生物死亡时,其晶体范围内的恶魔晶簇将生长。", + "ritual.bloodmagic.fullStomachRitual": "盛宴之歌", + "ritual.bloodmagic.fullStomachRitual.chest.info": "(箱子)箱子位置,仪式将提取其中的食物来喂食区域内的玩家。", + "ritual.bloodmagic.fullStomachRitual.fillRange.info": "(喂食)仪式将会喂食该区域内的玩家。", + "ritual.bloodmagic.fullStomachRitual.info": "从连接的箱子中获取食物,来补充玩家的饥饿值。", + "ritual.bloodmagic.greenGroveRitual": "绿丛仪式", + "ritual.bloodmagic.greenGroveRitual.corrosive.info": "(腐蚀)范围内的实体将被附近的植物攻击,蚕食掉他们的生命。", + "ritual.bloodmagic.greenGroveRitual.default.info": "(原生)根据灵域内意志的总量加快所有的仪式运作速度。", + "ritual.bloodmagic.greenGroveRitual.destructive.info": "(破坏)促速作物生长的范围根据意志的总量增加。", + "ritual.bloodmagic.greenGroveRitual.growing.info": "(生长)仪式加快植物生长的区域。", + "ritual.bloodmagic.greenGroveRitual.hydrate.info": "(坚毅)区域内的方块将被润湿为耕地,且区域内的种子将被就近种植。", + "ritual.bloodmagic.greenGroveRitual.info": "在其范围内种植农作物。", + "ritual.bloodmagic.greenGroveRitual.leech.info": "(腐蚀)区域内实体的生命将流失于滋养附近的农作物。", + "ritual.bloodmagic.greenGroveRitual.steadfast.info": "(坚毅)在水合范围内,种子会被再次种植且方块会被润湿。", + "ritual.bloodmagic.greenGroveRitual.vengeful.info": "(复仇)增加生长刻成功的速率。", + "ritual.bloodmagic.groundingRitual": "接地仪式", + "ritual.bloodmagic.groundingRitual.corrosive.info": "(腐蚀)移除重力(+复仇)启用升天。", + "ritual.bloodmagic.groundingRitual.default.info": "(原生)影响玩家。", + "ritual.bloodmagic.groundingRitual.destructive.info": "(破坏)作用于心脏(增加摔落伤害)+(复仇)增强效果。", + "ritual.bloodmagic.groundingRitual.groundingRange.info": "(范围)影响范围内的实体。", + "ritual.bloodmagic.groundingRitual.info": "将实体压在地面上,防止其跳跃。", + "ritual.bloodmagic.groundingRitual.steadfast.info": "(坚毅)影响Boss。不影响免疫负面药水效果或是影响移动的负面效果的Boss(凋灵和末影龙除外)。", + "ritual.bloodmagic.groundingRitual.vengeful.info": "(复仇)增强效果。 +(腐蚀)启用升天模式。 +(破坏)更加影响心脏。", + "ritual.bloodmagic.harvestRitual": "丰收之月", + "ritual.bloodmagic.harvestRitual.harvestRange.info": "(收割)该区域内的植物将被收割。", + "ritual.bloodmagic.harvestRitual.info": "收割其范围内的植物,产物掉落于地上。", + "ritual.bloodmagic.interdictionRitual": "制止仪式", + "ritual.bloodmagic.interdictionRitual.info": "将其范围内的所有生物推离主仪式石。", + "ritual.bloodmagic.interdictionRitual.interdictionRange.info": "(推离)仪式推离生物的区域。无论该区域位于何处,所有生物将被推离主仪式石。", + "ritual.bloodmagic.jumpRitual": "高跳仪式", + "ritual.bloodmagic.jumpRitual.info": "使实体跃向高空。", + "ritual.bloodmagic.jumpRitual.jumpPower.info": "(效果)描述符号的总高度控制跳跃高度和花费。", + "ritual.bloodmagic.jumpRitual.jumpRange.info": "(跳跃)在这个区域内的实体将跃向高空。", + "ritual.bloodmagic.lavaRitual": "下界夜曲", + "ritual.bloodmagic.lavaRitual.corrosive.info": "(腐蚀)范围内免疫火焰伤害的实体将受到伤害。", + "ritual.bloodmagic.lavaRitual.default.info": "(原生)降低生成熔岩的 LP 消耗,并将熔岩导入连接的容器内。", + "ritual.bloodmagic.lavaRitual.destructive.info": "(破坏)熔岩的放置范围根据意志的总量增加。", + "ritual.bloodmagic.lavaRitual.fireDamage.info": "(腐蚀)该区域内免疫火焰伤害的实体将受到伤害,伤害量与意志的量相关。", + "ritual.bloodmagic.lavaRitual.fireFuse.info": "(复仇)在这个区域内的实体将遭受烈火引信效果。", + "ritual.bloodmagic.lavaRitual.fireResist.info": "(坚毅)给予范围内的玩家防火效果。", + "ritual.bloodmagic.lavaRitual.info": "通过主仪式石生成一个熔岩源方块。", + "ritual.bloodmagic.lavaRitual.lavaRange.info": "(熔岩)仪式放置熔岩方块的区域。", + "ritual.bloodmagic.lavaRitual.lavaTank.info": "(原生)仪式会 将熔岩导入其自身的流体槽中。", + "ritual.bloodmagic.lavaRitual.steadfast.info": "(坚毅)给予范围内的玩家防火效果。", + "ritual.bloodmagic.lavaRitual.vengeful.info": "(复仇)给予范围内实体烈火引信效果。", + "ritual.bloodmagic.magneticRitual": "磁引仪式", + "ritual.bloodmagic.magneticRitual.info": "将地底的矿石传送至其放置区域。", + "ritual.bloodmagic.magneticRitual.placementRange.info": "(放置)仪式将把获取的矿石放置于该区域内。", + "ritual.bloodmagic.meteorRitual": "坠星标位", + "ritual.bloodmagic.meteorRitual.info": "消耗其物品范围内的一个物品,从天空中召唤一个充满资源的流星,直接坠向仪式。", + "ritual.bloodmagic.placerRitual": "铺设仪式", + "ritual.bloodmagic.placerRitual.chest.info": "(箱子)箱子位置, 仪式将提取其中的方块放置于世界中。", + "ritual.bloodmagic.placerRitual.info": "取出所连接的容器中的方块,并放置于世界中。", + "ritual.bloodmagic.placerRitual.placerRange.info": "(放置)仪式将放置方块的区域。", + "ritual.bloodmagic.portalRitual": "折域之门", + "ritual.bloodmagic.portalRitual.info": "创建一个传送门网络,以激活者及直接接触方块为基础,两者相同的两个传送门达成连接。激活后未修改传送网络的情况下方块可以变更。", + "ritual.bloodmagic.pumpRitual": "虹吸圣曲", + "ritual.bloodmagic.pumpRitual.info": "从规定范围获取液体。只有当所连接的液体容器至少有一桶量的相同液体时,移入液体。", + "ritual.bloodmagic.pumpRitual.pumpRange.info": "(引水)仪式于世界中获取液体的区域。", + "ritual.bloodmagic.regenerationRitual": "重生仪式", + "ritual.bloodmagic.regenerationRitual.corrosive.info": "(腐蚀)从非玩家的实体身上汲取鲜血以治疗玩家", + "ritual.bloodmagic.regenerationRitual.default.info": "(原生)", + "ritual.bloodmagic.regenerationRitual.destructive.info": "(破坏)", + "ritual.bloodmagic.regenerationRitual.heal.info": "(治愈)该区域内的实体将获得生命恢复buff。", + "ritual.bloodmagic.regenerationRitual.info": "治疗其范围内失去生命值的实体。", + "ritual.bloodmagic.regenerationRitual.steadfast.info": "(坚毅)", + "ritual.bloodmagic.regenerationRitual.vampire.info": "(血蛭)汲取区域内怪物的生命来治愈玩家。", + "ritual.bloodmagic.regenerationRitual.vengeful.info": "(复仇)", + "ritual.bloodmagic.simpleDungeonRitual": "隐域之缘仪式", + "ritual.bloodmagic.simpleDungeonRitual.info": "召唤一个反转柱,是通往恶魔领域的一个脆弱通道。", + "ritual.bloodmagic.speedRitual": "速移仪式", + "ritual.bloodmagic.speedRitual.corrosive.info": "(腐蚀)在原有的意志上进一步提高移动速度。", + "ritual.bloodmagic.speedRitual.default.info": "(原生)根据意志总量增加仪式产生的移动速度。", + "ritual.bloodmagic.speedRitual.destructive.info": "(破坏)防止玩家与幼年动物被运输,如果与(复仇)配合,则运输玩家。", + "ritual.bloodmagic.speedRitual.info": "将其范围内的玩家朝仪式方向抛射出去。", + "ritual.bloodmagic.speedRitual.sanicRange.info": "(速度)所有位于该区域内的实体,将被抛射向仪式摆相成的箭头方向。", + "ritual.bloodmagic.speedRitual.steadfast.info": "(坚毅)在移动时。会在玩家和生物在摔落时抵消摔落伤害。", + "ritual.bloodmagic.speedRitual.vengeful.info": "(复仇)防止玩家与成年动物被运输,如果与(破坏)配合,则运输玩家", + "ritual.bloodmagic.sphereRitual": "新月黎明", + "ritual.bloodmagic.sphereRitual.info": "地表撕裂,将有一个球体从地下升到空中。球体的形状是指定的一个形状。", + "ritual.bloodmagic.sphereRitual.spheroidRange.info": "(Extraction) The range that the ritual will extract blocks from. The blocks are placed on the vertical opposite side of the MRS.", + "ritual.bloodmagic.standardDungeonRitual": "无尽之路仪式", + "ritual.bloodmagic.standardDungeonRitual.info": "召唤一个反转柱,进入恶魔领域。", + "ritual.bloodmagic.suppressionRitual": "抑液仪式", + "ritual.bloodmagic.suppressionRitual.info": "抑制其范围内的液体;停用仪式时恢复。", + "ritual.bloodmagic.suppressionRitual.suppressionRange.info": "(抑制)该区域内所有液体将被仪式抑制。", + "ritual.bloodmagic.testRitual": "测试仪式", + "ritual.bloodmagic.upgradeRemoveRitual": "净灵之音", + "ritual.bloodmagic.upgradeRemoveRitual.info": "移除束灵护甲上所有的升级(和降级),并给予你相应的升级(降级)手册。这些手册还能够再次应用到你的束灵护甲上。", + "ritual.bloodmagic.waterRitual": "涌泉仪式", + "ritual.bloodmagic.waterRitual.info": "通过主仪式石生成一个水源方块。", + "ritual.bloodmagic.waterRitual.waterRange.info": "(水源)仪式放置水源方块的区域。", + "ritual.bloodmagic.waterRitual.waterTank.info": "(原生)仪式将水导入其中的储罐。", + "ritual.bloodmagic.wellOfSufferingRitual": "苦难之井", + "ritual.bloodmagic.wellOfSufferingRitual.altar.info": "(祭坛)规定仪式检测血之祭坛的区域。该项修改为添加或撤销一个坐标。", + "ritual.bloodmagic.wellOfSufferingRitual.damage.info": "(伤害)规定仪式伤害生物的区域。该区域内所有生物(除了玩家)将持续受到伤害。", + "ritual.bloodmagic.wellOfSufferingRitual.info": "攻击其伤害范围内的生物,并将所获 LP 储入邻近的血之祭坛。", + "ritual.bloodmagic.willConfig.set": "该仪式将使用这类恶魔意志类型:%s", + "ritual.bloodmagic.willConfig.void": "该仪式不再会使用恶魔意志", + "ritual.bloodmagic.yawningVoidRitual": "Yawning of the Void", + "ritual.bloodmagic.yawningVoidRitual.chest.info": "(箱子)设置物品过滤器,来决定要摧毁那些方块。", + "ritual.bloodmagic.yawningVoidRitual.corrosive.info": "(腐蚀)只去除物品过滤器设置的方块,其余的方块不会被摧毁。", + "ritual.bloodmagic.yawningVoidRitual.default.info": "(原生)根据灵域内意志的总量增加仪式的运行速度。", + "ritual.bloodmagic.yawningVoidRitual.info": "摧毁一个区域内的方块。", + "ritual.bloodmagic.yawningVoidRitual.placementRange.info": "(放置)根据设置的意志,并没有摧毁的方块将留在区域内。", + "ritual.bloodmagic.yawningVoidRitual.quarryRange.info": "(挖掘)在范围内的方块将会摧毁。", + "ritual.bloodmagic.yawningVoidRitual.steadfast.info": "(坚毅)未被摧毁的方块将被放置在一个单独的区域,如果没有设置过滤器,那么所有的方块将会被移动。", + "ritual.bloodmagic.zephyrRitual": "和风之唤", + "ritual.bloodmagic.zephyrRitual.chest.info": "(箱子)箱子位置, 仪式将把拾取的物品放入其中。", + "ritual.bloodmagic.zephyrRitual.info": "拾取其范围内的掉落物,并放入所连接的箱子。", + "ritual.bloodmagic.zephyrRitual.zephyrRange.info": "(拾取)该区域内的物品将被拾取储入所连接箱子。", + "tile.bloodmagic.alchemytable.name": "炼金术桌", + "tile.bloodmagic.arc.name": "炼金反应炉", + "tile.bloodmagic.masterroutingnode.name": "主控路由节点", + "tile.bloodmagic.soulforge.name": "狱火熔炉", + "tile.bloodmagic.teleposer.name": "传送器", + "tooltip.bloodmagic.activated": "已激活", + "tooltip.bloodmagic.activationcrystal.awakened": "激活更强大的仪式", + "tooltip.bloodmagic.activationcrystal.creative": "创造模式——激活任何仪式", + "tooltip.bloodmagic.activationcrystal.weak": "激活低等仪式", + "tooltip.bloodmagic.alchemytable.lperror.text": "灵魂网络中的 LP 不足,或没有绑定气血宝珠。", + "tooltip.bloodmagic.alchemytable.lperror.title": "灵魂网络错误", + "tooltip.bloodmagic.alchemytable.orberror.text": "在这个配方中该气血宝珠等级不高。", + "tooltip.bloodmagic.alchemytable.orberror.title": "气血宝珠错误", + "tooltip.bloodmagic.arcaneAshes": "用于绘制炼金矩阵的粉灰", + "tooltip.bloodmagic.arctool.additionaldrops": "额外产出的几率增加了:×%s", + "tooltip.bloodmagic.arctool.craftspeed": "Increases crafting speed by: x%s", + "tooltip.bloodmagic.arctool.uses": "剩余使用次数:%s", + "tooltip.bloodmagic.basicfilter.desc": "Will make sure the items match", + "tooltip.bloodmagic.basicnodeupgrade": "提高了主控路由节点的速度。", + "tooltip.bloodmagic.blockeddoor": "锁打开后消失了!", + "tooltip.bloodmagic.blood_provider.slate.desc": "含有500LP的简单安瓿瓶", + "tooltip.bloodmagic.compositefilter.desc": "Filters based off of contained filters", + "tooltip.bloodmagic.config.disabled": "已在配置文件中禁用", + "tooltip.bloodmagic.contained_filters": "包含的过滤器:", + "tooltip.bloodmagic.crystalCatalyst": "意志的生长加速了。", + "tooltip.bloodmagic.currentBaseType.corrosive": "腐蚀", + "tooltip.bloodmagic.currentBaseType.default": "原生", + "tooltip.bloodmagic.currentBaseType.destructive": "破坏", + "tooltip.bloodmagic.currentBaseType.steadfast": "坚毅", + "tooltip.bloodmagic.currentBaseType.vengeful": "复仇", + "tooltip.bloodmagic.currentOwner": "当前所有者:%s", + "tooltip.bloodmagic.currentTier": "当前层级:%d", + "tooltip.bloodmagic.currentType.corrosive": "蕴含:腐蚀意志", + "tooltip.bloodmagic.currentType.default": "蕴含:原生意志", + "tooltip.bloodmagic.currentType.destructive": "蕴含:破坏意志", + "tooltip.bloodmagic.currentType.steadfast": "蕴含:坚毅意志", + "tooltip.bloodmagic.currentType.vengeful": "蕴含:复仇意志", + "tooltip.bloodmagic.deactivated": "停用", + "tooltip.bloodmagic.decoration.notSafe": "危险装潢", + "tooltip.bloodmagic.decoration.safe": "安全装潢", + "tooltip.bloodmagic.diviner.airRune": "风之仪式石:%d", + "tooltip.bloodmagic.diviner.blankRune": "空白仪式石:%d", + "tooltip.bloodmagic.diviner.currentDirection": "当前朝向:%s", + "tooltip.bloodmagic.diviner.currentRitual": "当前仪式:%s", + "tooltip.bloodmagic.diviner.dawnRune": "破晓仪式石:%d", + "tooltip.bloodmagic.diviner.duskRune": "薄暮仪式石:%d", + "tooltip.bloodmagic.diviner.earthRune": "土之仪式石:%d", + "tooltip.bloodmagic.diviner.extraExtraInfo": "——按住 Shift + alt 展开更多信息——", + "tooltip.bloodmagic.diviner.extraInfo": "按 Shift 获取更多信息", + "tooltip.bloodmagic.diviner.fireRune": "火之仪式石:%d", + "tooltip.bloodmagic.diviner.totalRune": "仪式石总数:%d", + "tooltip.bloodmagic.diviner.waterRune": "水之仪式石:%d", + "tooltip.bloodmagic.enchantfilter.desc": "Filters based off of enchantments", + "tooltip.bloodmagic.experienceTome": "一本用于储存经验的书", + "tooltip.bloodmagic.experienceTome.exp": "经验值:%0.3f", + "tooltip.bloodmagic.experienceTome.expLevel": "等级:%d", + "tooltip.bloodmagic.extraInfo": "&9——按住 Shift 获取更多信息——", + "tooltip.bloodmagic.filter.all": "All: %s", + "tooltip.bloodmagic.filter.anytag": "%s 的任何标签", + "tooltip.bloodmagic.filter.blacklist": "拒绝:", + "tooltip.bloodmagic.filter.count": "%sx %s", + "tooltip.bloodmagic.filter.enchant_combination": "%s: %s", + "tooltip.bloodmagic.filter.from_mod": "来自:%s", + "tooltip.bloodmagic.filter.whitelist": "允许:", + "tooltip.bloodmagic.ghost.amount": "Ghost item amount: %d", + "tooltip.bloodmagic.ghost.everything": "一切物品", + "tooltip.bloodmagic.hellforgedparts": "这些零件超出了你的制造能力......", + "tooltip.bloodmagic.holdShiftForInfo": "按 Shift 获取更多信息", + "tooltip.bloodmagic.incorrectKey": "这把钥匙不是这把锁的...", + "tooltip.bloodmagic.inscriber.desc": "书写于墙面之上\\ue908\\ue909", + "tooltip.bloodmagic.livingarmour.extraExtraInfo": "——按住 Shift + M 查看进展信息——", + "tooltip.bloodmagic.livingarmour.upgrade.level": "%s(等级%d)", + "tooltip.bloodmagic.livingarmour.upgrade.points": "强化点数:%s/%s", + "tooltip.bloodmagic.livingarmour.upgrade.progress": "%s(%d/100)", + "tooltip.bloodmagic.livingtomescrap.desc": "一个巨大的生活碎片。", + "tooltip.bloodmagic.livingtomescrap.points": "包含的升级点:%s.", + "tooltip.bloodmagic.livingtrainer.upgrade.points": "升级点: %s", + "tooltip.bloodmagic.mineentrancekey": "可以进入矿井的钥匙。", + "tooltip.bloodmagic.minekey": "用来开启矿井内的门。", + "tooltip.bloodmagic.modfilter.desc": "基于 Mod 的过滤器。", + "tooltip.bloodmagic.orb.desc": "储存原生的生命源质", + "tooltip.bloodmagic.orb.owner": "来源:%s", + "tooltip.bloodmagic.ritualReader.currentState": "当前模式:%s", + "tooltip.bloodmagic.ritualReader.desc.information": "右击已激活仪式的主仪式石了解仪式的基本信息。", + "tooltip.bloodmagic.ritualReader.desc.set_area": "右击已激活仪式的主仪式石,选至你想更改的区域,随后分别右击新区域角落的两个方块。", + "tooltip.bloodmagic.ritualReader.desc.set_will_types": "设置仪式将消耗的恶魔意志类型,工具栏中存放该类晶体右击主仪式石。", + "tooltip.bloodmagic.ritualReader.information": "信息", + "tooltip.bloodmagic.ritualReader.set_area": "定义区域", + "tooltip.bloodmagic.ritualReader.set_will_types": "设置意志消耗", + "tooltip.bloodmagic.sacrificialdagger.desc": "只要轻轻划过手指\\ue908\\ue909", + "tooltip.bloodmagic.sentientAxe.desc": "以恶魔意志唤起其最大潜能。", + "tooltip.bloodmagic.sentientPickaxe.desc": "以恶魔意志唤起其最大潜能。", + "tooltip.bloodmagic.sentientShovel.desc": "以恶魔意志唤起其最大潜能。", + "tooltip.bloodmagic.sentientSword.desc": "以恶魔意志唤起其最大潜能。", + "tooltip.bloodmagic.sigil.air.desc": "轻飘飘的了\\ue908\\ue909", + "tooltip.bloodmagic.sigil.bloodlight.desc": "我看见光了!", + "tooltip.bloodmagic.sigil.divination.currentAltarCapacity": "当前容量:%dLP", + "tooltip.bloodmagic.sigil.divination.currentAltarTier": "当前层级:%d", + "tooltip.bloodmagic.sigil.divination.currentBonus": "当前效益:+%d%%", + "tooltip.bloodmagic.sigil.divination.currentEssence": "当前源质:%dLP", + "tooltip.bloodmagic.sigil.divination.currentTranquility": "当前静谧:%d", + "tooltip.bloodmagic.sigil.divination.desc": "窥探灵魂", + "tooltip.bloodmagic.sigil.divination.otherNetwork": "窥探%s的灵魂", + "tooltip.bloodmagic.sigil.fastminer.desc": "继续挖,继续挖\\ue908\\ue909", + "tooltip.bloodmagic.sigil.greengrove.desc": "绿色环保无污染", + "tooltip.bloodmagic.sigil.holding.desc": "印记掌控", + "tooltip.bloodmagic.sigil.holding.press": "按下%s修改", + "tooltip.bloodmagic.sigil.holding.sigilInSlot": "印记%d:%s", + "tooltip.bloodmagic.sigil.lava.desc": "很烫!别吃", + "tooltip.bloodmagic.sigil.magnetism.desc": "我现在非常有吸引力", + "tooltip.bloodmagic.sigil.seer.currentAltarCapacity": "当前容量:%dLP", + "tooltip.bloodmagic.sigil.seer.currentAltarConsumptionRate": "消耗率:%dLP", + "tooltip.bloodmagic.sigil.seer.currentAltarProgress": "当前进度:%dLP/%sLP", + "tooltip.bloodmagic.sigil.seer.currentAltarProgress.percent": "当前进度:%s", + "tooltip.bloodmagic.sigil.seer.currentAltarTier": "当前层级:%d", + "tooltip.bloodmagic.sigil.seer.currentBonus": "当前效益:+%d%%", + "tooltip.bloodmagic.sigil.seer.currentCharge": "当前储能:%d", + "tooltip.bloodmagic.sigil.seer.currentEssence": "当前源质:%dLP", + "tooltip.bloodmagic.sigil.seer.currentTranquility": "当前静谧:%d", + "tooltip.bloodmagic.sigil.seer.desc": "当知晓一切并不足够。", + "tooltip.bloodmagic.sigil.teleposition.desc": "现在你看到我了...!", + "tooltip.bloodmagic.sigil.void.desc": "Better than a Swiffer\u00AE!", + "tooltip.bloodmagic.sigil.water.desc": "无限水,有人要来点吗?", + "tooltip.bloodmagic.simplekey": "一把简易的钥匙,用于打开地牢的门", + "tooltip.bloodmagic.slate.desc": "在祭坛中将石头转化", + "tooltip.bloodmagic.slate_vial": "一个注入了普通石板的小玻璃瓶", + "tooltip.bloodmagic.soulGem.common": "用于存放更多意志的宝石", + "tooltip.bloodmagic.soulGem.grand": "用于存放大量意志的宝石", + "tooltip.bloodmagic.soulGem.greater": "用于存放极其大量意志的宝石", + "tooltip.bloodmagic.soulGem.lesser": "用于存放少量意志的宝石", + "tooltip.bloodmagic.soulGem.petty": "用于存放微量意志的宝石", + "tooltip.bloodmagic.soulSnare.desc": "杀死怪物以获得他们的恶魔意志", + "tooltip.bloodmagic.specialspawn": "你在这个房间里感觉到空间的扭曲...", + "tooltip.bloodmagic.syntheticpoint.desc": "一个合成升级点。它在....蠕动", + "tooltip.bloodmagic.tagfilter.desc": "Filters based off of an item's ItemTags", + "tooltip.bloodmagic.telepositionfocus.coords": "Current coordinates: (%d, %d, %d)", + "tooltip.bloodmagic.telepositionfocus.world": "世界:%d.", + "tooltip.bloodmagic.throwing_dagger.desc": "不可在厨房使用", + "tooltip.bloodmagic.tier": "%d层", + "tooltip.bloodmagic.trainer.blacklist": "允许其它升级", + "tooltip.bloodmagic.trainer.deny": "拒绝:", + "tooltip.bloodmagic.trainer.whitelist": "Block other upgrades", + "tooltip.bloodmagic.will": "恶魔意志量:%s", + "tooltip.bloodmagic.willGauge": "一个奇怪的装置,可以测量灵气中的恶魔意志。", + "trainer.bloodmagic.allowupgrade": "可以到达: %s %s", + "trainer.bloodmagic.blacklist": "允许其它升级", + "trainer.bloodmagic.blockupgrade": "拒绝:%s", + "trainer.bloodmagic.whitelist": "拒绝其它升级" +} \ No newline at end of file diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/categories/alchemy_array.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/categories/alchemy_array.json new file mode 100644 index 0000000000..b9fa92b566 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/categories/alchemy_array.json @@ -0,0 +1,6 @@ +{ + "name": "炼金矩阵", + "description": "炼金矩阵效果并不复杂,在地上用 $(l:bloodmagic:alchemy_array/functional_arrays/arcane_ash)奥术粉灰$(/l)画出圆环法阵,这便是炼金矩阵的效果来源。建造矩阵制造简易,耗材不多,但它们却能在游戏早期和晚期的各种具体情形中发挥重要作用。", + "icon": "bloodmagic:arcaneashes", + "sortnum": 2 +} \ No newline at end of file diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/categories/alchemy_array/functional_array.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/categories/alchemy_array/functional_array.json new file mode 100644 index 0000000000..f6f2899f79 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/categories/alchemy_array/functional_array.json @@ -0,0 +1,7 @@ +{ + "name": "功能矩阵", + "description": "", + "icon": "bloodmagic:arcaneashes", + "parent": "bloodmagic:alchemy_array", + "sortnum": 0 +} \ No newline at end of file diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/categories/alchemy_array/living_equipment.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/categories/alchemy_array/living_equipment.json new file mode 100644 index 0000000000..4f92b954a3 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/categories/alchemy_array/living_equipment.json @@ -0,0 +1,7 @@ +{ + "name": "束灵装备", + "description": "只需一些$(item)奥术粉灰$(),还有一些唾手可得的$(item)绑定试剂$(),一个集防御与功用的盔甲新世界展现在了你的面前。$(br2)点击下方的图标,便可查看包含所有升级的列表。", + "icon": "bloodmagic:livinghelmet", + "parent": "bloodmagic:alchemy_array", + "sortnum": 2 +} \ No newline at end of file diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/categories/alchemy_array/living_equipment/armor_downgrades.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/categories/alchemy_array/living_equipment/armor_downgrades.json new file mode 100644 index 0000000000..0cc61271de --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/categories/alchemy_array/living_equipment/armor_downgrades.json @@ -0,0 +1,6 @@ +{ + "name": "束灵铠甲降级", + "description": "可用的束灵铠甲降级清单。 $(br2) 点击 $(l:bloodmagic:rituals/ritual_list/ritual_living_downgrade#downgrades)这里$()以了解工作原理。", + "icon": "bloodmagic:upgradescraps", + "parent": "bloodmagic:alchemy_array/living_equipment" +} \ No newline at end of file diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/categories/alchemy_array/living_equipment/armor_upgrades.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/categories/alchemy_array/living_equipment/armor_upgrades.json new file mode 100644 index 0000000000..997a0ea1f8 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/categories/alchemy_array/living_equipment/armor_upgrades.json @@ -0,0 +1,6 @@ +{ + "name": "束灵盔甲升级", + "description": "一份记录了可用的束灵盔甲升级的列表。", + "icon": "bloodmagic:upgradetome", + "parent": "bloodmagic:alchemy_array/living_equipment" +} \ No newline at end of file diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/categories/alchemy_array/sigil.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/categories/alchemy_array/sigil.json new file mode 100644 index 0000000000..f8c4b38d98 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/categories/alchemy_array/sigil.json @@ -0,0 +1,7 @@ +{ + "name": "印记", + "description": "通过$(l:bloodmagic:alchemy_array/functional_arrays/crafting_array)炼金仪式$(),你可以制作出$(item)印记$(),耗材为一些$(item)试剂$()以及一块$(l:bloodmagic:altar/slates)石板$()。仪式会从你的$(l:bloodmagic:altar/soul_network)灵魂网络$()中汲取 LP。若无 LP,仪式便无法实现其各种有用的功能。", + "icon": "bloodmagic:divinationsigil", + "parent": "bloodmagic:alchemy_array", + "sortnum": 1 +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/categories/alchemy_table.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/categories/alchemy_table.json new file mode 100644 index 0000000000..4c641bc132 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/categories/alchemy_table.json @@ -0,0 +1,6 @@ +{ + "name": "炼金术桌", + "description": "对于血术师而言,$(l:bloodmagic:alchemy_table/alchemy_table)炼金术桌$()乃是一款用途广泛的设备。它能双倍化矿物,使用用途较少的材料制作基础原料,还能够制作$(l:bloodmagic:alchemy_table/anointments)涂物$()!", + "icon": "bloodmagic:alchemytable", + "sortnum": 1 +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/categories/alchemy_table/anointments.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/categories/alchemy_table/anointments.json new file mode 100644 index 0000000000..debfacc335 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/categories/alchemy_table/anointments.json @@ -0,0 +1,6 @@ +{ + "name": "涂物", + "description": "", + "icon": "bloodmagic:smelting_anointment", + "parent": "bloodmagic:alchemy_table" +} \ No newline at end of file diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/categories/alchemy_table/potion_flasks.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/categories/alchemy_table/potion_flasks.json new file mode 100644 index 0000000000..adddb442c9 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/categories/alchemy_table/potion_flasks.json @@ -0,0 +1,6 @@ +{ + "name": "炼金瓶", + "description": "存在各种不同效果,所以为了安全起见,你最好试图按照用途进行分类。", + "icon": "bloodmagic:alchemy_flask", + "parent": "bloodmagic:alchemy_table" +} \ No newline at end of file diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/categories/alchemy_table/potion_flasks/blood_magic.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/categories/alchemy_table/potion_flasks/blood_magic.json new file mode 100644 index 0000000000..5991501d59 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/categories/alchemy_table/potion_flasks/blood_magic.json @@ -0,0 +1,6 @@ +{ + "name": "Blood Magic 3效果", + "description": "这些效果只有在真正的炼金术士的触碰下才能显现。", + "icon": "bloodmagic:simplecatalyst", + "parent": "bloodmagic:alchemy_table/potion_flasks" +} \ No newline at end of file diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/categories/alchemy_table/potion_flasks/vanilla.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/categories/alchemy_table/potion_flasks/vanilla.json new file mode 100644 index 0000000000..109d503400 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/categories/alchemy_table/potion_flasks/vanilla.json @@ -0,0 +1,6 @@ +{ + "name": "原版效果", + "description": "这些效果可以通过一个标准的$(item)酿造台$()进行复制,虽然没有那么有效。", + "icon": "minecraft:brewing_stand", + "parent": "bloodmagic:alchemy_table/potion_flasks" +} \ No newline at end of file diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/categories/altar.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/categories/altar.json new file mode 100644 index 0000000000..174a8c9ac5 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/categories/altar.json @@ -0,0 +1,6 @@ +{ + "name": "血之祭坛", + "description": "血魔法的核心设想之一,便是建造出一个恢宏的金字塔结构,并通过这一结构来凝缩你的力量。在这一章中,我们会带领你建造出这一无伦精巧的杰作。", + "icon": "bloodmagic:altar", + "sortnum": 0 +} \ No newline at end of file diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/categories/altar/blood_rune.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/categories/altar/blood_rune.json new file mode 100644 index 0000000000..7d97fb3953 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/categories/altar/blood_rune.json @@ -0,0 +1,6 @@ +{ + "name": "血之符文", + "description": "符文种类包罗万象,且各有其独特效用!尝试将众符文相互混合配比,从中找出最适合你的那种搭配。", + "icon": "bloodmagic:blankrune", + "parent": "bloodmagic:altar" +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/categories/demon_will.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/categories/demon_will.json new file mode 100644 index 0000000000..11bb5f1fe5 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/categories/demon_will.json @@ -0,0 +1,6 @@ +{ + "name": "恶魔意志", + "description": "$(item)恶魔意志$()乃是你可以通过$(blood)血魔法$()首先制作出的物品之一。当你收集到了一些恶魔意志,并制作出了$(l:bloodmagic:demon_will/will_manipulation/soul_snare)灵魂投网$(),你便能够制作出$(l:bloodmagic:demon_will/will_manipulation/soul_gem)微尘地狱魂石$(),以及一把$(l:bloodmagic:demon_will/demonic_items/sentient_sword)感知之剑$(/l)$()。", + "icon": "bloodmagic:basemonstersoul", + "sortnum": 3 +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/categories/demon_will/demonic_items.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/categories/demon_will/demonic_items.json new file mode 100644 index 0000000000..2f4404fdf3 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/categories/demon_will/demonic_items.json @@ -0,0 +1,6 @@ +{ + "name": "恶魔物品", + "description": "对于新手血术师而言,恶魔工具的种类可谓包罗万象,无论是功能类器具或是伤害类器具,应有尽有。", + "icon": "bloodmagic:soulsword", + "parent": "bloodmagic:demon_will" +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/categories/demon_will/item_routing.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/categories/demon_will/item_routing.json new file mode 100644 index 0000000000..56b19473fe --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/categories/demon_will/item_routing.json @@ -0,0 +1,6 @@ +{ + "name": "物流", + "description": "漏斗?压根没人用。血魔法自带一套多功能且逻辑顺畅的物流网络,并且还有种类繁多的过滤器,满足你的整理欲望。", + "icon": "bloodmagic:noderouter", + "parent": "bloodmagic:demon_will" +} \ No newline at end of file diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/categories/demon_will/will_manipulation.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/categories/demon_will/will_manipulation.json new file mode 100644 index 0000000000..123dd59db8 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/categories/demon_will/will_manipulation.json @@ -0,0 +1,6 @@ +{ + "name": "意志操控", + "description": "恶魔意志,这种东西真是奇怪:聚合并蕴藏于生物之中,却可以被利用、操纵和控制。这一章节将会阐述恶魔意志操纵的底层概念,以及与此相关的高级技术。", + "icon": "bloodmagic:basemonstersoul", + "parent": "bloodmagic:demon_will" +} \ No newline at end of file diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/categories/dungeons.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/categories/dungeons.json new file mode 100644 index 0000000000..47e3d058e8 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/categories/dungeons.json @@ -0,0 +1,6 @@ +{ + "name": "地牢探索", + "description": "进行$(l:bloodmagic:rituals/ritual_list/ritual_simple_dungeon)隐域之缘$()仪式,在$(thing)恶魔之域$()找到一处立足点。这一危险之处满是各种威胁、陷阱,还有各式各样的宝藏!", + "icon": "bloodmagic:simplekey", + "sortnum": 7 +} \ No newline at end of file diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/categories/rituals.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/categories/rituals.json new file mode 100644 index 0000000000..8eadd71725 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/categories/rituals.json @@ -0,0 +1,6 @@ +{ + "name": "仪式", + "description": "仪式可以从你的$(l:bloodmagic:altar/soul_network)灵魂网络$(/l)中抽取 $(blood)LP$(),这是它运作的必要条件。$(br2)若想获取关于特定的仪式的信息,请点击下方的大师仪式石。$(br2)>>> <<<", + "icon": "bloodmagic:ritualdiviner", + "sortnum": 4 +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/categories/rituals/ritual_list.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/categories/rituals/ritual_list.json new file mode 100644 index 0000000000..b6f43afb82 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/categories/rituals/ritual_list.json @@ -0,0 +1,6 @@ +{ + "name": "仪式列表", + "description": "当你到达了 III 级的$(l:bloodmagic:altar/blood_altar)血之祭坛$()后,你便可以进行一些简单的$(thing)仪式$()了,而一些等级更高的仪式则需要$(dusk)薄暮符文$(),也就是说,等级 IV 的祭坛是必须的。$(br2)你可以使用$(l:bloodmagic:rituals/ritual_diviner)仪式推测杖$()进行仪式组装,$(l:bloodmagic:rituals/activation_crystals)激活水晶$()则可以激活仪式,而$(l:bloodmagic:rituals/ritual_tinkerer)仪式调整器$()可以更好地调谐仪式。并且你也别忘了,尽量维持你的$(l:bloodmagic:altar/soul_network)灵魂网络$()处于满满当当的状态!", + "icon": "bloodmagic:masterritualstone", + "parent": "bloodmagic:rituals" +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/categories/utility.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/categories/utility.json new file mode 100644 index 0000000000..8197a02d89 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/categories/utility.json @@ -0,0 +1,6 @@ +{ + "name": "功用方块 & 物品", + "description": "本章也可以称为“杂项”章节。模组中的一些常规信息,以及一些并不太适合放在其他门类,但自身却没办法自成一类的东西,都会放在此章内。", + "icon": "bloodmagic:incensealtar", + "sortnum": 99 +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/functional_arrays/arcane_ash.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/functional_arrays/arcane_ash.json new file mode 100644 index 0000000000..61e891764e --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/functional_arrays/arcane_ash.json @@ -0,0 +1,39 @@ +{ + "name": "炼金矩阵基础知识", + "icon": "bloodmagic:arcaneashes", + "category": "bloodmagic:alchemy_array/functional_array", + "pages": [ + { + "type": "patchouli:text", + "text": "$(item)奥术粉灰$()使用一些早期游戏的物品,你可以在$(l:bloodmagic:alchemy_table/alchemy_table)炼金术桌$()中制作出$(item)奥术粉灰$()。" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "奥术粉灰", + "recipe": "bloodmagic:alchemytable/arcane_ash" + }, + { + "type": "patchouli:text", + "text": "想要创造出炼金矩阵,手持$(item)奥术粉灰$(),面对方块按下[$(k:use)]。这会扣除 1 点的$(item)奥术粉灰$()耐久——它的耐久统共 20 点——并绘制出一个$(thing)炼金矩阵$()。然而,炼金矩阵本身并无太大用处。$(br2)当你手持物品右击$(thing)炼金矩阵$()时,矩阵会消耗你手中的一个$(item)物品$(),并将其放置到矩阵当中。被置入的物品决定了$(thing)炼金矩阵$()的效果。" + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/alchemy_array/simple_array.png", + "bloodmagic:images/entries/alchemy_array/divination_array_1.png", + "bloodmagic:images/entries/alchemy_array/divination_array_2.png" + ], + "title": "炼金矩阵", + "border": true, + "text": "$(thing)炼金矩阵$()不同的状态:未输入;仅有$(item)基底物$();兼具$(item)基底物$()以及$(item)催化剂$()。" + }, + { + "type": "patchouli:text", + "text": "每种效果都要求矩阵中包含有两种物品:$(item)基底物$()和$(item)催化剂$()。在绘制了$(item)炼金矩阵$()之后,你第一个置入的物品便是基底物,第二个置入的便是$(item)催化剂$()。当你向其中置入物品后,若该物品有效,则炼金矩阵的外观会发生改变。一旦你再向其中加入催化剂,那么矩阵便会开始运作。" + }, + { + "type": "patchouli:text", + "text": "尽管目前只有寥寥几个仪式已经完善,但在模组完全完善后,你将可以进行众多的仪式,从简单的$(l:bloodmagic:alchemy_array/functional_arrays/crafting_array)合成矩阵$(/l),到极为复杂的矩阵,甚至是传送矩阵,应有尽有。" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/functional_arrays/crafting_array.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/functional_arrays/crafting_array.json new file mode 100644 index 0000000000..e91571b500 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/functional_arrays/crafting_array.json @@ -0,0 +1,15 @@ +{ + "name": "使用矩阵进行合成", + "icon": "bloodmagic:divinationsigil", + "category": "bloodmagic:alchemy_array/functional_array", + "pages": [ + { + "type": "patchouli:text", + "text": "$(1)合成炼金矩阵$()时矩阵最简单的形式之一。这种矩阵可以将$(item)基底物$()刻入$(item)催化剂$()中,将它们一并转化为一些有用的物品(这一过程伴随着一段较短但精致的动画)。" + }, + { + "type": "patchouli:text", + "text": "其中的一些产物仅需$(l:bloodmagic:alchemy_array/sigil/divination)一些较易获得的原料$(/l)即可制作,但其它的那些产物则需要额外的步骤才能进行制作。" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/functional_arrays/living_basics.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/functional_arrays/living_basics.json new file mode 100644 index 0000000000..7a12592e9f --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/functional_arrays/living_basics.json @@ -0,0 +1,34 @@ +{ + "name": "束灵装备基础", + "icon": "bloodmagic:reagentbinding", + "category": "bloodmagic:alchemy_array/living_equipment", + "extra_recipe_mappings": { + "bloodmagic:reagentbinding": 1, + "bloodmagic:livinghelmet": 3, + "bloodmagic:livingplate": 3, + "bloodmagic:livingleggings": 3, + "bloodmagic:livingboots": 3 + }, + "pages": [ + { + "type": "patchouli:text", + "text": "想要制作出$(item)束灵装备$(),首先,你需要准备一套$(item)铁制盔甲(armor)$()『或者说$(item)铁制盔甲(Armour)$(),如果你更喜欢这种说法的话』,一些$(l:bloodmagic:alchemy_array/functional_arrays/arcane_ash)奥术粉灰$(),以及一些$(item)束缚试剂$()。并且,你还得准备一颗$(br)$(l:bloodmagic:demon_will/will_manipulation/soul_gem)普通地狱魂石$(),因为只有普通及以上等级的魂石方可容纳足量的$(item)恶魔意志$()。" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "束缚试剂", + "recipe": "bloodmagic:alchemytable/reagent_binding", + "text": "$(italic)它紧紧地黏附于我身上...$() $(br2)$(br2)$(item)束灵装备$() 耐久度上与$(item)钻石装备$()差不多,并且可以在$(thing)铁砧$()中使用$(thing)束缚试剂$()来进行修复。" + }, + { + "type": "patchouli:text", + "text": "与其他炼金矩阵类似,手持$(item)奥术粉灰$(),面对方块按下[$(k:use)],然后再向其中投入$(item)束缚试剂$()。接着,放入你的$(item)铁头盔$(),$(item)铁胸甲$(),$(item)铁护腿$()或者$(item)铁靴子$(),放入后向后退几步,静静观看炼金矩阵工作吧。$(br2)束灵装备在锻造之初与铁制盔甲无甚区别,但它拥有$(thing)强化点数$(),谨慎地使用这些点数,你可以以特定的方式增强束灵装备。它们的初始强化点数上限为 100,但是你可以通过某些方式,使得装备的强化点数超过其上限..." + }, + { + "type": "bloodmagic:crafting_array", + "heading": "束缚仪式", + "recipe": "bloodmagic:array/living_helmet", + "text": "哎,它是活的... 而且它还在以我为范本不断地进行学习。我最好小心一些,别乱教东西给它。$(br2)当我看向它时,我可以按住 [$(k:sneak)] 近距离观察它,看看它目前到底学习了啥玩意。" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/functional_arrays/movement_arrays.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/functional_arrays/movement_arrays.json new file mode 100644 index 0000000000..fd46124e20 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/functional_arrays/movement_arrays.json @@ -0,0 +1,20 @@ +{ + "name": "运动矩阵", + "icon": "minecraft:feather", + "category": "bloodmagic:alchemy_array/functional_array", + "pages": [ + { + "type": "patchouli:text", + "text": "运动矩阵是一对矩阵,它们可以以特定的方向抛飞玩家、实体、物品等对象。其中的一种会将物品水平抛飞,另一种则是垂直抛飞。" + }, + { + "type": "bloodmagic:2x_functional_array", + "a.heading": "速度矩阵", + "a.recipe": "bloodmagic:array/movement", + "a.image": "movementarray.png", + "b.heading": "上升矩阵", + "b.recipe": "bloodmagic:array/updraft", + "b.image": "updraftarray.png" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/functional_arrays/spike_array.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/functional_arrays/spike_array.json new file mode 100644 index 0000000000..6d7fc8e379 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/functional_arrays/spike_array.json @@ -0,0 +1,17 @@ +{ + "name": "尖刺矩阵", + "icon": "minecraft:iron_ingot", + "category": "bloodmagic:alchemy_array/functional_array", + "pages": [ + { + "type": "patchouli:text", + "text": "尖刺矩阵,结构简单,功能纯粹。当一个有生命的实体踩在上面时,会被矩阵攻击,并受到一颗心的伤害。这个矩阵会在搭建怪物陷阱的时候很有用,当然你也可以用来增强你基地的防御,给那些来犯的玩家扎个爽。" + }, + { + "type": "bloodmagic:functional_array", + "heading": "尖刺矩阵", + "recipe": "bloodmagic:array/spike", + "image": "spikearray.png" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/functional_arrays/time_arrays.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/functional_arrays/time_arrays.json new file mode 100644 index 0000000000..b4e8f9f268 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/functional_arrays/time_arrays.json @@ -0,0 +1,20 @@ +{ + "name": "白昼/黑夜矩阵", + "icon": "minecraft:clock", + "category": "bloodmagic:alchemy_array/functional_array", + "pages": [ + { + "type": "patchouli:text", + "text": "这种效果基于时间的矩阵,生效方式十分直截了当——它可以直接操控天时。一旦矩阵开始改变天时,矩阵中的物品便会被消耗掉,无法反悔取出。这些矩阵配方都还只是暂时的,在未来版本还会发生改动。$(br2)白昼仪式可以将天时变化为下一次日出之时。黑夜仪式则可以将天时变化为下一次日落之时。" + }, + { + "type": "bloodmagic:2x_functional_array", + "a.heading": "崭新黎明", + "a.recipe": "bloodmagic:array/day", + "a.image": "sunarray.png", + "b.heading": "昏暮沉沉", + "b.recipe": "bloodmagic:array/night", + "b.image": "moonarray.png" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/body_builder.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/body_builder.json new file mode 100644 index 0000000000..9f5dbafbf3 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/body_builder.json @@ -0,0 +1,15 @@ +{ + "name": "强劲身躯", + "icon": "minecraft:cooked_beef", + "category": "bloodmagic:alchemy_array/living_equipment/armor_upgrades", + "pages": [ + { + "type": "patchouli:text", + "text": "效果:给予击退抗性和额外生命. 最高有100% 的抗性提升和10颗半心的生命值。$(br2)训练: 进食。$(br2)最高等级: 5" + }, + { + "type": "bloodmagic:living_armour_upgrade_table", + "upgrade": "bloodmagic:knockback_resist" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/brilliance.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/brilliance.json new file mode 100644 index 0000000000..19a4c731c9 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/brilliance.json @@ -0,0 +1,17 @@ +{ + "name": "辉煌金属", + "icon": "minecraft:diamond", + "category": "bloodmagic:alchemy_array/living_equipment/armor_upgrades", + "pages": [ + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "辉煌金属", + "recipe": "bloodmagic:alchemytable/upgrade_brilliance", + "text": "效果: 提高护甲防御能力。 最高为+5护甲及+8盔甲强度。$(br2)训练:在炼金桌制作束灵之书。 每一卷增加1级。最高等级: 5" + }, + { + "type": "bloodmagic:living_armour_upgrade_table", + "upgrade": "bloodmagic:diamond_protect" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/charging_strike.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/charging_strike.json new file mode 100644 index 0000000000..a09ce4ff1b --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/charging_strike.json @@ -0,0 +1,15 @@ +{ + "name": "冲撞击打", + "icon": "minecraft:golden_axe", + "category": "bloodmagic:alchemy_array/living_equipment/armor_upgrades", + "pages": [ + { + "type": "patchouli:text", + "text": "效果:增加在疾跑时攻击的伤害和击退效果,最高可以增加50%。$(br2)训练:在疾跑时造成伤害。$(br2)最高等级: 5" + }, + { + "type": "bloodmagic:living_armour_upgrade_table", + "upgrade": "bloodmagic:sprint_attack" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/curios_sockets.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/curios_sockets.json new file mode 100644 index 0000000000..157e373530 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/curios_sockets.json @@ -0,0 +1,18 @@ +{ + "name": "插槽", + "icon": "bloodmagic:soulsnare", + "category": "bloodmagic:alchemy_array/living_equipment/armor_upgrades", + "flag": "mod:curios", + "pages": [ + { + "type": "patchouli:text", + "text": "增加$(thing)束灵铠甲插槽$()的饰品栏位,能够兼容$(6)Blood Magic$()的物品。$(br2)这种升级不能训练,只能制作。 默认情况下每一本$(l:bloodmagic:alchemy_array/living_equipment/living_tomes)束灵之书$()增加一个插槽。" + }, + { + "type": "bloodmagic:crafting_upgrade_alchemy_table", + "a.heading": "插槽之书", + "a.recipe": "bloodmagic:alchemytable/curios_upgrade", + "b.upgrade": "bloodmagic:curios_socket" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/dwarven_might.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/dwarven_might.json new file mode 100644 index 0000000000..b78adfb04f --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/dwarven_might.json @@ -0,0 +1,15 @@ +{ + "name": "矮人之力", + "icon": "minecraft:diamond_pickaxe", + "category": "bloodmagic:alchemy_array/living_equipment/armor_upgrades", + "pages": [ + { + "type": "text", + "text": "效果:在该区块挖掘时增加挖掘速度。在到达一定的等级时会给予急迫的buff。$(br2)训练:M挖掘. $(br2)最高等级:10" + }, + { + "type": "bloodmagic:living_armour_upgrade_table", + "upgrade": "bloodmagic:digging" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/elytra.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/elytra.json new file mode 100644 index 0000000000..59ed09851f --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/elytra.json @@ -0,0 +1,17 @@ +{ + "name": "鞘翅", + "icon": "minecraft:elytra", + "category": "bloodmagic:alchemy_array/living_equipment/armor_upgrades", + "pages": [ + { + "type": "patchouli:text", + "text": "为你的束灵铠甲增加一对鞘翅。 只能够使用$(l:bloodmagic:alchemy_array/living_equipment/living_tomes)束灵之书$()制作取得。$(br2)这种鞘翅会消耗护甲的耐久度,但消耗速度是一般鞘翅的一半。 $(br2)看起来也比较整洁。" + }, + { + "type": "bloodmagic:crafting_upgrade_array", + "a.heading": "鞘翅之书", + "a.recipe": "bloodmagic:array/living_elytra_upgrade", + "b.upgrade": "bloodmagic:elytra" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/experienced.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/experienced.json new file mode 100644 index 0000000000..fc59b6c711 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/experienced.json @@ -0,0 +1,15 @@ +{ + "name": "经验老到", + "icon": "minecraft:experience_bottle", + "category": "bloodmagic:alchemy_array/living_equipment/armor_upgrades", + "pages": [ + { + "type": "patchouli:text", + "text": "效果:增加杀怪时经验的掉落,最高可达增加150%。$(br2)训练:收集经验。$(br2)最高等级:10" + }, + { + "type": "bloodmagic:living_armour_upgrade_table", + "upgrade": "bloodmagic:experienced" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/fierce_strike.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/fierce_strike.json new file mode 100644 index 0000000000..d4239b3a36 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/fierce_strike.json @@ -0,0 +1,15 @@ +{ + "name": "猛击", + "icon": "minecraft:golden_sword", + "category": "bloodmagic:alchemy_array/living_equipment/armor_upgrades", + "pages": [ + { + "type": "patchouli:text", + "text": "效果:近战攻击造成额外伤害。$(br2)训练:进行近战攻击。 $(br2)最高等级: 10" + }, + { + "type": "bloodmagic:living_armour_upgrade_table", + "upgrade": "bloodmagic:melee_damage" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/gift_of_ignis.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/gift_of_ignis.json new file mode 100644 index 0000000000..876d754ff8 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/gift_of_ignis.json @@ -0,0 +1,15 @@ +{ + "name": "焰火之礼", + "icon": "minecraft:blaze_powder", + "category": "bloodmagic:alchemy_array/living_equipment/armor_upgrades", + "pages": [ + { + "type": "patchouli:text", + "text": "效果:提供抗火效果。等级越高,抗火效果持续时间越长,充能速度越快。$(br2)训练:玩家燃烧。($(item)抗火药水$()是训练的好帮手) $(br2)最高等级:5" + }, + { + "type": "bloodmagic:living_armour_upgrade_table", + "upgrade": "bloodmagic:fire_resist" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/healthy.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/healthy.json new file mode 100644 index 0000000000..4201c85176 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/healthy.json @@ -0,0 +1,15 @@ +{ + "name": "健壮体质", + "icon": "minecraft:golden_apple", + "category": "bloodmagic:alchemy_array/living_equipment/armor_upgrades", + "pages": [ + { + "type": "patchouli:text", + "text": "效果:给予额外生命值,最多50颗半心的生命值。$(br2)训练:恢复生命值(正常回血,或通过$(item)治疗药水$()或$(item)再生药水$().) $(br2)最高等级:10" + }, + { + "type": "bloodmagic:living_armour_upgrade_table", + "upgrade": "bloodmagic:health" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/pin_cushion.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/pin_cushion.json new file mode 100644 index 0000000000..995ff59d01 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/pin_cushion.json @@ -0,0 +1,15 @@ +{ + "name": "箭芒消涣", + "icon": "minecraft:arrow", + "category": "bloodmagic:alchemy_array/living_equipment/armor_upgrades", + "pages": [ + { + "type": "patchouli:text", + "text": "效果:免受弓箭的伤害。$(br2)训练:被射杀。$(br2)最高等级:10" + }, + { + "type": "bloodmagic:living_armour_upgrade_table", + "upgrade": "bloodmagic:arrow_protect" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/poison_resistance.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/poison_resistance.json new file mode 100644 index 0000000000..7bfebf031b --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/poison_resistance.json @@ -0,0 +1,15 @@ +{ + "name": "毒素抗性", + "icon": "minecraft:milk_bucket", + "category": "bloodmagic:alchemy_array/living_equipment/armor_upgrades", + "pages": [ + { + "type": "patchouli:text", + "text": "效果:对中毒效果有抗性。该效果每使用一次会有一个冷却时间,随着等级的提升冷却时间会缩短。$(br2)训练:中毒而死。$(br2)最高等级:5" + }, + { + "type": "bloodmagic:living_armour_upgrade_table", + "upgrade": "bloodmagic:poison_resist" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/quick_feet.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/quick_feet.json new file mode 100644 index 0000000000..ef3ec32640 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/quick_feet.json @@ -0,0 +1,15 @@ +{ + "name": "迅捷双足", + "icon": "minecraft:sugar", + "category": "bloodmagic:alchemy_array/living_equipment/armor_upgrades", + "pages": [ + { + "type": "patchouli:text", + "text": "效果:增加玩家的移动速度,最高可以增加150%的移动速度。$(br2)训练:持续疾跑。$(br2)最高等级:10" + }, + { + "type": "bloodmagic:living_armour_upgrade_table", + "upgrade": "bloodmagic:speed" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/repair.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/repair.json new file mode 100644 index 0000000000..ecb5ee4407 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/repair.json @@ -0,0 +1,15 @@ +{ + "name": "修复", + "icon": "minecraft:anvil", + "category": "bloodmagic:alchemy_array/living_equipment/armor_upgrades", + "pages": [ + { + "type": "patchouli:text", + "text": "效果:每100Tick修复随机破损铠甲。$(br2)训练:修复你的护甲。(使用铁砧,或是$(thing)修补$()附魔,以及其他)。 $(br2)最高等级:1" + }, + { + "type": "bloodmagic:living_armour_upgrade_table", + "upgrade": "bloodmagic:repair" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/soft_fall.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/soft_fall.json new file mode 100644 index 0000000000..b97f9440d7 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/soft_fall.json @@ -0,0 +1,15 @@ +{ + "name": "柔和落叶", + "icon": "minecraft:feather", + "category": "bloodmagic:alchemy_array/living_equipment/armor_upgrades", + "pages": [ + { + "type": "patchouli:text", + "text": "效果:减轻摔落伤害,到达最高等级可以免疫摔落伤害。$(br2)训练:从高处摔落。$(br2)最高等级:5" + }, + { + "type": "bloodmagic:living_armour_upgrade_table", + "upgrade": "bloodmagic:fall_protect" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/strong_legs.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/strong_legs.json new file mode 100644 index 0000000000..e21d6a2524 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/strong_legs.json @@ -0,0 +1,15 @@ +{ + "name": "壮实双腿", + "icon": "minecraft:diamond_leggings", + "category": "bloodmagic:alchemy_array/living_equipment/armor_upgrades", + "pages": [ + { + "type": "patchouli:text", + "text": "效果:增加跳跃高度并减少摔落伤害,最高可以跳跃7.5格并减少83%的摔落伤害。可以在跳跃时按住[$(k:sneak)]来取消. $(br2)训练:进行跳跃$(br2)最高等级:10" + }, + { + "type": "bloodmagic:living_armour_upgrade_table", + "upgrade": "bloodmagic:jump" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/tough.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/tough.json new file mode 100644 index 0000000000..93c81603b6 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/tough.json @@ -0,0 +1,15 @@ +{ + "name": "坚韧", + "icon": "minecraft:shield", + "category": "bloodmagic:alchemy_array/living_equipment/armor_upgrades", + "pages": [ + { + "type": "patchouli:text", + "text": "效果:免受弹射物伤害。$(br2)训练:受到除弹射物的伤害。$(br2)最高等级:10" + }, + { + "type": "bloodmagic:living_armour_upgrade_table", + "upgrade": "bloodmagic:physical_protect" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/tough_palms.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/tough_palms.json new file mode 100644 index 0000000000..23a4338802 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armor_upgrades/tough_palms.json @@ -0,0 +1,15 @@ +{ + "name": "坚韧手掌", + "icon": "bloodmagic:sacrificialdagger", + "category": "bloodmagic:alchemy_array/living_equipment/armor_upgrades", + "pages": [ + { + "type": "patchouli:text", + "text": "效果:给予自我牺牲时的奖励,最多可以增加150%的奖励。 $(br2)训练:用血祭刀献血。$(br2)最高等级:10" + }, + { + "type": "bloodmagic:living_armour_upgrade_table", + "upgrade": "bloodmagic:self_sacrifice" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armour_downgrades/battle_hungry.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armour_downgrades/battle_hungry.json new file mode 100644 index 0000000000..25ed860e92 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armour_downgrades/battle_hungry.json @@ -0,0 +1,16 @@ +{ + "name": "渴望战斗", + "icon": "minecraft:rotten_flesh", + "category": "bloodmagic:alchemy_array/living_equipment/armor_downgrades", + "pages": [ + { + "type": "patchouli:text", + "text": "当你没有攻击生物,就会使你感到饥饿。 更高的等级会使冷却时间更短,并使饥饿感更强。" + }, + { + "type": "bloodmagic:living_armour_downgrade", + "a.recipe": "bloodmagic:downgrade/battle_hungry", + "b.upgrade": "bloodmagic:battle_hungry" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armour_downgrades/crippled_arm.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armour_downgrades/crippled_arm.json new file mode 100644 index 0000000000..7a01c5c5f5 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armour_downgrades/crippled_arm.json @@ -0,0 +1,16 @@ +{ + "name": "残臂", + "icon": "minecraft:shield", + "category": "bloodmagic:alchemy_array/living_equipment/armor_downgrades", + "pages": [ + { + "type": "patchouli:text", + "text": "效果:使你无法使用副手的物品。 包含放置火把,使用盾牌。" + }, + { + "type": "bloodmagic:living_armour_downgrade", + "a.recipe": "bloodmagic:downgrade/crippled_arm", + "b.upgrade": "bloodmagic:crippled_arm" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armour_downgrades/dig_slowdown.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armour_downgrades/dig_slowdown.json new file mode 100644 index 0000000000..6ec24c35a1 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armour_downgrades/dig_slowdown.json @@ -0,0 +1,16 @@ +{ + "name": "钝镐", + "icon": "minecraft:stone_pickaxe", + "category": "bloodmagic:alchemy_array/living_equipment/armor_downgrades", + "pages": [ + { + "type": "patchouli:text", + "text": "效果:降低挖掘速度。 最高-80%。" + }, + { + "type": "bloodmagic:living_armour_downgrade", + "a.recipe": "bloodmagic:downgrade/dig_slowdown", + "b.upgrade": "bloodmagic:dig_slowdown" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armour_downgrades/melee_decrease.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armour_downgrades/melee_decrease.json new file mode 100644 index 0000000000..8968ac95cf --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armour_downgrades/melee_decrease.json @@ -0,0 +1,16 @@ +{ + "name": "钝刃", + "icon": "minecraft:stone_sword", + "category": "bloodmagic:alchemy_array/living_equipment/armor_downgrades", + "pages": [ + { + "type": "patchouli:text", + "text": "减少近战伤害。 最高-80%。" + }, + { + "type": "bloodmagic:living_armour_downgrade", + "a.recipe": "bloodmagic:downgrade/melee_decrease", + "b.upgrade": "bloodmagic:melee_decrease" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armour_downgrades/quenched.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armour_downgrades/quenched.json new file mode 100644 index 0000000000..e49e82d8b2 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armour_downgrades/quenched.json @@ -0,0 +1,16 @@ +{ + "name": "焠火", + "icon": "minecraft:glass_bottle", + "category": "bloodmagic:alchemy_array/living_equipment/armor_downgrades", + "pages": [ + { + "type": "patchouli:text", + "text": "无法在穿戴铠甲时喝任何药水。" + }, + { + "type": "bloodmagic:living_armour_downgrade", + "a.recipe": "bloodmagic:downgrade/quenched", + "b.upgrade": "bloodmagic:quenched" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armour_downgrades/slow_heal.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armour_downgrades/slow_heal.json new file mode 100644 index 0000000000..a9631b72af --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armour_downgrades/slow_heal.json @@ -0,0 +1,16 @@ +{ + "name": "染病", + "icon": "minecraft:ghast_tear", + "category": "bloodmagic:alchemy_array/living_equipment/armor_downgrades", + "pages": [ + { + "type": "patchouli:text", + "text": "降低所有治疗效果。 最高-80%,原本治疗10颗心会变为治疗2颗心。" + }, + { + "type": "bloodmagic:living_armour_downgrade", + "a.recipe": "bloodmagic:downgrade/slow_heal", + "b.upgrade": "bloodmagic:slow_heal" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armour_downgrades/speed_decrease.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armour_downgrades/speed_decrease.json new file mode 100644 index 0000000000..7c1f51839d --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armour_downgrades/speed_decrease.json @@ -0,0 +1,16 @@ +{ + "name": "跛脚", + "icon": "minecraft:soul_sand", + "category": "bloodmagic:alchemy_array/living_equipment/armor_downgrades", + "pages": [ + { + "type": "patchouli:text", + "text": "效果:减少移动速度,最高-70%。$(br2)最高等级:10" + }, + { + "type": "bloodmagic:living_armour_downgrade", + "a.recipe": "bloodmagic:downgrade/speed_decrease", + "b.upgrade": "bloodmagic:speed_decrease" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armour_downgrades/storm_trooper.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armour_downgrades/storm_trooper.json new file mode 100644 index 0000000000..b182b0379e --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armour_downgrades/storm_trooper.json @@ -0,0 +1,16 @@ +{ + "name": "风暴兵", + "icon": "minecraft:arrow", + "category": "bloodmagic:alchemy_array/living_equipment/armor_downgrades", + "pages": [ + { + "type": "patchouli:text", + "text": "使你在射击时准确度大幅降低。" + }, + { + "type": "bloodmagic:living_armour_downgrade", + "a.recipe": "bloodmagic:downgrade/storm_trooper", + "b.upgrade": "bloodmagic:storm_trooper" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armour_downgrades/swim_decrease.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armour_downgrades/swim_decrease.json new file mode 100644 index 0000000000..4b0bc57b7e --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/armour_downgrades/swim_decrease.json @@ -0,0 +1,16 @@ +{ + "name": "水泥鞋", + "icon": "minecraft:water_bucket", + "category": "bloodmagic:alchemy_array/living_equipment/armor_downgrades", + "pages": [ + { + "type": "patchouli:text", + "text": "降低游泳速度。最高-80%。" + }, + { + "type": "bloodmagic:living_armour_downgrade", + "a.recipe": "bloodmagic:downgrade/swim_decrease", + "b.upgrade": "bloodmagic:swim_decrease" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/living_basics.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/living_basics.json new file mode 100644 index 0000000000..c64bb22039 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/living_basics.json @@ -0,0 +1,34 @@ +{ + "name": "束灵装备基础", + "icon": "bloodmagic:reagentbinding", + "category": "bloodmagic:alchemy_array/living_equipment", + "extra_recipe_mappings": { + "bloodmagic:reagentbinding": 1, + "bloodmagic:livinghelmet": 3, + "bloodmagic:livingplate": 3, + "bloodmagic:livingleggings": 3, + "bloodmagic:livingboots": 3 + }, + "pages": [ + { + "type": "patchouli:text", + "text": "想要制作出$(item)束灵装备$(),首先,你需要准备一套$(item)铁制盔甲(armor)$()『或者说$(item)铁制盔甲(Armour)$(),如果你更喜欢这种说法的话』,一些$(l:bloodmagic:alchemy_array/functional_arrays/arcane_ash)奥术粉灰$(),以及一些$(item)束缚试剂$()。并且,你还得准备一颗$(br)$(l:bloodmagic:demon_will/will_manipulation/soul_gem)普通地狱魂石$(),因为只有普通及以上等级的魂石方可容纳足量的$(item)恶魔意志$()。" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "束缚试剂", + "recipe": "bloodmagic:alchemytable/reagent_binding", + "text": "$(italic)它紧紧地黏附于我身上...$() $(br2)$(br2)$(item)束灵装备$() 耐久度上与$(item)钻石装备$()差不多,并且可以在$(thing)铁砧$()中使用$(thing)束缚试剂$()来进行修复。" + }, + { + "type": "patchouli:text", + "text": "与其他炼金矩阵类似,手持$(item)奥术粉灰$(),面对方块按下[$(k:use)],然后再向其中投入$(item)束缚试剂$()。接着,放入你的$(item)铁头盔$(),$(item)铁胸甲$(),$(item)铁护腿$()或者$(item)铁靴子$(),放入后向后退几步,静静观看炼金矩阵工作吧。$(br2)束灵装备在锻造之初与铁制盔甲无甚区别,但它拥有$(thing)强化点数$(),谨慎地使用这些点数,你可以以特定的方式增强束灵装备。它们的初始强化点数上限为 100,但是你可以通过某些方式,使得装备的强化点数超过其上限......" + }, + { + "type": "bloodmagic:crafting_array", + "heading": "束缚仪式", + "recipe": "bloodmagic:array/living_helmet", + "text": "哎,它是活的... 而且它还在以我为范本不断地进行学习。我最好小心一些,别乱教东西给它。$(br2)当我看向它时,我可以按住 [$(k:sneak)] 近距离观察它,看看它目前到底学习了啥玩意。" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/living_tomes.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/living_tomes.json new file mode 100644 index 0000000000..3493c44d73 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/living_tomes.json @@ -0,0 +1,23 @@ +{ + "name": "强化手册", + "icon": "bloodmagic:upgradetome", + "priority": true, + "category": "bloodmagic:alchemy_array/living_equipment", + "extra_recipe_mappings": { + "bloodmagic:upgradetome": 0 + }, + "pages": [ + { + "type": "patchouli:text", + "text": "激活$(l:bloodmagic:rituals/ritual_list/ritual_upgrade_remove)净灵之音$()后, 神奇的是$(item)手册$()会在你的周围出现. $(br2)你可以可以使用[$(k:use)]键来持有其中的一个。你也可以“授予“的胸甲一个技能(假如有足够的点数来学习技能)。 按住[$(k:sneak)]和[$(k:use)]会更多的消耗强化手册中的经验。" + }, + { + "type": "patchouli:text", + "text": "这样操作会消耗$(item)手册$()并将其中所有的经验值用于胸甲的升级——除了$(thing)升级点数$()并不足够。$(br2)在这种情况下,手册会更多的使用经验值并将剩余的经验值进行储存——当剩余的经验值小于1级时,手册会被销毁。" + }, + { + "type": "patchouli:text", + "text": "这是一个好的方法,这样可以让你想要加强的能力得到加强,也可以更方便让你觉的不好的能力去掉。$(br2)你也可以给不同的胸甲给予不同的技能,可以让你有一个胸甲用于采矿,一个用于战斗,还有一个用于探索。" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/living_upgrades.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/living_upgrades.json new file mode 100644 index 0000000000..900768e4e5 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/living_upgrades.json @@ -0,0 +1,16 @@ +{ + "name": "束灵装备强化", + "icon": "bloodmagic:upgradetome", + "priority": true, + "category": "bloodmagic:alchemy_array/living_equipment", + "pages": [ + { + "type": "patchouli:text", + "text": "穿上这套盔甲,你察觉到它正在不断地生长,并且它还会尝试帮助你进行一些工作,当然,前提是在这之前你有做过这些事情,并且它也观察到了。$(br2)它似乎可以在许多地方大展拳脚,但它的成长无疑是有上限的,若你尝试让它同一时间做所有事情,那不过是徒劳罢了。" + }, + { + "type": "patchouli:text", + "text": "也许可以多准备几套不同专长的套装?当然,如果你不想你的套装变成四不像,那你还是得小心谨慎地培养你的装备。$(br2)好在,你设计出了一种$(l:rituals/ritual_list/ritual_upgrade_remove)仪式$(),它可以帮助你训练你的装备,而且还有$(l:rituals/ritual_list/ritual_armour_evolve)另一种仪式$(),它能够使得装备的成长力更上一层楼。" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/training_bracelet.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/training_bracelet.json new file mode 100644 index 0000000000..adf2ee68a8 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/living_equipment/training_bracelet.json @@ -0,0 +1,30 @@ +{ + "name": "训练手镯", + "icon": "bloodmagic:upgradetrainer", + "category": "bloodmagic:alchemy_array/living_equipment", + "pages": [ + { + "type": "patchouli:text", + "text": "这种新铠甲是一种令人难以相信的帮助,但它不固定的成长方向有时令人感到... 沮丧。$(item)训练手镯$()能够协助你。 一旦制作完成,只需要按下[$(k:use)]便能开启菜单,让你指定哪些能力可以训练,哪些不行... 或者是要避免的。" + }, + { + "type": "bloodmagic:crafting_array", + "heading": "训练手镯", + "recipe": "bloodmagic:array/living_trainer", + "text": "$(italic)*在这里插入洛基训练蒙太奇。*$()" + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/alchemy_array/living_equipment/training_bracelet.png" + ], + "title": "训练手镯GUI", + "border": false, + "text": "训练手镯的菜单--它可以同时纪录多达16种不同的项目。" + }, + { + "type": "patchouli:text", + "text": "手镯可以为任何特定的升级指定一个限制(假如你拿着一本$(item)束灵之书$())。例如,你可以告诉它把强壮膝盖限制在等级3--一旦达到这个等级,强壮膝盖将不再获得经验。 它还能够阻止或允许你没有另外指定的其他所有技能训练。 如果你想允许所有的训练,除了一个,你可以在允许其它的模式下把它加入手镯,并把它的等级上限设置为0。" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/sigil/air.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/sigil/air.json new file mode 100644 index 0000000000..2534869990 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/sigil/air.json @@ -0,0 +1,19 @@ +{ + "name": "风之印记", + "icon": "bloodmagic:airsigil", + "category": "bloodmagic:alchemy_array/sigil", + "pages": [ + { + "type": "text", + "text": "将你抛向你所面对的方向,每次使用消耗 50 LP。需要注意的是,印记不会提供任何的缓降效果,所以在着陆时务必小心!总的来说,风之印记可以大大加快四处跑动的速度,但你却也因此需要承担一定的风险。有许多对我们的提醒不上心的巫师,他们在郊野使用印记并飞到了很高的地方,但在此过程中耗尽了自己$(l:bloodmagic:altar/soul_network)灵魂网络$()中的 LP,最后只能眼睁睁地看着自己死亡。" + }, + { + "type": "crafting_2-step_sigil", + "alchemy_table.heading": "风之试剂", + "alchemy_table.recipe": "bloodmagic:alchemytable/reagent_air", + "array.heading": "风之印记", + "array.recipe": "bloodmagic:array/airsigil", + "array.text": "$(italic)轻飘飘的了....." + } + ] +} \ No newline at end of file diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/sigil/blood_light.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/sigil/blood_light.json new file mode 100644 index 0000000000..4ee92e0387 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/sigil/blood_light.json @@ -0,0 +1,19 @@ +{ + "name": "血光印记", + "icon": "bloodmagic:bloodlightsigil", + "category": "bloodmagic:alchemy_array/sigil", + "pages": [ + { + "type": "patchouli:text", + "text": "无论是矿工、地牢探索者或者是那些不喜欢阴影,也不喜欢火把和荧石挡着去路的血之巫师,$(item)血光印记$()都是它们的趁手工具。使用时,印记会朝你面对的方向发射出一道血光. 当血光碰到方块后,它会生成一个近乎隐形的光源,并消耗 $(blood)10 LP$()。" + }, + { + "type": "bloodmagic:crafting_2-step_sigil", + "alchemy_table.heading": "血光试剂", + "alchemy_table.recipe": "bloodmagic:alchemytable/reagent_blood_light", + "array.heading": "血光印记", + "array.recipe": "bloodmagic:array/bloodlightsigil", + "array.text": "$(italic)我看见光了!" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/sigil/divination.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/sigil/divination.json new file mode 100644 index 0000000000..b5a468e3df --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/sigil/divination.json @@ -0,0 +1,56 @@ +{ + "name": "占卜印记", + "icon": "bloodmagic:divinationsigil", + "category": "bloodmagic:alchemy_array/sigil", + "pages": [ + { + "type": "patchouli:text", + "text": "在血魔法的众多印记中,$(item)占卜印记$()也许是你最先想要制作出来的印记。若想制作出这一印记,你需要先画出一个$(l:bloodmagic:alchemy_array/functional_arrays/arcane_ash)炼金矩阵$(/l),并依序放入基底物$(item)红石粉$(),催化剂$(item)空白石板$()。" + }, + { + "type": "bloodmagic:crafting_array", + "heading": "占卜印记", + "recipe": "bloodmagic:array/divinationsigil", + "text": " $(italic)窥探灵魂。" + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/sigil/divination_sigil.png" + ], + "title": "占卜印记矩阵", + "border": true, + "text": "占卜印记,旁边的是它的合成矩阵。" + }, + { + "type": "patchouli:text", + "text": "占卜印记有两个主要用途:$(br)$(li)当玩家手持印记对准空气右击,印记会显示出你$(l:bloodmagic:altar/soul_network)灵魂网络$(/l)中的 LP 量。$(li)若是对着$(l:bloodmagic:altar/blood_altar)血之祭坛$(/l)右击,它会告诉玩家祭坛的当前等级、所含 LP 量以及 LP 最大存储量。手持$(item)占卜印记$(),它还能在你使用其他方块时助你一臂之力,但具体细节此处按下不表。" + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/sigil/divination_sigil_info.png" + ], + "title": "占卜印记显示", + "border": true, + "text": "当你在看血色祭坛时,占卜印记会显示这个HUD。" + }, + { + "type": "patchouli:text", + "text": "最后,在按住潜行键时按下[$(k:use)]时,会有一个新的界面打开,这个界面会显示血魔法中所有可用的HUD元素。当一个元素被选中,可以通过点击和拖动这个元素进行移动。当释放元素并点击\"Save\" 时会将当前元素的位置保存。$(br2)选择 \"Default\"会将该元素移动到该元素默认的位置。" + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/sigil/gui_editing.png" + ], + "title": "GUI编辑", + "border": true, + "text": "血魔法的GUI元素。" + }, + { + "type": "patchouli:text", + "text": "这些元素,从上到下,从左到右,如图所示:$(li)$(l:bloodmagic:utility/incense_altar)熏香祭坛$() (浅灰色)$(li)$(l:bloodmagic:alchemy_array/sigil/seer)先知印记$() (紫色)$(li)$(item)占卜印记$() (淡紫色)$(li)$(l:bloodmagic:demon_will/will_manipulation/aura_gauge)灵域测量仪$() (橙色) $(li)$(l:bloodmagic:alchemy_array/sigil/holding)集持印记$() (绿色)" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/sigil/grove.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/sigil/grove.json new file mode 100644 index 0000000000..dec75a541b --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/sigil/grove.json @@ -0,0 +1,38 @@ +{ + "name": "绿丛印记", + "icon": "bloodmagic:growthsigil", + "category": "bloodmagic:alchemy_array/sigil", + "pages": [ + { + "type": "patchouli:text", + "text": "$(item)绿丛印记$()有数次使用次数。在炼金矩阵中依次放入$(item)促生试剂$(item)和$(item)强化石板$(),便可以制作出绿丛印记了。此印记可以使用你$(thing)灵魂网络$()中的 $(blood)LP$() 来促进周围植物的生长。" + }, + { + "type": "bloodmagic:crafting_2-step_sigil", + "alchemy_table.heading": "促生试剂", + "alchemy_table.recipe": "bloodmagic:alchemytable/reagent_growth", + "array.heading": "绿丛印记", + "array.recipe": "bloodmagic:array/growthsigil" + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/sigil/grove_sigil1.png", + "bloodmagic:images/entries/sigil/grove_sigil2.png", + "bloodmagic:images/entries/sigil/grove_sigil3.png" + ], + "title": "绿丛试剂仪式", + "border": true, + "text": "这是绿丛印记矩阵,以及它的主要用途。" + }, + { + "type": "patchouli:text", + "text": "如果你手持印记对着一个 $(2)IGrowable$() 的方块对象按下[$(k:use)],它会消耗你 $(blood)150LP$() 并对方块施加一次骨粉效果。$(br2)然而,如果你是按住 [$(k:sneak)] 并对着空气按下[$(k:use)],印记会被点亮,此时意味着它处于激活状态,它会每 10 秒消耗 $(blood)150LP$()。它会对以玩家为中心的 7x7x5 空间内的所有方块施加一个生长刻。喔,种土豆的时候用上这个,不错!" + }, + { + "type": "patchouli:text", + "flag": "mod:curios", + "text": "如果你安装了$(thing)Curios API$(),你可以把$(item)印记$()当作饰品。如果你想同时佩戴许多的饰品,,可以使用$(l:bloodmagic:alchemy_array/sigil/holding)集合印记$(),或$(l:bloodmagic:alchemy_array/living_equipment/armor_upgrades/curios_sockets)为你的 $(l:bloodmagic:alchemy_array/living_equipment/living_basics)束灵装备$()升级插槽$() " + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/sigil/holding.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/sigil/holding.json new file mode 100644 index 0000000000..b24c7d13f6 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/sigil/holding.json @@ -0,0 +1,24 @@ +{ + "name": "集持印记", + "icon": "bloodmagic:sigilofholding", + "category": "bloodmagic:alchemy_array/sigil", + "pages": [ + { + "type": "patchouli:text", + "text": "这个印记最多可以容纳5个其他的$(item)印记$(),并且可以随时激活并提供印记的被动效果。$(br)按[$(k:bloodmagic.keybind.open_holding)]同时按住印记可以查看印记中的物品。$() $(br)按[$(k:bloodmagic.keybind.cycle_holding_pos)]向前滚动$()或[$(k:bloodmagic.keybind.cycle_holding_neg)]]向后滚动。$()按住[$(k:sneak)]使用鼠标轮也可以进行。" + }, + { + "type": "bloodmagic:crafting_2-step_sigil", + "alchemy_table.heading": "集持试剂", + "alchemy_table.recipe": "bloodmagic:alchemytable/reagent_holding", + "array.heading": "集持印记", + "array.recipe": "bloodmagic:array/holdingsigil", + "array.text": "$(italic)印记掌控" + }, + { + "type": "patchouli:text", + "flag": "mod:curios", + "text": "如果你安装了$(thing)Curios API$(),你可以把$(item)印记$()当作饰品。如果你想同时佩戴许多的饰品,,可以使用$(l:bloodmagic:alchemy_array/sigil/holding)集合印记$(),或$(l:bloodmagic:alchemy_array/living_equipment/armor_upgrades/curios_sockets)为你的 $(l:bloodmagic:alchemy_array/living_equipment/living_basics)束灵装备$()升级插槽$() " + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/sigil/ice.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/sigil/ice.json new file mode 100644 index 0000000000..a2dc26d98b --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/sigil/ice.json @@ -0,0 +1,14 @@ +{ + "name": "冻湖印记 [NYI]", + "icon": "bloodmagic:icesigil", + "category": "bloodmagic:alchemy_array/sigil", + "extra_recipe_mappings": { + "bloodmagic:icesigil": 0 + }, + "pages": [ + { + "type": "patchouli:text", + "text": "[WIP 笔记]$(br)[并没有完成]$(br2)霜冻行者的魔法是一种印记" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/sigil/lava.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/sigil/lava.json new file mode 100644 index 0000000000..bee9ba073d --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/sigil/lava.json @@ -0,0 +1,35 @@ +{ + "name": "熔岩印记", + "icon": "bloodmagic:lavasigil", + "category": "bloodmagic:alchemy_array/sigil", + "pages": [ + { + "type": "patchouli:text", + "text": "作为$(l:bloodmagic:alchemy_array/sigil/water)水之印记$(/l)的姐妹符文,$(item)熔岩印记$()能够消耗 1000 $(blood)LP$(),手持$(item)熔岩印记$()时,对着地面按下[$(k:use)],即可放置一格$(fire)熔岩$()。在$(l:bloodmagic:alchemy_array/functional_arrays/arcane_ash)炼金矩阵$(/l)中依序放入$(item)熔岩试剂$() 和$(item)空白石板$(),一枚崭新的印记就出炉了。如果你的$(l:bloodmagic:altar/soul_network)灵魂网络$(/l)中没有足够的 LP,它会抽取你 5 颗心的血量作为使用代价。" + }, + { + "type": "bloodmagic:crafting_2-step_sigil", + "alchemy_table.heading": "熔岩试剂", + "alchemy_table.recipe": "bloodmagic:alchemytable/reagent_lava", + "array.heading": "熔岩印记", + "array.recipe": "bloodmagic:array/lavasigil", + "array.text": "$(italic)很烫!别吃$()" + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/sigil/lava_sigil1.png", + "bloodmagic:images/entries/sigil/lava_sigil2.png" + ], + "title": "熔岩印记矩阵", + "border": true, + "text": "熔岩印记,旁边的是它的合成矩阵,以及它的主要用途。" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "熔岩桶", + "recipe": "bloodmagic:alchemytable/sigil_lava_bucket", + "text": "重要的是它可以在$(l:bloodmagic:alchemy_table/alchemy_table)炼金台$()上使用,使产生无限的$(fire)熔岩桶$(). 这个配方中,印记并不会消耗。" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/sigil/magnetism.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/sigil/magnetism.json new file mode 100644 index 0000000000..e7023dc170 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/sigil/magnetism.json @@ -0,0 +1,23 @@ +{ + "name": "磁引印记", + "icon": "bloodmagic:sigilofmagnetism", + "category": "bloodmagic:alchemy_array/sigil", + "pages": [ + { + "type": "patchouli:text", + "text": "激活后玩家的拾取范围将扩大7格。手持该印记按[$(k:sneak)]并按[$(k:use)]来切换该印记的开/关。$(br2)在该印记激活时,每5秒消耗50$(blood)LP$()" + }, + { + "type": "bloodmagic:crafting_2-step_sigil", + "alchemy_table.heading": "磁引试剂", + "alchemy_table.recipe": "bloodmagic:alchemytable/reagent_magnetism", + "array.heading": "磁引印记", + "array.recipe": "bloodmagic:array/magnetismsigil" + }, + { + "type": "patchouli:text", + "flag": "mod:curios", + "text": "如果你安装了$(thing)Curios API$(),你可以把$(item)印记$()当作饰品。如果你想同时佩戴许多的饰品,,可以使用$(l:bloodmagic:alchemy_array/sigil/holding)集合印记$(),或$(l:bloodmagic:alchemy_array/living_equipment/armor_upgrades/curios_sockets)为你的 $(l:bloodmagic:alchemy_array/living_equipment/living_basics)束灵装备$()升级插槽$() " + } + ] +} \ No newline at end of file diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/sigil/mining.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/sigil/mining.json new file mode 100644 index 0000000000..eefb507fc1 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/sigil/mining.json @@ -0,0 +1,33 @@ +{ + "name": "速掘印记", + "icon": "bloodmagic:miningsigil", + "category": "bloodmagic:alchemy_array/sigil", + "pages": [ + { + "type": "patchouli:text", + "text": "你可以按住 [$(k:sneak)] 键并按下[$(k:use)]激活$(item)速掘印记$(),激活后的印记会每 10 秒消耗 100 $(blood)LP$(),并给予你急迫药水效果。因而它可以增加你的挖掘以及砍伐速度。将$(item)采掘试剂$()以及$(item)强化石板$()放入炼金矩阵中,即可制成此印记。" + }, + { + "type": "bloodmagic:crafting_2-step_sigil", + "alchemy_table.heading": "采掘试剂", + "alchemy_table.recipe": "bloodmagic:alchemytable/reagent_fastminer", + "array.heading": "速掘印记", + "array.recipe": "bloodmagic:array/fastminersigil" + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/sigil/mining_sigil1.png", + "bloodmagic:images/entries/sigil/mining_sigil2.png" + ], + "title": "速掘印记矩阵", + "border": true, + "text": "速掘印记的合成矩阵,以及它的主要用途。" + }, + { + "type": "patchouli:text", + "flag": "mod:curios", + "text": "如果你安装了$(thing)Curios API$(),你可以把$(item)印记$()当作饰品。如果你想同时佩戴许多的饰品,,可以使用$(l:bloodmagic:alchemy_array/sigil/holding)集合印记$(),或$(l:bloodmagic:alchemy_array/living_equipment/armor_upgrades/curios_sockets)为你的 $(l:bloodmagic:alchemy_array/living_equipment/living_basics)束灵装备$()升级插槽$() " + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/sigil/seer.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/sigil/seer.json new file mode 100644 index 0000000000..426d9d7a58 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/sigil/seer.json @@ -0,0 +1,32 @@ +{ + "name": "先知印记", + "icon": "bloodmagic:seersigil", + "category": "bloodmagic:alchemy_array/sigil", + "pages": [ + { + "type": "patchouli:text", + "text": "$(item)先知印记$()是$(l:bloodmagic:alchemy_array/sigil/divination)占卜印记$()的进阶版本。它不仅能够先是与其绑定的玩家$(l:bloodmagic:altar/soul_network)灵魂网络$(/l)中的 LP 数值,还能在你看向$(l:bloodmagic:altar/blood_altar)血之祭坛$(/l)时提供更多的信息。" + }, + { + "type": "bloodmagic:crafting_2-step_sigil", + "alchemy_table.heading": "视界试剂", + "alchemy_table.recipe": "bloodmagic:alchemytable/reagent_sight", + "array.heading": "先知印记", + "array.recipe": "bloodmagic:array/seersigil", + "array.text": "$(italic)当知晓一切并不足够。" + }, + { + "type": "patchouli:text", + "text": "从上到下,信息分别为:$(li)$(l:bloodmagic:altar/blood_altar)血之祭坛$(/l)的当前等级。$(li)祭坛中存储的血液数量,以及当前祭坛的容量上限。(一般来说,祭坛的上限一般为 10,000 点,但是你可以使用$(l:bloodmagic:altar/blood_rune/capacity_rune)增容符文$()和$(l:bloodmagic:altar/blood_rune/aug_capacity_rune)超容符文$()增加它的上限。$(li)如果其中有正在进行的合成,会显示出合成进度。$(li)LP 消耗量/Tick - 合成中的祭坛的每 tick LP 消耗数量。$(li)储存在当前结构中$(l:bloodmagic:altar/blood_rune/charging_rune)充能符文$()中的 LP。" + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/sigil/seer_sigil_info.png" + ], + "title": "先知符文显示", + "border": true, + "text": "当你看向血之祭坛时,先知符文会显示出此 HUD。" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/sigil/suppression.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/sigil/suppression.json new file mode 100644 index 0000000000..dfa11d394a --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/sigil/suppression.json @@ -0,0 +1,19 @@ +{ + "name": "抑制印记", + "icon": "bloodmagic:sigilofsuppression", + "category": "bloodmagic:alchemy_array/sigil", + "pages": [ + { + "type": "patchouli:text", + "text": "当透过按下[$(k:use)]活化$(item)抑制印记$()时,将暂时使持有者周围大约6个方块范围内的液体消失。在离开范围后液体将会恢复,像是从来没有消失过。虽然将使探索地狱的岩浆海变得容易,但是要小心再活化时跳下任何深水域!" + }, + { + "type": "bloodmagic:crafting_2-step_sigil", + "alchemy_table.heading": "抑制试剂", + "alchemy_table.recipe": "bloodmagic:alchemytable/reagent_suppression", + "array.heading": "抑制印记", + "array.recipe": "bloodmagic:array/suppressionsigil", + "array.text": "$(italic)比虚无印记更好\u00AE!" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/sigil/teleposition.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/sigil/teleposition.json new file mode 100644 index 0000000000..e7e4fa2e97 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/sigil/teleposition.json @@ -0,0 +1,19 @@ +{ + "name": "传送印记", + "icon": "bloodmagic:telepositionsigil", + "category": "bloodmagic:alchemy_array/sigil", + "pages": [ + { + "type": "patchouli:text", + "text": "将使用者传送至连接的传送器,代价为每次使用$(blood)1000 LP$()。在手持印记的情况下,透过潜行并点击传送器,可以记录传送器的位置及尺寸,从而迅速地逃回家中。 $(br2只要不要意外的移动传送器就好..." + }, + { + "type": "bloodmagic:crafting_2-step_sigil", + "alchemy_table.heading": "传送试剂", + "alchemy_table.recipe": "bloodmagic:alchemytable/reagent_teleposition", + "array.heading": "传送印记", + "array.recipe": "bloodmagic:array/telepositionsigil", + "array.text": "$(italic)现在你看到我了...!$()" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/sigil/void.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/sigil/void.json new file mode 100644 index 0000000000..f8f1cbfd0a --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/sigil/void.json @@ -0,0 +1,19 @@ +{ + "name": "虚空印记", + "icon": "bloodmagic:voidsigil", + "category": "bloodmagic:alchemy_array/sigil", + "pages": [ + { + "type": "patchouli:text", + "text": "按下[$(k:use)]并看向流体方块时,$(item)虚空印记$()会以每一块消耗 50 LP 来使流体消失。这个印记十分适合清理虽然厌烦的岩浆,而不是清理时要频繁的放置和破坏。" + }, + { + "type": "bloodmagic:crafting_2-step_sigil", + "alchemy_table.heading": "虚空试剂", + "alchemy_table.recipe": "bloodmagic:alchemytable/reagent_void", + "array.heading": "虚空印记", + "array.recipe": "bloodmagic:array/voidsigil", + "array.text": "$(italic)比速易洁\u00AE好用!" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/sigil/water.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/sigil/water.json new file mode 100644 index 0000000000..6e5360b342 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_array/sigil/water.json @@ -0,0 +1,35 @@ +{ + "name": "水之印记", + "icon": "bloodmagic:watersigil", + "category": "bloodmagic:alchemy_array/sigil", + "pages": [ + { + "type": "patchouli:text", + "text": "$(item)水之印记$()的功用很简单。对准一个方块按下 [$(k:use)] 后,它就会从你的$(l:bloodmagic:altar/soul_network)灵魂网络$(/l)中抽取 100 LP,并在世界中放置一个水源方块。如果 LP 不足,它便会转而抽取你的生命值。在炼金矩阵中放入$(item)水之试剂$()以及$(item)空白石板$()便可制成。" + }, + { + "type": "bloodmagic:crafting_2-step_sigil", + "alchemy_table.heading": "水之试剂", + "alchemy_table.recipe": "bloodmagic:alchemytable/reagent_water", + "array.heading": "水之印记", + "array.recipe": "bloodmagic:array/watersigil", + "array.text": "$(italic)无限水,有人要来点吗?" + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/sigil/water_sigil1.png", + "bloodmagic:images/entries/sigil/water_sigil2.png" + ], + "title": "水之试剂矩阵", + "border": true, + "text": "水之试剂,旁边的是它的合成矩阵,还有它的主要用途。" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "水桶", + "recipe": "bloodmagic:alchemytable/sigil_water_bucket", + "text": "重要的是它可以在$(l:bloodmagic:alchemy_table/alchemy_table)炼金台$()上使用,使产生无限的$(fire)水桶$(). 这个配方中,印记并不会消耗。" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/alchemy_table.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/alchemy_table.json new file mode 100644 index 0000000000..686b173a0d --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/alchemy_table.json @@ -0,0 +1,102 @@ +{ + "name": "炼金术桌", + "icon": "bloodmagic:alchemytable", + "category": "bloodmagic:alchemy_table", + "pages": [ + { + "type": "patchouli:text", + "text": "$(item)炼金术桌$()使用你的$(l:bloodmagic:altar/soul_network)灵魂网络$(/l)中的$(blood)LP$()进行制作. 使用的$(thing)灵魂网络$()和可以使用的配方的等级由GUI右侧的$(item)气血宝珠$()来决定。 $(br2)The $(item)炼金术桌$()用于制作较少的$(6)血魔法$()物品,,并提供了有限的原版物品的替代配方。" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:alchemy_table", + "text": "当使用书(或$(thing)JEI$())查看$(item)炼金术桌$()的配方时,请将鼠标放在有 \"LP\" 标签的地方,以便查看时间,$(blood)LP$()的消耗,和等级信息。" + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/alchemy_table/alchemy_table_gui.png" + ], + "title": "炼金术桌 GUI", + "border": true, + "text": "炼金术桌可以被注入或是提取物品。" + }, + { + "type": "patchouli:text", + "text": "$(item)炼金术桌$()的右手边有几个按钮。按顺序它们分别为:$(bold)下$(),$(bold)上$(),$(bold)北$(),$(bold)南$(),$(bold)西$()以及$(bold)东$()。使用方法为:首先,点击桌内的任意一个槽位(在这里,我们选择点击中央的“完成的物品”槽作为示例。);接着,点击六个按钮中的一个,来切换$(item)炼金术桌$()是否允许从一面对选择槽位进行外部介入,例如$(item)漏斗$(),管道或是其他类似的东西。" + }, + { + "type": "patchouli:text", + "text": "若想退回到炼金术桌的正常功能,再次点击槽位取消选择即可。槽位内显示的图标意味着它是否会接受输入或是抽取输出。在示例图片中,我们令中央槽位仅接受从$(bold)下$()方接入的管道,来对槽位进行抽取的工作,任何尝试从其他面进行的抽取行为都会失败。" + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/alchemy_table/alchemy_table_orb_error.png", + "bloodmagic:images/entries/alchemy_table/alchemy_table_soul_error.png" + ], + "title": "炼金术桌报错", + "anchor": "errors", + "border": true, + "text": "炼金术桌会告诉你什么时候出现了问题。" + }, + { + "type": "patchouli:text", + "text": "在炼金术桌中无法使用配方的原因有两个:$(li)$(bold)气血宝珠错误$():一种是相关的插槽中没有气血宝珠,或是你使用的气血宝珠的等级不够。$(li)$(bold)灵魂网络错误$(): 气血宝珠没有和自己绑定。(手持气血宝珠右键即可)。还有一种是你的灵魂网络没有足够的 LP 。$(br2)下面的几页记录了目前炼金术桌可以使用的配方。" + }, + { + "type": "bloodmagic:3x_crafting_alchemy_table", + "a.heading": "草", + "a.recipe": "bloodmagic:alchemytable/grass_block", + "b.heading": "皮革", + "b.recipe": "bloodmagic:alchemytable/leather_from_flesh", + "c.heading": "面包", + "c.recipe": "bloodmagic:alchemytable/bread" + }, + { + "type": "bloodmagic:3x_crafting_alchemy_table", + "a.heading": "粘土", + "a.recipe": "bloodmagic:alchemytable/clay_from_sand", + "b.heading": "线", + "b.recipe": "bloodmagic:alchemytable/string", + "c.heading": "蛛丝", + "c.recipe": "bloodmagic:alchemytable/cobweb" + }, + { + "type": "bloodmagic:3x_crafting_alchemy_table", + "a.heading": "植物油", + "a.recipe": "bloodmagic:alchemytable/plantoil_from_wheat", + "b.recipe": "bloodmagic:alchemytable/plantoil_from_carrots", + "c.recipe": "bloodmagic:alchemytable/plantoil_from_taters" + }, + { + "type": "bloodmagic:3x_crafting_alchemy_table", + "a.heading": "植物油含量", + "a.recipe": "bloodmagic:alchemytable/plantoil_from_beets", + "b.heading": "煤矿砂", + "b.recipe": "bloodmagic:alchemytable/sand_coal", + "c.heading": "爆炸粉末", + "c.recipe": "bloodmagic:alchemytable/explosive_powder" + }, + { + "type": "bloodmagic:3x_crafting_alchemy_table", + "a.heading": "燧石", + "a.recipe": "bloodmagic:alchemytable/flint_from_gravel", + "b.heading": "硝石", + "b.recipe": "bloodmagic:alchemytable/saltpeter", + "c.heading": "火药", + "c.recipe": "bloodmagic:alchemytable/gunpowder" + }, + { + "type": "bloodmagic:2x_crafting_alchemy_table", + "a.heading": "熔岩桶", + "a.recipe": "bloodmagic:alchemytable/sigil_lava_bucket", + "b.heading": "水桶", + "b.recipe": "bloodmagic:alchemytable/sigil_water_bucket" + }, + { + "type": "patchouli:text", + "text": "$(l:bloodmagic:alchemy_array/sigil/lava)熔岩$()和$(l:bloodmagic:alchemy_array/sigil/water)水印记$()在这些配方中是不被消耗的。还有$(item)水印记$()可以替代$(water)水桶$()在炼金术桌的配方中。" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/anointments.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/anointments.json new file mode 100644 index 0000000000..1732637c1d --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/anointments.json @@ -0,0 +1,17 @@ +{ + "name": "涂物", + "icon": "bloodmagic:melee_anointment", + "category": "bloodmagic:alchemy_table", + "pages": [ + { + "type": "patchouli:text", + "text": "$(item)涂物$()本质上乃是$(item)药水$(),只不过使用对象变为了你的工具、武器甚至是你的$(l:bloodmagic:demon_will/explosive_charges)炸药$()。手持$(item)涂物$()按下[$(k:use)],若另一只手上持有工具,那么涂物便会作用于这一工具。并不是所有的涂物都可以用于所有装备上!$(br2)不像$(item)药水$(),$(item)涂物$()没有时间限制,而是在每次你使用工具或是武器的时候消耗掉一些使用次数。" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "注入石板的小瓶", + "recipe": "bloodmagic:alchemytable/slate_vial", + "text": "一种坚固的小瓶,可以装一些通常情况下无法承装的混合物。" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/anointments/bow_power_anointment.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/anointments/bow_power_anointment.json new file mode 100644 index 0000000000..f757df0b17 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/anointments/bow_power_anointment.json @@ -0,0 +1,37 @@ +{ + "name": "铁尖", + "icon": "bloodmagic:bow_power_anointment", + "category": "bloodmagic:alchemy_table/anointments", + "pages": [ + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "铁尖", + "recipe": "bloodmagic:alchemytable/bow_power_anointment", + "text": "提升 25% 你发射的箭矢的伤害,并且效果能与原版附魔叠加。$(br2)有效工具:弓、弩。$(br2)施加:劲射 I(256 发)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "铁尖 L", + "recipe": "bloodmagic:alchemytable/bow_power_anointment_l", + "text": "这种升级版的药剂可延长4倍效果次数。$(br2)施加:劲射 I(1024 发)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "铁尖 II", + "recipe": "bloodmagic:alchemytable/bow_power_anointment_2", + "text": "提升 50% 你发射的箭矢的伤害。$(br2)施加:劲射 II (256 发)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "铁尖 XL", + "recipe": "bloodmagic:alchemytable/bow_power_anointment_xl", + "text": "这种升级版的药剂可延长16倍效果次数。$(br2)施加:劲射 I (4096 发)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "铁尖 III", + "recipe": "bloodmagic:alchemytable/bow_power_anointment_3", + "text": "提升 75% 你发射的箭矢的伤害。 $(br2)Applies: 施加:劲射 III (256 发)" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/anointments/bow_velocity_anointment.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/anointments/bow_velocity_anointment.json new file mode 100644 index 0000000000..ac2ce30ce1 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/anointments/bow_velocity_anointment.json @@ -0,0 +1,37 @@ +{ + "name": "弓手的抛光剂", + "icon": "bloodmagic:bow_velocity_anointment", + "category": "bloodmagic:alchemy_table/anointments", + "pages": [ + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "弓手的抛光剂", + "recipe": "bloodmagic:alchemytable/bow_velocity_anointment", + "text": "使玩家箭矢的射速增加50%,同时增加箭矢造成的伤害比例。可与原版的附魔叠加。$(br2)可用于:弓和弩。$(br2)套用: 狙击 I (256 发)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "弓手的抛光剂 L", + "recipe": "bloodmagic:alchemytable/bow_velocity_anointment_l", + "text": "这种升级版的药剂可延长4倍效果次数。 $(br2)套用: 狙击 I (1024 发)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "弓手的抛光剂 II", + "recipe": "bloodmagic:alchemytable/bow_velocity_anointment_2", + "text": "使玩家箭矢的射速增加100%。 $(br2)套用: 狙击 II (256 发)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "弓手的抛光剂 XL", + "recipe": "bloodmagic:alchemytable/bow_velocity_anointment_xl", + "text": "这种升级版的药剂可延长16倍效果次数。$(br2)套用: 狙击 I (4096 发)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "弓手的抛光剂 III", + "recipe": "bloodmagic:alchemytable/bow_velocity_anointment_3", + "text": "使玩家箭矢的射速增加150%。 $(br2)套用: 狙击 III (256 发)" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/anointments/fortune_anointment.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/anointments/fortune_anointment.json new file mode 100644 index 0000000000..e63a4d16f9 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/anointments/fortune_anointment.json @@ -0,0 +1,37 @@ +{ + "name": "福耳图那精华", + "icon": "bloodmagic:fortune_anointment", + "category": "bloodmagic:alchemy_table/anointments", + "pages": [ + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "福耳图那精华", + "recipe": "bloodmagic:alchemytable/fortune_anointment", + "text": "增加采收工具采收时的物品掉落量。效果能与时运附魔叠加。$(br2)有效物品:工具、剑、炸药。$(br2)施加:好运 I(256 个方块)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "福耳图那精华 L", + "recipe": "bloodmagic:alchemytable/fortune_anointment_l", + "text": "这种升级版的药剂可延长4倍效果次数。 $(br2)施加:好运 I (1024 方块)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "福耳图那精华 II", + "recipe": "bloodmagic:alchemytable/fortune_anointment_2", + "text": "增加采收工具采收时的物品掉落量。 $(br2)施加:好运 II (256 方块)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "福耳图那精华 XL", + "recipe": "bloodmagic:alchemytable/fortune_anointment_xl", + "text": "这种升级版的药剂可延长16倍效果次数。$(br2)施加:好运 I (4096 方块)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "福耳图那精华 III", + "recipe": "bloodmagic:alchemytable/fortune_anointment_3", + "text": "增加采收工具采收时的物品掉落量。 $(br2)施加:好运 III (256 方块)" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/anointments/hidden_knowledge_anointment.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/anointments/hidden_knowledge_anointment.json new file mode 100644 index 0000000000..aade2007cb --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/anointments/hidden_knowledge_anointment.json @@ -0,0 +1,37 @@ +{ + "name": "矿工之秘", + "icon": "bloodmagic:hidden_knowledge_anointment", + "category": "bloodmagic:alchemy_table/anointments", + "pages": [ + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "矿工之秘", + "recipe": "bloodmagic:alchemytable/hidden_knowledge_anointment", + "text": "成功挖掘方块会掉落经验球。每个方块 +2 经验值。$(br2)有效物品:工具、剑、炸药。$(br2)施加:矿工之秘 I(256 个方块)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "矿工之秘 L", + "recipe": "bloodmagic:alchemytable/hidden_knowledge_anointment_l", + "text": "这种升级版的药剂可延长4倍效果次数。 $(br2)施加:矿工之秘 I (1024 个方块)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "矿工之秘 II", + "recipe": "bloodmagic:alchemytable/hidden_knowledge_anointment_2", + "text": "每个方块 +4 经验值。 $(br2)施加:矿工之秘 II (256 个方块)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "矿工之秘 XL", + "recipe": "bloodmagic:alchemytable/hidden_knowledge_anointment_xl", + "text": "这种升级版的药剂可延长16倍效果次数。 $(br2)施加:矿工之秘 I (4096 个方块)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "矿工之秘 III", + "recipe": "bloodmagic:alchemytable/hidden_knowledge_anointment_3", + "text": "每个方块 +6 经验值。$(br2)施加:矿工之秘 III (256 个方块)" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/anointments/holy_water_anointment.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/anointments/holy_water_anointment.json new file mode 100644 index 0000000000..a70cba8cfc --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/anointments/holy_water_anointment.json @@ -0,0 +1,37 @@ +{ + "name": "圣水", + "icon": "bloodmagic:holy_water_anointment", + "category": "bloodmagic:alchemy_table/anointments", + "pages": [ + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "圣水", + "recipe": "bloodmagic:alchemytable/holy_water_anointment", + "text": "暂时提升 5 点你对亡灵生物造成的近战伤害。$(br2)有效物品:工具、剑。$(br2)施加:圣光 I (256 次工具)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "圣水 L", + "recipe": "bloodmagic:alchemytable/holy_water_anointment_l", + "text": "这种升级版的药剂可延长4倍效果次数。 $(br2)施加:圣光 I (1024 次工具)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "圣水 II", + "recipe": "bloodmagic:alchemytable/holy_water_anointment_2", + "text": "提升 10 点你对亡灵生物造成的近战伤害。 $(br2)施加:圣光 II (256 次工具)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "圣水 XL", + "recipe": "bloodmagic:alchemytable/holy_water_anointment_xl", + "text": "这种升级版的药剂可延长16倍效果次数。$(br2)施加:圣光 I (4096 次工具)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "圣水 III", + "recipe": "bloodmagic:alchemytable/holy_water_anointment_3", + "text": "提升 15 点你对亡灵生物造成的近战伤害。 $(br2)施加:圣光 III (256 次工具)" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/anointments/looting_anointment.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/anointments/looting_anointment.json new file mode 100644 index 0000000000..1abdc568f2 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/anointments/looting_anointment.json @@ -0,0 +1,37 @@ +{ + "name": "掠夺闪芒", + "icon": "bloodmagic:looting_anointment", + "category": "bloodmagic:alchemy_table/anointments", + "pages": [ + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "掠夺闪芒", + "recipe": "bloodmagic:alchemytable/looting_anointment", + "text": "增加击杀生物的掉落物的数量。能与抢夺附魔的效果叠加。$(br2)有效物品:工具、剑。$(br2)施加:掠夺 I (256 次攻击)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "掠夺闪芒 L", + "recipe": "bloodmagic:alchemytable/looting_anointment_l", + "text": "这种升级版的药剂可延长4倍效果次数。 $(br2)施加:掠夺 I (1024 次攻击)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "掠夺闪芒 II", + "recipe": "bloodmagic:alchemytable/looting_anointment_2", + "text": "再次增加击杀生物的掉落物的数量。$(br2)施加:掠夺 II (256 次攻击)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "掠夺闪芒 XL", + "recipe": "bloodmagic:alchemytable/looting_anointment_xl", + "text": "这种升级版的药剂可延长16倍效果次数。 $(br2)施加:掠夺 I (4096 次攻击)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "掠夺闪芒 III", + "recipe": "bloodmagic:alchemytable/looting_anointment_3", + "text": "再次增加击杀生物的掉落物的数量。 $(br2)施加:掠夺 III (256 次攻击)" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/anointments/melee_anointment.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/anointments/melee_anointment.json new file mode 100644 index 0000000000..a2bd3cb252 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/anointments/melee_anointment.json @@ -0,0 +1,37 @@ +{ + "name": "磨刀油", + "icon": "bloodmagic:melee_anointment", + "category": "bloodmagic:alchemy_table/anointments", + "pages": [ + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "磨刀油", + "recipe": "bloodmagic:alchemytable/melee_damage_anointment", + "text": "暂时提升 3 点你造成的近战伤害。$(br2)有效物品:工具、剑。$(br2)施加:磨石 I (256 次攻击)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "磨刀油 L", + "recipe": "bloodmagic:alchemytable/melee_damage_anointment_l", + "text": "小瓶的次数增加4倍。$(br2)施加:磨石 I (1024 次攻击)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "磨刀油 II", + "recipe": "bloodmagic:alchemytable/melee_damage_anointment_2", + "text": "提升 6 点你造成的近战伤害。 $(br2)施加:磨石 II (256 次攻击)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "磨刀油 XL", + "recipe": "bloodmagic:alchemytable/melee_damage_anointment_xl", + "text": "小瓶的次数增加16倍。$(br2)施加:磨石 I (4096 次攻击)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "磨刀油 III", + "recipe": "bloodmagic:alchemytable/melee_damage_anointment_3", + "text": "提升 9 点你造成的近战伤害。$(br2)施加:磨石 III (256 次攻击)" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/anointments/quick_draw_anointment.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/anointments/quick_draw_anointment.json new file mode 100644 index 0000000000..90d9b6f3d6 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/anointments/quick_draw_anointment.json @@ -0,0 +1,37 @@ +{ + "name": "迅捷溶剂", + "icon": "bloodmagic:quick_draw_anointment", + "category": "bloodmagic:alchemy_table/anointments", + "pages": [ + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "迅捷溶剂", + "recipe": "bloodmagic:alchemytable/quick_draw_anointment", + "text": "减少 33% 弓与弩的拉弦速度。$(br2)有效物品:弓、弩。$(br2)施加:巧手 I (256 发)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "迅捷溶剂 L", + "recipe": "bloodmagic:alchemytable/quick_draw_anointment_l", + "text": "这种升级版的药剂可延长4倍效果次数。$(br2)施加:巧手 I (1024 发)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "迅捷溶剂 II", + "recipe": "bloodmagic:alchemytable/quick_draw_anointment_2", + "text": "减少 50% 弓与弩的拉弦速度。$(br2)施加:巧手 II (256 发)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "迅捷溶剂 XL", + "recipe": "bloodmagic:alchemytable/quick_draw_anointment_xl", + "text": "这种升级版的药剂可延长16倍效果次数。$(br2)施加:巧手 I (4096 发)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "迅捷溶剂 III", + "recipe": "bloodmagic:alchemytable/quick_draw_anointment_3", + "text": "减少 67% 弓与弩的拉弦速度。$(br2)施加:巧手 III (256 发)" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/anointments/silk_touch_anointment.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/anointments/silk_touch_anointment.json new file mode 100644 index 0000000000..d4e9ae1dc3 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/anointments/silk_touch_anointment.json @@ -0,0 +1,25 @@ +{ + "name": "柔软覆层", + "icon": "bloodmagic:silk_touch_anointment", + "category": "bloodmagic:alchemy_table/anointments", + "pages": [ + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "柔软覆层", + "recipe": "bloodmagic:alchemytable/silk_touch_anointment", + "text": "采掘方块时施加精准采集的效果。与原版的对应附魔效果不叠加。$(br2)有效物品:工具,剑,炸药。$(br2)施加:柔触 I (256 个方块)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "柔软覆层 L", + "recipe": "bloodmagic:alchemytable/silk_touch_anointment_l", + "text": "这种升级版的药剂可延长4倍效果次数。$(br2)施加:柔触 I (1024 个方块)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "柔软覆层 XL", + "recipe": "bloodmagic:alchemytable/silk_touch_anointment_xl", + "text": "这种升级版的药剂可延长16倍效果次数。$(br2)施加:柔触 I (4096 个方块)" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/anointments/smelting_anointment.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/anointments/smelting_anointment.json new file mode 100644 index 0000000000..20ef8ab580 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/anointments/smelting_anointment.json @@ -0,0 +1,25 @@ +{ + "name": "缓燃之油", + "icon": "bloodmagic:smelting_anointment", + "category": "bloodmagic:alchemy_table/anointments", + "pages": [ + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "缓燃之油", + "recipe": "bloodmagic:alchemytable/smelting_anointment", + "text": "采掘方块时烧制方块。$(br2)有效物品:工具,剑,炸药。$(br2)施加:高温工具 I (256 个方块)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "缓燃之油 L", + "recipe": "bloodmagic:alchemytable/smelting_anointment_l", + "text": "这种升级版的药剂可延长4倍效果次数。$(br2)施加:高温工具 I (1024 个方块)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "缓燃之油 XL", + "recipe": "bloodmagic:alchemytable/smelting_anointment_xl", + "text": "这种升级版的药剂可延长16倍效果次数。$(br2)施加:高温工具 I (4096 个方块)" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/anointments/voiding_anointment.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/anointments/voiding_anointment.json new file mode 100644 index 0000000000..7b58ed2181 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/anointments/voiding_anointment.json @@ -0,0 +1,25 @@ +{ + "name": "虚无精华", + "icon": "bloodmagic:voiding_anointment", + "category": "bloodmagic:alchemy_table/anointments", + "pages": [ + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "虚无精华", + "recipe": "bloodmagic:alchemytable/voiding_anointment", + "text": "销毁挖掘时获得的方块的简单方法,例如石头,泥土。 $(br2)有效物品:工具,剑,炸药。 $(br2)套用: 虚无I (256 方块)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "虚无精华 L", + "recipe": "bloodmagic:alchemytable/voiding_anointment_l", + "text": "这种升级版的药剂可延长4倍效果次数。 $(br2)套用: 虚无I (1024 方块)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "虚无精华 XL", + "recipe": "bloodmagic:alchemytable/voiding_anointment_xl", + "text": "这种升级版的药剂可延长16倍效果次数。 $(br2)套用: 虚无I (4096 方块)" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/anointments/weapon_repair_anointment.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/anointments/weapon_repair_anointment.json new file mode 100644 index 0000000000..a52ea4190b --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/anointments/weapon_repair_anointment.json @@ -0,0 +1,37 @@ +{ + "name": "修复剂", + "icon": "bloodmagic:weapon_repair_anointment", + "category": "bloodmagic:alchemy_table/anointments", + "pages": [ + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "修复剂", + "recipe": "bloodmagic:alchemytable/weapon_repair_anointment", + "text": "每次使用工具时,修复1点耐久。 $(br2)有效物品:工具,剑。$(br2)套用: 定期维修I (256 方块)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "修复剂 L", + "recipe": "bloodmagic:alchemytable/weapon_repair_anointment_l", + "text": "这种升级版的药剂可延长4倍效果次数。 $(br2)套用: 定期维修I (1024 方块)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "修复剂 II", + "recipe": "bloodmagic:alchemytable/weapon_repair_anointment_2", + "text": "这种升级版的药剂可以使修复的耐久度提升为2点。如果工具会损坏则不会发动。 $(br2)套用: 定期维修II (256 方块)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "修复剂 XL", + "recipe": "bloodmagic:alchemytable/weapon_repair_anointment_xl", + "text": "这种升级版的药剂可延长16倍效果次数。$(br2)套用: 定期维修I (4096 方块)" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "修复剂 III", + "recipe": "bloodmagic:alchemytable/weapon_repair_anointment_3", + "text": "这种升级版的药剂可以使修复的耐久度提升为3点。如果工具会损坏则不会发动。 $(br2)套用: 定期维修III (256 方块)" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/blood_magic/bounce.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/blood_magic/bounce.json new file mode 100644 index 0000000000..ff059c605e --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/blood_magic/bounce.json @@ -0,0 +1,20 @@ +{ + "name": "弹跳", + "icon": "minecraft:slime_ball", + "category": "bloodmagic:alchemy_table/potion_flasks/blood_magic", + "pages": [ + { + "type": "patchouli:text", + "text": "如果从高空摔落,$(thing)弹跳$()可以让你免受摔落伤害并从地面上弹起。$(br2)在即将落到地面时按住shift键可以不让你弹起。" + }, + { + "type": "bloodmagic:3x_crafting_flask", + "a.heading": "弹跳 (3:00)", + "a.recipe": "bloodmagic:flask/bounce", + "b.heading": "弹跳 (8:00)", + "b.recipe": "bloodmagic:flask/length_bounce", + "c.heading": "弹跳 (21:20)", + "c.recipe": "bloodmagic:flask/length_average_bounce" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/blood_magic/flight.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/blood_magic/flight.json new file mode 100644 index 0000000000..a53e8d570d --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/blood_magic/flight.json @@ -0,0 +1,31 @@ +{ + "name": "飞行", + "icon": "minecraft:feather", + "category": "bloodmagic:alchemy_table/potion_flasks/blood_magic", + "pages": [ + { + "type": "patchouli:text", + "text": "$(thing)飞行$()可以给目标带来短暂的类似于创造模式的飞行,也类似于在$(l:bloodmagic:rituals/ritual_list/ritual_condor)崇敬之鹰$()的范围内的飞行。高等级会增加飞行速度。$(br2)这个是由内含$(l:bloodmagic:alchemy_table/potion_flasks/blood_magic/suspended)悬浮$()和$(l:bloodmagic:alchemy_table/potion_flasks/vanilla/levitation)飘浮$()效果的炼金瓶制作。" + }, + { + "type": "bloodmagic:3x_crafting_flask", + "a.heading": "飞行 (3:00)", + "a.recipe": "bloodmagic:flask/suspended_to_flight", + "b.heading": "飞行 (8:00)", + "b.recipe": "bloodmagic:flask/length_flight", + "c.heading": "飞行 II (1:30)", + "c.recipe": "bloodmagic:flask/potency_flight" + }, + { + "type": "patchouli:text", + "text": "可以通过加入$(l:bloodmagic:alchemy_table/potions#average_potions)标准增强催化剂$()来提高炼金瓶的效果。" + }, + { + "type": "bloodmagic:2x_crafting_flask", + "a.heading": "飞行 III (0:45)", + "a.recipe": "bloodmagic:flask/potency_average_flight", + "b.heading": "飞行 (21:20)", + "b.recipe": "bloodmagic:flask/length_average_flight" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/blood_magic/gravity.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/blood_magic/gravity.json new file mode 100644 index 0000000000..0f062cc1d2 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/blood_magic/gravity.json @@ -0,0 +1,31 @@ +{ + "name": "引力", + "icon": "minecraft:tropical_fish", + "category": "bloodmagic:alchemy_table/potion_flasks/blood_magic", + "pages": [ + { + "type": "patchouli:text", + "text": "$(thing)引力$()会使目标下落的更快,在落地时所受的伤害也更高。$(br2)这个是由内含$(l:bloodmagic:alchemy_table/potion_flasks/blood_magic/grounded)沉重$()和$(l:bloodmagic:alchemy_table/potion_flasks/vanilla/slow_falling)缓降$()效果的炼金瓶制作的。" + }, + { + "type": "bloodmagic:3x_crafting_flask", + "a.heading": "引力 (3:00)", + "a.recipe": "bloodmagic:flask/gravity", + "b.heading": "引力 (8:00)", + "b.recipe": "bloodmagic:flask/length_gravity", + "c.heading": "引力 II (1:30)", + "c.recipe": "bloodmagic:flask/potency_gravity" + }, + { + "type": "patchouli:text", + "text": "可以通过加入$(l:bloodmagic:alchemy_table/potions#average_potions)标准增强催化剂$()来提高炼金瓶的效果。" + }, + { + "type": "bloodmagic:2x_crafting_flask", + "a.heading": "引力 III (0:45)", + "a.recipe": "bloodmagic:flask/potency_average_gravity", + "b.heading": "引力 (21:20)", + "b.recipe": "bloodmagic:flask/length_average_gravity" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/blood_magic/grounded.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/blood_magic/grounded.json new file mode 100644 index 0000000000..5d183a1b26 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/blood_magic/grounded.json @@ -0,0 +1,20 @@ +{ + "name": "沉重", + "icon": "minecraft:string", + "category": "bloodmagic:alchemy_table/potion_flasks/blood_magic", + "pages": [ + { + "type": "patchouli:text", + "text": "$(thing)沉重$()使目标无法跳跃。但是游泳不受影响。$(br2)这个是由内含$(l:bloodmagic:alchemy_table/potion_flasks/vanilla/jump_boost)跳跃提升$()的炼金瓶制作的。" + }, + { + "type": "bloodmagic:3x_crafting_flask", + "a.heading": "沉重 (3:00)", + "a.recipe": "bloodmagic:flask/jump_to_grounded", + "b.heading": "沉重 (8:00)", + "b.recipe": "bloodmagic:flask/length_grounded", + "c.heading": "沉重 (21:20)", + "c.recipe": "bloodmagic:flask/length_average_grounded" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/blood_magic/hard_cloak.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/blood_magic/hard_cloak.json new file mode 100644 index 0000000000..e9d9d0c28f --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/blood_magic/hard_cloak.json @@ -0,0 +1,31 @@ +{ + "name": "坚硬斗篷", + "icon": "minecraft:obsidian", + "category": "bloodmagic:alchemy_table/potion_flasks/blood_magic", + "pages": [ + { + "type": "patchouli:text", + "text": "使用$(thing)坚硬斗篷$()时,可以提供3点护甲值。" + }, + { + "type": "bloodmagic:3x_crafting_flask", + "a.heading": "坚硬斗篷 (3:00)", + "a.recipe": "bloodmagic:flask/hard_cloak", + "b.heading": "坚硬斗篷 (8:00)", + "b.recipe": "bloodmagic:flask/length_hard_cloak", + "c.heading": "坚硬斗篷 II (1:30)", + "c.recipe": "bloodmagic:flask/potency_hard_cloak" + }, + { + "type": "patchouli:text", + "text": "可以通过加入$(l:bloodmagic:alchemy_table/potions#average_potions)标准增强催化剂$()来提高炼金瓶的效果。" + }, + { + "type": "bloodmagic:2x_crafting_flask", + "a.heading": "坚硬斗篷 III (0:45)", + "a.recipe": "bloodmagic:flask/potency_average_hard_cloak", + "b.heading": "坚硬斗篷 (21:20)", + "b.recipe": "bloodmagic:flask/length_average_hard_cloak" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/blood_magic/heavy_heart.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/blood_magic/heavy_heart.json new file mode 100644 index 0000000000..19c7fb5499 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/blood_magic/heavy_heart.json @@ -0,0 +1,31 @@ +{ + "name": "沉重的重心", + "icon": "minecraft:slime_ball", + "category": "bloodmagic:alchemy_table/potion_flasks/blood_magic", + "pages": [ + { + "type": "patchouli:text", + "text": "$(thing)沉重的重心$()可以使目标稳定的向下下落,使目标的飞行和游泳变困难。$(br2)这个是由内含$(l:bloodmagic:alchemy_table/potion_flasks/blood_magic/gravity)引力$()和$(l:bloodmagic:alchemy_table/potion_flasks/vanilla/instant_health)瞬间治疗$()效果的炼金瓶制作。" + }, + { + "type": "bloodmagic:3x_crafting_flask", + "a.heading": "沉重的重心 (3:00)", + "a.recipe": "bloodmagic:flask/gravity_to_heart", + "b.heading": "沉重的重心 (8:00)", + "b.recipe": "bloodmagic:flask/length_heavy_heart", + "c.heading": "沉重的重心 II (1:30)", + "c.recipe": "bloodmagic:flask/potency_heavy_heart" + }, + { + "type": "patchouli:text", + "text": "可以通过加入$(l:bloodmagic:alchemy_table/potions#average_potions)标准增强催化剂$()来提高炼金瓶的效果。" + }, + { + "type": "bloodmagic:2x_crafting_flask", + "a.heading": "沉重的重心 III (0:45)", + "a.recipe": "bloodmagic:flask/potency_average_heavy_heart", + "b.heading": "沉重的重心 (21:20)", + "b.recipe": "bloodmagic:flask/length_average_heavy_heart" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/blood_magic/obsidian_cloak.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/blood_magic/obsidian_cloak.json new file mode 100644 index 0000000000..636fe0b5e6 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/blood_magic/obsidian_cloak.json @@ -0,0 +1,31 @@ +{ + "name": "黑曜石斗篷", + "icon": "minecraft:diamond", + "category": "bloodmagic:alchemy_table/potion_flasks/blood_magic", + "pages": [ + { + "type": "patchouli:text", + "text": "$(thing)黑曜石斗篷$()每升一级,减少20%非魔法伤害。" + }, + { + "type": "bloodmagic:3x_crafting_flask", + "a.heading": "黑曜石斗篷 (3:00)", + "a.recipe": "bloodmagic:flask/hard_to_obsidian", + "b.heading": "黑曜石斗篷 (8:00)", + "b.recipe": "bloodmagic:flask/length_obsidian_cloak", + "c.heading": "黑曜石斗篷 II (1:30)", + "c.recipe": "bloodmagic:flask/potency_obsidian_cloak" + }, + { + "type": "patchouli:text", + "text": "可以通过加入$(l:bloodmagic:alchemy_table/potions#average_potions)标准增强催化剂$()来提高炼金瓶的效果。" + }, + { + "type": "bloodmagic:2x_crafting_flask", + "a.heading": "黑曜石斗篷 III (0:45)", + "a.recipe": "bloodmagic:flask/potency_average_obsidian_cloak", + "b.heading": "黑曜石斗篷 (21:20)", + "b.recipe": "bloodmagic:flask/length_average_obsidian_cloak" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/blood_magic/passive.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/blood_magic/passive.json new file mode 100644 index 0000000000..eb589aaf2b --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/blood_magic/passive.json @@ -0,0 +1,20 @@ +{ + "name": "中立", + "icon": "minecraft:honeycomb", + "category": "bloodmagic:alchemy_table/potion_flasks/blood_magic", + "pages": [ + { + "type": "patchouli:text", + "text": "$(thing)中立$()会阻止目标进行攻击,但玩家不受影响。" + }, + { + "type": "bloodmagic:3x_crafting_flask", + "a.heading": "中立 (3:00)", + "a.recipe": "bloodmagic:flask/passivity", + "b.heading": "中立 (8:00)", + "b.recipe": "bloodmagic:flask/length_passivity", + "c.heading": "中立 (21:20)", + "c.recipe": "bloodmagic:flask/length_average_passivity" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/blood_magic/spectral_sight.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/blood_magic/spectral_sight.json new file mode 100644 index 0000000000..23b3dbd3ef --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/blood_magic/spectral_sight.json @@ -0,0 +1,31 @@ +{ + "name": "灵光视觉", + "icon": "minecraft:glowstone_dust", + "category": "bloodmagic:alchemy_table/potion_flasks/blood_magic", + "pages": [ + { + "type": "patchouli:text", + "text": "$(thing)灵光视觉$()可以使周围的生物拥有发光的buff一样的效果。基本范围有24格,高等级增加32格的范围。$(br2)这个是由内含$(l:bloodmagic:alchemy_table/potion_flasks/vanilla/night_vision)夜视$())的炼金瓶制作。" + }, + { + "type": "bloodmagic:3x_crafting_flask", + "a.heading": "灵光视觉 (3:00)", + "a.recipe": "bloodmagic:flask/night_to_spectral", + "b.heading": "灵光视觉 (8:00)", + "b.recipe": "bloodmagic:flask/length_spectral_sight", + "c.heading": "灵光视觉 II (1:30)", + "c.recipe": "bloodmagic:flask/potency_spectral_sight" + }, + { + "type": "patchouli:text", + "text": "可以通过加入$(l:bloodmagic:alchemy_table/potions#average_potions)标准增强催化剂$()来提高炼金瓶的效果。" + }, + { + "type": "bloodmagic:2x_crafting_flask", + "a.heading": "灵光视觉 III (0:45)", + "a.recipe": "bloodmagic:flask/potency_average_spectral_sight", + "b.heading": "灵光视觉 (21:20)", + "b.recipe": "bloodmagic:flask/length_average_spectral_sight" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/blood_magic/suspended.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/blood_magic/suspended.json new file mode 100644 index 0000000000..934496740c --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/blood_magic/suspended.json @@ -0,0 +1,20 @@ +{ + "name": "悬浮", + "icon": "minecraft:cobweb", + "category": "bloodmagic:alchemy_table/potion_flasks/blood_magic", + "pages": [ + { + "type": "patchouli:text", + "text": "$(thing)悬浮$()使目标不可跳跃、摔落和任何与引力有关的动作。但目标还是可以移动,像是在一个平坦的,无限的冰面上行走。$(br2)这个是由内含$(l:bloodmagic:alchemy_table/potion_flasks/blood_magic/gravity)引力$()的炼金瓶制作的。" + }, + { + "type": "bloodmagic:3x_crafting_flask", + "a.heading": "悬浮 (3:00)", + "a.recipe": "bloodmagic:flask/gravity_to_suspended", + "b.heading": "悬浮 (8:00)", + "b.recipe": "bloodmagic:flask/length_suspended", + "c.heading": "悬浮 (21:20)", + "c.recipe": "bloodmagic:flask/length_average_suspended" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/vanilla/fire_resistance.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/vanilla/fire_resistance.json new file mode 100644 index 0000000000..2e4ef69e66 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/vanilla/fire_resistance.json @@ -0,0 +1,20 @@ +{ + "name": "抗火", + "icon": "minecraft:magma_cream", + "category": "bloodmagic:alchemy_table/potion_flasks/vanilla", + "pages": [ + { + "type": "patchouli:text", + "text": "$(thing)抗火$()使目标对火焰类的伤害免疫。" + }, + { + "type": "bloodmagic:3x_crafting_flask", + "a.heading": "抗火 (3:00)", + "a.recipe": "bloodmagic:flask/fire_resist", + "b.heading": "抗火 (8:00)", + "b.recipe": "bloodmagic:flask/length_fire_resist", + "c.heading": "抗火 (21:20)", + "c.recipe": "bloodmagic:flask/length_average_fire_resist" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/vanilla/instant_damage.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/vanilla/instant_damage.json new file mode 100644 index 0000000000..e30e0abd92 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/vanilla/instant_damage.json @@ -0,0 +1,29 @@ +{ + "name": "瞬间伤害", + "icon": "minecraft:iron_sword", + "category": "bloodmagic:alchemy_table/potion_flasks/vanilla", + "pages": [ + { + "type": "patchouli:text", + "text": "$(thing)瞬间伤害$()每等级都会对目标造成 6 点的$(thing)魔法伤害$()。作用对象为$(thing)亡灵生物$()时,瞬间恢复 6 点生命值。$(br2)这个是由内含$(l:bloodmagic:alchemy_table/potion_flasks/vanilla/instant_health)瞬间治疗$()或$(l:bloodmagic:alchemy_table/potion_flasks/vanilla/poison)中毒$()效果的炼金瓶制作。" + }, + { + "type": "bloodmagic:3x_crafting_flask", + "a.heading": "Damage from Health", + "a.recipe": "bloodmagic:flask/health_to_harm", + "b.heading": "Damage from Poison", + "b.recipe": "bloodmagic:flask/poison_to_harm", + "c.heading": "瞬间伤害 II", + "c.recipe": "bloodmagic:flask/potency_harm" + }, + { + "type": "patchouli:text", + "text": "可以通过加入$(l:bloodmagic:alchemy_table/potions#average_potions)标准增强催化剂$()来提高炼金瓶的效果。" + }, + { + "type": "bloodmagic:crafting_flask", + "heading": "瞬间伤害 III", + "recipe": "bloodmagic:flask/potency_average_harm" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/vanilla/instant_health.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/vanilla/instant_health.json new file mode 100644 index 0000000000..3c751b81f9 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/vanilla/instant_health.json @@ -0,0 +1,21 @@ +{ + "name": "瞬间治疗", + "icon": "minecraft:glistering_melon_slice", + "category": "bloodmagic:alchemy_table/potion_flasks/vanilla", + "pages": [ + { + "type": "patchouli:text", + "text": "$(thing)瞬间治疗$()使目标瞬间恢复4点生命值。作用对象是$(thing)亡灵生物$()时,会造成伤害,而不是每等级造成4点伤害。" + }, + { + "type": "bloodmagic:3x_crafting_flask", + "a.heading": "瞬间治疗", + "a.recipe": "bloodmagic:flask/health", + "b.heading": "瞬间治疗 II", + "b.recipe": "bloodmagic:flask/potency_health", + "c.heading": "瞬间治疗 III", + "c.recipe": "bloodmagic:flask/potency_average_health" + + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/vanilla/invisibility.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/vanilla/invisibility.json new file mode 100644 index 0000000000..d79507779c --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/vanilla/invisibility.json @@ -0,0 +1,20 @@ +{ + "name": "隐身", + "icon": "minecraft:glass_pane", + "category": "bloodmagic:alchemy_table/potion_flasks/vanilla", + "pages": [ + { + "type": "patchouli:text", + "text": "$(thing)隐身$()使目标消失,使目标难以被发现。但这个效果并不包括$(item)盔甲$()和持有的物品,这些物品都是对目标位置暴露的提示。$(br2))这个是由内含$(l:bloodmagic:alchemy_table/potion_flasks/vanilla/night_vision)夜视$()效果的炼金瓶制作。" + }, + { + "type": "bloodmagic:3x_crafting_flask", + "a.heading": "隐身 (3:00)", + "a.recipe": "bloodmagic:flask/night_to_invis", + "b.heading": "隐身 (8:00)", + "b.recipe": "bloodmagic:flask/length_invisibility", + "c.heading": "隐身 (21:20)", + "c.recipe": "bloodmagic:flask/length_average_invisibility" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/vanilla/jump_boost.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/vanilla/jump_boost.json new file mode 100644 index 0000000000..47cf7ab94a --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/vanilla/jump_boost.json @@ -0,0 +1,31 @@ +{ + "name": "跳跃提升", + "icon": "minecraft:rabbit_foot", + "category": "bloodmagic:alchemy_table/potion_flasks/vanilla", + "pages": [ + { + "type": "patchouli:text", + "text": "$(thing)跳跃提升$()使目标的跳跃高度更高,每等级增加50%的高度。并且每一级减少1点的摔落伤害。" + }, + { + "type": "bloodmagic:3x_crafting_flask", + "a.heading": "跳跃提升 (3:00)", + "a.recipe": "bloodmagic:flask/jump_boost", + "b.heading": "跳跃提升 (8:00)", + "b.recipe": "bloodmagic:flask/length_jump_boost", + "c.heading": "跳跃提升 II (1:30)", + "c.recipe": "bloodmagic:flask/potency_jump_boost" + }, + { + "type": "patchouli:text", + "text": "可以通过加入$(l:bloodmagic:alchemy_table/potions#average_potions)标准增强催化剂$()来提高炼金瓶的效果。" + }, + { + "type": "bloodmagic:2x_crafting_flask", + "a.heading": "跳跃提升 III (0:45)", + "a.recipe": "bloodmagic:flask/potency_average_jump_boost", + "b.heading": "跳跃提升 (21:20)", + "b.recipe": "bloodmagic:flask/length_average_jump_boost" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/vanilla/levitation.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/vanilla/levitation.json new file mode 100644 index 0000000000..c08bf2c5dc --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/vanilla/levitation.json @@ -0,0 +1,31 @@ +{ + "name": "飘浮", + "icon": "minecraft:shulker_shell", + "category": "bloodmagic:alchemy_table/potion_flasks/vanilla", + "pages": [ + { + "type": "patchouli:text", + "text": "$(thing)飘浮$()使目标非主动向上抬升直到效果结束,更高的等级会使目标的漂浮速度更快。$(br2)这个是由内含$(l:bloodmagic:alchemy_table/potion_flasks/vanilla/slow_falling)缓降$()效果的炼金瓶制作。" + }, + { + "type": "bloodmagic:3x_crafting_flask", + "a.heading": "飘浮 (3:00)", + "a.recipe": "bloodmagic:flask/fall_to_levitation", + "b.heading": "飘浮 (8:00)", + "b.recipe": "bloodmagic:flask/length_levitation", + "c.heading": "飘浮 II (1:30)", + "c.recipe": "bloodmagic:flask/potency_levitation" + }, + { + "type": "patchouli:text", + "text": "可以通过加入$(l:bloodmagic:alchemy_table/potions#average_potions)标准增强催化剂$()来提高炼金瓶的效果。" + }, + { + "type": "bloodmagic:2x_crafting_flask", + "a.heading": "飘浮 III (0:45)", + "a.recipe": "bloodmagic:flask/potency_average_levitation", + "b.heading": "飘浮 (21:20)", + "b.recipe": "bloodmagic:flask/length_average_levitation" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/vanilla/night_vision.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/vanilla/night_vision.json new file mode 100644 index 0000000000..12528b3112 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/vanilla/night_vision.json @@ -0,0 +1,20 @@ +{ + "name": "夜视", + "icon": "minecraft:golden_carrot", + "category": "bloodmagic:alchemy_table/potion_flasks/vanilla", + "pages": [ + { + "type": "patchouli:text", + "text": "$(thing)夜视$()使目标在黑暗和水下的视野更明亮。" + }, + { + "type": "bloodmagic:3x_crafting_flask", + "a.heading": "夜视 (3:00)", + "a.recipe": "bloodmagic:flask/night_vision", + "b.heading": "夜视 (8:00)", + "b.recipe": "bloodmagic:flask/length_night_vision", + "c.heading": "夜视 (21:20)", + "c.recipe": "bloodmagic:flask/length_average_night_vision" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/vanilla/poison.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/vanilla/poison.json new file mode 100644 index 0000000000..5568f2ef3b --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/vanilla/poison.json @@ -0,0 +1,31 @@ +{ + "name": "中毒", + "icon": "minecraft:spider_eye", + "category": "bloodmagic:alchemy_table/potion_flasks/vanilla", + "pages": [ + { + "type": "patchouli:text", + "text": "$(thing)中毒$()在一段时间内持续对目标造成伤害,但不会杀死目标。更高的等级会使目标造成伤害的速度更快。" + }, + { + "type": "bloodmagic:3x_crafting_flask", + "a.heading": "中毒 (3:00)", + "a.recipe": "bloodmagic:flask/poison", + "b.heading": "中毒 (8:00)", + "b.recipe": "bloodmagic:flask/length_poison", + "c.heading": "中毒 II (1:30)", + "c.recipe": "bloodmagic:flask/potency_poison" + }, + { + "type": "patchouli:text", + "text": "可以通过加入$(l:bloodmagic:alchemy_table/potions#average_potions)标准增强催化剂$()来提高炼金瓶的效果。" + }, + { + "type": "bloodmagic:2x_crafting_flask", + "a.heading": "中毒 III (0:45)", + "a.recipe": "bloodmagic:flask/potency_average_poison", + "b.heading": "中毒 (21:20)", + "b.recipe": "bloodmagic:flask/length_average_poison" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/vanilla/regeneration.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/vanilla/regeneration.json new file mode 100644 index 0000000000..33ff681b33 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/vanilla/regeneration.json @@ -0,0 +1,31 @@ +{ + "name": "生命恢复", + "icon": "minecraft:ghast_tear", + "category": "bloodmagic:alchemy_table/potion_flasks/vanilla", + "pages": [ + { + "type": "patchouli:text", + "text": "$(thing)生命恢复$()在一段时间内持续对目标治疗。更高的等级会增加治疗目标的速度。" + }, + { + "type": "bloodmagic:3x_crafting_flask", + "a.heading": "生命恢复 (3:00)", + "a.recipe": "bloodmagic:flask/regen", + "b.heading": "生命恢复 (8:00)", + "b.recipe": "bloodmagic:flask/length_regen", + "c.heading": "生命恢复 II (1:30)", + "c.recipe": "bloodmagic:flask/potency_regen" + }, + { + "type": "patchouli:text", + "text": "可以通过加入$(l:bloodmagic:alchemy_table/potions#average_potions)标准增强催化剂$()来提高炼金瓶的效果。" + }, + { + "type": "bloodmagic:2x_crafting_flask", + "a.heading": "生命恢复 III (0:45)", + "a.recipe": "bloodmagic:flask/potency_average_regen", + "b.heading": "生命恢复 (21:20)", + "b.recipe": "bloodmagic:flask/length_average_regen" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/vanilla/slow_falling.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/vanilla/slow_falling.json new file mode 100644 index 0000000000..c5f4363935 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/vanilla/slow_falling.json @@ -0,0 +1,20 @@ +{ + "name": "缓降", + "icon": "minecraft:phantom_membrane", + "category": "bloodmagic:alchemy_table/potion_flasks/vanilla", + "pages": [ + { + "type": "patchouli:text", + "text": "$(thing)缓降$()会时目标减缓掉落速度,免疫掉落伤害。" + }, + { + "type": "bloodmagic:3x_crafting_flask", + "a.heading": "缓降 (3:00)", + "a.recipe": "bloodmagic:flask/slow_fall", + "b.heading": "缓降 (8:00)", + "b.recipe": "bloodmagic:flask/length_slow_fall", + "c.heading": "缓降 (21:20)", + "c.recipe": "bloodmagic:flask/length_average_slow_fall" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/vanilla/slowness.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/vanilla/slowness.json new file mode 100644 index 0000000000..9a16da9405 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/vanilla/slowness.json @@ -0,0 +1,33 @@ +{ + "name": "缓慢", + "icon": "minecraft:soul_sand", + "category": "bloodmagic:alchemy_table/potion_flasks/vanilla", + "pages": [ + { + "type": "patchouli:text", + "text": "$(thing)缓慢$()会使目标的移动速度减缓,每等级速度减慢15%。$(br2)这个是由内含$(l:bloodmagic:alchemy_table/potion_flasks/vanilla/speed)速度$()或$(l:bloodmagic:alchemy_table/potion_flasks/vanilla/jump_boost)跳跃提升$()效果的炼金瓶制作。$(br2)可以在下一页看到标准增强催化剂提高效果的配方。" + }, + { + "type": "bloodmagic:2x_crafting_flask", + "a.heading": "缓慢 from Speed", + "a.recipe": "bloodmagic:flask/speed_to_slow", + "b.heading": "缓慢 from Jump Boost", + "b.recipe": "bloodmagic:flask/jump_to_slow" + }, + { + "type": "bloodmagic:2x_crafting_flask", + "a.heading": "缓慢 (8:00)", + "a.recipe": "bloodmagic:flask/length_slowness", + "b.heading": "缓慢 II (1:30)", + "b.recipe": "bloodmagic:flask/potency_slowness" + }, + { + "type": "bloodmagic:2x_crafting_flask", + "a.heading": "缓慢 III (0:45)", + "a.recipe": "bloodmagic:flask/potency_average_slowness", + "b.heading": "缓慢 (21:20)", + "b.recipe": "bloodmagic:flask/length_average_slowness" + } + + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/vanilla/speed.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/vanilla/speed.json new file mode 100644 index 0000000000..d93ad60d0e --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/vanilla/speed.json @@ -0,0 +1,32 @@ +{ + "name": "速度", + "icon": "minecraft:sugar", + "category": "bloodmagic:alchemy_table/potion_flasks/vanilla", + "pages": [ + { + "type": "patchouli:text", + "text": "$(thing)速度$()增加目标速度,每等级移动速度提升 20%。" + }, + { + "type": "bloodmagic:3x_crafting_flask", + "a.heading": "速度 (3:00)", + "a.recipe": "bloodmagic:flask/speed_boost", + "b.heading": "速度 (8:00)", + "b.recipe": "bloodmagic:flask/length_speed_boost", + "c.heading": "速度 II (1:30)", + "c.recipe": "bloodmagic:flask/potency_speed_boost" + }, + { + "type": "patchouli:text", + "text": "可以通过加入$(l:bloodmagic:alchemy_table/potions#average_potions)标准增强催化剂$()来提高炼金瓶的效果。" + }, + { + "type": "bloodmagic:2x_crafting_flask", + "a.heading": "速度 III (0:45)", + "a.recipe": "bloodmagic:flask/potency_average_speed_boost", + "b.heading": "速度 (21:20)", + "b.recipe": "bloodmagic:flask/length_average_speed_boost" + } + + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/vanilla/strength.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/vanilla/strength.json new file mode 100644 index 0000000000..52a150a3da --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/vanilla/strength.json @@ -0,0 +1,32 @@ +{ + "name": "力量", + "icon": "minecraft:blaze_powder", + "category": "bloodmagic:alchemy_table/potion_flasks/vanilla", + "pages": [ + { + "type": "patchouli:text", + "text": "$(thing)力量$()使目标的伤害每等级增加3点。" + }, + { + "type": "bloodmagic:3x_crafting_flask", + "a.heading": "力量 (3:00)", + "a.recipe": "bloodmagic:flask/strength", + "b.heading": "力量 (8:00)", + "b.recipe": "bloodmagic:flask/length_strength", + "c.heading": "力量 II (1:30)", + "c.recipe": "bloodmagic:flask/potency_strength" + }, + { + "type": "patchouli:text", + "text": "可以通过加入$(l:bloodmagic:alchemy_table/potions#average_potions)标准增强催化剂$()来提高炼金瓶的效果。" + }, + { + "type": "bloodmagic:2x_crafting_flask", + "a.heading": "力量 III (0:45)", + "a.recipe": "bloodmagic:flask/potency_average_strength", + "b.heading": "力量 (21:20)", + "b.recipe": "bloodmagic:flask/length_average_strength" + } + + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/vanilla/water_breathing.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/vanilla/water_breathing.json new file mode 100644 index 0000000000..11f93da004 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/vanilla/water_breathing.json @@ -0,0 +1,20 @@ +{ + "name": "水下呼吸", + "icon": "minecraft:pufferfish", + "category": "bloodmagic:alchemy_table/potion_flasks/vanilla", + "pages": [ + { + "type": "patchouli:text", + "text": "$(thing)水下呼吸$()使目标可以在水下呼吸。" + }, + { + "type": "bloodmagic:3x_crafting_flask", + "a.heading": "水下呼吸 (3:00)", + "a.recipe": "bloodmagic:flask/water_breathing", + "b.heading": "水下呼吸 (8:00)", + "b.recipe": "bloodmagic:flask/length_water_breathing", + "c.heading": "水下呼吸 (21:20)", + "c.recipe": "bloodmagic:flask/length_average_water_breathing" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/vanilla/weakness.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/vanilla/weakness.json new file mode 100644 index 0000000000..ecc13795e8 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potion_flasks/vanilla/weakness.json @@ -0,0 +1,32 @@ +{ + "name": "虚弱", + "icon": "minecraft:fermented_spider_eye", + "category": "bloodmagic:alchemy_table/potion_flasks/vanilla", + "pages": [ + { + "type": "patchouli:text", + "text": "$(thing)虚弱$()使目标的伤害每等级减少4点。" + }, + { + "type": "bloodmagic:3x_crafting_flask", + "a.heading": "虚弱 (3:00)", + "a.recipe": "bloodmagic:flask/weakness", + "b.heading": "虚弱 (8:00)", + "b.recipe": "bloodmagic:flask/length_weakness", + "c.heading": "虚弱 II (1:30)", + "c.recipe": "bloodmagic:flask/potency_weakness" + }, + { + "type": "patchouli:text", + "text": "可以通过加入$(l:bloodmagic:alchemy_table/potions#average_potions)标准增强催化剂$()来提高炼金瓶的效果。" + }, + { + "type": "bloodmagic:2x_crafting_flask", + "a.heading": "虚弱 III (0:45)", + "a.recipe": "bloodmagic:flask/potency_average_weakness", + "b.heading": "虚弱 (21:20)", + "b.recipe": "bloodmagic:flask/length_average_weakness" + } + + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potions.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potions.json new file mode 100644 index 0000000000..81f995a5dc --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/alchemy_table/potions.json @@ -0,0 +1,106 @@ +{ + "name": "药水制作", + "icon": "bloodmagic:alchemy_flask", + "category": "bloodmagic:alchemy_table", + "pages": [ + { + "type": "patchouli:text", + "text": "$(thing)药水制作$()的基础知识,在这片土地上,所有的人都知道。即使是普通的神父,巫师都能够掌握酿造的基础知识 - 拿著一些稀有的素材,以正确的比例混合,然后将产物吃掉(如果需要可以捏著鼻子),或者将它扔向你的敌人。" + }, + { + "type": "patchouli:text", + "text": "添加$(blood)生命精华$() 以及一些血腥的物品可以使你加速过程,然而。 $(br2)透过你的力量进行灌注 $(item)玻璃瓶$(), 你可以容纳的液体不只一瓶,并且可以使用各种 $(item)催化剂$() 你可以组合出任何你想要的效果在一个瓶中,它们并不会因为这样混合而抵销效果。" + }, + { + "type": "bloodmagic:crafting_altar", + "heading": "练金瓶", + "recipe": "bloodmagic:altar/alchemy_flask", + "text": "一个坚固的瓶子,其容量远远超越普通的瓶子!" + }, + { + "type": "patchouli:text", + "text": "当然,作为一个瓶子,无论多麽先进,如果没有东西填满它,都是没有任何用处的。 $(br2)除了所有综所皆知的$(thing)效果$()例如$(l:bloodmagic:alchemy_table/potion_flasks/vanilla/water_breathing)水中呼吸$(),$(l:bloodmagic:alchemy_table/potion_flasks/vanilla/regeneration)再生$(),或是$(l:bloodmagic:alchemy_table/potion_flasks/vanilla/night_vision)夜视$(),我们还拥有其他各种更专业的配方,例如$(l:bloodmagic:alchemy_table/potion_flasks/blood_magic/flight)飞行$(),$(l:bloodmagic:alchemy_table/potion_flasks/blood_magic/obsidian_cloak)黑曜石斗篷$(),或者甚至是$(l:bloodmagic:alchemy_table/potion_flasks/blood_magic/passive)被动$()这些药水以及更多资讯都记载在书中。" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:alchemy_flask", + "text": "一但你使用完了任何一种炼金瓶,你只需要将其洗过,并重新加水,就能够得到跟全新一样的瓶子。 $(br2)炼金瓶也有对应的$(thing)飞溅$()或是$(thing)滞留药水$()。" + }, + { + "type": "bloodmagic:2x_crafting_flask", + "a.heading": "飞溅炼金瓶", + "a.recipe": "bloodmagic:flask/flask_splash", + "b.heading": "滞留炼金瓶", + "b.recipe": "bloodmagic:flask/flask_lingering", + "text": "$(br2)炼金瓶也有对应的$(thing)飞溅$()或是$(thing)滞留药水$(),如上图所示。 " + }, + { + "type": "patchouli:text", + "text": "你可能还记得我提到过,能够使多种$(thing)效果$()混合在单一$(item)炼金瓶$()中。幸运的是,这个过程非常简单。只需要酿造其中一种药水,并在第二次酿造时,用炼金瓶代替玻璃瓶即可。例如,如果你做了一个$(l:bloodmagic:alchemy_table/potion_flasks/blood_magic/bounce)弹性$()炼金瓶,然后拿著它并将它作为成分混合到$(l:bloodmagic:alchemy_table/potion_flasks/vanilla/night_vision)夜视$()的酿造过程中,你最终将会得到一个8次剂量的炼金瓶,并且每喝一口将为你带来$(l:bloodmagic:alchemy_table/potion_flasks/blood_magic/bounce)弹性$()及$(l:bloodmagic:alchemy_table/potion_flasks/vanilla/night_vision)夜视$()效果!" + }, + { + "type": "patchouli:text", + "text": "接下来,我们有$(item)催化剂$()。有几种催化剂,各有不同的效果,所以让我们从最简单的三个开始 - $(item)简易催化剂$(),$(item)小型增强催化剂$(),以及$(item)小型延长催化剂$()。其中,第一个是最直接的 - 它为所有的炼金药提供基底,就像$(item)地狱疙瘩$()为药水做的一样。" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "简易催化剂", + "recipe": "bloodmagic:alchemytable/simple_catalyst", + "text": "几乎是任何效果的良好基础,做好量产准备,你会需要很多这样的物品。" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "小型增强催化剂", + "recipe": "bloodmagic:alchemytable/mundane_power", + "text": "增强催化剂加强了最上层的效果,同时也减少了持续时间。类似于$(item)萤光粉$()对药水做的一样。如果最上层的效果不能使用催化剂,将依序往下尝试。" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "小型延长催化剂", + "recipe": "bloodmagic:alchemytable/mundane_lengthening", + "text": "延长催化剂可以增加最上层的效果时间。类似于$(item)红石粉$()对药水做的一样。如果最上层的效果不能使用催化剂,将依序往下尝试。" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "混合式催化剂", + "recipe": "bloodmagic:alchemytable/combinational", + "text": "$(item)混合式催化剂$()是一种比较特别的催化剂-能够使两种效果混合为第三种效果。例如,当你拥有$(l:bloodmagic:alchemy_table/potion_flasks/blood_magic/suspended)悬浮$()及$(l:bloodmagic:alchemy_table/potion_flasks/vanilla/levitation)漂浮$()效果药水,然后用这种催化剂酿造时,将成为1剂量的$(l:bloodmagic:alchemy_table/potion_flasks/blood_magic/flight)飞行$()。" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "微弱填充剂", + "recipe": "bloodmagic:alchemytable/weak_filling", + "text": "填充剂可以用来补充药水,但是将会减低它的效果-微弱填充剂只能用来补充最上层的效果,如果你想保留不同的效果,请考虑使用$(item)简易循环催化剂$()。" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "简易循环催化剂", + "recipe": "bloodmagic:alchemytable/cycling_catalyst", + "text": "循环催化剂可以用来变更药水的最上层效果,从而改变哪种效果会被另外一种催化剂或药水所影响" + }, + { + "type": "patchouli:text", + "title": "进阶药水制作", + "anchor": "average_potions", + "text": "如果到目前为止的药水效果并不能让你满足,那麽也许你需要做些实验?加上一些$(item)萤光莓$(),一些$(item)深板岩碎石$()再洒上一点$(l:bloodmagic:dungeons/demonite)狱火锻造沙$(),就能够大大的提升药水的效果及持续时间。" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "增强催化剂", + "recipe": "bloodmagic:alchemytable/strengthened_catalyst", + "text": "比基础催化剂更好的催化剂。" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "标准延长催化剂", + "recipe": "bloodmagic:alchemytable/average_lengthening", + "text": "标准延长催化剂可以将最上层的效果持续时间从3:00延长到21:20。并且乘上每瓶8剂量,这将会是非常长的持续时间!" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "标准增强催化剂", + "recipe": "bloodmagic:alchemytable/average_power", + "text": "标准增强催化剂是小型增强催化剂的增强版,让你能够得到等级III药水效果的炼金药,但每瓶持续时间减少至45秒。" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/altar/blood_altar.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/altar/blood_altar.json new file mode 100644 index 0000000000..ae268d8a6a --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/altar/blood_altar.json @@ -0,0 +1,107 @@ +{ + "name": "血之祭坛", + "icon": "bloodmagic:altar", + "category": "bloodmagic:altar", + "priority": "true", + "extra_recipe_mappings": { + "bloodmagic:daggerofsacrifice": 13 + }, + "pages": [ + { + "type": "patchouli:text", + "text": "$(item)血之祭坛$()是本模组的核心方块,它能够将未经处理的$(blood)血液$()转化为纯粹的$(blood)生命源质$()。虽然刚开始的时候,祭坛又小又无甚大用,但随着你对本模组的探索逐渐深入,它的能力以及体积都会随之增强变大,离了它,你的实力十不存一。" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:blood_altar" + }, + { + "type": "patchouli:text", + "text": "放置在世界中时,$(item)血之祭坛$()能将$(blood)血液$()转化为$(blood)生命源质$(), 血之祭坛可以利用这些源质,转化放置在祭坛中的物品。看向祭坛时按下[$(k:use)],你可以将单个手中的物品放入祭坛内部的物品栏。空手按下[$(k:use)]则可以将内部的物品拿出来。" + }, + { + "type": "multiblock", + "name": "等级 1 血之祭坛", + "multiblock_id": "bloodmagic:altar_one", + "text": "等级 1 的血之祭坛,这一级别的祭坛没有符文。" + }, + { + "type": "patchouli:text", + "text": "我们将“生命源质(Life Essence)”简称为“$(blood)LP$()”,你若想增加 $(blood)LP$(),你首先就得合成一把$(item)献祭匕首$()。手持匕首对着空气按下[$(k:use)],你可以“提取”出$(blood)200 点 LP$(),这会消耗掉你一颗心的血量,并将这些 LP 转移到附近的祭坛里。祭坛最开始的时候最多只可以容纳 10,000LP,祭坛上的池子的血液高度显示了祭坛内填充了百分之几的 LP。$(l:bloodmagic:alchemy_array/sigil/divination)占卜印记$(/l)可以帮助你查看祭坛的详细数据。" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:sacrificial_dagger", + "anchor": "knife", + "text": "时刻牢记,祭坛会将自身容量上限的 10% 的 $(blood)LP$(),吸收到一个它内部不可见的流体槽中,这一流体槽可以从祭坛中提取出 LP,或是向祭坛提供 $(blood)LP$()。" + }, + { + "type": "patchouli:text", + "text": "一旦有玩家将物品放入到血之祭坛中,祭坛就会尝试开始合成(或是会等待一次周期性的 5 秒)。在祭坛中的 $(blood)LP$() 会被缓慢地抽取(外显红色粒子),进行物品转化。如果祭坛内没有足够的 $(blood)LP$(),祭坛会冒出灰色的烟雾,提示你祭坛的合成进度正在丢失。一旦消耗了足够多的 $(blood)LP$()(总量为物品数量 x 单个物品消耗),整堆物品都会被转化为新物品。" + }, + { + "type": "patchouli:text", + "text": "第一个你需要制作的物品,便是$(l:bloodmagic:altar/soul_network)虚弱气血宝珠$(/l),默认情况下,制作原料为一颗钻石,加上 $(blood)2000 LP$() ,制作场所为等级 1 血之祭坛。使用 Just Enough Items(JEI)即可查看血之祭坛可以合成的所有物品。" + }, + { + "type": "patchouli:text", + "anchor": "blank_rune", + "text": "若想升级血之祭坛,你需要制作出$(item)血之符文$(),并将符文摆在祭坛四周。血之符文就像是祭坛的升级,并且,使用高级版本的血之符文,你还可以给予你的祭坛不同的效果。 基础版本的血之符文为$(item)空白符文$(),没有任何的提升效果 - 它只是单纯地能够提升你的祭坛等级而已。" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:blood_rune_blank" + }, + { + "type": "patchouli:text", + "text": "想要将血之祭坛升到等级 2,你必须在祭坛周围放置 8 个$(item)血之符文$()。非四角的符文可以提供提升效果,而四角符文无法提供提升效果,直到等级 3 血之祭坛,四角处的符文才能充当提升效果符文。" + }, + { + "type": "multiblock", + "name": "等级 2 血之祭坛", + "multiblock_id": "bloodmagic:altar_two", + "text": "等级 2 血之祭坛,有 8 个符文。" + }, + { + "type": "patchouli:text", + "anchor": "dagger_of_sacrifice", + "text": "现在,你有了一个等级 2 祭坛,所以你可以尝试从别人身上搞来$(blood)生命源质$()了。你现在可以用$(item)献祭匕首$()献祭站在祭坛旁两格以内的别的生物(怪物或是被动生物),被献祭的生物会被秒杀,并给予你适量的$(blood)LP$()。$(l:bloodmagic:altar/blood_rune/sacrifice_rune)献祭符文$()可以提升你献祭生物所获得的 $(blood)LP$() 量。不同生物在献祭后所给予的 $(blood)LP$() 量也不同。参看配置文件可以获得更加详细的信息。" + }, + { + "type": "bloodmagic:crafting_altar", + "heading": "献祭匕首", + "recipe": "bloodmagic:altar/daggerofsacrifice", + "text": "献祭村民,有趣有益!" + }, + { + "type": "patchouli:text", + "text": "若想将血之祭坛升到等级 3,你需要在之前的符文圈的每边外的一层低、两格远的地方,再放上一圈$(item)血之符文$(),然后再在四角方块的上方放上两格方块(也就是示例中$(item)石砖$()的位置),这样就构成了新一圈的符文。接着再在每个柱子的顶部放上$(item)荧石方块$()。$(br)若想确认升级成功,你可以用$(l:bloodmagic:alchemy_array/sigil/divination)占卜印记$(/l)确认祭坛的等级。注意,四角柱子的的底部方块可以使任何非空气方块。" + }, + { + "type": "multiblock", + "name": "等级 3 血之祭坛", + "multiblock_id": "bloodmagic:altar_three", + "text": "等级 3 血之祭坛,共有 28 个符文。比 2 级 血之祭坛多 20 个,每边多5个。 " + }, + { + "type": "patchouli:text", + "text": "若想将血之祭坛升到等级 4,你需要在之前的符文圈的每边外的一层低、两格远的地方,再放上 7 个$(item)血之符文$()。然后在四个角各放上一个固体方块,这样就构成了新一圈的符文。接着再在每个柱子的顶部放上$(l:bloodmagic:utility/bloodstone_bricks)血石砖$(/l)以及 / 或者$(l:bloodmagic:utility/bloodstone_bricks)大血石砖$(/l)。这些的你需要$(l:bloodmagic:dungeons/tau_fruit)血命果$()通过$(l:bloodmagic:rituals/ritual_list/ritual_simple_dungeon)隐域之缘仪式$()才可以找到。" + }, + { + "type": "multiblock", + "name": "等级 4 血之祭坛", + "multiblock_id": "bloodmagic:altar_four", + "text": "等级 4 血之祭坛,共有 56 个符文。比 3 级 血之祭坛多 28 个,每边多7个。" + }, + { + "type": "patchouli:text", + "text": "若想将血之祭坛升到等级 5,你需要在之前的符文圈的每边外的一层低、三格远的地方,再放上 15 个$(item)气血符文$()。然后在两边的交汇处的两边空出一格,在四个角各放上一个$(l:bloodmagic:dungeons/demonite)恶魔合金块$()。你必须前往$(thing)恶魔领域$()去寻找这种金属。" + }, + { + "type": "multiblock", + "name": "等级 5 血之祭坛", + "multiblock_id": "bloodmagic:altar_five", + "text": "等级 5 血之祭坛,共有 108 个符文。比 4 级 血之祭坛多 52 个,每边多13个。" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/altar/blood_rune/acceleration_rune.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/altar/blood_rune/acceleration_rune.json new file mode 100644 index 0000000000..a2059797de --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/altar/blood_rune/acceleration_rune.json @@ -0,0 +1,25 @@ +{ + "name": "促速符文", + "icon": "bloodmagic:accelerationrune", + "category": "bloodmagic:altar/blood_rune", + "pages": [ + { + "type": "patchouli:text", + "text": "$(item)促速符文$()可以提升某些操作的速率。正常情况下,$(l:bloodmagic:altar/blood_rune/charging_rune)充能符文$(/l)与$(l:bloodmagic:altar/blood_rune/dislocation_rune)转位符文$(/l)的操作为每 20 tick 进行一次,每个促速符文可以移除 1 tick 的间隔时间,最小值为每个 tick 执行一次操作。 " + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:blood_rune_acceleration" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:blood_rune_acceleration_2", + "text":"有了一些$(item)下界合金碎片$()和从$(l:bloodmagic:dungeons/endless_realm)恶魔领域$()带来的$(item)复杂的恶魔合金零件$(),这样就可以使$(item)促速符文$()的效果提高一倍,并且每个符文从可以去除 1 tick 转为可以去除 2 tick,使祭坛有更多的插槽。" + }, + { + "type": "bloodmagic:crafting_arc", + "recipe": "bloodmagic:arc/reversion/acceleration", + "text":"如果改变了主意,你可以撤销 ARC 中的配方。" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/altar/blood_rune/aug_capacity_rune.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/altar/blood_rune/aug_capacity_rune.json new file mode 100644 index 0000000000..a268caa0c5 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/altar/blood_rune/aug_capacity_rune.json @@ -0,0 +1,26 @@ +{ + "name": "超容符文", + "icon": "bloodmagic:bettercapacityrune", + "category": "bloodmagic:altar/blood_rune", + "pages": [ + { + "type": "patchouli:text", + "text": "$(item)超容符文$()可以提升$(l:bloodmagic:altar/blood_altar)血之祭坛$(/l)的容量,增加量为每个符文叠乘 7.5%。超容符文的增加效果会应用于$(l:bloodmagic:altar/blood_rune/capacity_rune)增容符文$()$(o)之后$()。" + }, + { + "type": "patchouli:crafting", + "title": "超容符文", + "recipe": "bloodmagic:blood_rune_aug_capacity" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:blood_rune_aug_capacity_2", + "text":"有了一些$(item)下界合金碎片$()和从$(l:bloodmagic:dungeons/endless_realm)恶魔领域$()带来的$(item)复杂的恶魔合金零件$(),这样就可以使$(item)超容符文$()让$(l:bloodmagic:altar/blood_altar)血之祭坛$(/l)以每一个符文增加 15% 的速度增加容量。" + }, + { + "type": "bloodmagic:crafting_arc", + "recipe": "bloodmagic:arc/reversion/aug_capacity", + "text":"如果改变了主意,你可以撤销 ARC 中的配方。" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/altar/blood_rune/capacity_rune.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/altar/blood_rune/capacity_rune.json new file mode 100644 index 0000000000..896c8c94a5 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/altar/blood_rune/capacity_rune.json @@ -0,0 +1,25 @@ +{ + "name": "增容符文", + "icon": "bloodmagic:altarcapacityrune", + "category": "bloodmagic:altar/blood_rune", + "pages": [ + { + "type": "patchouli:text", + "text": "$(item)增容符文$()可以提升$(l:bloodmagic:altar/blood_altar)血之祭坛$(/l)的容量,每个符文叠加 20%。" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:blood_rune_capacity" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:blood_rune_capacity_2", + "text":"有了一些$(item)下界合金碎片$()和从$(l:bloodmagic:dungeons/endless_realm)恶魔领域$()带来的$(item)复杂的恶魔合金零件$(),这样就可以使$(item)增容符文$()让(l:bloodmagic:altar/blood_altar)血之祭坛$(/l)以每一个符文增加 40% 的容量来增加容量。" + }, + { + "type": "bloodmagic:crafting_arc", + "recipe": "bloodmagic:arc/reversion/capacity", + "text":"如果改变了主意,你可以撤销 ARC 中的配方。" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/altar/blood_rune/charging_rune.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/altar/blood_rune/charging_rune.json new file mode 100644 index 0000000000..47ba5c2093 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/altar/blood_rune/charging_rune.json @@ -0,0 +1,29 @@ +{ + "name": "充能符文", + "icon": "bloodmagic:chargingrune", + "category": "bloodmagic:altar/blood_rune", + "pages": [ + { + "type": "patchouli:text", + "text": "$(item)充能符文$()是一种独特的升级。当$(l:bloodmagic:altar/blood_altar)血之祭坛$()并未工作且没有容纳$(l:bloodmagic:altar/soul_network)血之宝珠$()的情况下,它会从祭坛中吸取 $(blood)LP$(),将 $(blood)LP$() 缓存在祭坛外部。当有物品放入祭坛后,它会立刻消耗存储在它之中的 $(blood)LP$() 充能,供以物品合成。比率为 1:1。" + }, + { + "type": "patchouli:text", + "text": "血之祭坛每在游戏中过 20 tick 就会进行一次充能,每个$(l:bloodmagic:altar/blood_rune/acceleration_rune)促速符文$(/l)可以减掉 1 tick。$(br2)血之祭坛在每充能刻进行的充能速率为:[$(blood)10 LP$() x $(l:bloodmagic:altar/blood_rune/charging_rune)充能符文$()数量 x (1 + $(l:bloodmagic:altar/blood_rune/speed_rune)加速符文$()/10)] $(br2)血之祭坛的最大充能量为每个$(item)充能符文$()提供$(blood)1000 LP$(),然后总数再乘以[(主血之祭坛流体槽容量)/20000],前提是这个值大于 1。" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:blood_rune_charging" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:blood_rune_charging_2", + "text":"有了一些$(item)下界合金碎片$()和从$(l:bloodmagic:dungeons/endless_realm)恶魔领域$()带来的$(item)复杂的恶魔合金零件$(),这样就可以使$(item)充能符文$()的效果提升,并且速度和容量也会提升。" + }, + { + "type": "bloodmagic:crafting_arc", + "recipe": "bloodmagic:arc/reversion/charging", + "text":"如果改变了主意,你可以撤销 ARC 中的配方。" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/altar/blood_rune/dislocation_rune.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/altar/blood_rune/dislocation_rune.json new file mode 100644 index 0000000000..7218f902d2 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/altar/blood_rune/dislocation_rune.json @@ -0,0 +1,25 @@ +{ + "name": "转位符文", + "icon": "bloodmagic:dislocationrune", + "category": "bloodmagic:altar/blood_rune", + "pages": [ + { + "type": "patchouli:text", + "text": "$(item)转位符文$()可以提升在祭坛与外部进行交换时的$(blood)生命源质$()流动速度,当从外部储罐泵入或泵出源质时,祭坛的作用效果增加 20%。" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:blood_rune_displacement" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:blood_rune_displacement_2", + "text":"有了一些$(item)下界合金碎片$()和从$(l:bloodmagic:dungeons/endless_realm)恶魔领域$()带来的$(item)复杂的恶魔合金零件$(),这样就可以使$(item)转位符文$()的效果提高,并且每一个符文都会使流速增加 40%。" + }, + { + "type": "bloodmagic:crafting_arc", + "recipe": "bloodmagic:arc/reversion/displacement", + "text":"如果改变了主意,你可以撤销 ARC 中的配方。" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/altar/blood_rune/orb_rune.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/altar/blood_rune/orb_rune.json new file mode 100644 index 0000000000..187689fe5a --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/altar/blood_rune/orb_rune.json @@ -0,0 +1,25 @@ +{ + "name": "宝珠符文", + "icon": "bloodmagic:orbcapacityrune", + "category": "bloodmagic:altar/blood_rune", + "pages": [ + { + "type": "patchouli:text", + "text": "$(item)宝珠符文$()可以提升在祭坛内的$(item)血之宝珠$()的容量,每个符文增加 2% 的容量。" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:blood_rune_orb" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:blood_rune_orb_2", + "text":"有了一些$(item)下界合金碎片$()和从$(l:bloodmagic:dungeons/endless_realm)恶魔领域$()带来的$(item)复杂的恶魔合金零件$(),这样就可以使$(item)宝珠符文$()的效果提高,每个符文都会使气血宝珠增加 4% 的容量。" + }, + { + "type": "bloodmagic:crafting_arc", + "recipe": "bloodmagic:arc/reversion/orb_rune", + "text":"如果改变了主意,你可以撤销 ARC 中的配方。" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/altar/blood_rune/sacrifice_rune.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/altar/blood_rune/sacrifice_rune.json new file mode 100644 index 0000000000..cffbde6377 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/altar/blood_rune/sacrifice_rune.json @@ -0,0 +1,25 @@ +{ + "name": "献祭符文", + "icon": "bloodmagic:sacrificerune", + "category": "bloodmagic:altar/blood_rune", + "pages": [ + { + "type": "patchouli:text", + "text": "$(item)献祭符文$()可以提升血之祭坛通过某些方法从非玩家实体身上获取$(blood)生命源质$()的获取量。每个符文叠加 10% 的增加量。" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:blood_rune_sacrifice" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:blood_rune_sac_2", + "text":"有了一些$(item)下界合金碎片$()和从$(l:bloodmagic:dungeons/endless_realm)恶魔领域$()带来的$(item)复杂的恶魔合金零件$(),这样就可以使$(item)献祭符文$()的效果增加,每个符文的叠加量也提升到 20% 。" + }, + { + "type": "bloodmagic:crafting_arc", + "recipe": "bloodmagic:arc/reversion/sac", + "text":"如果改变了主意,你可以撤销 ARC 中的配方。" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/altar/blood_rune/self_sacrifice_rune.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/altar/blood_rune/self_sacrifice_rune.json new file mode 100644 index 0000000000..624cff9070 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/altar/blood_rune/self_sacrifice_rune.json @@ -0,0 +1,25 @@ +{ + "name": "牺牲符文", + "icon": "bloodmagic:selfsacrificerune", + "category": "bloodmagic:altar/blood_rune", + "pages": [ + { + "type": "patchouli:text", + "text": "$(item)献祭符文$()可以提升血之祭坛通过某些方法从玩家身上获取$(blood)生命源质$()的获取量。每个符文叠加 10% 的增加量。" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:blood_rune_self_sacrifice" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:blood_rune_self_sac_2", + "text":"有了一些$(item)下界合金碎片$()和从$(l:bloodmagic:dungeons/endless_realm)恶魔领域$()带来的$(item)复杂的恶魔合金零件$(),这样就可以使 $(item)献祭符文$()的效果提高,每个符文叠加量提高 20%。" + }, + { + "type": "bloodmagic:crafting_arc", + "recipe": "bloodmagic:arc/reversion/self_sac", + "text":"如果改变了主意,你可以撤销 ARC 中的配方。" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/altar/blood_rune/speed_rune.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/altar/blood_rune/speed_rune.json new file mode 100644 index 0000000000..1db43a8cf2 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/altar/blood_rune/speed_rune.json @@ -0,0 +1,25 @@ +{ + "name": "速度符文", + "icon": "bloodmagic:speedrune", + "category": "bloodmagic:altar/blood_rune", + "pages": [ + { + "type": "patchouli:text", + "text": "$(item)速度符文$()可以增加血之祭坛所有合成的合成速度。每个符文叠加 20% 的合成速度(以及当祭坛空置时的进度丢失速度)。" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:blood_rune_speed" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:blood_rune_speed_2", + "text":"有了一些$(item)下界合金碎片$()和从$(l:bloodmagic:dungeons/endless_realm)恶魔领域$()带来的$(item)复杂的恶魔合金零件$(),这样就可以使$(item)速度符文$()的效果提高,每个符文将会提高 40% 的合成速度。" + }, + { + "type": "bloodmagic:crafting_arc", + "recipe": "bloodmagic:arc/reversion/speed", + "text":"如果改变了主意,你可以撤销 ARC 中的配方。" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/altar/redstone_automation.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/altar/redstone_automation.json new file mode 100644 index 0000000000..bbe9142623 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/altar/redstone_automation.json @@ -0,0 +1,31 @@ +{ + "name": "红石与自动化", + "icon": "minecraft:redstone", + "category": "bloodmagic:altar", + "pages": [ + { + "type": "patchouli:text", + "text": "$(l:bloodmagic:altar/blood_altar)血之祭坛$()用起来十分顺手,但傻站在它旁边,等着祭坛内的石板一个一个地合成,这就不是什么快活时光了。好在,祭坛支持物品与 $(blood)LP$() 的自动化输入输出,这里有一些关于这方面的注意事项。$(br2)当你使用$(item)漏斗$()自动输入物品时,祭坛并不会阻止超过 1 个物品的输入。它很乐意一次性合成 64 份石板,并消耗掉 64 份对应的 $(blood)LP$()。" + }, + { + "type": "patchouli:text", + "text": "然而,如果你的 $(blood)LP$() 供应速度不够快,那你就有麻烦了。$(br2)此外,不会自动区分出输入物和输出物,所以,如果你没有使用过滤器一类的东西进行控制,那么,你的传输系统就会以最高工作频率,不断地对祭坛内的物品进行输入和抽出。也许你可以去看看$(l:bloodmagic:demon_will/item_routing/routing_nodes)路由节点$()的相关信息,它可以帮你解决这些问题..." + }, + { + "type": "patchouli:text", + "text": "祭坛同样也支持$(blood)生命源质$()的传输,利用外部储罐输入或是输出均可。你可以选择你心仪的流体管道,将祭坛内的$(blood)生命源质$()抽出,用于之后的合成。$(br2)注意,默认的传输速度非常缓慢。如果你需要加速这一过程,你最好研究一下$(l:bloodmagic:altar/blood_rune/acceleration_rune)促速符文$()和$(l:bloodmagic:altar/blood_rune/dislocation_rune)转位符文$()。" + }, + { + "type": "patchouli:text", + "text": "别忘了,$(blood)生命源质$()可不是直接从$(l:bloodmagic:altar/blood_altar)祭坛$()本身提取出来的,而是从一个次级 的、隐秘的内部流体槽中提取出来的。这一流体槽可以存储祭坛容量的 10% 的血液,所以,如果你感觉你的祭坛的数值增量不大对劲,或是祭坛内的$(blood)生命源质$()逐渐消失,那估计这些源质就跑到了这个流体槽里。这一限制也同样会出现在抽取$(blood)生命源质$()的过程中。" + }, + { + "type": "patchouli:text", + "text": "你可以在侧边使用比较器阅读血之祭坛内的 $(blood)LP$() 值,这和原版的箱子类似。$(br2)如果你在祭坛下方放置了一块$(item)血石砖$(),那么比较器便会转而阅读放置在祭坛内宝珠的主人的$(l:bloodmagic:altar/soul_network)灵魂网络$(/l)。$(br2)信号强度取决于祭坛内宝珠的宝珠大小。而不是宝珠内网络的最大 $(blood)LP$() 值," + }, + { + "type": "patchouli:text", + "text": "比方说,如果你有 $(blood)500,000 LP$(),那么一个虚弱气血宝珠便会让信号全满,而一个大师气血宝珠只会让信号半满。这一特性可以用在一些特定场景,例如,在 $(blood)LP$() 过低时关闭一些特定的仪式,确保你不会被榨干。$(br2)最后,如果是在祭坛下方放上$(item)红石灯$(),比较器便会在合成结束时释放红石信号。现在,只需要转动起你的小脑袋瓜,这些特性应该足以让你的石板生产完全自动化了。" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/altar/slates.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/altar/slates.json new file mode 100644 index 0000000000..3e3bf271b0 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/altar/slates.json @@ -0,0 +1,33 @@ +{ + "name": "石板等级", + "icon": "bloodmagic:blankslate", + "category": "bloodmagic:altar", + "extra_recipe_mappings": { + "bloodmagic:blankslate": 1, + "bloodmagic:reinforcedslate": 1, + "bloodmagic:infusedslate": 2, + "bloodmagic:demonslate": 2 + }, + "pages": [ + { + "type": "patchouli:text", + "text": "$(l:bloodmagic:altar/blood_altar)血之祭坛$(/l)的主要用途为生产$(item)石板$()。一层的石板需要前一层的石板,也需要一个比前一层更好的祭坛。$(br2)注意:$(item)悬幽石板$()默认情况下是不开启的。如果你在玩整合包,那么这个物品可能会被启用。详细情况请查看 JEI 。" + }, + { + "type": "bloodmagic:2x_crafting_altar", + "a.heading": "空白石板", + "a.recipe": "bloodmagic:altar/slate", + "b.heading": "强化石板", + "b.recipe": "bloodmagic:altar/reinforcedslate" + }, + { + "type": "bloodmagic:2x_crafting_altar", + "a.heading": "灌输石板", + "a.recipe": "bloodmagic:altar/imbuedslate", + "b.heading": "恶魔石板", + "b.recipe": "bloodmagic:altar/demonicslate" + } + ] +} + + diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/altar/soul_network.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/altar/soul_network.json new file mode 100644 index 0000000000..23090ffcaa --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/altar/soul_network.json @@ -0,0 +1,43 @@ +{ + "name": "灵魂网络", + "icon": "bloodmagic:weakbloodorb", + "category": "bloodmagic:altar", + "pages": [ + { + "type": "patchouli:text", + "text": "$(thing)灵魂网络$()是一个连接你的$(thing)灵魂$()和你所绑定的物品,仪式和方块的网络。在功能上,这个网络是全局性质的$(blood)LP$()储存器,这个网络对于每一个玩家都是独一无二的。灵魂网络以你已绑定的物品做媒介,从中添加或提取 LP 。当你第一次按[$(k:use)]时,将有一个可以绑定$(thing)灵魂网络$()的物品将与你绑定,并标记为" + }, + { + "type": "patchouli:text", + "text": "被你绑定。因此,任何有关于$(blood)LP 消耗$()的行为都会从你的$(thing)灵魂网络$()中消耗。在特殊情况下,有些物品不能从你的$(thing)灵魂网络$()中获取$(blood)LP$(),那么这些物品会直接从你的生命值中获取$(blood)LP$()。$(br2)还有一种情况(比如$(thing)仪式$()耗尽了网络中的 LP ),这个只会导致持续的恶心效果,直到仪式暂停或灵魂网络又被充满。" + }, + { + "type": "patchouli:text", + "text": "为了给$(thing)灵魂网络$()填充,必须要合成一个$(item)气血宝珠$()。$(br2)气血宝珠有两种方法填充$(blood)LP$()。$(li)第一种,玩家可以手持$(item)气血宝珠$()按[$(k:use)]以消耗一颗心来为绑定的$(thing)灵魂网络$()提供 $(blood)200 LP$() 。$(li)第二种:可以将$(item)气血宝珠$()放到有$(blood)生命源质$()的$(l:bloodmagic:altar/blood_altar)血之祭坛$(/l) 中。气血宝珠会以最快的速度吸收$(blood)生命源质$(),但是还是受制于祭坛中$(item)速度符文$()的数量。" + }, + { + "type": "patchouli:text", + "text": "每一种的$(item)气血宝珠$()都需要不同的$(item)血之祭坛$()来制做。下一页有配方。$(li)$(item)虚弱气血宝珠$() - 最大容量: $(blood)5k LP$(). $(li)$(item)学徒气血宝珠$() - 最大容量: $(blood)25k LP$(). $(li)$(item)法师气血宝珠$() - 最大容量: $(blood)150k LP$(). $(li)$(item)导师气血宝珠$() - 最大容量: $(blood)1M LP$(). $(li)$(item)贤者气血宝珠$() - 最大容量: $(blood)10M LP$()." + }, + { + "type": "bloodmagic:2x_crafting_altar", + "a.heading": "虚弱气血宝珠", + "a.recipe": "bloodmagic:altar/weakbloodorb", + "b.heading": "学徒气血宝珠", + "b.recipe": "bloodmagic:altar/apprenticebloodorb" + }, + { + "type": "bloodmagic:2x_crafting_altar", + "a.heading": "法师气血宝珠", + "a.recipe": "bloodmagic:altar/magicianbloodorb", + "b.heading": "导师气血宝珠", + "b.recipe": "bloodmagic:altar/masterbloodorb" + }, + { + "type": "bloodmagic:crafting_altar", + "heading": "贤者气血宝珠", + "recipe": "bloodmagic:altar/archmagebloodorb", + "text":"如果这些气血宝珠不够$(blood)储存 LP$(),可以考虑使用$(l:bloodmagic:altar/blood_rune/orb_rune)宝珠符文$()。" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/demonic_items/explosive_charges.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/demonic_items/explosive_charges.json new file mode 100644 index 0000000000..af86464875 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/demonic_items/explosive_charges.json @@ -0,0 +1,214 @@ +{ + "name": "炸药", + "icon": "bloodmagic:shaped_charge", + "category": "bloodmagic:demon_will/demonic_items", + "pages":[ + { + "type": "patchouli:text", + "text": "挖挖矿,种点树,对那些没啥野心的人来说,这种安然闲适的日子就是它们的最爱。然而,只要你还是一名有自尊的血术师,你就不会驻足与此。$(br2)抱着这样的想法,你制作出了一些小巧的设备。凡是看不爽的,挡路的树、石头等等,你就把它扔上去,然后等待其自燃。" + }, + { + "type": "patchouli:text", + "text": "不仅如此,你还可以用特定的原料为炸药$(item)涂层$(),此过程仅需花费少量的$(raw)意志$()。接下来的页面中会有这些内容的描述。$(br2)目前可用的涂层有:$(li)时运 - 被破坏的方块会受到$(thing)时运 I$()的影响。$(li)高温工具 - 被破坏的方块会被$(thing)烧炼$()。$(li)柔触 - 被破坏的方块会受到$(thing)柔触$()的影响。$(li)清空 - 被破坏的方块会被清除,并不会掉落物品。" + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "固形炸药", + "recipe": "bloodmagic:soulforge/shaped_charge", + "anchor":"shaped_charge", + "text": "$(item)固形炸药$()会破坏5x5x5方形空间内的方块,破坏方向为朝着它依附方块面方向。被破坏而掉落的方块都被视为用镐进行采掘,会掉落物品。它甚至能破坏黑曜石,炸掉时的那一声$(o)“呯”$()真是让人舒爽无比。" + }, + { + "type": "bloodmagic:3x_crafting_soulforge", + "a.heading": "清空", + "a.recipe": "bloodmagic:soulforge/shaped_charge_voiding", + "b.heading": "高温工具", + "b.recipe": "bloodmagic:soulforge/shaped_charge_smelting", + "c.heading": "柔触", + "c.recipe": "bloodmagic:soulforge/shaped_charge_silk_touch" + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "时运", + "recipe": "bloodmagic:soulforge/shaped_charge_fortune_1" + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "增强的固形炸药", + "recipe": "bloodmagic:soulforge/aug_shaped_charge", + "anchor":"shaped_charge_2", + "text": "$(item)增强的固形炸药$()是对I固形炸药的升级。会破坏7x7x7方形空间内的方块,破坏方向为朝着它依附方块面方向。被破坏而掉落的方块都被视为用镐进行采掘,会掉落物品。这个可以涂$(thing)时运 II$()涂层。" + }, + { + "type": "bloodmagic:3x_crafting_soulforge", + "a.heading": "清空", + "a.recipe": "bloodmagic:soulforge/aug_shaped_charge_voiding", + "b.heading": "高温工具", + "b.recipe": "bloodmagic:soulforge/aug_shaped_charge_smelting_l", + "c.heading": "柔触", + "c.recipe": "bloodmagic:soulforge/aug_shaped_charge_silk_touch_l" + }, + { + "type": "bloodmagic:2x_crafting_soulforge", + "a.heading": "时运", + "a.recipe": "bloodmagic:soulforge/aug_shaped_charge_fortune_1_l", + "b.heading": "时运 II", + "b.recipe": "bloodmagic:soulforge/aug_shaped_charge_fortune_2_l" + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "隧道炸药", + "recipe": "bloodmagic:soulforge/shaped_charge", + "anchor":"shaped_charge", + "text": "$(item)隧道炸药$()会破坏5x5x20方形空间内的方块,形成一个隧道。破坏方向为朝着它依附方块面方向。被破坏而掉落的方块都被视为用镐进行采掘,会掉落物品。是下矿的好棒手。" + }, + { + "type": "bloodmagic:3x_crafting_soulforge", + "a.heading": "清空", + "a.recipe": "bloodmagic:soulforge/shaped_charge_deep_voiding", + "b.heading": "高温工具", + "b.recipe": "bloodmagic:soulforge/shaped_charge_deep_smelting_l", + "c.heading": "柔触", + "c.recipe": "bloodmagic:soulforge/shaped_charge_deep_silk_touch_l" + }, + { + "type": "bloodmagic:2x_crafting_soulforge", + "a.heading": "时运", + "a.recipe": "bloodmagic:soulforge/shaped_charge_deep_fortune_1_l", + "b.heading": "时运 II", + "b.recipe": "bloodmagic:soulforge/shaped_charge_deep_fortune_2_l" + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "采伐炸药", + "recipe": "bloodmagic:soulforge/deforester_charge", + "anchor":"deforester_charge", + "text": "$(item)采伐炸药$()用于伐木,贴在原木或是树叶上均可。它可以一次性破坏整棵树,但是过大的不行,一次性最多可以破坏$(item)两组$()的原木(在此过程中会破坏掉所有的树叶)。哪怕是丛林的巨树,也能在数秒内被破坏得一干二净。" + }, + { + "type": "bloodmagic:3x_crafting_soulforge", + "a.heading": "清空", + "a.recipe": "bloodmagic:soulforge/deforester_charge_voiding", + "b.heading": "高温工具", + "b.recipe": "bloodmagic:soulforge/deforester_charge_smelting", + "c.heading": "柔触", + "c.recipe": "bloodmagic:soulforge/deforester_charge_silk_touch" + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "时运", + "recipe": "bloodmagic:soulforge/deforester_charge_fortune_1" + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "采伐炸药 II", + "recipe": "bloodmagic:soulforge/deforester_charge_2", + "anchor":"deforester_charge_2", + "text": "$(item)采伐炸药 II$()和采伐炸药差不多,但是它可以破坏8组原木(在此过程中会破坏掉所有的树叶)。你可以在深色橡树林或丛林中开辟出一片空地的最佳选择。" + }, + { + "type": "bloodmagic:3x_crafting_soulforge", + "a.heading": "清空", + "a.recipe": "bloodmagic:soulforge/deforester_charge_voiding", + "b.heading": "高温工具", + "b.recipe": "bloodmagic:soulforge/deforester_charge_2_smelting_l", + "c.heading": "柔触", + "c.recipe": "bloodmagic:soulforge/deforester_charge_2_silk_touch_l" + }, + { + "type": "bloodmagic:2x_crafting_soulforge", + "a.heading": "时运", + "a.recipe": "bloodmagic:soulforge/deforester_charge_2_fortune_1_l", + "b.heading": "时运 II", + "b.recipe": "bloodmagic:soulforge/deforester_charge_2_fortune_2_l" + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "可控炸药", + "recipe": "bloodmagic:soulforge/vein_charge", + "anchor":"controlled_charge", + "text": "$(item)可控炸药$()只会破坏与其$(thing)黏附方块一致的方块$()。它一次性最高可以破坏$(item)三组$()方块,从黏着方块处开始。与其他炸药一样,所有被破坏的方块都会掉落。" + }, + { + "type": "bloodmagic:3x_crafting_soulforge", + "a.heading": "清空", + "a.recipe": "bloodmagic:soulforge/vein_charge_voiding", + "b.heading": "高温工具", + "b.recipe": "bloodmagic:soulforge/vein_charge_smelting", + "c.heading": "柔触", + "c.recipe": "bloodmagic:soulforge/vein_charge_silk_touch" + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "时运", + "recipe": "bloodmagic:soulforge/vein_charge_fortune_1" + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "可控炸药 II", + "recipe": "bloodmagic:soulforge/vein_charge_2", + "anchor":"controlled_charge_2", + "text": "The $(item)可控炸药 II$()和$(item)可控炸药$()基本一样,但它一次性最高可以破坏 8 组方块。" + }, + { + "type": "bloodmagic:3x_crafting_soulforge", + "a.heading": "清空", + "a.recipe": "bloodmagic:soulforge/vein_charge_2_voiding", + "b.heading": "高温工具", + "b.recipe": "bloodmagic:soulforge/vein_charge_2_smelting_l", + "c.heading": "柔触", + "c.recipe": "bloodmagic:soulforge/vein_charge_2_silk_touch_l" + }, + { + "type": "bloodmagic:2x_crafting_soulforge", + "a.heading": "时运", + "a.recipe": "bloodmagic:soulforge/vein_charge_2_fortune_1_l", + "b.heading": "时运 II", + "b.recipe": "bloodmagic:soulforge/vein_charge_2_fortune_2_l" + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "真菌炸药", + "recipe": "bloodmagic:soulforge/fungal_charge", + "anchor":"fungal_charge", + "text": "$(item)真菌炸药$()用于采伐巨型蘑菇,主世界或是下界的蘑菇均可。它一次性最高可以破坏$(item)三组方块$(),真的能达到破坏上限吗?一颗蘑菇根本没这么多蘑菇方块。" + }, + { + "type": "bloodmagic:3x_crafting_soulforge", + "a.heading": "清空", + "a.recipe": "bloodmagic:soulforge/fungal_charge_voiding", + "b.heading": "高温工具", + "b.recipe": "bloodmagic:soulforge/fungal_charge_smelting", + "c.heading": "柔触", + "c.recipe": "bloodmagic:soulforge/fungal_charge_silk_touch" + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "时运", + "recipe": "bloodmagic:soulforge/fungal_charge_fortune_1" + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "真菌炸药 II", + "recipe": "bloodmagic:soulforge/fungal_charge", + "anchor":"fungal_charge_2", + "text": "$(item)真菌炸药 II$()用于采伐巨型蘑菇,主世界或是下界的蘑菇均可。它一次性最高可以破坏 8 组方块$(br2)用那么大的蘑菇吗?所以你为什么会需要这个呢?" + }, + { + "type": "bloodmagic:3x_crafting_soulforge", + "a.heading": "清空", + "a.recipe": "bloodmagic:soulforge/fungal_charge_2_voiding", + "b.heading": "高温工具", + "b.recipe": "bloodmagic:soulforge/fungal_charge_2_smelting_l", + "c.heading": "柔触", + "c.recipe": "bloodmagic:soulforge/fungal_charge_2_silk_touch_l" + }, + { + "type": "bloodmagic:2x_crafting_soulforge", + "a.heading": "时运", + "a.recipe": "bloodmagic:soulforge/fungal_charge_2_fortune_1_l", + "b.heading": "时运 II", + "b.recipe": "bloodmagic:soulforge/fungal_charge_2_fortune_2_l" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/demonic_items/sentient_sword.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/demonic_items/sentient_sword.json new file mode 100644 index 0000000000..e49a0adaf1 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/demonic_items/sentient_sword.json @@ -0,0 +1,17 @@ +{ + "name": "感知之剑", + "icon": "bloodmagic:soulsword", + "category": "bloodmagic:demon_will/demonic_items", + "pages": [ + { + "type": "patchouli:text", + "text": "$(item)感知之剑$()是一把用于收集$(l:bloodmagic:demon_will/will_manipulation/demon_will)恶魔意志$()的高效工具,它的效率比$(l:bloodmagic:demon_will/will_manipulation/soul_snare)灵魂投网$()不知道高到哪里去了。单单一把感知之剑威力较弱,这是因为它的威力取决于你携带的意志的多寡,意志越多伤害越高。所以,若想使用完全形态的感知之剑,$(l:bloodmagic:demon_will/will_manipulation/soul_gem)地狱魂石$()不可或缺。$(br2)有一点需要注意,这把剑与其他$(l:bloodmagic:demon_will/demonic_items/sentient_tools)感知工具$()一样,可以使用$(l:bloodmagic:demon_will/will_manipulation/crystallized_will)晶化意志$()在铁砧上进行修复。" + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "感知之剑", + "recipe": "bloodmagic:soulforge/sentientsword", + "text": "你的贴心助手。$(br2)如果你近期获得了较大数额的$(raw)意志$(),又或者是首次更换了身上意志的种类,那么你得手动为你的剑更新一下——手持并按下[$(k:use)]即可更新其上的属性。" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/demonic_items/sentient_tools.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/demonic_items/sentient_tools.json new file mode 100644 index 0000000000..612a6d7d87 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/demonic_items/sentient_tools.json @@ -0,0 +1,47 @@ +{ + "name": "感知工具", + "icon": "bloodmagic:soulpickaxe", + "category": "bloodmagic:demon_will/demonic_items", + "pages": [ + { + "type": "patchouli:text", + "text": "事实证明,$(l:bloodmagic:demon_will/demonic_items/sentient_sword)感知之剑$()是一把极为出色的感知工具。由此你不禁思考,能否利用类似的方法来改造其他种类的工具呢......$(br2)有一点需要注意,包括感知之剑,所有的$(l:bloodmagic:demon_will/demonic_items/sentient_tools)感知工具$()都可以使用$(l:bloodmagic:demon_will/will_manipulation/crystallized_will)晶化意志$()在铁砧上进行修复。$(br2)啊对了,忘了告诉你,感知工具与武器的附魔能力相当不错。" + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "感知之镐", + "recipe": "bloodmagic:soulforge/sentientpickaxe", + "text": "这把镐的能力同样依赖于你携带意志的多少。然而,哪怕是全无意志支持的感知之镐也可以轻松地破开石头,虽说如此,此种情况下的镐子也就比$(item)铁镐$()——也就是它的原料——稍微好一些罢了。然而,若是你身上携带着一颗意志足够多的$(l:bloodmagic:demon_will/will_manipulation/soul_gem)地狱魂石$(),似乎它的性能甚至能超越$(item)下界合金镐$()。" + }, + { + "type": "patchouli:text", + "text": "$(item)感知镰刀$()与它的铁制版本有些微不同,现在它变成了一把看上去有点吓人的武器,意志可以说把它改得面目全非了。较之其他武器,虽然它的攻速较慢,并且伤害也逊色一些,但它在挥动攻击时,会对攻击范围内的所有敌人造成满额的伤害,因而它尤其适合用于应对成群的敌人。" + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "感知镰刀", + "recipe": "bloodmagic:soulforge/sentientscythe", + "text": "与感知之镐类似,这把镰刀在没有意志的情况下显得尤为笨重,难以挥动;然而,若是你身上携带着一颗意志足够多的$(l:bloodmagic:demon_will/will_manipulation/soul_gem)地狱魂石$(),它就能变为一把大杀四方的利器。$(br)对了,差点忘了告诉你,它仍然保留有锄的功能。" + }, + { + "type": "patchouli:text", + "text": "$(item)感知之斧$()与$(item)感知之镐$()极为类似,较之它的铁制版本,前者的性能有了显著提升。此外,它的伤害也得到了大幅增强,那些以为它笨重就好欺负的人可要吃苦头了。" + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "感知之斧", + "recipe": "bloodmagic:soulforge/sentientaxe", + "text": "在没有意志的情况下,这把斧子的境遇和感知之镐差不多,都只是比原料的铁制工具(在这里指的是$(item)铁斧$())稍好一些。然而若是携带着一颗意志足够多的$(l:bloodmagic:demon_will/will_manipulation/soul_gem)地狱魂石$(),它的性能估计能够超越$(item)下界合金斧$()。" + }, + { + "type": "patchouli:text", + "text": "与$(item)感知之镐$(),较之它的铁制版本,$(item)感知之锹$()的性能有了显著提升,哪怕是在没有额外的$(l:bloodmagic:demon_will/will_manipulation/demon_will)恶魔意志$()充能的情况下也是如此。" + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "感知之锹", + "recipe": "bloodmagic:soulforge/sentientshovel", + "text": "没有意志充能感知之锹也就比它的原料:$(item)铁锹$(),稍微好上一些;但若是携带着一颗意志足够多的$(l:bloodmagic:demon_will/will_manipulation/soul_gem)地狱魂石$(),它的性能估计能够超越$(item)下界合金锹$()。" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/demonic_items/throwing_daggers.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/demonic_items/throwing_daggers.json new file mode 100644 index 0000000000..298feaec95 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/demonic_items/throwing_daggers.json @@ -0,0 +1,47 @@ +{ + "name": "投掷匕首", + "icon": "bloodmagic:throwing_dagger", + "category": "bloodmagic:demon_will/demonic_items", + "extra_recipe_mappings": { + "bloodmagic:slate_ampoule": 3 + }, + "pages":[ + { + "type": "patchouli:text", + "text": "在百花齐放的远程攻击方式中,$(item)弓$()与$(item)弩$()在众多方式中脱颖而出,打出一片天。然而,若你想用它们来刨开$(item)沙砾$()翻找$(item)燧石$(),又或者从鸡身上扯点$(item)羽毛$(),那就有点杀鸡用牛“刀”了。这种锃亮而锋利的$(item)投掷匕首$()则可以用在这种杂活上,并且如果你一定要说的话,这些投掷匕首确实也可以用来玩阴的。" + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "铁投掷匕首", + "recipe": "bloodmagic:soulforge/throwing_dagger", + "anchor":"iron_throwing_dagger", + "text": "$(item)铁投掷匕首$()的攻速很快,每次攻击能造成 10 点伤害。并且如果你携带有$(l:bloodmagic:demon_will/will_manipulation/demon_will)恶魔意志$()(原生形态的也好,存在$(l:bloodmagic:demon_will/will_manipulation/soul_gem)地狱魂石$()中的也好),伤害还能更高。此外,它与$(l:bloodmagic:demon_will/demonic_items/sentient_sword)感知之剑$()一样,在击杀生物时会掉落$(raw)意志$()。" + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "针筒投掷匕首", + "recipe": "bloodmagic:soulforge/throwing_dagger_syringe", + "anchor":"syringe_throwing_dagger", + "text": "$(item)针筒投掷匕首$()是专门为那些更希望获得$(blood)生命源质(),而不是$(raw)意志$()的血术师准备的。它造成的伤害会稍微低一些,因此它的造价也就更便宜。被此武器击杀的敌人有一定几率掉落一个$(item)石板安瓿$(),嗯,也有可能更多,这取决于敌人有多少血。" + }, + { + "type": "patchouli:spotlight", + "item": "bloodmagic:slate_ampoule", + "title": "石板安瓿", + "text": "在$(l:bloodmagic:altar/blood_altar)血之祭坛$()旁弄碎这种小瓶子,就可以向祭坛中输入$(blood)500 LP$()。这一过程会破坏$(item)安瓿$()。以此方式获得的 LP 不会受到$(item)符文$()的影响。" + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "紫水晶投掷匕首", + "recipe": "bloodmagic:soulforge/throwing_dagger_copper", + "anchor":"amethyst_throwing_dagger", + "text": "$(item)紫水晶投掷匕首$()的伤害和$(item)铁投掷匕首$()一样高。但是在杀死生物后,不会掉落$(raw)意志$()。你可以使用$(l:bloodmagic:alchemy_table/potions)滞留炼金瓶$()在$(item)炼金反应炉$()中制作8把$(item)尖锐紫水晶投掷匕首$()。" + }, + { + "type": "bloodmagic:crafting_arc", + "heading": "尖锐投掷匕首", + "recipe": "bloodmagic:arc/tipped_copper", + "text": "匕首上的效果会给被攻击的生物添加同样的效果,就像这些生物走进了$(item)滞留炼金瓶$()留下的粒子云中。你可以尝试多种组合,组合出你认为的最险恶,狡诈的效果。" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/item_routing/composite_item_filter.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/item_routing/composite_item_filter.json new file mode 100644 index 0000000000..cad4064058 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/item_routing/composite_item_filter.json @@ -0,0 +1,29 @@ +{ + "name": "组合式物品过滤器", + "icon": "bloodmagic:itemrouterfiltercomposite", + "category": "bloodmagic:demon_will/item_routing", + "pages":[ + { + "type": "patchouli:text", + "text": "$(item)组合式物品过滤器$()单独一个是没有什么作用的,但是如果和另一种$(item)过滤器$()一起使用时,将允许在过滤器中添加过滤规则。$(br2)例如:将附魔过滤器设置为 “任意附魔“ 可以通过和将标签过滤器设置为 ”forge:swords” 可以通过,这样只有附魔的剑可以通过。" + }, + { + "type": "patchouli:text", + "text": "与$(l:bloodmagic:demon_will/item_routing/standard_item_filter)标准的物品过滤器$()类似,有一个数量选择器和可以选择允许/拒绝的功能。留空时将默认为 “全部”。当其它过滤器与组合式物品过滤器结合在一起时 GUI 会出现 “其它” 这个按键。" + }, + { + "type": "bloodmagic:2x_crafting_alchemy_table", + "a.heading": "组合式物品过滤器", + "a.recipe": "bloodmagic:alchemytable/composite_router_filter", + "b.heading": "添加标签过滤器", + "b.recipe": "bloodmagic:alchemytable/filter/composite_tag_filter" + }, + { + "type": "bloodmagic:2x_crafting_alchemy_table", + "a.heading": "添加附魔过滤器", + "a.recipe": "bloodmagic:alchemytable/filter/composite_enchant_filter", + "b.heading": "添加 Mod 过滤器", + "b.recipe": "bloodmagic:alchemytable/filter/composite_mod_filter" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/item_routing/enchantments_item_filter.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/item_routing/enchantments_item_filter.json new file mode 100644 index 0000000000..e5856ebcb9 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/item_routing/enchantments_item_filter.json @@ -0,0 +1,30 @@ +{ + "name": "附魔物品过滤器", + "icon": "bloodmagic:itemrouterfilterenchant", + "category": "bloodmagic:demon_will/item_routing", + "pages":[ + { + "type": "patchouli:text", + "text": "$(item)附魔物品过滤器$()可以使物品通过(或不通过)这些物品拥有的$(thing)附魔$()。这个的操作和$(l:bloodmagic:demon_will/item_routing/standard_item_filter)标准的物品过滤器$()类似,特别在数量和允许/拒绝的功能上。但是在 GUI 添加了新的按键。" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "附魔物品过滤器", + "recipe": "bloodmagic:alchemytable/enchant_router_filter", + "text": "任意的附魔书都适用。" + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/routing/enchant_item_filter_gui.png" + ], + "title": "附魔过滤器 GUI", + "border": true, + "text": "注意 “允许” 按键右边的两个新按键。" + }, + { + "type": "patchouli:text", + "text": "第一个按钮用于选择匹配$(thing)已附魔$()物品上的附魔、$(thing)任何附魔$()或$(thing)特定附魔$()。第二个按钮是用来筛选附魔等级。(例如:“保护 III” 与 “保护”). $(br2)如果在过滤器中放入$(thing)一个没有被附魔的物品$(),你可以允许或拒绝$(thing)任何一种附魔$()进入或将该物品放进特定的箱子中移除。" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/item_routing/filter_parts.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/item_routing/filter_parts.json new file mode 100644 index 0000000000..4643e44693 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/item_routing/filter_parts.json @@ -0,0 +1,13 @@ +{ + "name": "过滤器零件", + "icon": "bloodmagic:componentframeparts", + "category": "bloodmagic:demon_will/item_routing", + "pages":[ + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "过滤器零件", + "recipe": "bloodmagic:alchemytable/component_frame_parts", + "text": "$(item)过滤器零件$()是$(item)过滤器$()的一部分,本身是没有什么作用。" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/item_routing/mod_item_filter.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/item_routing/mod_item_filter.json new file mode 100644 index 0000000000..738b1d2268 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/item_routing/mod_item_filter.json @@ -0,0 +1,17 @@ +{ + "name": "Mod 物品过滤器", + "icon": "bloodmagic:itemrouterfiltermoditems", + "category": "bloodmagic:demon_will/item_routing", + "pages":[ + { + "type": "patchouli:text", + "text": "$(item)Mod 物品过滤器$()可以从不同的模组中选择 9 个物品。与$(l:bloodmagic:demon_will/item_routing/standard_item_filter)标准的物品过滤器$()类似,有一个数量选择器和可以选择允许/拒绝的功能。留空时将默认为 “全部”。$(br2)在该过滤器经过的每一个物品,会匹配$(thing)来自同一模组的物品$()。" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "Mod 物品过滤器", + "recipe": "bloodmagic:alchemytable/mod_router_filter", + "text": "这样可以允许或拒绝一个模组的物品通过,就像将$(blood)血魔法$()模组相关的物品放到单独的一个箱子。" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/item_routing/node_router.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/item_routing/node_router.json new file mode 100644 index 0000000000..e3730f09ae --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/item_routing/node_router.json @@ -0,0 +1,17 @@ +{ + "name": "节点连接工具", + "icon": "bloodmagic:noderouter", + "category": "bloodmagic:demon_will/item_routing", + "priority": "true", + "pages":[{ + "type": "patchouli:text", + "text": "$(item)节点连接工具$()是用来连接节点使之成为一个网络的工具。它的使用十分简单 - 选好一个节点时按住[$(k:sneak)]和[$(k:use)],然后在相隔16格的位置选择另一个节点,使用上面的方法就可以连接两个节点。如果想要取消选择节点,可以使用[$(k:use)]点击任意一个方块。更多信息请看$(l:bloodmagic:demon_will/item_routing/routing_nodes)路由结点$()这章。" + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "节点连接器", + "recipe": "bloodmagic:soulforge/node_router", + "text": "$(italic)一个带有魔力的棒子。$()" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/item_routing/routing_nodes.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/item_routing/routing_nodes.json new file mode 100644 index 0000000000..fa44360999 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/item_routing/routing_nodes.json @@ -0,0 +1,86 @@ +{ + "name": "路由节点", + "icon": "bloodmagic:masterroutingnode", + "category": "bloodmagic:demon_will/item_routing", + "priority": "true", + "pages":[ + { + "type": "patchouli:text", + "text": "对于一些人,手动搬运物品是好的,但是我们是 Sanguimancer。现在可以使用$(raw)恶魔意志$()了!肯定有更好的东西来解决问题。$(br2)因此,你想到了$(thing)路由节点$()。这些节点可以进行运输,分类和过滤物品,这些强大的功能提供了运输的一种新方法。这些节点可以按照你的命令在一张无形的网络中进行运输。" + }, + { + "type": "patchouli:text", + "text": "$(thing)路由节点网络$()有三个部分组成:$(item)输入节点$()、$(item)输出节点$()和$(item)主控路由节点$()。$(br2)每一个路由节点网络都需要 1 个$(item)主控路由节点$(),并且网络中的其他节点无论是直接还是通过其它节点,回溯时必须可以回溯到主控路由节点$(br2)输入和输出节点可以从可访问区块内的箱子中随意提取和放进物品。" + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "主控路由节点", + "recipe": "bloodmagic:soulforge/master_routing_node", + "text": "主控路由节点在未来将会进行升级,现在只可以控制和指挥整个网络,相当于一个“大脑”。" + }, + { + "type": "patchouli:text", + "text": "$(item)主控路由节点$()本身是好的,但是如果没有其它两种类型的节点 ,它本身是没有什么用处的。所以接下来我们来讨论这些东西。$(br2)$(item)输入路由节点$()是将物品传输到网络中,$(item)输出路由节点$()是将物品从网络中传出,而普通的$(item)路由节点$()是用来扩展网络的范围。因为输入和输出路由节点的其他方面是一样的。除非有说明,否则接下来将主要讨论输入路由节点。" + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "路由节点", + "recipe": "bloodmagic:soulforge/routing_node", + "text": "本身是没有什么作用,但是可以用来扩展$(thing)路由节点网络$(),解决只可以连接16格内的节点的问题。" + }, + { + "type": "bloodmagic:2x_crafting_soulforge", + "a.heading": "输入路由节点", + "a.recipe": "bloodmagic:soulforge/input_routing_node", + "b.heading": "输出路由节点", + "b.recipe": "bloodmagic:soulforge/output_routing_node" + }, + { + "type": "patchouli:text", + "text": "挡把输出或输入节点放下来时,会自动把$(thing)附近所有的箱子$()连接到网络中。但如果节点中没有安装任何一个$(item)过滤器$(),那么该节点不会启动。例如:可以在熔炉顶部使用安装了$(l:bloodmagic:demon_will/item_routing/standard_item_filter)标准的物品过滤器$()的输入节点,将过滤器设置只允许$(item)铁矿石$()通过;然后在熔炉的侧面放置一个输入节点,安装$(item)过滤器$(),将过滤器设置只允许煤炭通过;然后在熔炉的侧面放置一个输出节点,安装$(item)过滤器$(),将过滤器设置只允许铁锭通过。" + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/routing/node_demo.png" + ], + "border": true, + "text": "一个普通世界的输出节点。" + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/routing/node_gui_right.png" + ], + "border": true, + "text": "设置好节点后,就可以打开节点 GUI 了。" + }, + { + "type": "patchouli:text", + "text": "在 GUI 右边,有一些基本方向 - $(bold)下$()、$(bold)上$()、$(bold)北$()、$(bold)南$()、$(bold)西$()和$(bold)东$()。你可以看到,一些按键上会有一些物品的图片,这是代表节点那一面是什么方块。GUI 通常会在有箱子的那一侧打开该物品的 GUI,没有物品则会显示按键。按键遵循的方向是玩家所在的方向,所以上面的按键是“上”,向左的按键是“左”。" + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/routing/node_gui_left.png" + ], + "border": true + }, + { + "type": "patchouli:text", + "text": "在左边,有一个过滤器放置的位置和选择该节点的优先级。$(br2)节点的每一面都可以安装过滤器 - 所以在安装过滤器时要看我们要安装在那一面。(关于过滤器的信息,请看《过滤器入门》这章。)" + }, + { + "type": "patchouli:text", + "text": "当输入和输出路由节点设置好,并用节点连接工具搭建好了整个网络,还有一个主控路由节点,所有的过滤器也都安装正确,这样整个网络就搭建好了可以开始工作了!你可以根据节点中的过滤器和节点优先级来管理物品,物品会根据你设置的规则进行传输。" + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/routing/network_demo.png" + ], + "border": true, + "text": "路由节点不必连接$(item)主控路由节点$(),只要连接在这个网络上的节点即可。" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/item_routing/standard_item_filter.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/item_routing/standard_item_filter.json new file mode 100644 index 0000000000..548c315e59 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/item_routing/standard_item_filter.json @@ -0,0 +1,31 @@ +{ + "name": "标准的物品过滤器", + "icon": "bloodmagic:itemrouterfilterexact", + "category": "bloodmagic:demon_will/item_routing", + "pages":[ + { + "type": "patchouli:text", + "text": "标准的物品过滤器最多可以选择 9 个物品,当装配了$(l:bloodmagic:demon_will/item_routing/routing_nodes)路由节点$(),则可以从相邻的箱子中输出或输入。 $(br2)每一个物品都有一个数量 - 留空时将默认为 “全部”。 $(br2)过滤器也有允许和拒绝的功能。在拒绝模式下,数量会被忽略。" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "标准的物品过滤器", + "recipe": "bloodmagic:alchemytable/router_filter", + "text": "$(br)在使用$(item)输入路由节点$()时,节点会根据其中的数量来决定在箱子中留下多少物品。超过数量的物品将会返回到网络中。" + }, + { + "type": "patchouli:text", + "text": "在使用$(item)输出路由节点$(),,节点会根据其中的数量来决定在选定的箱子中留下多少物品。超过数量的物品将会返回到网络中 - 一种是传递到一个可以通过的箱子中,一种会滞留在网络中。" + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/routing/standard_item_filter_gui.png", + "bloodmagic:images/entries/routing/standard_item_filter_mouseover.png" + ], + "title": "标准的物品过滤器 GUI", + "border": true, + "text": "配置 GUI 和过滤器的鼠标悬停文本" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/item_routing/tag_item_filter.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/item_routing/tag_item_filter.json new file mode 100644 index 0000000000..3650b68cee --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/item_routing/tag_item_filter.json @@ -0,0 +1,27 @@ +{ + "name": "物品标签过滤器", + "icon": "bloodmagic:itemrouterfilteroredict", + "category": "bloodmagic:demon_will/item_routing", + "pages":[ + { + "type": "patchouli:text", + "text": "$(item)物品标签过滤器$()可以从不同的$(thing)标签$()中选择 9 个物品。与$(l:bloodmagic:demon_will/item_routing/standard_item_filter)标准的物品过滤器$()类似,有一个数量选择器和可以选择允许/拒绝的功能。留空时将默认为 “全部”。$(br2)在该过滤器经过的每一个物品,你可以选择匹配$(thing)来自同一标签的物品$()或让$(thing)任何标签$()通过。" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "物品标签过滤器", + "recipe": "bloodmagic:alchemytable/tag_router_filter", + "text": "这样可以允许或拒绝一个标签的物品通过,所以就像将带有$(thing)forge:ores$()标签的物品运输到熔炉中。" + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/routing/tag_item_filter_gui.png", + "bloodmagic:images/entries/routing/tag_item_filter_mouseover.png" + ], + "title": "物品标签过滤器 GUI", + "border": true, + "text": "配置 GUI 和过滤器的鼠标悬停文本。" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/item_routing/upgrades.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/item_routing/upgrades.json new file mode 100644 index 0000000000..ac6a0a4592 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/item_routing/upgrades.json @@ -0,0 +1,17 @@ +{ + "name": "升级", + "icon": "bloodmagic:mastercore", + "category": "bloodmagic:demon_will/item_routing", + "pages":[ + { + "type": "patchouli:text", + "text": "目前,路由网络中只有一个$(thing)升级$()可用。$(br2)$(item)基本路由逻辑升级$()提升了每次传输的物品数量(目前是每秒传输 1 个)。默认情况下,每次可以传输16个物品,现在在这个基础上提高8个。" + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "基本路由逻辑升级", + "recipe": "bloodmagic:soulforge/master_node_upgrade", + "text": "这次升级模块可以堆叠16 个,这将可以每秒传输 144 个物品。但是如果有多个不同的物品需要传输,那么将会拆为多栈。" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/will_manipulation/aspected_will.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/will_manipulation/aspected_will.json new file mode 100644 index 0000000000..21beceb025 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/will_manipulation/aspected_will.json @@ -0,0 +1,55 @@ +{ + "name": "恶魔意志种类", + "icon": "bloodmagic:vengefulcrystal", + "category": "bloodmagic:demon_will/will_manipulation", + "extra_recipe_mappings": { + "bloodmagic:steadfastdemoncrystal": 2, + "bloodmagic:corrosivedemoncrystal": 2, + "bloodmagic:destructivedemoncrystal": 2, + "bloodmagic:vengefuldemoncrystal": 2, + "bloodmagic:steadfastcrystal": 2, + "bloodmagic:corrosivecrystal": 2, + "bloodmagic:destructivecrystal": 2, + "bloodmagic:vengefulcrystal": 2, + "bloodmagic:basemonstersoul_vengeful": 2, + "bloodmagic:basemonstersoul_corrosive": 2, + "bloodmagic:basemonstersoul_steadfast": 2, + "bloodmagic:basemonstersoul_destructive": 2 + }, + "pages": [ + { + "type": "patchouli:text", + "text": "将$(l:bloodmagic:demon_will/will_manipulation/demon_will)恶魔意志$()释放到大气中就对是个好主意,恶魔意志不仅被证明赋能$(item)仪式$()时最有用,你还可以把恶魔意志凝结成一个晶体,接下来想一想该将看向那。这些晶体使你的感受有些....矛盾。有一种可能有助于将这些晶体变成更纯净......" + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/demon_will/will_splitting.png" + ], + "title": "意志种类", + "border": true, + "text": "$(l:bloodmagic:rituals/ritual_list/ritual_crystal_split)结晶共鸣$()仪式。" + }, + { + "type": "patchouli:text", + "text": "现在有四种$(item)意志晶体$()了!在$(water)水之符文$()上为$(steadfast)坚毅意志$(),在$(air)风之符文$()上为$(destructive)破坏意志$(),在$(fire)火之符文$()上为$(vengeful)复仇意志$()和在$(earth)土之符文$()上为$(corrosive)腐蚀意志$()。$(br2)这些意识可以像原生意识一样可以在$(item)恶魔坩埚$()燃烧,并从这输入到各种的仪式中,产生令人震撼的效果。" + }, + { + "type": "patchouli:text", + "anchor": "sentient_aspects", + "text": "并且,这些意识会改变感知工具,使工具变得更强大。$(br) $(li)$(raw)原生意志$():可以增加伤害。$(corrosive)$(li)腐蚀意志$():在攻击时有几率对敌人造成中毒和凋零效果,其它部分和$(raw)原生$()相同。$(vengeful)$(li)复仇意志$():增加伤害,虽然没有比$(raw)原生$()的伤害增加多少。增加攻击速度,并有速度buff,随意志的增加而增加效果。" + }, + { + "type": "patchouli:text", + "text": "$(steadfast)$(li)坚毅意志$():增加伤害(虽然没有比$(raw)原生$()的伤害增加多少),并在击杀后给与伤害吸收效果。$(destructive)$(li)破坏意志$():比其他的意识增加的伤害更高,但会降低攻击速度。" + }, + { + "type": "patchouli:text", + "text": "你可能想知道:“我该怎样办才能把意志变成可以使用的形式?” 答案其实十分简单,只需要将一颗空的$(l:bloodmagic:demon_will/will_manipulation/soul_gem)地狱魂石$()放进$(l:bloodmagic:demon_will/will_manipulation/soul_forge)狱火熔炉$()中,然后将$(item)恶魔坩埚$()放在一起,在像恶魔坩埚中放入所需种类的意志晶体。之后你的$(l:bloodmagic:demon_will/will_manipulation/soul_gem)地狱魂石$()将会注入该种类的意志。你可以按[$(k:use)]来使你的$(raw)感知工具$()使用那种意志。" + }, + { + "type": "patchouli:text", + "text": "注意$(item)感知工具$()呈现的意志将是地狱魂石中数量最多的$(raw)意志$()。如:在一颗$(l:bloodmagic:demon_will/will_manipulation/soul_gem)地狱魂石$()中有 10 个$(corrosive)腐蚀意志$()而另一个地狱魂石有 1,000 个$(raw)原生意识$(),那么你的剑会保持$(raw)原生$()。$(br2)$(l:bloodmagic:demon_will/will_manipulation/soul_forge)狱火熔炉$()可以让不同的$(raw)意志$()之间进行制作,所以并不用担心不同的$(item)地狱魂石$()处理不同类型的意志。" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/will_manipulation/aura.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/will_manipulation/aura.json new file mode 100644 index 0000000000..6e968c11cf --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/will_manipulation/aura.json @@ -0,0 +1,56 @@ +{ + "name": "恶魔灵域", + "icon": "bloodmagic:demoncrucible", + "category": "bloodmagic:demon_will/will_manipulation", + "pages": [ + { + "type": "patchouli:text", + "text": "现在$(l:bloodmagic:demon_will/will_manipulation/demon_will)已经确定$(), $(raw)恶魔意志$()会在某些生物的周围凝聚,并用邪恶的力量来驱动它们。 但是,这并不是$(raw)意志$()可以存在的唯一的地方,在$(item)恶魔坩埚$()中燃烧$(raw)意志$()有可能会将意志释放到$(thing)灵气$()中,产生迷人且震撼的效果。" + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "Demon Crucible", + "recipe": "bloodmagic:soulforge/demon_crucible", + "text": "把一个带电$(l:bloodmagic:demon_will/will_manipulation/soul_gem)地狱魂石$()或任意的$(item)恶魔意志$()或$(item)恶魔水晶$()放进去并运行它。当$(raw)意志$()下降到50时,就会消耗一块$(item)晶体$()。而$(raw)恶魔意志$() (以物品形式或$(item)狱魂石$()中获取) 则会工具需求,使用一次消耗一点。" + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/demon_will/demon_crucible.png" + ], + "title": "恶魔坩埚", + "border": true, + "text": "内含一颗$(l:bloodmagic:demon_will/will_manipulation/soul_gem)地狱魂石$()的$(item)恶魔坩埚$()。" + }, + { + "type": "patchouli:text", + "text": "大气中现在有$(raw)原生意识$()。那么现在我们该做什么呢?$(br2)一些$(thing)仪式$()是从$(raw)原生意志$()中$(l:bloodmagic:rituals/ritual_tinkerer)受益的$(),但它的好处是可以制造出$(item恶魔意志结晶$(),并将它们$(l:bloodmagic:rituals/ritual_list/ritual_crystal_split)拆成$()不同$(l:bloodmagic:demon_will/will_manipulation/aspected_will)种类$()。$(br2)只要你有了这些$(item)种类的意志晶体$(),你就可以把这些晶体放在$(item)坩埚$()中在烧制一次,将这些意志释放到$(thing)灵气$()中,使你从仪式受益。" + }, + { + "type": "patchouli:text", + "text": "值得一提的是$(thing)灵气$()是基于区块,所以说,燃烧的$(raw)意识$()会填满你燃烧的那个区块。 每种的意志最多为 100 个。你可以使用$(l:bloodmagic:demon_will/will_manipulation/aura_gauge)灵域测量仪$()来测量该区块的含量。$(br2)如果想要移动恶魔意识,需要在其相邻的区块放置$(item)恶魔导能塔$(),这样恶魔$(raw)意志$()就会被它所吸引。" + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "恶魔导能塔", + "recipe": "bloodmagic:soulforge/demon_pylon", + "text": "导能塔会从相邻的区块(不包括对角的区块)中吸引各种恶魔意志。多个导能塔可以连接起来,以便更好地在远距离也可以输送意志。" + }, + { + "type": "patchouli:text", + "text": "当在$(l:bloodmagic:demon_will/will_manipulation/soul_forge)狱火熔炉$()放入一颗$(l:bloodmagic:demon_will/will_manipulation/soul_gem)地狱魂石$()时,魂石会迅速的吸收该区块的$(raw)意志$()。$(br2)当有$(raw)意志$()的一种,如$(raw)原生$()或$(corrosive)腐蚀$();还要有一颗空的$(item)地狱魂石$(),这样就可以将该种类的意志注入到魂石中。$(br2)这样可以更好的调整$(l:bloodmagic:demon_will/demonic_items/sentient_tools)感知工具$()和$(l:bloodmagic:demon_will/demonic_items/sentient_sword)武器$()。这些效果被称为 $(l:bloodmagic:demon_will/will_manipulation/aspected_will#sentient_aspects)here$()。" + }, + { + "type": "patchouli:relations", + "title": "相关链接", + "entries": [ + "bloodmagic:rituals/ritual_tinkerer", + "bloodmagic:demon_will/will_manipulation/crystallized_will", + "bloodmagic:demon_will/will_manipulation/aspected_will", + "bloodmagic:rituals/ritual_list/ritual_crystal_split", + "bloodmagic:rituals/ritual_list/ritual_crystal_harvest" + ], + "text": "我还能做更多,我能感觉到......" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/will_manipulation/aura_gauge.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/will_manipulation/aura_gauge.json new file mode 100644 index 0000000000..7a1b8bf9c9 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/will_manipulation/aura_gauge.json @@ -0,0 +1,29 @@ +{ + "name": "灵域测量仪", + "icon": "bloodmagic:demonwillgauge", + "category": "bloodmagic:demon_will/will_manipulation", + "pages": [ + { + "type": "patchouli:text", + "text": "当玩家的物品栏中有$(item)灵域测量仪$()时,会出现 HUD,来显示该区块$(l:bloodmagic:demon_will/will_manipulation/aura)灵气$()中的$(raw)恶魔意识$()数量。 $(br2)测量的意识从上到下分别是:$(li)$(raw)原生$() $(li)$(corrosive)腐蚀$() $(li)$(steadfast)坚毅$() $(li)$(destructive)破坏$() $(li)$(vengeful)复仇$() " + }, + { + "type": "bloodmagic:crafting_soulforge", + "recipe": "bloodmagic:soulforge/demon_will_gauge", + "heading": "灵域测量仪", + "text": "灵域测量仪的 HUD 的图片见下一页。" + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/demon_will/demon_will_aura_gauge.png" + ], + "title": "灵域测量仪 HUD", + "border": true + }, + { + "type": "patchouli:text", + "text": "这个仪表盘将会出现在屏幕的左上方。它会显示该区块中$(l:bloodmagic:demon_will/will_manipulation/aspected_will)各种意志$()的数值是多少,并以一个彩色的条形图给予展示。$(br2)你可以按住[$(k:sneak)]来查看各种$(raw)意志$()的数值,每一种$(raw)意志$()的数值在 1 到 100 之间。100 是一个区块中$(raw)意志$()的最大数值。" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/will_manipulation/crystallized_will.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/will_manipulation/crystallized_will.json new file mode 100644 index 0000000000..11cdccabca --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/will_manipulation/crystallized_will.json @@ -0,0 +1,27 @@ +{ + "name": "意识晶体", + "icon": "bloodmagic:defaultcrystal", + "category": "bloodmagic:demon_will/will_manipulation", + "extra_recipe_mappings": { + "bloodmagic:demoncrucible": 1, + "bloodmagic:demoncrystallizer": 1, + "bloodmagic:rawdemoncrystal": 1, + "bloodmagic:defaultcrystal": 1 + }, + "pages": [ + { + "type": "patchouli:text", + "text": "现在你的$(l:bloodmagic:demon_will/will_manipulation/soul_gem)地狱魂石$()中有大量的$(l:bloodmagic:demon_will/will_manipulation/demon_will)恶魔意识$(),该探索把意志释放到世界中会发生什么。$(br2)首先,需要将$(raw)意识$()释放到$(l:bloodmagic:demon_will/will_manipulation/aura)灵气$()中。接下类需要制作一个$(thing)恶魔结晶坛$()。" + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "恶魔结晶坛", + "recipe": "bloodmagic:soulforge/demon_crystallizer", + "text": "这将缓慢的消耗$(l:bloodmagic:demon_will/will_manipulation/aura)灵气$()中的$(l:bloodmagic:demon_will/will_manipulation/demon_will)恶魔意志$()来产生$(item)意志晶体$()。生成第一个晶簇需要 100 $(raw)意志$(),后面生产的晶簇每个需要 40 意志。但是可以使用$(item)恶魔坩埚$()以 50 意志烧掉,这样就可以净赚 10 意志。最大的$(item)晶簇$()有 7 个小晶簇。" + }, + { + "type": "patchouli:text", + "text": "如果库存中有超过 512 $(raw)意志$()(任意种类的$(l:bloodmagic:demon_will/will_manipulation/soul_gem)地狱魂石$()的数量),你可以空手右击处于中间的晶簇来收获晶体,这会使除中间的晶簇以外其它晶簇掉落。$(br2)如果你并没有足够的$(raw)意志$(),$(italic)真的$()需要中间的晶簇或只是赶时间,你可以使用搞头收获全部的晶簇。" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/will_manipulation/demon_will.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/will_manipulation/demon_will.json new file mode 100644 index 0000000000..5a94119d95 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/will_manipulation/demon_will.json @@ -0,0 +1,28 @@ +{ + "name": "恶魔意志", + "icon": "bloodmagic:basemonstersoul", + "category": "bloodmagic:demon_will/will_manipulation", + "extra_recipe_mappings": { + "bloodmagic:basemonstersoul": 0 + }, + "pages": [ + { + "type": "patchouli:text", + "text": "一旦有了$(l:bloodmagic:altar/blood_altar)血之祭坛$(),,就需要收集一些$(item)恶魔意志$()。有两种方法可以获得:$(br)$(li)可以击杀被$(l:bloodmagic:demon_will/will_manipulation/soul_snare)灵魂投网$(/l)困住的生物,但是需要生物在出现白色粒子效果时击杀。$(li)或是使用$(l:bloodmagic:demon_will/demonic_items/sentient_sword)感知之剑$()击杀生物。$(br)S在前期时,你是不会拥用$(l:bloodmagic:demon_will/demonic_items/sentient_sword)感知之剑$()的。" + }, + { + "type": "patchouli:text", + "text": "所以需要使用$(l:bloodmagic:demon_will/will_manipulation/soul_snare)灵魂投网$()。$(br2)在$(blood)血魔法$()中$(item)恶魔意识$()是经常出现的资源,主要为$(l:bloodmagic:demon_will/will_manipulation/soul_forge)狱火锻炉$()提供能量。$(br2)在$(blood)血魔法$()的传说中,$(raw)恶魔意志$()是恶魔将意志注入死者或怪物身体时产生的剩余效应。" + }, + { + "type": "patchouli:image", + "images": ["bloodmagic:images/entries/demon_will/demon_will.png"], + "title": "恶魔意志", + "border": true + }, + { + "type": "patchouli:text", + "text": "当有了$(raw)意志$()之后,就可以使用$(l:bloodmagic:demon_will/will_manipulation/soul_forge)狱火锻炉$()来制造一些有用的物品。如果发现这些物品在箱子中十分杂乱,那么一颗$(l:bloodmagic:demon_will/will_manipulation/soul_gem)地狱魂石$()会有一些帮助。" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/will_manipulation/soul_forge.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/will_manipulation/soul_forge.json new file mode 100644 index 0000000000..3df69a4bdb --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/will_manipulation/soul_forge.json @@ -0,0 +1,15 @@ +{ + "name": "狱火熔炉", + "icon": "bloodmagic:soulforge", + "category": "bloodmagic:demon_will/will_manipulation", + "pages": [ + { + "type": "patchouli:text", + "text": "$(item)狱火熔炉$()和$(l:bloodmagic:altar/blood_altar)血之祭坛$(/l) 一样,都是$(blood)血魔法$()的核心玩法。在这里,可以使用从生物获取的$(l:bloodmagic:demon_will/will_manipulation/demon_will)恶魔意志$(),制造出$(l:bloodmagic:demon_will/demonic_items/sentient_tools)感知工具$(),像$(l:bloodmagic:demon_will/demonic_items/sentient_sword)感知之剑$()、$(l:bloodmagic:demon_will/will_manipulation/soul_gem)地狱魂石$()、各种$(item)试剂$(), $(l:bloodmagic:alchemy_array/functional_arrays/arcane_ash)奥术粉灰$(),以及其它的一些物品。" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:soul_forge" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/will_manipulation/soul_gem.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/will_manipulation/soul_gem.json new file mode 100644 index 0000000000..ed5ba40b9b --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/will_manipulation/soul_gem.json @@ -0,0 +1,53 @@ +{ + "name": "地狱魂石", + "icon": "bloodmagic:soulgemgreater", + "category": "bloodmagic:demon_will/will_manipulation", + + "pages": [ + { + "type": "patchouli:text", + "text": "$(l:bloodmagic:demon_will/will_manipulation/demon_will)恶魔意志$()是一种相当有用的资源,但迄今为止,你获得的碎片都相当弱小。你需要一种能够将碎片中的意志存储积攒起来的物品,那就是$(item)地狱魂石$()。它不仅能够收纳你之后获得的意志,你之前用剩下的$(l:bloodmagic:demon_will/will_manipulation/demon_will)意志$()也能够收纳,只需把它丢在地上,你那崭新的魂石就能吸收掉它们。总算是不用考虑零散意志的存放问题了。" + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "微尘地狱魂石", + "recipe": "bloodmagic:soulforge/pettytartaricgem", + "text": "这是你的第一枚地狱魂石,它能存储最多 64 份$(l:bloodmagic:demon_will/will_manipulation/demon_will)恶魔意志$()。量更大,占用位置更少!$(br2)如果你想要在两个魂石之间传输$(raw)意志$(),仅手持你想要清空的魂石按下[$(k:use)],它便会开始搜索你的物品栏,并将存有的意志转送至搜索到的第一个魂石里。" + }, + { + "type": "patchouli:text", + "text": "$(item)微尘地狱魂石$()确实很有用,但很明显,它还不够强。我小心地尝试将$(item)钻石$(),$(item)青金石$()与$(item)红石$()与其反应,最后找到了一种方法,能够将它的存储上限翻四倍。" + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "细块地狱魂石", + "recipe": "bloodmagic:soulforge/lessertartaricgem", + "text": "这种增强过的魂石最多可以存储 256 份$(l:bloodmagic:demon_will/will_manipulation/demon_will)意志$()。$(br2)注意:升级魂石只会用到一枚魂石。$(item)狱火锻炉$()会在合成时优先抽取合成槽位中的$(raw)意志$(),然后才会抽取魂石槽位中的。不用担心,新合成出来的魂石会继承之前剩下的$(raw)意志$()。" + }, + { + "type": "patchouli:text", + "text": "$(item)细块地狱魂石$()的增强有目共睹,但你仍会烦恼于它的存储上限不够高。要想进一步升级你的魂石,你得将目光转向$(l:bloodmagic:altar/blood_altar)血之祭坛$(),这是因为你需要用到$(l:bloodmagic:altar/slates)灌注石板$(),用它的力量来升级魂石再好不过。将这一石板与魂石结合,在加以使用$(item)钻石$()与$(item)金块$()进行精炼,你便能再次让魂石的上限扩增 4 倍。" + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "普通地狱魂石", + "recipe": "bloodmagic:soulforge/commontartaricgem", + "text": "这一复杂而精细的魂石能够足足容纳 1024 份$(l:bloodmagic:demon_will/will_manipulation/demon_will)意志$()。" + }, + { + "type": "patchouli:text", + "text": "$(item)普通地狱魂石$()就是你不断超越自身的力证,但是你觉得这并不是终点——它仍有改进空间。然而,若想更进一步提升魂石,就必须用到你之前积累的所有学识与工作。你不仅需要用到$(l:bloodmagic:altar/slates)恶魔石板$(),也需要用到$(l:bloodmagic:utility/alchemical_reaction_chamber#blood_shard)虚弱气血碎片$()$(o)以及$()$(l:bloodmagic:demon_will/will_manipulation/crystallized_will)恶魔意志结晶$()。虽然耗材多且杂,但结果无疑是喜人的,在这一大块魂石的加持下,你的$(l:bloodmagic:demon_will/demonic_items/sentient_tools)感知工具$()的强度高得惊人,你从未见过如此之强的工具......" + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "大块地狱魂石", + "recipe": "bloodmagic:soulforge/greatertartaricgem", + "text": "这一你辛苦制造出来的大师之作,能够容纳 4096 份$(l:bloodmagic:demon_will/will_manipulation/demon_will)意志$()。" + }, + { + "type": "patchouli:text", + "flag": "mod:curios", + "text": "若你安装了$(thing)Curios API$(),你便可以将$(item)地狱魂石s$()作为项链戴在身上。如果你想戴上更多饰品,你可以尝试使用$(l:bloodmagic:alchemy_array/sigil/holding)集持印记$(),或是为你的$(l:bloodmagic:alchemy_array/living_equipment/living_basics)束灵盔甲$()加装$(l:bloodmagic:alchemy_array/living_equipment/armor_upgrades/curios_sockets)槽位升级$()。" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/will_manipulation/soul_snare.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/will_manipulation/soul_snare.json new file mode 100644 index 0000000000..62c5c18456 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/will_manipulation/soul_snare.json @@ -0,0 +1,27 @@ +{ + "name": "第一份意志", + "icon": "bloodmagic:soulsnare", + "category": "bloodmagic:demon_will/will_manipulation", + "priority": "true", + "pages": [ + { + "type": "bloodmagic:crafting_altar", + "heading": "灵魂投网", + "recipe": "bloodmagic:altar/soul_snare", + "text": "$(item)灵魂投网$()是你打开$(blood)血魔法$()的$(l:bloodmagic:demon_will/will_manipulation/demon_will)恶魔意志$()领域的敲门砖。" + }, + { + "type": "patchouli:text", + "text": "$(item)投网$()的用法十分简单:首先做出一张结实耐用的投网,然后把它丢向一名$(thing)敌对生物$(),这时它们身边会出现白色的粒子效果。此时,只要击杀它们便可以获得$(l:bloodmagic:demon_will/will_manipulation/demon_will)恶魔意志$()。是的,可以,我知道你想问什么,抢夺附魔可以增加$(raw)意志$()的掉落数量。当你攒够了一定数量的意志后,你便可以制作一把$(l:bloodmagic:demon_will/demonic_items/sentient_sword)感知之剑$(),以及一块$(l:bloodmagic:demon_will/will_manipulation/soul_gem)地狱魂石$(),这两样工具会让你的$(l:bloodmagic:demon_will/will_manipulation/demon_will)恶魔意志$()搜集工作更为轻松快捷。" + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/demon_will/snare_particles.png" + ], + "title": "被投网击中的骷髅", + "border": true, + "text": "被投网击中后的骷髅,周身围绕着白色的粒子效果。" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/will_manipulation/will_catalysts.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/will_manipulation/will_catalysts.json new file mode 100644 index 0000000000..27998ceabd --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/demon_will/will_manipulation/will_catalysts.json @@ -0,0 +1,67 @@ +{ + "name": "意志催化剂", + "icon": "bloodmagic:rawcatalyst", + "category": "bloodmagic:demon_will/will_manipulation", + "pages": [ + { + "type": "patchouli:text", + "text": "要说$(raw)恶魔意识$()有一个缺点,那它的收集是一个乏味、进度缓慢的过程。即使有一颗完整的$(l:bloodmagic:demon_will/will_manipulation/soul_gem)地狱魂石$()和一把拥有$(thing)抢夺 III$()和被$(l:bloodmagic:alchemy_table/anointments/looting_anointment)掠夺闪芒 II$()强化的$(l:bloodmagic:demon_will/demonic_items/sentient_sword)感知之剑$(),但这仍需要手动进行。但是你还有很多事要做,而不是一味的去打蜘蛛和骷髅。" + }, + { + "type": "patchouli:text", + "text": "当然,这个过程可以完全自动化,使你有更多的时间去扩大你的魔法。(如果你愿意,也可以回去种田) $(br2)第一步则是获取一些$(l:bloodmagic/demon_will/will_manipulation/crystallized_will)意志晶体$()。可以使用任何一种 - $(raw)原生$()、$(steadfast)坚毅$()、$(destructive)破坏$()、$(vengeful)报复$()或$(corrosive)腐蚀$()意识,只要有 4 种同类的晶体。" + }, + { + "type": "bloodmagic:3x_crafting_soulforge", + "a.heading": "原生意志晶簇", + "a.recipe": "bloodmagic:soulforge/raw_crystal_block", + "b.heading": "坚毅意志晶簇", + "b.recipe": "bloodmagic:soulforge/steadfast_crystal_block", + "c.heading": "破坏意志晶簇", + "c.recipe": "bloodmagic:soulforge/destructive_crystal_block" + }, + { + "type": "bloodmagic:2x_crafting_soulforge", + "a.heading": "复仇意志晶簇", + "a.recipe": "bloodmagic:soulforge/vengeful_crystal_block", + "b.heading": "腐蚀意志晶簇", + "b.recipe": "bloodmagic:soulforge/corrosive_crystal_block" + }, + { + "type": "patchouli:text", + "text": "只要有了晶簇,放到任何一种区块中,并为该区块提供相应的意志等待即可热。最终,新的晶簇将会生长出来,就像在$(l:bloodmagic:demon_will/will_manipulation/crystallized_will)恶魔结晶坛$()生长的晶簇。$(br2)你可以使用$(l:bloodmagic:rituals/ritual_list/ritual_crystal_harvest)碎晶裂纹$()仪式来自动打碎除中间的晶簇外其余的晶簇,并使用$(l:bloodmagic:rituals/ritual_list/ritual_zephyr)和风之唤$()仪式来自动收集掉落的晶簇。" + }, + { + "type": "patchouli:text", + "text": "当有了基本的$(l:bloodmagic:demon_will/item_routing/routing_nodes)路由节点系统$(),可以将多余的晶体输送到$(l:bloodmagic:demon_will/will_manipulation/crystallized_will)恶魔坩埚$(),实现完全自动的一个循环。$(br2)你应该注意到一点问题 - 晶簇的生长速度很慢,非常慢。每个晶簇每隔几分钟才会生长出一个晶簇,并且新长出的晶簇所需的意志和燃烧时产生的意志几乎一样 - 平均的说,大约是 1 意志 / 分钟 / 晶簇。" + }, + { + "type": "bloodmagic:3x_crafting_soulforge", + "a.heading": "原生意志催化剂", + "a.recipe": "bloodmagic:soulforge/raw_catalyst", + "b.heading": "坚毅意志催化剂", + "b.recipe": "bloodmagic:soulforge/steadfast_catalyst", + "c.heading": "破坏意志催化剂", + "c.recipe": "bloodmagic:soulforge/destructive_catalyst" + }, + { + "type": "bloodmagic:2x_crafting_soulforge", + "a.heading": "复仇意志催化剂", + "a.recipe": "bloodmagic:soulforge/vengeful_catalyst", + "b.heading": "腐蚀意志催化剂", + "b.recipe": "bloodmagic:soulforge/corrosive_catalyst" + }, + { + "type": "patchouli:text", + "text": "好消息,有一个新物品$(item)意志催化剂$(),这里就是它大显宏图的地方。当手持该晶簇种类的催化剂,并在该种类的$(thing)晶簇$()按[$(k:use)],就可以加速其生长。任何一种催化剂都可以使晶簇生长所需的意志从 45 降至 25,并将生长速度提高 10 倍!任何一种催化剂可以促进 10 个晶簇的生长,还可以省出 200 意志。" + }, + { + "type": "patchouli:text", + "text": "你也可以对一个晶簇使用两次催化剂 - 尽管这只可以将生长速度提高到 20 倍,而并不是 10 倍。$(br2)当然,一些精明的 Sanguimancer 已经意识到了,这取代了一个手动问题 - 用剑到处打怪物,但是也有另一个问题 - 用催化剂和到处收集晶体。" + }, + { + "type": "patchouli:text", + "text": "幸运的是这也有一个仪式!$(l:bloodmagic:rituals/ritual_list/ritual_crystal_catalyst)聚集游魂$(),这个仪式会自动将作用范围内的晶簇施加催化剂。有了些生产规模和已经设置好的$(thing)路由节点$(),就可以将整个事情自动化, 从上到下.....正如它们所说,这是给读者的一个练习。" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/dungeons/demonite.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/dungeons/demonite.json new file mode 100644 index 0000000000..4eb77d1f23 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/dungeons/demonite.json @@ -0,0 +1,45 @@ +{ + "name": "恶魔合金矿", + "icon": "bloodmagic:dungeon_ore", + "category": "bloodmagic:dungeons", + "extra_recipe_mappings": { + "bloodmagic:dungeon_ore": 0, + "bloodmagic:rawdemonite": 0 + }, + "pages": [ + { + "type": "patchouli:text", + "text": "$(item)恶魔合金矿$()只有在$(thing)地牢$()中才可以找到。特别是在$(thing)矿井$(),需要在错综复杂的通道中找到$(item)工头的钥匙$(),使用这把钥匙来打开$(thing)空间扭曲$()的地方。恶魔合金矿可以制造$(item)恶魔合金锭$()或$(item)恶魔合金粉末$()。$(br2)当使用有精准采集的工具经行采集时会直接掉落矿石方块,如果直接用工具采集则会掉落$(item)粗恶魔合金$()。" + }, + { + "type": "patchouli:smelting", + "heading": "恶魔合金锭", + "recipe": "bloodmagic:smelting/ingot_from_demonite", + "recipe2": "bloodmagic:smelting/ingot_from_raw_hellforged", + "recipe3": "bloodmagic:smelting/ingot_hellforged" + }, + { + "type": "patchouli:smelting", + "heading": "恶魔合金锭", + "recipe": "bloodmagic:smelting/ingot_hellforged" + }, + { + "type": "bloodmagic:3x_crafting_arc", + "a.heading": "恶魔合金粉末", + "a.recipe": "bloodmagic:arc/dustsfrom_gravel_hellforged", + "b.recipe": "bloodmagic:arc/dustsfrom_ore_hellforged", + "c.recipe": "bloodmagic:arc/dustsfrom_raw_hellforged" + }, + { + "type": "bloodmagic:2x_crafting_arc", + "a.heading": "处理恶魔合金矿", + "a.recipe": "bloodmagic:arc/fragmentshellforged", + "b.recipe": "bloodmagic:arc/gravelshellforged" + }, + { + "type": "patchouli:crafting", + "heading": "恶魔合金块", + "recipe": "bloodmagic:hellforged_block" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/dungeons/endless_realm.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/dungeons/endless_realm.json new file mode 100644 index 0000000000..02fdac69a8 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/dungeons/endless_realm.json @@ -0,0 +1,29 @@ +{ + "name": "无尽领域", + "icon": "bloodmagic:special_dungeon_seal", + "category": "bloodmagic:dungeons", + "extra_recipe_mappings": { + "bloodmagic:special_dungeon_seal": 0, + "bloodmagic:hellforgedparts": 3 + }, + "pages": [ + { + "type": "patchouli:text", + "text": "和它的兄弟$(l:bloodmagic:rituals/ritual_list/ritual_simple_dungeon)隐域之缘仪式$()一样,你可以通过$(l:bloodmagic:rituals/ritual_list/ritual_standard_dungeon)无尽之路仪式$()来进入$(thing)恶魔领域$()。你会发现自己正在看着$(thing)反转柱$()。和$(thing)前厅$()一样,你可以发现一个普通的战利品箱,应该是一个粗心的恶魔(也可能是一个不走运的巫师)留下的,还有一些门洞,旁边有" + }, + { + "type": "patchouli:text", + "text": "另一个反转柱,这是让你回家的。$(br2)地牢的这些房间将有比前厅更为强大的敌人,也有相应的战利品。务必要观察任何的$(thing)空间扭曲$(),以及像$(item)工头的钥匙$()那样的稀有$(l:bloodmagic:dungeons/keys)钥匙$()。" + }, + { + "type": "patchouli:text", + "text": "工头的钥匙将允许进入$(thing)矿井$(),难度和奖励也会有一定的提升。除了有高等级$(l:bloodmagic:alchemy_table/potions)药水制作$()需要的$(l:bloodmagic:dungeons/demonite)恶魔合金矿$()和$(l:bloodmagic:altar/blood_altar)5 级血之祭坛$()和附带的$(l:bloodmagic:altar/soul_network)气血宝珠$()以外,还会发现大量普通的战利品、附魔的工具和武器、药水......" + }, + { + "type": "patchouli:spotlight", + "item": "bloodmagic:hellforgedparts", + "title": "Intricate Hellforged Parts", + "text": "深入探索,你可能会发现$(item)复杂的恶魔合金零件$(),这个零件可以增强$(item)符文$()的效果。这就像有两个$(blood)血之祭坛$()一样!" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/dungeons/keys.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/dungeons/keys.json new file mode 100644 index 0000000000..494ffba4a4 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/dungeons/keys.json @@ -0,0 +1,36 @@ +{ + "name": "地牢钥匙", + "icon": "bloodmagic:simplekey", + "category": "bloodmagic:dungeons", + "extra_recipe_mappings": { + "bloodmagic:mineentrancekey": 2 + }, + "pages": [ + { + "type": "patchouli:text", + "text": "$(item)钥匙$()是引导去$(thing)地牢$()的最初方式。钥匙可以在$(thing)恶魔领域$()的地牢箱子中找到,也可以合成出来。最基本的钥匙就是$(item)铁钥匙$(),在$(thing)前厅$()和$(thing)恶魔领域$()的近几层中会刷出。" + }, + { + "type": "patchouli:text", + "text": "有时你在探索地牢时可能会遇见$(thing)空间扭曲$(),这个只可以使用特殊的、稀有的钥匙才可以打开,而这个钥匙是不可以合成的,只有在恶魔领域中才可以找到。空间扭曲只在恶魔领域中形成,你永远不可能会在前厅中找到。" + }, + { + "type": "patchouli:spotlight", + "item": "bloodmagic:mineentrancekey", + "title": "矿井", + "text": "矿井的入口只能用$(thing)工头的钥匙$()打开,而其余的门可以用$(thing)矿工的钥匙$()打开。在矿井中,你可以获取一些$(l:bloodmagic:dungeons/demonite)恶魔合金锭$()和其它更稀有的战利品,但也有相应的挑战。" + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "铁钥匙", + "recipe": "bloodmagic:soulforge/simple_key", + "text": "$(italic)那么简单,为什么不直接撬锁?$()" + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "矿工的钥匙", + "recipe": "bloodmagic:soulforge/mine_key", + "text": "$(italic)我们要去工作了...!$()" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/dungeons/lobby.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/dungeons/lobby.json new file mode 100644 index 0000000000..f0689ed3ef --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/dungeons/lobby.json @@ -0,0 +1,56 @@ +{ + "name": "前厅", + "icon": "bloodmagic:dungeon_seal", + "category": "bloodmagic:dungeons", + "extra_recipe_mappings": { + "bloodmagic:inversion_pillar": 0, + "bloodmagic:dungeon_seal": 0, + "bloodmagic:dungeon_controller": 0, + "bloodmagic:inversion_pillar_cap": 0, + "bloodmagic:dungeon_brick3": 1, + "bloodmagic:dungeon_brick2": 1, + "bloodmagic:dungeon_brick1": 1, + "bloodmagic:dungeon_brick_assorted": 1, + "bloodmagic:dungeon_stone": 1, + "bloodmagic:dungeon_eye": 1, + "bloodmagic:dungeon_polished": 1, + "bloodmagic:dungeon_tile": 1, + "bloodmagic:dungeon_tilespecial": 1, + "bloodmagic:dungeon_smallbrick": 1, + "bloodmagic:dungeon_brick_stairs": 1, + "bloodmagic:dungeon_polished_stairs": 1, + "bloodmagic:dungeon_pillar_center": 1, + "bloodmagic:dungeon_pillar_special": 1, + "bloodmagic:dungeon_pillar_cap": 1, + "bloodmagic:dungeon_brick_wall": 1, + "bloodmagic:dungeon_polished_wall": 1, + "bloodmagic:dungeon_brick_gate": 1, + "bloodmagic:dungeon_polished_gate": 1, + "bloodmagic:dungeon_brick_slab": 1, + "bloodmagic:dungeon_tile_slab": 1, + "bloodmagic:dungeon_regular_cracked_brick1": 1, + "bloodmagic:dungeon_cracked_brick1": 1, + "bloodmagic:dungeon_emitter": 1, + "bloodmagic:dungeon_alternator": 1, + "bloodmagic:spikes": 1, + "bloodmagic:dungeon_spike_trap": 1 + }, + "pages": [ + { + "type": "patchouli:text", + "text": "进行$(l:bloodmagic:rituals/ritual_list/ritual_simple_dungeon)隐域之缘$()仪式后,$(thing)倒转之柱$()会被召唤而出。右击这一柱子,你将会被传送到前厅,此处是你初探$(thing)恶魔领域$()的起始之处。$(br)这个房间里有几处需要留意的地方:$(li)一个装基础战利品的财宝箱子,并且如果你足够幸运的话,你还能在箱子内找到一些$(l:bloodmagic:dungeons/simple_key)简易的钥匙$()。" + }, + { + "type": "patchouli:text", + "text": "$(li)第二,一些$(thing)入口$(),每个入口都被$(thing)地牢封印$()锁上了。对着封印使用$(item)钥匙$()可以解锁进入下一房间。$(li)第三,$(item)倒转之柱$(),这根倒转之柱和先前召唤的是镜像关系。对着这根柱子按下[$(k:use)]即可返回到进入前的世界。 $(br2)前厅内还有大量装饰性方块,如果你觉得你的基地需要装点一二,你可以带一些回家。" + }, + { + "type": "patchouli:text", + "text": "从前厅处解锁的房间内会有一些不同组合的战利品、怪物以及陷阱,也有可能会有一些未激活的仪式,睁大双眼,别错过了宝贝!$(br2)你有可能会发现如下的战利品:$(li)附魔书$(li)附魔武器和盔甲$(li)$(l:bloodmagic:alchemy_table/anointments)多种涂物$() $(li)$(l:bloodmagic:demon_will/will_manipulation/demon_will)恶魔意志$() $(li)药水原料" + }, + { + "type": "patchouli:text", + "text": "$(li)血命果 $(li)饱满血命果 $(li)血命油$(br2)出发探宝吧!注意随时留意周围的宝藏和陷阱!" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/dungeons/simple_key.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/dungeons/simple_key.json new file mode 100644 index 0000000000..f9444d6912 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/dungeons/simple_key.json @@ -0,0 +1,17 @@ +{ + "name": "简易钥匙", + "icon": "bloodmagic:simplekey", + "category": "bloodmagic:dungeons", + "pages": [ + { + "type": "text", + "text": "简易钥匙是你在探索$(thing)地牢$()时不可或缺的工具。你可以在恶魔领域的地牢中找到一些,或者你也可以自己合成。" + }, + { + "type": "crafting_soulforge", + "heading": "简易钥匙", + "recipe": "bloodmagic:soulforge/simple_key", + "text": "$(italic)简易?如果它真有那么简易,为什么你还能用它来撬锁呢?$()" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/dungeons/tau_fruit.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/dungeons/tau_fruit.json new file mode 100644 index 0000000000..2bd4b63d13 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/dungeons/tau_fruit.json @@ -0,0 +1,30 @@ +{ + "name": "血命果", + "icon": "bloodmagic:weak_tau", + "category": "bloodmagic:dungeons", + "extra_recipe_mappings": { + "bloodmagic:weak_tau": 0 + }, + "pages": [ + { + "type": "patchouli:text", + "text": "你可以在$(l:bloodmagic:dungeons/lobby)简易地牢$()中找到血命果,找到后,你便可以像种其他作物那样种植它。遗憾的是,血命果原生于$(thing)恶魔领域$(),因而它的生命周期和你田里不起眼的$(item)土豆$()相比要稍微复杂一些,你得多花些心思。$(br2)成熟血命果有两种变种,最终长成哪种取决于它的生长条件。通常情况下,它会生长为$(item)血命果$(),这种果实可以用于制作$(item)血命油$()。" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "血命油", + "recipe": "bloodmagic:alchemytable/tau_oil", + "text": "$(italic)忽略两者区别的话,尝起来挺像血橙的。$()" + }, + { + "type": "patchouli:text", + "text": "血命油目前有两种主要用法。首先,它可以将任何$(l:bloodmagic:alchemy_table/anointments)涂物$()的使用次数增加到原先的 4 倍;又或者用它来制作$(item)中级切削油$(),这种切削油与$(l:bloodmagic:utility/alchemical_reaction_chamber#basic_cutting_fluid)基础切削油$()效用类似,但能够使用 8 次,并且还能提升 25% 的合成速度。" + }, + { + "type": "patchouli:spotlight", + "item": "bloodmagic:strong_tau", + "link_recipe": "true", + "text": "然而,$(item)血命果$()还有另一种更具挑战性的生长方式。如果血命果作物在成熟时有$(thing)生物$()(比如说,牛)站在它的上方,它便会吸取它们的生命,用于满足它们的暗黑食欲。在这种情况下,血命果会长为$(item)饱满血命果$()。" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/activation_crystals.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/activation_crystals.json new file mode 100644 index 0000000000..0fb34d93d5 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/activation_crystals.json @@ -0,0 +1,18 @@ +{ + "name": "激活水晶", + "icon": "bloodmagic:activationcrystalweak", + "category": "bloodmagic:rituals", + "pages": [ + { + "type": "patchouli:text", + "text": "仪式不仅需要方块和符文摆放正确,还需要有有一个意志来打开你的灵魂网络到仪式的通道。$(item)激活水晶$()会帮助你集中意志来激活仪式。" + }, + { + "type": "bloodmagic:crafting_altar", + "heading": "虚弱激活水晶", + "recipe": "bloodmagic:weak_activation_crystal", + "text": "只需要使用已经绑定的激活水晶在主仪式石上按[$(k:use)],就可以激活仪式 - 前提是仪式被正确的建造起来。", + "anchor": "weak" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_basics.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_basics.json new file mode 100644 index 0000000000..6c608bec8f --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_basics.json @@ -0,0 +1,32 @@ +{ + "name": "仪式——入门", + "icon": "bloodmagic:activationcrystalcreative", + "category": "bloodmagic:rituals", + "priority": "true", + "pages": [ + { + "type": "patchouli:text", + "text": "当你的$(l:bloodmagic:altar/blood_altar)血之祭坛$(/l)升级到 3 级,就可以进入到仪式中的神奇世界。$(br2)对于与仪式相关的工作,你需要: $(li)一个$(l:bloodmagic:rituals/activation_crystals)激活水晶$()。在第 3 层只有$(item)虚弱水晶$()可以使用。$(li)所有的仪式中心都需要一个$(item)主仪式石$()。" + }, + { + "type": "patchouli:text", + "text": "$(li)还需要足够的仪式石来建造仪式。$(li)(Recommended)虽然$(l:bloodmagic:rituals/ritual_diviner)仪式推测杖$()并不是必须品,但是它会大大简化仪式的建造。$(br2)建造一个仪式是简单的,只需手持仪式推测仪并按住[$(k:sneak)] + [$(k:use)]直到仪式名显现出来。在物品栏中将鼠标放在它上面" + }, + { + "type": "patchouli:text", + "text": "并按住[$(k:sneak)]来查看所需的符文数量。$(br2)放下一块主仪式石,按住[$(k:use)]直到所有的仪式石被放到了正确的位置。最后,手持激活水晶并在主仪式石上按[$(k:use)]。如果做得对,那么就会有 “一股能量流经这个仪式!”的信息。仪式就被激活了。" + }, + { + "type": "patchouli:text", + "text": "如果没有上述的信息出现,那么可能是有其它问题。如果得到的文字为“你感到有股拉力,但是要完成仪式,你还是弱了点。”那可能是你的$(thing)灵魂网络$()中的 $(blood)LP$() 不够,无法激活该仪式。$(br2)如果得到的文字为“你发现这些仪式石的摆放似乎有些问题...“那就是你的仪式石的放置不正确,请检查该区域是否有不属于仪式的方块,并再次组装仪式。" + }, + { + "type": "patchouli:text", + "text": "记住,有些仪式会在主仪式石的上方和下方会延伸几格。如果没有什么错误,请确保你的激活水晶与你的灵魂网络已绑定——可以按[$(k:use)]来进行绑定。$(br2)有一点需要注意,水晶不一定是绑定你的灵魂网络 - 如果你可以拿到其他玩家的水晶,也可以使用他们的 $(blood)LP$() 来激活仪式。现在快保护好自己的水晶吧!" + }, + { + "type": "patchouli:text", + "text": "最后一点:$(fire)红石信号$()对所有仪式都有反应,所以在主仪式石的一侧放上拉杆是是仪式停止的好方法。你可以将这些信息与$(l:bloodmagic:altar/redstone_automation)红石与自动化$()这一章的知识结合起来,以便你的$(thing)灵魂网络$()在消耗完前使你的仪式停止运行。" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_diviner.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_diviner.json new file mode 100644 index 0000000000..78016f42a4 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_diviner.json @@ -0,0 +1,53 @@ +{ + "name": "仪式推测杖", + "icon": "bloodmagic:ritualdiviner", + "category": "bloodmagic:rituals", + "pages": [ + { + "type": "patchouli:text", + "text": "建造仪式是一个复杂的工作;即使你有的$(item)元素铭文工具$()是正确的,你也不能找个古老的地方将符文刻在上面,期待有事情发生。好消息是$(item)仪式推测杖$()可以帮助你。$(br2)按[$(k:sneak)]并按[$(k:use)]或[$(k:attack)],同时看向空气,选择所需要的仪式 。" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:ritual_diviner_0", + "text": "只要在$(item)主仪式石$()上按[$(k:use)],就可以选定仪式使用仪式推测杖从你的物品栏中拿取$(item)仪式石$()来建造你选定的仪式。这就像魔法!" + }, + { + "type": "patchouli:text", + "text": "仪式推测杖可以破坏并替换如:高草丛、雪等这些方块;但是不可以破坏石头和泥土这些坚硬的方块。在开始前请确保建造仪式的区域是空旷的,否则$(l:bloodmagic:rituals/activation_crystals)激活水晶$()是无法激活仪式。$(br2)还有需要注意,基本的仪式推测杖只能搭建基本的仪式。如果想要建造更多的仪式,需要使用$(dusk)元素铭文工具:薄暮$()来升级仪式推测杖。" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:ritual_diviner_1", + "anchor": "dusk", + "text": "与元素铭文工具不同的是,仪式推测杖和仪式推测杖 [薄暮]是永不会损坏的。" + }, + { + "type": "patchouli:text", + "text": "基本的仪式推测杖需要$(item)元素铭文工具$()的一种来进行建造,因此需要一个 3 级的$(l:bloodmagic:altar/blood_altar)血之祭坛$(/l)。$(br2)四个元素铭文工具以每个仪式石需要消耗$(blood)1,000 LP$() 进行制作,具体的消耗请看下一页。仪式推测杖 [薄暮] 需要 4 级的祭坛,以每个消耗$(blood)2,000 LP$() 制作 2 个元素铭文工具:薄暮。" + }, + { + "type": "patchouli:text", + "text": "你也可以使用这些工具来手动制作符文,但这些符文只能用于装饰,因为这些符文既缓慢又不精准。" + }, + { + "type": "bloodmagic:2x_crafting_altar", + "a.heading": "Inscription Tool: Air", + "a.recipe": "bloodmagic:altar/air_tool", + "b.heading": "元素铭文工具:火", + "b.recipe": "bloodmagic:altar/fire_tool" + }, + { + "type": "bloodmagic:2x_crafting_altar", + "a.heading": "元素铭文工具:水", + "a.recipe": "bloodmagic:altar/water_tool", + "b.heading": "元素铭文工具:土", + "b.recipe": "bloodmagic:altar/earth_tool" + }, + { + "type": "bloodmagic:crafting_altar", + "heading": "元素铭文工具:薄暮", + "recipe": "bloodmagic:altar/dusk_tool" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_animal_growth.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_animal_growth.json new file mode 100644 index 0000000000..7c48722eb1 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_animal_growth.json @@ -0,0 +1,54 @@ +{ + "name": "牧养仪式", + "icon": "minecraft:white_wool", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "multiblock", + "name": "牧养仪式", + "multiblock_id": "bloodmagic:animal_growth", + "text": "使用$(l:bloodmagic:rituals/ritual_diviner#dusk)仪式推测杖 [薄暮] $(/l)更容易建造。" + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "animal_growth" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "animal_growth", + "page_type": "raw", + "text_overrides": [ + ["Raw Will", "raw"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "animal_growth", + "page_type": "vengeful" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "animal_growth", + "page_type": "destructive" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "animal_growth", + "page_type": "steadfast", + "text_overrides": [ + ["chest", "item"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "animal_growth", + "page_type": "growing" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "animal_growth", + "page_type": "chest", + "text": "需要$(steadfast)坚毅意志$()。" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_armour_evolve.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_armour_evolve.json new file mode 100644 index 0000000000..fed43f1bf0 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_armour_evolve.json @@ -0,0 +1,21 @@ +{ + "name": "束灵进化", + "icon": "bloodmagic:livingplate", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "multiblock", + "name": "束灵进化", + "multiblock_id": "bloodmagic:armour_evolve", + "text": "使用$(l:bloodmagic:rituals/ritual_diviner#dusk)仪式推测杖 [薄暮] $(/l)更容易建造。" + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "armour_evolve", + "text_overrides": [ + ["Living Armor", "l:bloodmagic:alchemy_array/living_equipment/living_basics"] + ], + "text": "需要穿上$(l:bloodmagic:alchemy_array/living_equipment/living_basics)束灵盔甲$()并站在$(l:bloodmagic:rituals/ritual_stones)主仪式石$()上才可以开始这个$(thing)仪式$()。" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_condor.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_condor.json new file mode 100644 index 0000000000..7c72ea5602 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_condor.json @@ -0,0 +1,22 @@ +{ + "name": "崇敬之鹰", + "icon": "minecraft:feather", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "multiblock", + "name": "崇敬之鹰", + "multiblock_id": "bloodmagic:condor", + "text": "使用$(l:bloodmagic:rituals/ritual_diviner#dusk)仪式推测杖 [薄暮] $(/l)更容易建造。" + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "condor" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "condor", + "page_type": "flightRange" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_crafting.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_crafting.json new file mode 100644 index 0000000000..d34db6164f --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_crafting.json @@ -0,0 +1,111 @@ +{ + "name": "Rhythm of the Beating Anvil", + "icon": "minecraft:crafting_table", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "multiblock", + "name": "Rhythm of the Beating Anvil", + "multiblock_id": "bloodmagic:crafting", + "text": "使用$(l:bloodmagic:rituals/ritual_diviner#dusk)仪式推测杖 [薄暮] $(/l)更容易建造。" + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "crafting", + "text_overrides": [ + ["Item Filter", "l:bloodmagic:demon_will/item_routing/standard_item_filter"] + ] + }, + { + "type": "patchouli:text", + "text": "$(thing)Rythm of the Beating Anvil$()是一个强大且普遍的一个仪式,仪式允许在使用$(l:bloodmagic:alchemy_table/alchemy_table)炼金术桌$()或$(l:bloodmagic:demon_will/will_manipulation/soul_forge)地狱熔炉$()(如果有增强)的同时自动合成普通的配方。但是,这个仪式有点复杂,下面是如何设置这个仪式。$(br2)每一个仪式可以精确到一个配方。" + }, + { + "type": "patchouli:text", + "text": "首先,需要一个在仪式上使用的配方。这个操作是物品过滤器完成的。$(br2)可以使用不同类型的过滤器,但是仪式只允许装备一个过滤器;多余的过滤器将不会使用。" + }, + { + "type": "patchouli:text", + "text": "仪式中可以使用的过滤器:$(li)标准的物品过滤器: 精准的决定那个栏中是那个物品。$(li)物品标签过滤器:使用$(thing)Tags$()来决定那个物品。例如:如果有一个配方需要石头但是并没有准确的说(也可以使用安山岩、花岗岩等),你可以在过滤器中设置只允许 forge:stone 标签的通过。$(li)Mod 物品过滤器r: 将决定栏中的为任何 Mod 的物品。" + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/ritual/autocraft/filter_pickaxe.png" + ], + "title": "Sample Filter", + "border": true, + "text": "将标准的物品过滤器设置为自动制作$(item)石搞$()所需的材料。" + }, + { + "type": "patchouli:text", + "text": "接下来,将物品过滤器放在仪式上,这个操作是必要的。在图片上,我们使用了一个$(item)物品展示框$(),当然你也可以用一个箱子代替。但是要注意,箱子中如果有多个$(item)过滤器$(),那只有第一个过滤器会被使用。$(br2)默认情况下,输入和输出的箱子会在同一个地方;但是这个可以通过$(l:bloodmagic/rituals/ritual_tinkerer)仪式调整器$()来调整。这对重复使用的物品配方有很大帮助,如:$(l:bloodmagic:altar/soul_network)气血宝珠$()。" + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/ritual/autocraft/default_placement.png", + "bloodmagic:images/entries/ritual/autocraft/optional_placement.png" + ], + "title": "放置过滤器", + "border": true, + "text": "在正常的位置放置一个过滤器和箱子,以及使用$(l:bloodmagic/rituals/ritual_tinkerer)仪式调整器$()调整过的进出箱子。" + }, + { + "type": "patchouli:text", + "text": "如果为仪式提供$(steadfast)坚毅$()或$(corrosive)腐蚀$()意志,那仪式会分别尝试使用已经连接的$(l:bloodmagic:demon_will/will_manipulation/soul_forge)狱火熔炉$()或$(l:bloodmagic:alchemy_table/alchemy_table)炼金术桌$()自动制作物品。而且这些配方是无形的,想要制作2个相同的物品,那就需要设置过滤器为 2 次。" + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/ritual/autocraft/catalyst_recipe.png" + ], + "title": "炼金术过滤器", + "border": true, + "text": "一个为了制作$(l:bloodmagic:alchemy_table/potions)简易催化剂$()。" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "crafting", + "page_type": "recipeRange", + "text_overrides": [ + ["Item Filter", "l:bloodmagic:demon_will/item_routing/standard_item_filter"] + ], + "text": "支持$(l:bloodmagic:demon_will/item_routing/standard_item_filter)标准$()、$(l:bloodmagic:demon_will/item_routing/tag_item_filter)标签$()和$(l:bloodmagic:demon_will/item_routing/mod_item_filter)Mod 物品过滤器$()." + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "crafting", + "page_type": "inputRange" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "crafting", + "page_type": "outputRange" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "crafting", + "page_type": "outputFilterRange", + "text_overrides": [ + ["filter", "l:bloodmagic:demon_will/item_routing/standard_item_filter"] + ], + "text": "支持$(l:bloodmagic:demon_will/item_routing/standard_item_filter)标准$()、$(l:bloodmagic:demon_will/item_routing/tag_item_filter)标签$()和$(l:bloodmagic:demon_will/item_routing/mod_item_filter)Mod 物品过滤器$()." + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "crafting", + "page_type": "hellforgedRange" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "crafting", + "page_type": "steadfast" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "crafting", + "page_type": "corrosive" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_crushing.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_crushing.json new file mode 100644 index 0000000000..668d3875fe --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_crushing.json @@ -0,0 +1,67 @@ +{ + "name": "挖掘仪式", + "icon": "minecraft:iron_pickaxe", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "multiblock", + "name": "挖掘仪式", + "multiblock_id": "bloodmagic:crushing", + "text": "使用$(l:bloodmagic:rituals/ritual_diviner#dusk)仪式推测杖 [薄暮] $(/l)更容易建造。" + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "crushing" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "crushing", + "page_type": "raw", + "text_overrides": [ + ["Raw Will", "raw"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "crushing", + "page_type": "corrosive", + "text_overrides": [ + ["Cutting Fluid", "l:bloodmagic:alchemy_table/alchemy_table#cutting_fluid"], + ["Silk Touch", "item"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "crushing", + "page_type": "vengeful", + "text": "例如:这个仪式可以将煤炭变成煤炭块,将红石粉变成红石块等等。" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "crushing", + "page_type": "destructive", + "text_overrides": [ + ["Fortune III", "item"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "crushing", + "page_type": "steadfast", + "text_overrides": [ + ["Silk Touch", "item"], + ["Fortune", "item"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "crushing", + "page_type": "chest" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "crushing", + "page_type": "crushingRange" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_crystal_catalyst.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_crystal_catalyst.json new file mode 100644 index 0000000000..0cd6b25c8e --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_crystal_catalyst.json @@ -0,0 +1,33 @@ +{ + "name": "聚集游魂", + "icon": "bloodmagic:rawcatalyst", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "multiblock", + "name": "聚集游魂", + "multiblock_id": "bloodmagic:forsaken_soul", + "text": "使用$(l:bloodmagic:rituals/ritual_diviner)仪式推测杖$(/l)更容易建造。" + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "forsaken_soul" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "forsaken_soul", + "page_type": "crystal", + "text_overrides": [ + ["catalysts", "l:bloodmagic:demon_will/will_manipulation/will_catalysts"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "forsaken_soul", + "page_type": "chest", + "text_overrides": [ + ["catalyst", "l:bloodmagic:demon_will/will_manipulation/will_catalysts"] + ] + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_crystal_harvest.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_crystal_harvest.json new file mode 100644 index 0000000000..f4414ac594 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_crystal_harvest.json @@ -0,0 +1,29 @@ +{ + "name": "碎晶裂纹", + "icon": "bloodmagic:defaultcrystal", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "multiblock", + "name": "碎晶裂纹", + "multiblock_id": "bloodmagic:crystal_harvest", + "text": "使用$(l:bloodmagic:rituals/ritual_diviner#dusk)仪式推测杖 [薄暮] $(/l)更容易建造。" + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "crystal_harvest", + "text_overrides": [ + ["Demon Will Crystal Clusters", "l:bloodmagic:demon_will/will_manipulation/crystallized_will"], + ["aspects", "l:bloodmagic:demon_will/will_manipulation/aspected_will"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "crystal_harvest", + "page_type": "crystal", + "text_overrides": [ + ["Demon Will", "raw"] + ] + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_crystal_split.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_crystal_split.json new file mode 100644 index 0000000000..8d365f325a --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_crystal_split.json @@ -0,0 +1,32 @@ +{ + "name": "结晶共鸣", + "icon": "bloodmagic:vengefulcrystal", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "multiblock", + "name": "结晶共鸣", + "multiblock_id": "bloodmagic:crystal_split", + "text": "使用$(l:bloodmagic:rituals/ritual_diviner#dusk)仪式推测杖 [薄暮] $(/l)更容易建造。" + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "crystal_split", + "text_overrides": [ + ["Raw crystal cluster", "l:bloodmagic:demon_will/will_manipulation/crystallized_will"], + ["aspected crystal clusters", "l:bloodmagic:demon_will/will_manipulation/aspected_will"] + ] + }, + { + "type": "patchouli:text", + "text": "这个仪式将位于$(item)主仪式石$()上两格的位置,生长较好(至少有 5 个晶簇)的$(l:bloodmagic:demon_will/will_manipulation/crystallized_will)原生意志晶簇$(/l)分裂成 4 个元素仪式石上对应$(l:bloodmagic:demon_will/will_manipulation/aspected_will)意志种类$(/l)的新晶簇。 这个距离就是为了$(item)主仪式石$()上的$(item)恶魔结晶坛$()而留。 $(br2)有关恶魔意志晶体的生长信息,请阅读$(l:bloodmagic:demon_will/will_manipulation/crystallized_will)意志晶体$(/l)这一章。" + }, + { + "type": "patchouli:image", + "title": "Ritual Setup", + "images": ["bloodmagic:images/entries/demon_will/will_splitting.png"], + "border": true, + "text": "结晶共鸣的设置推荐。" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_ellipse.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_ellipse.json new file mode 100644 index 0000000000..3cc0591933 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_ellipse.json @@ -0,0 +1,31 @@ +{ + "name": "椭圆仪式", + "icon": "minecraft:bucket", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "multiblock", + "name": "椭圆仪式", + "multiblock_id": "bloodmagic:ellipsoid", + "text": "使用$(l:bloodmagic:rituals/ritual_diviner#dusk)仪式推测杖 [薄暮] $(/l)更容易建造。" + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "ellipsoid" + }, + { + "type": "patchouli:text", + "text": "这个仪式就是为了美观,是我们每个人心中那个刚刚萌芽却又懒惰的建筑家设计的。它十分适合用于建造复杂的形状,就像在你的老窝上面的金色圆顶.....你确定有一个。对吗?" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "ellipsoid", + "page_type": "chest" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "ellipsoid", + "page_type": "spheroidRange" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_feathered_knife.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_feathered_knife.json new file mode 100644 index 0000000000..f737e3604e --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_feathered_knife.json @@ -0,0 +1,74 @@ +{ + "name": "羽刀仪式", + "icon": "bloodmagic:sacrificialdagger", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "multiblock", + "name": "羽刀仪式", + "multiblock_id": "bloodmagic:feathered_knife", + "text": "使用$(l:bloodmagic:rituals/ritual_diviner#dusk)仪式推测杖 [薄暮] $(/l)更容易建造。" + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "feathered_knife", + "text_overrides": [ + ["LP", "blood"], + ["blood altar", "l:bloodmagic:altar/blood_altar"], + ["Runes of Self Sacrifice", "l:bloodmagic:altar/blood_rune/self_sacrifice_rune"], + ["Tough Palms", "l:bloodmagic:alchemy_array/living_equipment/armor_upgrades/tough_palms"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "feathered_knife", + "page_type": "raw", + "text_overrides": [ + ["Raw Will", "raw"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "feathered_knife", + "page_type": "corrosive", + "text_overrides": [ + ["Incense Bonus", "thing"], + ["Incense Altar", "l:bloodmagic:utility/incense_altar"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "feathered_knife", + "page_type": "vengeful", + "text_overrides": [ + ["Steadfast", "steadfast"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "feathered_knife", + "page_type": "destructive", + "text_overrides": [ + ["Destructive Will", "destructive"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "feathered_knife", + "page_type": "steadfast" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "feathered_knife", + "page_type": "altar", + "text_overrides": [ + ["Blood Altar", "l:bloodmagic:altar/blood_altar"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "feathered_knife", + "page_type": "damage" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_felling.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_felling.json new file mode 100644 index 0000000000..25feaf0e87 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_felling.json @@ -0,0 +1,27 @@ +{ + "name": "伐林仪式", + "icon": "minecraft:oak_sapling", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "multiblock", + "name": "伐林仪式", + "multiblock_id": "bloodmagic:felling", + "text": "使用$(l:bloodmagic:rituals/ritual_diviner)仪式推测杖$(/l)更容易建造。" + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "felling" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "felling", + "page_type": "fellingRange" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "felling", + "page_type": "chest" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_full_stomach.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_full_stomach.json new file mode 100644 index 0000000000..7d5c36a487 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_full_stomach.json @@ -0,0 +1,27 @@ +{ + "name": "盛宴之歌", + "icon": "minecraft:cake", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "multiblock", + "name": "盛宴之歌", + "multiblock_id": "bloodmagic:full_stomach", + "text": "使用$(l:bloodmagic:rituals/ritual_diviner)仪式推测杖$(/l)更容易建造。" + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "full_stomach" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "full_stomach", + "page_type": "fillRange" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "full_stomach", + "page_type": "chest" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_green_grove.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_green_grove.json new file mode 100644 index 0000000000..9ac4a6520e --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_green_grove.json @@ -0,0 +1,63 @@ +{ + "name": "绿丛仪式", + "icon": "minecraft:bone_meal", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "multiblock", + "name": "绿丛仪式", + "multiblock_id": "bloodmagic:green_grove", + "text": "使用$(l:bloodmagic:rituals/ritual_diviner)仪式推测杖$(/l)更容易建造。" + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "green_grove" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "green_grove", + "page_type": "raw", + "text_overrides": [ + ["Raw Will", "raw"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "green_grove", + "page_type": "corrosive" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "green_grove", + "page_type": "vengeful" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "green_grove", + "page_type": "destructive", + "text_overrides": [ + ["Destructive Will", "destructive"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "green_grove", + "page_type": "steadfast" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "green_grove", + "page_type": "growing" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "green_grove", + "page_type": "hydrate" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "green_grove", + "page_type": "leech" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_grounding.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_grounding.json new file mode 100644 index 0000000000..a2b3582c82 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_grounding.json @@ -0,0 +1,54 @@ +{ + "name": "接地仪式", + "icon": "minecraft:dirt", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "multiblock", + "name": "接地仪式", + "multiblock_id": "bloodmagic:grounding", + "text": "使用$(l:bloodmagic:rituals/ritual_diviner)仪式推测杖$(/l)更容易建造。" + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "grounding" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "grounding", + "page_type": "raw" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "grounding", + "page_type": "corrosive", + "text":"表现和$(l:bloodmagic:alchemy_table/potion_flasks/blood_magic/suspended)悬浮$()差不多。" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "grounding", + "page_type": "vengeful", + "text_overrides": [ + ["Levitation", "l:bloodmagic:alchemy_table/potion_flasks/vanilla/levitation"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "grounding", + "page_type": "destructive", + "text_overrides": [ + ["Heavy Heart", "l:bloodmagic:alchemy_table/potion_flasks/blood_magic/heavy_heart"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "grounding", + "page_type": "steadfast" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "grounding", + "page_type": "groundingRange" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_harvest.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_harvest.json new file mode 100644 index 0000000000..6c85fb9b60 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_harvest.json @@ -0,0 +1,22 @@ +{ + "name": "丰收之月", + "icon": "minecraft:wheat", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "multiblock", + "name": "丰收之月", + "multiblock_id": "bloodmagic:harvest", + "text": "使用$(l:bloodmagic:rituals/ritual_diviner#dusk)仪式推测杖 [薄暮] $(/l)更容易建造。" + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "harvest" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "harvest", + "page_type": "harvestRange" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_jump.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_jump.json new file mode 100644 index 0000000000..090ba7c6f5 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_jump.json @@ -0,0 +1,27 @@ +{ + "name": "高跳仪式", + "icon": "minecraft:diamond_boots", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "patchouli:multiblock", + "name": "高跳仪式", + "multiblock_id": "bloodmagic:jumping", + "text": "使用$(l:bloodmagic:rituals/ritual_diviner)仪式推测杖$(/l)更容易建造。" + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "jumping" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "jumping", + "page_type": "jumpRange" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "jumping", + "page_type": "jumpPower" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_lava.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_lava.json new file mode 100644 index 0000000000..c30449847c --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_lava.json @@ -0,0 +1,97 @@ +{ + "name": "下界夜曲", + "icon": "minecraft:lava_bucket", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "multiblock", + "name": "下界夜曲", + "multiblock_id": "bloodmagic:lava", + "text": "使用$(l:bloodmagic:rituals/ritual_diviner)仪式推测杖$(/l)更容易建造。" + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "lava", + "text_overrides": [ + ["master ritual stone", "l:bloodmagic:rituals/ritual_stones"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "lava", + "page_type": "raw", + "text_overrides": [ + ["LP", "blood"], + ["tank", "item"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "lava", + "page_type": "corrosive", + "text": "对付下界的人特别有用。" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "lava", + "page_type": "vengeful", + "text_overrides": [ + ["Fire Fuse", "thing"] + ], + "text": "当 Debuff 结束后,它们会做一个印象深刻的烟花。" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "lava", + "page_type": "destructive", + "text_overrides": [ + ["Destructive Will", "destructive"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "lava", + "page_type": "steadfast", + "text_overrides": [ + ["Fire Resistance", "thing"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "lava", + "page_type": "lavaRange" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "lava", + "page_type": "fireDamage", + "text_overrides": [ + ["Corrosive Will", "corrosive"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "lava", + "page_type": "fireFuse", + "text_overrides": [ + ["Fire Fuse", "thing"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "lava", + "page_type": "fireResist", + "text_overrides": [ + ["Fire Resistance", "thing"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "lava", + "page_type": "lavaTank", + "text_overrides": [ + ["tank", "item"] + ] + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_living_downgrade.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_living_downgrade.json new file mode 100644 index 0000000000..8af501f745 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_living_downgrade.json @@ -0,0 +1,48 @@ +{ + "name": "沉重灵魂的忏悔", + "icon": "bloodmagic:upgradescraps", + "category": "bloodmagic:rituals/ritual_list", + "extra_recipe_mappings": { + "bloodmagic:upgradescraps": 5 + }, + "pages": [ + { + "type": "multiblock", + "name": "沉重灵魂的忏悔", + "multiblock_id": "bloodmagic:downgrade", + "text": "使用$(l:bloodmagic:rituals/ritual_diviner#dusk)仪式推测杖 [薄暮] $(/l)更容易建造。" + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "downgrade" + }, + { + "type": "patchouli:text", + "anchor": "downgrades", + "text": "这个仪式将消耗多余的$(thing)升级点数$()(通常为$(item)手册$(),$(item)碎片$()和$(item)合成升级点数$()的形式),更好的对$(l:bloodmagic:alchemy_array/living_equipment/living_basics)束灵盔甲$()经行降级。对盔甲经行降级会严重限制你的能力,但也为你提供了大量的$(thing)升级点数$(),可以拥有更多的专业技能。" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:synthetic_point", + "text": "如果你没有足够的升级点数,你可以制作合成升级点数。每一个合成升级点数就算是一个升级点数。" + }, + { + "type": "patchouli:text", + "text": "想要使用这个仪式,需要将手册(或其它种类的升级点数)和特定降级需要的物品放进箱子中(请看前一页),同时穿上束灵盔甲。仪式将会消耗升级点数,并将束灵盔甲经行降级。消耗的顺序为$(item)束灵盔甲升级碎片$()然后是$(item)束灵盔甲升级手册$()最后是$(item)合成升级点数$()。" + }, + { + "type": "patchouli:spotlight", + "item": "bloodmagic:upgradescraps", + "title": "束灵盔甲的升级碎片", + "text": "多余的点数将以$(item)束灵盔甲的升级碎片$()的形式掉落。" + }, + { + "type": "patchouli:text", + "text": "盔甲降级取决于箱子中的物品。特定的降级所需的物品会比需要降的等级多一个。通过这个方式,一个仪式激活时可以经行多次降级。" + }, + { + "type": "patchouli:text", + "text": "仪式会尊重你在$(l:bloodmagic:alchemy_array/living_equipment/training_bracelet)束灵盔甲训练手镯$()上的设置,如果你将手镯设置成“不允许其它升级”,那么仪式也不会进行降级。如果有疑问,那就把项链手镯收起来吧!" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_magnetic.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_magnetic.json new file mode 100644 index 0000000000..658a5623e7 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_magnetic.json @@ -0,0 +1,29 @@ +{ + "name": "磁引仪式", + "icon": "minecraft:iron_ore", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "multiblock", + "name": "磁引仪式", + "multiblock_id": "bloodmagic:magnetism", + "text": "使用$(l:bloodmagic:rituals/ritual_diviner)仪式推测杖$(/l)更容易建造。" + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "magnetism" + }, + { + "type": "patchouli:text", + "text": "在默认情况下,$()磁引仪式$()为了更好的收集矿石,会搜索$(item)主仪式石$() 3 格的范围瘦素基岩。可以通过在MRS下放置铁块来增大搜索范围。如下面所示:$(br)$(li)$(item)铁块$() - 7 方块。$(li)$(item)金块$() - 15 方块。$(li)$(item)钻石块$() - 31 方块。" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "magnetism", + "page_type": "placementRange", + "text_overrides": [ + ["ores", "item"] + ] + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_meteor.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_meteor.json new file mode 100644 index 0000000000..d3d7eec169 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_meteor.json @@ -0,0 +1,25 @@ +{ + "name": "坠星标位", + "icon": "minecraft:fire_charge", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "multiblock", + "name": "坠星标位", + "multiblock_id": "bloodmagic:meteor", + "text": "使用$(l:bloodmagic:rituals/ritual_diviner#dusk)仪式推测杖 [薄暮] $(/l)更容易建造。" + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "meteor" + }, + { + "type": "patchouli:text", + "text": "利用你巨大的能量,从外太空召唤一颗流星来撞击地球是个不错的注意。$(br2)在 MRS 上放置一个合适的物品,仪式将会消耗该物品(加上大量 LP,默认为100万 LP)并在地图的方块可放置的高度召唤一颗流星。无论陨石击中什么东西,都会引起爆炸,留下大量可以开采和加工的资源。。" + }, + { + "type": "patchouli:text", + "text": "流星的规模和所携带的物资是根据提供的物品而形成的。一般该物品包括:$(item)钻石$()、$(item)铁块$()、$(item)金块$()和$(item)石头$()。$(br2)模组物品包括:冰火传说 $(item)龙骨$(),AE2 $(item)赛特斯石英$(),机械动力 $(item)安山合金$(),IE $(item)铜线圈$(),神秘农业 $(item)活化水晶碎片$(),热力系列 $(item)通量线圈$()和 通用机械 $(item)高级合金$()。" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_placer.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_placer.json new file mode 100644 index 0000000000..43f003f6f9 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_placer.json @@ -0,0 +1,27 @@ +{ + "name": "填充领域", + "icon": "minecraft:dispenser", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "patchouli:multiblock", + "name": "填充领域", + "multiblock_id": "bloodmagic:placer", + "text": "使用$(l:bloodmagic:rituals/ritual_diviner)仪式推测杖$(/l)更容易建造。" + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "placer" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "placer", + "page_type": "placerRange" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "placer", + "page_type": "chest" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_regeneration.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_regeneration.json new file mode 100644 index 0000000000..233a394784 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_regeneration.json @@ -0,0 +1,33 @@ +{ + "name": "重生仪式", + "icon": "minecraft:golden_apple", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "multiblock", + "name": "重生仪式", + "multiblock_id": "bloodmagic:regeneration", + "text": "使用$(l:bloodmagic:rituals/ritual_diviner#dusk)仪式推测杖 [薄暮] $(/l)更容易建造。" + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "regeneration" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "regeneration", + "page_type": "corrosive" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "regeneration", + "page_type": "heal" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "regeneration", + "page_type": "vampire", + "text": "需要$(corrosive)腐蚀意志$()." + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_simple_dungeon.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_simple_dungeon.json new file mode 100644 index 0000000000..cce7a2d5e0 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_simple_dungeon.json @@ -0,0 +1,20 @@ +{ + "name": "隐域之缘仪式", + "icon": "bloodmagic:simplekey", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "multiblock", + "name": "隐域之缘仪式", + "multiblock_id": "bloodmagic:simple_dungeon", + "text": "使用$(l:bloodmagic:rituals/ritual_diviner)仪式推测杖$(/l)更容易建造。" + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "simple_dungeon", + "text_overrides": [ + ["Demon Realm", "thing"] + ] + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_speed.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_speed.json new file mode 100644 index 0000000000..f612161e55 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_speed.json @@ -0,0 +1,53 @@ +{ + "name": "速移仪式", + "icon": "minecraft:sugar", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "patchouli:multiblock", + "name": "速移仪式", + "multiblock_id": "bloodmagic:speed", + "text": "使用$(l:bloodmagic:rituals/ritual_diviner#dusk)仪式推测杖 [薄暮] $(/l)更容易建造。" + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "speed" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "speed", + "page_type": "raw", + "text_overrides": [ + ["Raw Will", "raw"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "speed", + "page_type": "corrosive" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "speed", + "page_type": "vengeful" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "speed", + "page_type": "destructive", + "text_overrides": [ + ["Destructive Will", "destructive"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "speed", + "page_type": "steadfast" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "speed", + "page_type": "sanicRange" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_sphere_create.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_sphere_create.json new file mode 100644 index 0000000000..a64cbcaa94 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_sphere_create.json @@ -0,0 +1,35 @@ +{ + "name": "新月黎明", + "icon": "minecraft:ender_pearl", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "patchouli:multiblock", + "name": "新月黎明", + "multiblock_id": "bloodmagic:sphere", + "text": "使用$(l:bloodmagic:rituals/ritual_diviner#dusk)仪式推测杖 [薄暮] $(/l)更容易建造。" + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "sphere", + "text_overrides": [ + ["LP", "blood"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "sphere", + "page_type": "spheroidRange" + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/ritual/sphere_above.png", + "bloodmagic:images/entries/ritual/sphere_below.png" + ], + "title": "默认尺寸", + "border": true, + "text": "默认设置。" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_standard_dungeon.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_standard_dungeon.json new file mode 100644 index 0000000000..0bb32ac3f7 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_standard_dungeon.json @@ -0,0 +1,21 @@ +{ + "name": "无尽之路仪式", + "icon": "bloodmagic:ingot_hellforged", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "multiblock", + "name": "无尽领域", + "multiblock_id": "bloodmagic:standard_dungeon", + "text": "使用$(l:bloodmagic:rituals/ritual_diviner)仪式推测杖$(/l)更容易建造。" + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "standard_dungeon", + "text_overrides": [ + ["Demon Realm", "thing"] + ], + "text": "小心,恶魔领域是非常危险的。一定要有备而来!" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_upgrade_remove.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_upgrade_remove.json new file mode 100644 index 0000000000..08ac56fdcd --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_upgrade_remove.json @@ -0,0 +1,21 @@ +{ + "name": "净灵之音", + "icon": "bloodmagic:upgradetome", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "multiblock", + "name": "净灵之音", + "multiblock_id": "bloodmagic:upgrade_remove", + "text": "使用$(l:bloodmagic:rituals/ritual_diviner#dusk)仪式推测杖 [薄暮] $(/l)更容易建造。" + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "upgrade_remove", + "text_overrides": [ + ["Living Armor", "l:bloodmagic:alchemy_array/living_equipment/living_basics"], + ["Upgrade Tomes", "l:bloodmagic:alchemy_array/living_equipment/living_tomes"] + ] + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_water.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_water.json new file mode 100644 index 0000000000..4aee52ded6 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_water.json @@ -0,0 +1,25 @@ +{ + "name": "涌泉仪式", + "icon": "minecraft:water_bucket", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "multiblock", + "name": "涌泉仪式", + "multiblock_id": "bloodmagic:water", + "text": "使用$(l:bloodmagic:rituals/ritual_diviner)仪式推测杖$(/l)更容易建造。" + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "water", + "text_overrides": [ + ["Master Ritual Stone", "l:bloodmagic:rituals/ritual_stones"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "water", + "page_type": "waterRange" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_well_of_suffering.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_well_of_suffering.json new file mode 100644 index 0000000000..632a82e975 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_well_of_suffering.json @@ -0,0 +1,41 @@ +{ + "name": "苦难之井", + "icon": "bloodmagic:life_essence_bucket", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "multiblock", + "name": "苦难之井", + "multiblock_id": "bloodmagic:well_of_suffering", + "text": "使用$(l:bloodmagic:rituals/ritual_diviner#dusk)仪式推测杖 [薄暮] $(/l)更容易建造。" + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "well_of_suffering", + "text_overrides": [ + ["LP", "blood"], + ["blood altar", "l:bloodmagic:altar/blood_altar"] + ] + }, + { + "type": "patchouli:text", + "text": "这个仪式会自动攻击在攻击范围内的怪物,并将收集的$(blood)血$()放入附近的$(l:bloodmagic:altar/blood_altar)血之祭坛$()中。在祭坛上放上$(l:bloodmagic:altar/soul_network)气血宝珠$()再加上几个$(l:bloodmagic:altar/blood_rune/sacrifice_rune)献祭符文$(),这样你就不用担心你的 LP 供应了......只要你可以提供足够多的怪物。" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "well_of_suffering", + "page_type": "altar", + "text": "一个仪式只可以连接一个祭坛。", + "text_overrides": [ + ["Blood Altar", "l:bloodmagic:altar/blood_altar"], + [" Blood", "blood"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "well_of_suffering", + "page_type": "damage", + "text": "怪物仍会掉落并不是玩家击杀的掉落。" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_yawning_void.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_yawning_void.json new file mode 100644 index 0000000000..cb5e244253 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_yawning_void.json @@ -0,0 +1,57 @@ +{ + "name": "Yawning of the Void", + "icon": "minecraft:black_stained_glass", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "multiblock", + "name": "Yawning of the Void", + "multiblock_id": "bloodmagic:yawning_void", + "text": "使用$(l:bloodmagic:rituals/ritual_diviner#dusk)仪式推测杖 [薄暮] $(/l)更容易建造。" + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "yawning_void" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "yawning_void", + "page_type": "raw", + "text_overrides": [ + ["Raw Will", "raw"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "yawning_void", + "page_type": "corrosive", + "text_overrides": [ + ["filter", "item"] + ], + "text": "如果想要设置过滤器,请将任意一种的$(item)物品过滤器$()放入$(item)箱子$()中。仪式指挥使用箱子中第一个过滤器,但只支持$(l:bloodmagic:demon_will/item_routing/standard_item_filter)标准$(),$(l:bloodmagic:demon_will/item_routing/tag_item_filter)Tag$(),$(l:bloodmagic:demon_will/item_routing/mod_item_filter)Mod$()和$(l:bloodmagic:demon_will/item_routing/composite_item_filter)组合式物品过滤器$()。黑名单也有效!" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "yawning_void", + "page_type": "steadfast" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "yawning_void", + "page_type": "quarryRange" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "yawning_void", + "page_type": "chest", + "text_overrides": [ + ["Item Filter", "item"] + ] + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "yawning_void", + "page_type": "placementRange" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_zephyr.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_zephyr.json new file mode 100644 index 0000000000..93f72607e8 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_list/ritual_zephyr.json @@ -0,0 +1,27 @@ +{ + "name": "和风之唤", + "icon": "minecraft:hopper", + "category": "bloodmagic:rituals/ritual_list", + "pages": [ + { + "type": "multiblock", + "name": "和风之唤", + "multiblock_id": "bloodmagic:zephyr", + "text": "使用$(l:bloodmagic:rituals/ritual_diviner)仪式推测杖$(/l)更容易建造。" + }, + { + "type": "bloodmagic:ritual_info", + "ritual": "zephyr" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "zephyr", + "page_type": "zephyrRange" + }, + { + "type": "bloodmagic:ritual_data", + "ritual": "zephyr", + "page_type": "chest" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_stones.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_stones.json new file mode 100644 index 0000000000..cc5a4f2bfb --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_stones.json @@ -0,0 +1,23 @@ +{ + "name": "仪式石", + "icon": "bloodmagic:waterritualstone", + "category": "bloodmagic:rituals", + "extra_recipe_mappings": { + "bloodmagic:airritualstone": 0, + "bloodmagic:fireritualstone": 0, + "bloodmagic:waterritualstone": 0, + "bloodmagic:earthritualstone": 0, + "bloodmagic:duskritualstone": 0 + }, + "pages": [ + { + "type": "patchouli:text", + "text": "$(item)仪式石$()就像是$(item)仪式$()的画布。它们看起来也十分的美丽,可以使用各种的$(l:bloodmagic:rituals/ritual_diviner)元素铭文工具$()手动绘制。$(br2)注意,元素铭文工具在过去是有耐久度的,但是现在$(l:bloodmagic:rituals/ritual_diviner)元素铭文工具$()的耐久度被取消了,可以一直使用!使人高兴的是,现在可以使用$(fire)火之仪式石$()来随意装饰你的基地。" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:ritual_stone_blank", + "recipe2": "bloodmagic:ritual_stone_master" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_tinkerer.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_tinkerer.json new file mode 100644 index 0000000000..6d6c7b7f8c --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/rituals/ritual_tinkerer.json @@ -0,0 +1,24 @@ +{ + "name": "仪式调整器", + "icon": "bloodmagic:ritualtinkerer", + "category": "bloodmagic:rituals", + "priority": "true", + "pages": [ + { + "type": "patchouli:text", + "text": "$(item)仪式调整器$()是高级 Sanguimancer 的基本工具,他们正在寻找可以使用$(thing)仪式$()来获取I的一切。有三种模式(后有描述),可以使用[$(k:sneak)]和[$(k:use)]来进行切换。" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:ritual_reader" + }, + { + "type": "patchouli:text", + "text": "$(li)信息:描述了$(thing)仪式$()的功能,与$(l:bloodmagic:rituals/ritual_diviner)仪式推测杖$()相似。$(li意志消耗的设置:需要告知$(thing)仪式$()需要从 $(l:bloodmagic:demon_will/will_manipulation/aura)灵气$()中消耗那种$(raw)恶魔意志$()(如果还有)。$(item)恶魔意志晶体$()的种类需要在工具栏中存放该类晶体,你希望每个$(thing)仪式$()只消耗每种$(raw)意志$()的一个晶体。关于$(raw)恶魔意志$()对$(thing)仪式$()影响的消息,可在书中$(thing)仪式$()这里查看。" + }, + { + "type": "patchouli:text", + "text": "$(li)指定区域:使$(thing)仪式$()在指定的区域进行,并显示该区域。如果可以指定多个区域,可以在$(item)主仪式石$()按[$(k:sneak)]和[$(k:use)]来来回切换。有一些$(thing)仪式$()可以将区域扩展出默认区域,但要记住,这将加大消耗 $(blood)LP$(),好匹配..." + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/utility/alchemical_reaction_chamber.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/utility/alchemical_reaction_chamber.json new file mode 100644 index 0000000000..15aee4ddf8 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/utility/alchemical_reaction_chamber.json @@ -0,0 +1,61 @@ +{ + "name": "炼金反应炉", + "icon": "bloodmagic:alchemicalreactionchamber", + "category": "bloodmagic:utility", + "pages": [ + { + "type": "patchouli:text", + "text": "$(item)炼金反应炉$()并没有完全完成,但是,它还是可以当成一个$(thing)熔炉$()使用的,提供$(l:bloodmagic:utility/ore_processing)三倍矿物$()的效果,还可以还原$(l:bloodmagic:altar/soul_network)气血宝珠$()、$(item)下界合金锭$()和$(item)增强符文$(),而且还是目前唯一可以获取$(blood)虚弱气血碎片$()的唯一途径,具体来说获取的物品是$(l:bloodmagic:dungeons/tau_fruit)饱满血命果$()。" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:arc" + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "血染恢复宝具", + "recipe": "bloodmagic:soulforge/sanguine_reverter", + "anchor": "blood_shard", + "text": "$(item)血染恢复宝具$()用于制造$(blood)虚弱气血碎片$(),还是还原$(l:bloodmagic:altar/soul_network)气血宝珠$()、$(item)下界合金锭$()和$(item)增强符文$()为原材料的工具。" + }, + { + "type": "bloodmagic:3x_crafting_arc", + "a.heading": "虚弱气血碎片", + "a.recipe": "bloodmagic:arc/weakbloodshard_tau", + "b.heading": "虚弱气血宝珠", + "b.recipe": "bloodmagic:arc/reversion/weak_blood_orb", + "c.heading": "学徒气血宝珠", + "c.recipe": "bloodmagic:arc/reversion/apprentice_blood_orb" + }, + { + "type": "bloodmagic:3x_crafting_arc", + "a.heading": "还原法师气血宝珠", + "a.recipe": "bloodmagic:arc/reversion/magician_blood_orb", + "b.heading": "还原导师气血宝珠", + "b.recipe": "bloodmagic:arc/reversion/master_blood_orb", + "c.heading": "还原下界合金锭", + "c.recipe": "bloodmagic:arc/reversion/netherite_ingot" + }, + { + "type": "bloodmagic:crafting_arc", + "heading": "还原增强符文", + "recipe": "bloodmagic:arc/reversion/speed", + "text": "All Reinforced Runes can be reverted in this way - this is just a demonstration." + }, + { + "type": "patchouli:crafting", + "heading": "水化单元", + "recipe": "bloodmagic:primitive_hydration_cell", + "text": "水化单元用来制造粘土,就是平衡基石。" + }, + { + "type": "bloodmagic:2x_crafting_arc", + "a.heading": "粘性沙", + "a.recipe": "bloodmagic:arc/clay_from_sand", + "a.fluid_input": "minecraft:water_bucket", + "b.heading": "粘性陶土", + "b.recipe": "bloodmagic:arc/clay_from_terracotta", + "b.fluid_input": "minecraft:water_bucket" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/utility/bloodstone_bricks.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/utility/bloodstone_bricks.json new file mode 100644 index 0000000000..e8e8a4df9b --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/utility/bloodstone_bricks.json @@ -0,0 +1,17 @@ +{ + "name": "血石砖块", + "icon": "bloodmagic:largebloodstonebrick", + "category": "bloodmagic:utility", + "pages":[ + { + "type": "patchouli:text", + "text": "$(item)血石砖块$()是一种装饰性方块,用作 4 级$(l:bloodmagic:altar/blood_altar)血之祭坛$()的$(thing)拱石$()。$(item)虚弱气血碎片$()可以将$(l:bloodmagic:dungeons/tau_fruit)饱满血命果$()放入有$(l:bloodmagic:utility/alchemical_reaction_chamber#blood_shard)血染恢复宝具$()的$(l:bloodmagic:utility/alchemical_reaction_chamber)炼金反应炉$()制作,使其满足需求。" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:largebloodstonebrick", + "recipe2": "bloodmagic:bloodstonebrick" + } + ] +} + diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/utility/book_experience.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/utility/book_experience.json new file mode 100644 index 0000000000..d9c2d90ccb --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/utility/book_experience.json @@ -0,0 +1,20 @@ +{ + "name": "经验手册", + "icon": "bloodmagic:experiencebook", + "category": "bloodmagic:utility", + "pages": [ + { + "type": "patchouli:text", + "text": "可以将你的$(thing)经验储存$()到$(item)经验手册$()中。$(br2)在手持手册时按[$(k:sneak)]和[$(k:use)]可以储存$(thing)一等级的经验$()。按[$(k:use)]可以$(thing)检查一等级$()。按住[$(k:use)]可以$(thing)储存/检查多等级$()。" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:experience_tome" + }, + { + "type": "patchouli:text", + "flag": "mod:curios", + "text": "因为你安装了$(thing)Curios API$(),你可以将$(item)经验手册$()当成一个饰品。如果你想要佩戴更多的饰品,可以使用$(l:bloodmagic:alchemy_array/sigil/holding)集合印记$(),或为$(l:bloodmagic:alchemy_array/living_equipment/living_basics)束灵盔甲$()使用$(l:bloodmagic:alchemy_array/living_equipment/armor_upgrades/curios_sockets)嵌槽升级$()。" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/utility/changelog.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/utility/changelog.json new file mode 100644 index 0000000000..92877c789a --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/utility/changelog.json @@ -0,0 +1,298 @@ +{ + "name": "更新日志", + "icon": "minecraft:map", + "category": "bloodmagic:utility", + "priority": "true", + "pages":[ + { + "type": "patchouli:text", + "text": "目前为止,$(6)血魔法$()的所有更新日志。" + }, + { + "type": "patchouli:text", + "title": "3.2.5", + "text": "$(li)Fixed it so that the Fishing Rod actually works.$(li)Don't ask." + }, + { + "type": "patchouli:text", + "title": "3.2.4", + "text": "$(li)Implemented the \"Pathway to the Endless Realm\" ritual, which provides access to a larger version of the Demon Dungeons! $(li2)\"The Endless Realm\" is a sprawling, procedurally generated dungeon, filled with chests bursting with loot and monsters that pack a serious punch! $(li2)Those who successfully navigate its many chambers may find Demonite, an ore that" + }, + { + "type": "patchouli:text", + "text": "cannot be found anywhere else. $(li2)The dungeons currently have two distinct regions: $(li3)The \"Entrance Zone\", which contains a wide array of loot and monsters $(li3)The \"Hidden Mines\", containing a bountiful reserve of Demonite, which is used for advanced alchemy and for empowering the Blood Altar to Tier 5. Accessible by finding the \"Foreman's Key\" in the Entrance Zone." + }, + { + "type": "patchouli:text", + "text": "$(li2)If you delve deep enough in the dungeon, a \"Spatial Distortion\" may occasionally form; this changes one of the doors within the room to one that leads to a rare dungeon room. $(li)More rooms, room types, and special rooms to come to the Dungeon (eventually (soon (tm)))! $(li)Added Demonite, which can be processed into Hellforged Sand and Hellforged Ingots." + }, + { + "type": "patchouli:text", + "text": "$(li)Added more advanced anointments, which offer either increased duration (XL) or a stronger effect (III). $(li)Added the \"Standard Lengthening Catalyst\" and \"Standard Power Catalyst\", which further augment potion effects in the Alchemy Flask. $(li)Added stronger Alchemic Reaction Chamber tools, which are both faster and longer-lasting than previous tools. $(li2)Hellforged Resonator $(li2)Hellforged Explosive Cell $(li2)Advanced Cutting Fluid" + }, + { + "type": "patchouli:text", + "text": "$(li2)These tools also boost the chance for bonus outputs when used. For instance, an Intermediate Cutting Fluid will provide 1.5x Iron Sand per Raw Iron, whereas the Advanced Cutting Fluid provides 1.67x.$(br2)$(li)Added Upgraded Explosive Charges and tweaked the power of previous versions. $(li2)Augmented Shaped Charge - breaks 7x7x7 cube of blocks." + }, + { + "type": "patchouli:text", + "text": "$(li2)Tunneling Shaped Charge - breaks 5x5x20 long set of blocks. $(li2)Augmented Controlled Charge - breaks up to 8x64 blocks of the same type. $(li2)Augmented Deforester Charge - breaks up to 8x64 logs, clearing away connecting leaves. $(li2)Augmented Fungal Charge - breaks up to 8x64 blocks related to Overworld and Nether big mushrooms." + }, + { + "type": "patchouli:text", + "text": "$(li)Added Hellforged Parts, which can only be found through loot within the Hidden Mines. $(li2)Used to reinforce Blood Runes, doubling the effect of the given rune. $(li)Increased the rate of \"Tiny Corrupted Dust\" when using the Resonator in the Alchemic Reaction Chamber. $(li2)Corrupted Dust can be used to increase the yield of the desired ore." + }, + { + "type": "patchouli:text", + "text": "$(li)Added a new feature to the Divination and Seer's Sigil: when sneaking and activating the sigil, a GUI will open which will allow you to drag individual HUD elements and save their new locations. $(li)Added new anointments: $(li2)\"Repairing Salve\", which repairs a damaged tool slightly when the tool is used.$(li2)\"Void Essence\", which destroys mundane blocks that are mined." + }, + { + "type": "patchouli:text", + "text": "$(li)Also tweaked \"Miner's Secrets\" to only work on exp-providing blocks, while also only being used up when additional exp is provided. $(li)Updated several textures related to vanilla ore processing. $(li)Fixed Blood Altar's delay after crafting. The delay between when an altar finishes a craft and attempts to start a new craft is now 30 ticks. $(li)Fixed Body Builder so that it is properly obtainable." + }, + { + "type": "patchouli:text", + "text": "$(li)Fixed Nether Wart handling for the Harvest ritual. $(li)Fixed the Sentient Scythe so that it wasn't made out of paper. Also actually does damage now! $(li)Allowed the Sentient Scythe to receive the Sharpness enchantment while enchanting. $(li)Changed the Ritual of the Feathered Knife to interact with the \"Tough Palms\" Living Upgrade." + }, + { + "type": "patchouli:text", + "text": "$(li)Added Amethyst Throwing Daggers, which do the same damage as Iron Throwing Daggers. $(li2)Can be combined in an ARC with a Lingering Alchemy Flask to add potion effects to the thrown daggers. $(li)Added the reworked ritual \"Rhythm of the Beating Anvil\", which can autocraft vanilla recipes. When augmented, can also simplify automation of Hellfire Forge and Alchemy Table recipes." + }, + { + "type": "patchouli:text", + "text": "$(li)Changed the \"Penance of the Leadened Soul\" so that it respects any currently held Training Bracelets.$(li)Reimplemented recipe for Obsidian Paths." + }, + { + "type": "patchouli:text", + "title": "3.2.3", + "text": "$(li)Fixed Fortuna Extract so that it properly applied its additional Fortune under certain conditions.$(li)Fixed a crash with the Teleposer that prevented Tile Entities from moving.$(li)Added smelting recipe for copper sand > copper ingot, and blasting furnace recipes for all dusts." + }, + { + "type": "patchouli:text", + "title": "3.2.2", + "text": "$(li)Fixed in-game guide for real this time." + }, + { + "type": "patchouli:text", + "title": "3.2.1", + "text": "$(li)Fixed in-game guide so that recipes properly load.$(li)Fixed non-crafting Alchemy Arrays.$(li)Fixed the Mark of the Falling Tower and Ritual of Magnetism to respect the current world's build limit.$(li)Changed a few textures such as the ore fragments." + }, + { + "type": "patchouli:text", + "title": "3.2.0", + "text": "$(li)Initial release of 1.18.2.$(li)Changed the ARC so that the texture changes based on the tool used and when it is active.$(li)Rebalanced some recipes due to Raw Materials dropping from base ores.$(li)Added copper ore processing.$(li)Added Glowberries and Berry bush handling to the Reap of the Harvest Moon." + }, + { + "type": "patchouli:text", + "text": "Known issues:$(li)In-game guide is broken in a few places, primarily when viewing mod recipes such as Blood Altar crafting.$(li)Life Essence blocks do not have the proper overlay when submersed in liquid." + }, + { + "type": "patchouli:text", + "title": "3.1.11", + "text": "$(li)Reworked and implemented the Potion Flask system! Quite a bit different than previous versions, so make sure to check the guide. $(li)New (and old) non-Vanilla potion effects include: $(li2)Bounce $(li2)Gravity $(li2)Grounded $(li2)Suspended $(li2)Heavy Heart $(li2)Passive" + }, + { + "type": "patchouli:text", + "text": "$(li2)Spectral Sight $(li2)Hard Cloak $(li2)Obsidian Cloak $(li2)Flight $(li)Fixed server crash for the Reverence of the Condor ritual. $(li)Reimplemented Teleposers. Hurray! $(li)Reimplemented the Teleposition Sigil. $(li)Reimplemented the Sigil of Suppression. $(li)Reimplemented the Demon Pylon." + }, + { + "type": "patchouli:text", + "text": "$(li)Added Will Catalysts, which can be applied to Demon Will Clusters to dramatically increase their rate of growth. $(li)Changed the Hellfire Forge so that it can use Aspected Will in crafting operations. $(li)Modified the Ritual Diviner so that it can cycle through the ritual list backwards by left-clicking in the air. $(li)Added a new item, \"Basic Routing Logic Upgrade\", which increases the total throughput of the Master Routing Node's system." + }, + { + "type": "patchouli:text", + "text": "$(li)Reimplemented several rituals: $(li2)Crash of the Timberman $(li2)Dawn of the New Moon $(li2)Ritual of the Satiated Stomach $(li2)Speed Ritual $(li2)Ritual of the High Jump $(li2)Laying of the Filler $(li2)Convocation of the Damned (reworked) $(li2)The Sinner's Burden (renamed from \"Ritual of Grounding\")" + }, + { + "type": "patchouli:text", + "text": "$(li2)Mark of the Falling Tower (New meteor system! Oooh, sparkley~!) $(li)Added a new ritual, Yawning of the Void. Used to completely clear large areas of blocks. $(li)Tweaked recipe for Frame Parts to make them cheaper." + }, + { + "type": "patchouli:text", + "title": "3.1.10-32", + "text": "$(li)Fixed recipe for the \"Brilliance\" Living Upgrade." + }, + { + "type": "patchouli:text", + "title": "3.1.10", + "text": "$(li)Fixed server-sided issue that prevented recipes from loading for certain types." + }, { + "type": "patchouli:text", + "title": "3.1.9", + "text": "$(li)Added the missing recipes for a couple of the Living Armour Downgrades. $(li2)Yes, Way is indeed blind." + }, + { + "type": "patchouli:text", + "title": "3.1.8", + "text": "$(li)Made Patchouli a required library. $(li)Reimplemented the Penance of the Leadened Soul ritual. Operates slightly differently than before. $(li)Reimplemented the following Living Armour Downgrades: $(li2)Storm Trooper $(li2)Battle Hungry $(li2)Quenched $(li2)Dulled Blade $(li2)Weakened Pick $(li2)Diseased" + }, + { + "type": "patchouli:text", + "text": "$(li2)Crippled Arm $(li2)Limp Leg $(li)Reimplemented Repairing $(li)Added the following Living Armour Upgrades/Downgrades: $(li2)Brilliance (Increases armour and toughness values of Living Armour) $(li2)Concrete Shoes (Decreases swim speed) $(li)Decreased hardness of shaped charges." + }, + { + "type": "patchouli:text", + "text": "Known issue: Desync between the server and client for the Living Armour chestpiece under certain conditions. Occurs when the item is shift-clicked out of the player's chestpiece slot. Does not occur when clicked without shift. $(li)Only causes a ghost item to appear in the client's inventory. Does not otherwise affect the performance of the armour." + }, + { + "type": "patchouli:text", + "title": "3.1.7", + "text": "$(li)Fixed another crash with the Living Armour. Maybe I got it this time!" + }, + { + "type": "patchouli:text", + "title": "3.1.6", + "text": "$(li)Increased range of the Tau plant to 3x1x3 centered on the plant, making it easier to farm the Saturated version. $(li)Fixed crash with the Living Armour under certain conditions.$(li)Fixed the Sacrificial Knife so it respects gravestone mods and other effects that occur on-death. $(li)Fixed the Dagger of sacrifice so that it similarly respects death events." + }, + { + "type": "patchouli:text", + "title": "3.1.5", + "text": "$(li)Fixes client-sided crash for the Alchemy Table when on servers. $(li)Made the Water Sigil not work in the nether (still drains LP on use)." + }, + { + "type": "patchouli:text", + "title": "3.1.4", + "text": "$(li)Fixed a bug when removing max level upgrades from $(l:bloodmagic:alchemy_array/living_equipment/living_basics)Living Armour$(). $(li)Fixed a client-server desync with the $(item)item filter$() count $(li)Added an audible and visual indication for when an $(l:bloodmagic:alchemy_table/anointments)anointment$() on a $(item)tool$() runs out. $(li)Included warning flags in the $(l:bloodmagic:alchemy_table/alchemy_table#errors)Alchemy Table GUI$() that will state if there is not enough LP or if the orb is unbound/the wrong tier." + }, + { + "type": "patchouli:text", + "text":"$(li)Added the $(l:bloodmagic:alchemy_array/living_equipment/armor_upgrades/elytra)Elytra Living Armour upgrade$()! Elytra not included. $(li)Added the $(l:bloodmagic:alchemy_array/living_equipment/training_bracelet)Training Bracelet$() for the $(l:bloodmagic:alchemy_array/living_equipment/living_basics)Living Armour$()! Now you can train the upgrades you want to! $(li)Increased the durability of the $(l:bloodmagic:alchemy_array/living_equipment/living_basics)Living Armour$() to diamond level, but allowed all non-chestpiece pieces to break." + }, + { + "type": "patchouli:text", + "title": "3.1.3", + "text": "$(li)The $(l:bloodmagic:utility/alchemical_reaction_chamber)Alchemical Reaction Chamber$() now will consume less durability for tools with Unbreaking. Durability is consumed at $(br)(1/(unbreakingLevel+1)) chance. $(li)Fixed fluid capabilities of the ARC. $(li)Made it so that the textbox of the $(item)Filters$() can only accept numbers. Also allowed the 'Delete' key to delete values from the text field." + }, + { + "type": "patchouli:text", + "title": "3.1.2", + "text": "$(li)Reimplemented $(l:bloodmagic:demon_will/item_routing/routing_nodes)Routing Nodes$()!$(li)Added Curios support for certain items $(li)Added recipes for water and lava buckets using their respective Sigils (as well as a few other uses of Sigils inside the Alchemy Table) $(li)Fixed $(l:bloodmagic:alchemy_array/living_equipment/armor_upgrades/gift_of_ignis)Gift of Ignis$() not lowering its cooldown when not on fire." + }, + { + "type": "patchouli:text", + "text":"$(li)Allowed the $(l:bloodmagic:alchemy_array/sigil/divination)Divination Sigil$() and the $(l:bloodmagic:alchemy_array/sigil/seer)Seer Sigil's$() HUD elements to work in both the offhand and in the $(l:bloodmagic:alchemy_array/sigil/holding)Sigil of Holding$(). Also allows the $(l:bloodmagic:demon_will/will_manipulation/aura_gauge)Demon Aura Gauge$() to work in the offhand (why you'd have it in your offhand, I can't say). $(li)Added the configs! Yay! $(li)Added the Ritual '$(l:bloodmagic:rituals/ritual_list/ritual_zephyr)Call of the Zephyr$()'." + }, + { + "type": "patchouli:text", + "title": "3.1.1-16", + "text": "$(li)Fixed the $(l:bloodmagic:demon_will/demonic_items/throwing_daggers)Throwing Daggers$() so that they act as the appropriate type. $(li)Fixed the $(l:bloodmagic:alchemy_array/sigil/magnetism)Sigil of Magnetism's$() range so that it is centered on the player. $(li)Fixed the $(l:bloodmagic:alchemy_array/living_equipment/living_upgrades)Living Armour upgrade$() 'Tough' so that it is now obtainable. Now you can get hurt for an actual cause! $(li)Fixed an NPE crash due to the $(l:bloodmagic:rituals/ritual_list/ritual_armour_evolve)Ritual of Living Evolution$(). Crash occurred if a player equipped a newly crafted" + }, + { + "type": "patchouli:text", + "text": "$(br)Living Armour set while on the activated ritual. $(li)Added the recipe for the $(l:bloodmagic:demon_will/will_manipulation/aura_gauge)Demon Will Aura Gauge.$() $(li)Changed the behaviour of the $(l:bloodmagic:alchemy_array/living_equipment/living_tomes)Living Upgrade Tomes$(): $(li2)$(item)Tomes$() now will attempt to apply their contained $(thing)EXP$() (not levels) regardless of current or $(item)Tome$() levels. $(li2)If $(thing)EXP$() from $(item)Tome$() would put you past the $(l:bloodmagic:alchemy_array/living_equipment/living_basics)Living Armour's$() point cap, $(thing)EXP$() is instead added up to the maximum possible for said $(thing)Living Upgrade$(), minus one." + }, + { + "type": "patchouli:text", + "text": "$(li2)$(thing)EXP$() applied to the $(item)Living Armour$() is syphoned from the $(item)Tome$(), and the remaining $(thing)EXP$() is not lost. $(li2)If the remaining $(thing)EXP$() on the $(item)Living Upgrade Tome$() is below the amount required for at least one level of its respective upgrade, the $(item)Tome$() is destroyed. $(li)Waterlogged blocks now count as \"water\" for the Incense Altar. $(li)$(l:bloodmagic:altar/blood_rune/aug_capacity_rune)Runes of Augmented Capacity$() use their previous formula (Book is accurate again)." + }, + { + "type": "patchouli:text", + "text": "$(li)Fixed duplication glitch for the $(l:bloodmagic:utility/alchemical_reaction_chamber)Alchemical Reaction Chamber$()." + }, + { + "type": "patchouli:text", + "title": "3.1.0-15", + "text": "$(li)Majorly refactored the progression of the mod. Instead of starting with a $(l:bloodmagic:demon_will/will_manipulation/soul_snare)Snare$(), you instead start by crafting the $(l:bloodmagic:altar/blood_altar)Blood Altar$(). The changes are documented in the guide, and you can follow its $(l:bloodmagic:utility/getting_started)Getting Started$() entry!$(li)Changed the tooltips so that they are gray, more easily differentiating them from the name of the item." + }, + { + "type": "patchouli:text", + "text": "$(li)Added the $(l:bloodmagic:alchemy_array/holding)Sigil of Holding$().$(li)Changed the crafting of $(l:bloodmagic:demon_will/will_manipulation/soul_gem)Tartaric Gems$() so that you no longer need to use the previous tier gem in the gem slot.$(li2)The $(l:bloodmagic:demon_will/will_manipulation/soul_forge)Hellfire Forge$() will now syphon from the gem in the crafting table first, and all unused will from the consumed gem will be placed in the crafted gem." + }, + { + "type": "patchouli:text", + "text": "$(li)Changed the GUI for the $(l:bloodmagic:alchemy_table/alchemy_table)Alchemy Table$(). See the updated section.$(li)Fixed $(l:bloodmagic:alchemy_table/anointments/looting_anointment)Plunderer's Glint$() not properly applying the Looting level.$(li)Also fixed a NPE crash due to $(l:bloodmagic:alchemy_table/anointments/bow_power_anointment)Iron Tip$(). Fixes some crashes due to mods using the ItemUsedFinish event.$(li)Fixed the $(l:bloodmagic:blood_altar/blood_altar)Blood Altar$() not being able to input fluids. About time, Way!" + }, + { + "type": "patchouli:text", + "text": "$(li)Added new $(l:bloodmagic:demon_will/demonic_items/explosive_charges)Explosive Charges.$()$(li2)$(item)Fungal Charge$(), which is very useful for giant mushrooms and nether mushrooms.$(li2)$(item)Controlled Charge$(), which will destroy only blocks that match the block it is placed on.$(li)Added the ability to apply a few select Anointments to the charges. Only one can be applied to a charge at a time.$(li2)$(l:bloodmagic:alchemy_table/anointments/silk_touch_anointment)Soft Coating$()$(li2)$(l:bloodmagic:alchemy_table/anointments/fortune_anointment)Fortuna Extract$()" + }, + { + "type": "patchouli:text", + "text": "$(li2)$(l:bloodmagic:alchemy_table/anointments/smelting_anointment)Slow-burning Oil$()$(li)Fixed the $(l:bloodmagic:alchemy_array/living_equipment/living_basics)Living Armour$() so that you cannot use an upgrade tome to usurp the point cap.$(li2)Fixed $(l:bloodmagic:alchemy_array/living_equipment/armor_upgrades/strong_legs)Strong Legs$()so that it no longer runs the program \"CrunchyLegs.exe\" - as a result, you no longer suffer fall damage from jumping on the same level. Removed the direct fall damage mitigation from Strong Legs." + }, + { + "type": "patchouli:text", + "text": "$(li)Added two types of $(l:bloodmagic:demon_will/demonic_items/throwing_daggers)Throwing Daggers$() to the Blood Mage's offensive kit.$(li2)$(item)Iron Throwing Dagger$()$(li2)$(item)Syringe Throwing Dagger$()$(li)Refactored the guide so that it provides +2 to awesomeness.$()" + }, + { + "type": "patchouli:text", + "title": "3.0.6-11", + "text": " $(li)Reimplemented the $(l:bloodmagic:rituals/ritual_list/ritual_well_of_suffering)Well of Suffering$(). $(li)Added several new items, called \"$(l:bloodmagic:alchemy_table/anointments)Anointments$()\"! These are items that provide temporary buffs to your tools and weapons, such as silk touch, higher damage, and more! Look them up in the Utility section of the book. These include: $(li2)Honing Oil $(li2)Soft Coating $(li2)Fortuna Extract $(li2)Holy Water" + }, + { + "type": "patchouli:text", + "text": "$(li2)Miner's Secrets $(li2)Dexterity Alkahest $(li2)Iron Tip $(li2)Plunderer's Glint $(li2)Slow-burning Oil $(li)Made the $(l:bloodmagic:demon_will/demonic_items/explosive_charges#shaped_charge)Shaped Charge$() and $(l:bloodmagic:demon_will/demonic_items/explosive_charges#deforester_charge)Deforester Charge$() throwable." + }, + { + "type": "patchouli:text", + "title": "3.0.5-10", + "text": "Fixed a crash with the $(l:bloodmagic:altar/blood_altar)Blood Altar$() on unload and adjusted the recipe for the $(l:bloodmagic:alchemy_array/functional_arrays/time_arrays)Day array$() to use $(item)Coal$() instead of $(item)Clocks$()." + }, + { + "type": "patchouli:text", + "title": "3.0.4-9", + "text": "$(li)Added two new $(l:bloodmagic:demon_will/demonic_items/explosive_charges)explosives$(): $(li2)The $(l:bloodmagic:demon_will/demonic_items/explosive_charges#shaped_charge)Shaped Charge$(), which will break a 5x5x5 volume when placed. $(li2)The $(l:bloodmagic:demon_will/demonic_items/explosive_charges#deforester_charge)Deforester Charge$(), which can chop down a tree up to a maximum of 128 logs. $(li)(Both explosives drop all blocks affected, and do not cause further environmental nor entity damage.)" + }, + { + "type": "patchouli:text", + "text": "$(li)Added new alchemy arrays: $(li2)$(l:bloodmagic:alchemy_array/functional_arrays/time_arrays)Two arrays$(), which changes the current daylight cycle to day and night. Recipes are temp. $(li)Fixed the following $(l:bloodmagic:alchemy_array/living_equipment/living_upgrades)Living Armour upgrades$() so that they are now obtainable: $(li2)Experienced $(li2)Body Builder" + }, + { + "type": "patchouli:text", + "title": "3.0.3-8", + "text": "$(li)Updated the $(item)Sanguine Scientiem$() - it's very well written! Special thanks to both $(fire)VT-14$() and $(raw)Wrincewind$() for their long hours of effort to make this book better than I could have done! $(li)Fixed a crash with the $(l:bloodmagic:alchemy_array/living_equipment/living_basics)Living Armour$() when crafted and worn right after enchanting." + }, + { + "type": "patchouli:text", + "title": "3.0.2-7", + "text": "Readded the $(l:bloodmagic:alchemy_array/living_equipment/living_basics)Living Armour$(). Currently only with a few $(l:bloodmagic:alchemy_array/living_equipment/living_upgrades)upgrades$(), and no downgrades. $(li)Pin Cushion $(li)Soft Fall $(li)Tough $(li)Strong Legs (Now can be temporarily deactivated when jumping by sneaking) $(li)Healthy $(li)Experienced $(li)Charging Strike $(li)Tough Palms $(li)Quick Feet $(li)Poison Resistance" + }, + { + "type": "patchouli:text", + "text": "$(li)Gift of Ignis $(li)Dwarven Might $(li)Body Builder $(br2)Reimplemented the following rituals: $(li)$(l:bloodmagic:rituals/ritual_list/ritual_crystal_split)Resonance of the Faceted Crystal$() $(li)$(l:bloodmagic:rituals/ritual_list/ritual_crystal_harvest)Crack of the Fractured Crystal$() $(li)$(l:bloodmagic:rituals/ritual_list/ritual_harvest)Reap of the Harvest Moon$() (Mainly vanilla crops) $(li)$(l:bloodmagic:rituals/ritual_list/ritual_animal_growth)Ritual of the Shepherd$() $(li)$(l:bloodmagic:rituals/ritual_list/ritual_green_grove)Ritual of the Green Grove$() $(li)$(l:bloodmagic:rituals/ritual_list/ritual_ellipse)Focus of the Ellipsoid$() $(li)$(l:bloodmagic:rituals/ritual_list/ritual_upgrade_remove)Sound of the Cleansing Soul$()" + }, + { + "type": "patchouli:text", + "text": "$(li)$(l:bloodmagic:rituals/ritual_list/ritual_armour_evolve)Ritual of Living Evolution$()" + }, + { + "type": "patchouli:text", + "title": "3.0.1-6", + "text": "$(li)Reimplemented the $(l:bloodmagic:utility/incense_altar)Incense Altar$() with all appropriate blocks. $(li)Added guide entries for the $(l:bloodmagic:utility/incense_altar)Incense Altar$() and $(l:bloodmagic:altar/blood_altar)Blood Altar$(). Other misc entries added, too. $(li)Fixed a server-related crash on the client on the $(l:bloodmagic:alchemy_array/sigil/grove)Sigil of the Green Grove$(). $(li)Added $(l:bloodmagic:utility/alchemical_reaction_chamber#ore_processing)ore processing$() to $(item)Ancient Debris.$() $(li)Readded the other $(l:bloodmagic:demon_will/demonic_items/sentient_tools)Sentient Tool$() types (with one more on the way)." + }, + { + "type": "patchouli:text", + "text": "$(li)Added a few WIP items that cannot be used yet - they're part of the D*$)@ D*#@(@* system that I'm adding for Tier 4. $(li)Added the API - It's still in flux, so expect it to change very soon! $(li)Probably forgot something important. $(li)Fixed a crash for the $(l:bloodmagic:utility/lava_crystal)Lava Crystal$() that made it blow up the Client if used on a server. No, that was not the intended purpose!" + }, + { + "type": "patchouli:text", + "text": "$(li)Added the $(l:bloodmagic:rituals/ritual_tinkerer)Ritual Tinkerer$() for Rituals. $(li)Added the \"$(l:bloodmagic:utility/book_experience)Tome of Peritia$()\" again - stores EXP." + }, + { + "type": "patchouli:text", + "title": "3.0.0-3", + "text": "$(li)Fix for an issue with the Will Handler, which would cause massive lag. $(li)Reimplemented some recipes which... were not properly implemented. These include the $(l:bloodmagic:alchemy_table/alchemy_table#cutting_fluid)Cutting Fluid$() recipes in the $(l:bloodmagic:alchemy_table/alchemy_table)Alchemy Table$(). Whoops! $(li)Reduced the cost of the $(l:bloodmagic:altar/blood_altar#blank_rune)Blank Rune$(), swapping one of the $(l:bloodmagic:altar/slates)Blank Slates$() for $(item)Smooth Stone$()." + }, + { + "type": "patchouli:text", + "title": "3.0.0-1", + "text": "First update for $(item)Minecraft 1.16.3$()! Supposedly it should also work for 1.16.4, however it was built for 1.16.3. $(br2)This release is what I can best describe as \"early alpha\" - a lot of the systems are in place and working, however a few things are notably absent. This can mean that the system will either be fully revamped, reimplemented from previous MC versions at a later date, or" + }, + { + "type": "patchouli:text", + "text": "will not be added to make room for another system. $(br2)Some of the things that are currently missing from this version of Blood Magic are: $(li)$(l:bloodmagic:alchemy_array/living_equipment/living_basics)Living Armour$(), which will need to be completely rewritten to fix some client-server bugs. $(li)Several rituals. Rituals ARE in this release, but only a handful. Most of the rituals WILL be readded. $(li)The $(l:bloodmagic:utility/incense_altar)Incense Altar$(). Will be reimplemented soon." + }, + { + "type": "patchouli:text", + "text": "$(li)The Item Routing System. Might need to be reimplemented? And it'll need a bunch of insecticide, since there's some bugs that I've heard about. $(li)Tier 5 - there's not currently much in T5 from previous versions, so it's temporarily disabled until I've fully decided the upgrade path towards it. Although I won't give much away, it will involve demons. And *^$%@)$#. $(li)Tier 6 - Why do people still ask about this?" + }, + { + "type": "patchouli:text", + "text": "And other systems and items that I have not specifically mentioned. $(br2)Notable new content that's currently being experimented with and/or tweaked: $(li)The $(item)Blood Magic Guide$()! It's being completely rewritten and is currently using the mod Patchouli! $(strike)It's a pretty Neat mod by Vazkii$() It's in its early stages of writing, but for now the plan is to have it be purely informational - main reason I am temporarily ditching the narrative-based" + }, + { + "type": "patchouli:text", + "text": "guide is that I need some form of in-game guide that tells the user about all the new and improved systems in the mod. And building a comprehensive narrative makes such a thing slow moving. $(li)The $(l:bloodmagic:utility/alchemical_reaction_chamber)Alchemical Reaction Chamber$()! It's a multiple-use block that can process ores and is integral for reaching Tier 4. It's still being balanced, so any feedback on this is greatly appreciated. $(br2)I hope you will enjoy the mod! $(br) - WayofTime" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/utility/getting_started.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/utility/getting_started.json new file mode 100644 index 0000000000..0cbe2bfe9c --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/utility/getting_started.json @@ -0,0 +1,84 @@ +{ + "name": "等级——入门", + "icon": "bloodmagic:sacrificialdagger", + "category": "bloodmagic:utility", + "priority": "true", + "pages": [ + { + "type": "patchouli:text", + "text": "$(blood)血魔法3$()的现在仍在重新设计如何发展,前几步就与$(blood)血魔法2$()的进展明显不同。$(br2)我们现在仍在重新设计如何发展,在如何发展被确定下来之前,我们仍会等待,这里还有一个如何游玩$(blood)血魔法3$()的大概过程。" + }, + { + "type": "patchouli:spotlight", + "item": "bloodmagic:altar", + "title": "血之祭坛 (Tier-1)", + "text": "玩$(blood)血魔法$()第一步就是造出$(l:bloodmagic:altar/blood_altar)血之祭坛$()和$(l:bloodmagic:altar/blood_altar#knife)牺牲匕首$().。使用这些物品自我牺牲来产生 $(blood)LP$()。$(br2)再用这些 $(blood)LP$() 来制作$(l:bloodmagic:altar/soul_network)虚弱气血宝珠$(),几个$(l:bloodmagic:altar/slates)空白石板$()和几个$(l:bloodmagic:demon_will/will_manipulation/soul_snare)灵魂投网$()。" + }, + { + "type": "patchouli:spotlight", + "item": "bloodmagic:alchemytable", + "title": "炼金术桌 (Tier-1)", + "text": "$(l:bloodmagic:alchemy_table/alchemy_table)炼金术桌$()使用玩家 $(thing)灵魂网络$()中的 $(blood)LP$() (来源为$(l:bloodmagic:altar/soul_network)已绑定的气血宝珠$() )来制作不同的物品,如:$(li)$(l:bloodmagic:alchemy_array/functional_arrays/arcane_ash)奥术粉灰$()$(li)$(item)Reagents for Sigils$()$(li)$(l:bloodmagic:alchemy_table/anointments)涂物$()$(li)$(thing)2x 矿物处理$()$(li)和其它各种零件。" + }, + { + "type": "patchouli:spotlight", + "item": "bloodmagic:arcaneashes", + "title": "炼金矩阵 (Tier-1)", + "text": "$(thing)炼金矩阵$()是由在地面上的一些$(l:bloodmagic:alchemy_array/functional_arrays/arcane_ash)奥术粉灰$()制作的。炼金矩阵可以使用 [$(k:use)]来放置 2 $(item)物品$(),来制作一些$(item)物品$()(像$(l:bloodmagic:alchemy_array/sigil/divination)占卜印记$())或$(thing)执行某种能力$()(像$(l:bloodmagic:alchemy_array/functional_arrays/time_arrays)将白天变成夜晚$())。" + }, + { + "type": "patchouli:spotlight", + "item": "bloodmagic:soulforge", + "title": "狱火熔炉 (Tier-1)", + "text": "$(l:bloodmagic:demon_will/will_manipulation/soul_forge)狱火熔炉$()是使用$(l:bloodmagic:demon_will/will_manipulation/demon_will)恶魔意志$()制作的。你可以使用$(l:bloodmagic:demon_will/will_manipulation/soul_snare)灵魂投网$()来获得你的第一分$(raw)意志$(),建议可以用来升级$(l:bloodmagic:demon_will/demonic_items/sentient_sword)感知之剑$()。$(item)狱火熔炉$()用于制作与$(raw)恶魔意志$()相关的物品(像$(l:bloodmagic:demon_will/will_manipulation/soul_gem)地狱魂石$()和$(l:bloodmagic:demon_will/demonic_items/sentient_tools)感知工具$())和一些消耗品(像$(l:bloodmagic:demon_will/demonic_items/explosive_charges)炸药$()和$(l:bloodmagic:demon_will/demonic_items/throwing_daggers)投掷匕首$())。" + }, + { + "type": "patchouli:spotlight", + "item": "bloodmagic:daggerofsacrifice", + "title": "二级", + "text": "在这时,你可以制作一把$(l:bloodmagic:altar/blood_altar#dagger_of_sacrifice)献祭刀$(),使在杀死生物时可以获得更多的 $(blood)LP$()。$(item)血之祭坛$()可以使用各种$(item)升级符文$(),也可以使用更多的$(item)印记$()。和之前一样,应该专注于$(l:bloodmagic:altar/blood_altar)祭坛$()的升级。" + }, + { + "type": "patchouli:spotlight", + "item": "bloodmagic:alchemy_flask", + "title": "药剂制作 (Tier-2)", + "text": "如果建造$(l:bloodmagic:altar/blood_altar)祭坛$()使人无聊,还要分散注意力,那为什么不试试新添加的$(l:bloodmagic:alchemy_table/potions)药水制作$()系统呢??可以制作可以装十几种效果的$(thing)炼金瓶$()。" + }, + { + "type": "patchouli:spotlight", + "item": "bloodmagic:ritualdiviner", + "title": "三级", + "text": "在这时,你也有一定的能力来制造$(l:bloodmagic:alchemy_array/living_equipment/living_basics)束灵盔甲$()和启动一些基本的$(l:bloodmagic:rituals/ritual_basics)仪式$()。这个盔甲的用途十分广,要激发它的全部能力需要十分努力的工作。这时,你可以考虑升级$(l:bloodmagic:altar/blood_altar)祭坛$()和$(l:bloodmagic:rituals/ritual_diviner)仪式推测杖$()来解锁更强大的$(thing)仪式$()。你说怎么办?" + }, + { + "type": "patchouli:spotlight", + "item": "bloodmagic:simplekey", + "title": "地牢 (Tier-3)", + "text": "运行$(l:bloodmagic:rituals/ritual_list/ritual_simple_dungeon)隐域之缘仪式$()是可以有限度进入$(thing)恶魔领域$()的好方法!在这你可以获得$(l:bloodmagic:dungeons/tau_fruit)血命果$(),并需要培养成$(thing)饱满血命果$()。然后使用$(l:bloodmagic:utility/alchemical_reaction_chamber)炼金反应炉$()制作成$(item)虚弱气血碎片$()。这个可以用来建造 4 级祭坛,也可以制造出更强大的$(l:bloodmagic:alchemy_table/anointments)试剂$()和$(l:bloodmagic:alchemy_table/potions#average_potions)药剂催化剂$()。" + }, + { + "type": "patchouli:spotlight", + "item": "bloodmagic:vengefulcrystal", + "title": "四级", + "text": "你可能想要知道$(l:bloodmagic:rituals/ritual_tinkerer)仪式调整器$()和各种$(l:bloodmagic:demon_will/will_manipulation/aspected_will)意志方面$(),并考虑如何使用这些来完善你现有的仪式和改变$(l:bloodmagic:demon_will/demonic_items/sentient_tools)感知工具$()和$(l:bloodmagic:demon_will/demonic_items/sentient_sword)武器$()的运行形式。但是,想要知道这些的进展,需要深入$(l:bloodmagic:rituals/ritual_list/ritual_standard_dungeon)恶魔领域$()中..." + }, + { + "type": "patchouli:spotlight", + "item": "bloodmagic:mineentrancekey", + "title": "恶魔领域 (Tier-4)", + "text": "通过使用$(thing)无尽之路$(),可以拥有去往$(thing)恶魔领域$()的机会,以及其中丰富的战利品和无尽的恐怖。来,为了战斗而装备!深入探索,你可以找到丰富的$(l:bloodmagic:dungeons/demonite)恶魔合金锭矿$(),将这些矿物做成矿块,用做祭坛的拱石,和制作$(item)贤者气血宝珠$()。" + }, + { + "type": "patchouli:spotlight", + "item": "bloodmagic:ingot_hellforged", + "title": "5级", + "text": "这个等级为最高等级。这时,你可以拥有$(blood)血魔法$()的所有。如果继续深入恶魔领域获取战利品,你很可能会获得复杂的$(item)恶魔合金零件$(),这个零件可以与$(item)下界合金碎片$()一同使用,来翻倍祭坛中每一个符文的能力!" + }, + { + "type": "patchouli:spotlight", + "item": "minecraft:barrier", + "title": "几级?", + "text": "什么?不用看了。即使在1.12.2版本这也是给数据包制作者的一种给予,除此之外也没有实施。你已经走太远了,快回去吧。" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/utility/incense_altar.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/utility/incense_altar.json new file mode 100644 index 0000000000..5a9a66fad4 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/utility/incense_altar.json @@ -0,0 +1,112 @@ +{ + "name": "熏香祭坛", + "icon": "bloodmagic:incensealtar", + "category": "bloodmagic:utility", + "pages": [ + { + "type": "patchouli:text", + "text": "$(item)熏香祭坛$()是多方块结构,可以提高$(l:bloodmagic:altar/blood_altar)血之祭坛$()的自我牺牲效果。站在设置范围,$(item)熏香祭坛$()会根据该区域的$(thing)静谧值$()来使灵魂安静,增加你的 $(blood)LP$() 可以获取的数值。" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:incense_altar" + }, + { + "type": "patchouli:text", + "text": "$(item)熏香祭坛$()的 1 级就是祭坛本身;可以将它放在任何地方(你可以建造一个3x3的一个平台,这在后面会有帮助),就可以在熏香祭坛五格范围内获得一个静谧效果。$(br2)当祭坛运作时,在顶部会有火焰粒子,并会转变$(l:bloodmagic:altar/blood_altar#knife)牺牲匕首$()。当你的剑发光时,在$(l:bloodmagic:altar/blood_altar)血之祭坛$()附近并按住并放开右键,这一次将会消耗 90%的生命值。" + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/utility/incense_altar1.png" + ], + "title": "基本放置", + "border": true, + "text": "显示了在放置路径之前的 3x3 正方形平台。" + }, + { + "type": "patchouli:text", + "text": "还有,根据该地区的总$(thing)静谧值$(),附近的$(l:bloodmagic:altar/blood_altar)血之祭坛$()的 $(blood)LP$() 会有奖励。将$(l:bloodmagic:alchemy_array/sigil/divination)占卜印记$(/l)或$(l:bloodmagic:alchemy_array/sigil/seer)先知印记$()放置在$(item)熏香祭坛$()时,会显示设置的总$(thing)静谧值$()(顶部数值)和自我牺牲时获得的奖励百分比(底部数值)。当自我牺牲时,通常获得的 $(blood)LP$() 会乘(1+奖励/100)。" + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/utility/incense_altar2.png" + ], + "title": "熏香祭坛 HUD", + "border": true, + "text": "熏香祭坛 HUD,位置默认在左上方,显示自我牺牲奖励为 20%。" + }, + { + "type": "patchouli:text", + "text": "“但是,这样,我怎么可以增加奖励?” 什么,通过增加该区域的$(thing)静谧值$()?....这样说可能有些不明确。$(br2)想要提高区域的$(thing)静谧值$(),需要在$(item)熏香祭坛$()放置几条道路。这些道路需要由3格宽的$(item)路面$()方块组成,例如$(item)木质路面$(),从 3x3 正方形那里开始向四个方向延伸。" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:path/path_wood", + "recipe2": "bloodmagic:path/path_woodtile" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:path/path_stone", + "recipe2": "bloodmagic:path/path_stonetile" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:path/path_wornstone", + "recipe2": "bloodmagic:path/path_wornstonetile" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:path/path_obsidian", + "recipe2": "bloodmagic:path/path_obsidiantile" + }, + { + "type": "patchouli:text", + "text": "每一个新“环”都需要遵守这些规则:$(li)同环上的路面必须在同一 y 轴上。$(li)每一圈路面可以在内圈路面的上下五格之内放置。$(li)在同一高度或高于路面环的两个方块也算作总$(thing)静谧值$() - 这些方块会以图片中玻璃表示。" + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/utility/incense_altar.png" + ], + "title": "熏香祭坛", + "border": true, + "text": "熏香祭坛的不同路面。" + }, + { + "type": "patchouli:text", + "text": "此外,$(li)不同类型的路面的效果都是有一定距离: 木制路面最多 3 环、石质路面最多 5 环、碎石路面最多 7 环、黑曜石路面最多 9 环。$(bn2)显然,并不是每一个方块都可以算成$(thing)静谧值$()。并不是任何一种原石都可以!我们需要农作物、泥土,甚至是...熔岩?" + }, + { + "type": "patchouli:text", + "text": "有多个方块种类可以算做总$(thing)静谧值$()。排名不分先后,分别为:植物、农作物、树、泥土、水、火和熔岩。$(item)熏香祭坛$()可以查看范围内的所有方块(由路面的范围决定),并计算出每种类型的$(thing)静谧值$()总值。完成后,会对每种类型$(thing)静谧值$()总值进行平方根计算,然后加在一起得出总$(thing)静谧值$()。" + }, + { + "type": "patchouli:text", + "text": "这表明,在后期需要更多类型可以算入$(thing)静谧值$()的方块。可能是 Mod 添加的,但以后也会添加更多。可以算入$(thing)静谧值$()的方块有: 熔岩、水(包括大多数的含水方块)、生命源质、地狱岩、泥土、耕地、马铃薯、胡萝卜、小麦、地狱疣、甜菜根、树叶、原木、火,和草。" + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/utility/incense_altar3.png" + ], + "title": "熏香祭坛设置", + "border": true, + "text": "在游戏后期熏香祭坛的设置有许多不同的等级。" + }, + { + "type": "patchouli:text", + "text": "当然,你可以铺设的很陡峭,也可以平缓(只要在合理的范围内,前面有说明)。$(br2)需要注意,$(thing)静谧值加成$()的上限是根据你的祭坛等级(以及你使用的路面等级)。其上线为:$(li)无路:20%. $(li)木质路面:60%. $(li)石质路面:20%. $(li)碎石路面:200%. $(li)黑曜石路面:300%。" + }, + { + "type": "patchouli:image", + "images": [ + "bloodmagic:images/entries/utility/incense_altar4.png" + ], + "title": "熏香祭坛放置", + "border": true, + "text": "一个简单的$(item)熏香祭坛$()放置。Note the (optional) mixing of different path blocks." + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/utility/lava_crystal.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/utility/lava_crystal.json new file mode 100644 index 0000000000..98b93a5b41 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/utility/lava_crystal.json @@ -0,0 +1,16 @@ +{ + "name": "熔岩晶体", + "icon": "bloodmagic:lavacrystal", + "category": "bloodmagic:utility", + "pages": [ + { + "type": "patchouli:text", + "text": "$(item)熔岩晶体$()是一种高能热源。制造$(fire)熔岩$()你会因为制备时使用的岩浆以及你的$(l:bloodmagic:altar/soul_network)灵魂网络$(),并自信他不会冷却。$(br2)当在方块上按[$(k:use)],该方块将会被点燃,消耗100 LP。" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:lava_crystal", + "text": "$(br)如果将晶体放进$(item)熔炉$()燃料栏,该晶体会是一个无限$(thing)燃料$(),每使用 10 秒就会消耗 50LP,或长时间制作一件物品。 " + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/utility/life_essence_bucket.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/utility/life_essence_bucket.json new file mode 100644 index 0000000000..bd2c4b2eb4 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/utility/life_essence_bucket.json @@ -0,0 +1,17 @@ +{ + "name": "生命源质桶", + "icon": "bloodmagic:life_essence_bucket", + "category": "bloodmagic:utility", + "pages": [ + { + "type": "patchouli:text", + "text": "在 $(l:bloodmagic:altar/blood_altar)血之祭坛$()的$(blood)生命源质$()会保存的很好,可以用来制作一些武平,或被输送到$(l:bloodmagic:altar/soul_network)气血宝珠$()中为$(thing)仪式$()提供能量。但如果你想在$(l:bloodmagic:utility/incense_altar)Incense Altar$()旁造一条河怎么办?$(blood)生命源质$()的提取较为简单,只需要将$(item)桶$()放进$(l:bloodmagic:altar/blood_altar)血之祭坛$(),等待几秒就充满了。$(blood)1 LP$()=1mb,所有$(blood)1,000 LP$()就可以将$(item)桶$()装满。" + }, + { + "type": "bloodmagic:crafting_altar", + "heading": "生命源质桶", + "recipe": "bloodmagic:altar/bucket_life", + "text": "$(italic这一定不是我的血,血都凝固了。$(br2).....你为什么要这样看我?$()" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/utility/nyi.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/utility/nyi.json new file mode 100644 index 0000000000..2195a02637 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/utility/nyi.json @@ -0,0 +1,42 @@ +{ + "name": "未实施", + "icon": "minecraft:barrier", + "category": "bloodmagic:utility", + "extra_recipe_mappings": { + "bloodmagic:lightritualstone": 0, + "bloodmagic:mimic": 0, + "bloodmagic:ethereal_mimic": 0, + "bloodmagic:etherealslate": 0, + "bloodmagic:nether_soil": 0, + "bloodmagic:growing_doubt": 0, + "bloodmagic:doubt_bucket": 0, + "bloodmagic:activationcrystalawakened": 0, + "bloodmagic:will_power_anointment": 0 + }, + "pages": [ + { + "type": "patchouli:text", + "text": "OK. Breaking the fourth wall here. $(blood)Blood Magic$() is not entirely feature complete, and some things you may recall from earlier versions are Not Yet Implemented. Some of these things may come back in the future, others are done and dusted. (Looking at you, Bound Armour and Weapons...)" + }, + { + "type": "patchouli:text", + "text": "$(li)Arcane Ash Rituals. Some of these are coming back soon(tm),for now wait and see. $(li)Ritual of Binding. This went out with 1.7.10, stop asking. $(li)Imperfect Rituals (Lapis etc) - some of these have been implemented as Arcane Ash Arrays. $(li)Sigil of the Frozen Lake. $(li)Sigil of Elasticity. $(li)Sigil of Elemental Affinity. $(li)Sigil of the Claw. $(li)Interdiction Ritual. $(li)Ritual of Containment. $(li)Le Vulcano Frigius." + }, + { + "type": "patchouli:text", + "text": "$(li)Ritual of Suppression. $(li)Ritual Dismantler. $(li)Ritual Diviner (Dawn). $(li)Grand Tartaric Gem. $(li)Spectral Weapons and Tools. $(li)Transposition Sigil. $(li)Sigil of Ender Severance. $(li)Sigil of Compression. $(li)Sigil of the Phantom Bridge. $(li)Assembly of the High Altar. $(li)Cry of the Eternal Soul. $(li)Hymn of Syphoning." + }, + { + "type": "patchouli:text", + "text": "$(li)The Gate of the Fold. $(li)Ritual of the Feathered Earth. $(li)Ritual of Expulsion. $(li)Awakened Activation Crystal." + }, + { + "type": "patchouli:text", + "text": "Other things may appear or disappear as the mod marches onwards. $(br2)For more information, check out the following: $(li)$(l:https://github.com/WayofTime/BloodMagic)Blood Magic Github$(), $(li)the $(l:https://www.curseforge.com/minecraft/mc-mods/blood-magic)Blood Magic Curseforge Page$(), $(li)and the $(l:https://discord.gg/VtNrGrs)Blood Magic Discord$()." + }, + { + "type": "patchouli:text", + "text": "This manual was put together by Wrincewind and VT-14, building on Way's original manual, with some help from Patchouli and MinecraftGuides.net. Thank you for playing! :)" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/utility/ore_processing.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/utility/ore_processing.json new file mode 100644 index 0000000000..7a585a7db4 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/utility/ore_processing.json @@ -0,0 +1,130 @@ +{ + "name": "处理矿物", + "icon": "bloodmagic:basiccuttingfluid", + "category": "bloodmagic:utility", + "extra_recipe_mappings": { + "bloodmagic:copperfragment": 7, + "bloodmagic:goldfragment": 7, + "bloodmagic:fragment_netherite_scrap": 7, + "bloodmagic:coppergravel": 9, + "bloodmagic:goldgravel": 9, + "bloodmagic:gravel_netherite_scrap": 9, + "bloodmagic:coppersand": 7, + "bloodmagic:sand_netherite": 7 + }, + "pages": [ + { + "type": "patchouli:text", + "text": "$(l:bloodmagic:alchemy_table/alchemy_table)炼金术桌$()可以将矿物翻倍,$(l:bloodmagic:utility/alchemical_reaction_chamber)炼金反应炉$()使每个$(item)原矿$()烧制后可以获得 2.5 锭,或每块$(item)矿石$()烧制后可以获得 4.5 锭。使用血的力量在采矿时可以获得更多的矿物。" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "基础切削油", + "anchor": "cutting_fluid", + "recipe": "bloodmagic:alchemytable/basic_cutting_fluid_sigil", + "text": "$(item)基础切削油$()是整个矿物处理的最后几步。在$(l:bloodmagic:utility/alchemical_reaction_chamber)炼金反应炉$(/l)中可以将矿石变成 3 个矿砂,或将原矿变成 1.5 个矿砂(平均)。虽然在这个演示中使用了$(l:bloodmagic:alchemy_array/sigil/water)水之印记$(),但也可以使用$(water)水瓶$()。" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "中级切削油", + "anchor": "intermediate_cutting_fluid", + "recipe": "bloodmagic:alchemytable/intermediate_cutting_fluid_sigil", + "text": "中级切削油是基础版的升级,持续时间是基础版的 8 倍,制作速度提高了 50%。但是,你需要$(l:bloodmagic:dungeons/lobby)深入地牢$()来获得$(l:bloodmagic:dungeons/tau_fruit)T血命油$()。" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "高级切削油", + "anchor": "advanced_cutting_fluid", + "recipe": "bloodmagic:alchemytable/advance_cutting_fluid_sigil", + "text": "高级切削油持续时间是基础版的 16 倍,制作速度提高了 1 倍,并且提高 1 倍了制作物品奖励的几率。但是,你需要$(l:bloodmagic:dungeons/lobby)深入地牢$()来获得$(l:bloodmagic:dungeons/demonite)恶魔合金矿砂$()。" + }, + { + "type": "bloodmagic:2x_crafting_alchemy_table", + "a.heading": "铁矿砂", + "a.recipe": "bloodmagic:alchemytable/sand_iron", + "b.heading": "金矿砂", + "b.recipe": "bloodmagic:alchemytable/sand_gold" + }, + { + "type": "bloodmagic:crafting_arc", + "heading": "矿石到 3 个矿砂", + "recipe": "bloodmagic:arc/dustsfrom_ore_iron", + "text": "如果将矿石放入$(l:bloodmagic:utility/alchemical_reaction_chamber)炼金反应炉$(/l),每个矿石可以获得 3 个矿砂。" + }, + { + "type": "patchouli:smelting", + "recipe":"bloodmagic:smelting/ingot_iron", + "recipe2": "bloodmagic:smelting/ingot_gold" + }, + { + "type": "bloodmagic:crafting_alchemy_table", + "heading": "爆炸粉末", + "anchor": "ore_processing", + "recipe": "bloodmagic:alchemytable/explosive_powder", + "text": "在$(item)ARC$()使用$(item)爆炸粉末$()可以将$(item)矿石$()变成 4.5 $(item)矿物碎片$()(平均),或将$(item)原矿$()变成 2.25 个矿砂,或将$(item)锭$()变成$(item)砂$()。还可以将$(fire)地狱岩$()变成$(air)硫磺$()和 50mb $(fire)熔岩$()。还有 2 个进阶物品,在接下来的段落。" + }, + { + "type": "bloodmagic:2x_crafting_alchemy_table", + "a.heading": "原始爆炸单元", + "a.recipe": "bloodmagic:alchemytable/explosive_cell", + "b.heading": "恶魔合金爆炸单元", + "b.recipe": "bloodmagic:alchemytable/hellforged_explosive_cell", + "text": "原始爆炸单元和恶魔合金爆炸单元比基本的持续时间更长,制作时间更短。" + }, + { + "type": "bloodmagic:3x_crafting_arc", + "a.heading": "原矿到碎片", + "a.recipe": "bloodmagic:arc/fragmentsiron", + "b.heading": "矿石到碎片", + "b.recipe": "bloodmagic:arc/fragmentsfrom_ore_iron", + "c.heading": "硫磺和熔岩", + "c.recipe": "bloodmagic:arc/netherrack_to_sulfer", + "c.fluid_output": "minecraft:lava_bucket" + }, + { + "type": "bloodmagic:crafting_soulforge", + "heading": "共鸣器", + "recipe": "bloodmagic:soulforge/resonator", + "text": "$(item)共鸣器$()是将$(item)矿物碎片$()变为相应的$(item)沙砾$(),以便更好的进行矿物处理;并产生$(item)微量腐化粉尘$()。强化的共鸣器比原本的耐久度增加了 4 倍;而恶魔合金共鸣器有 16 倍的耐久度,并增加奖励出现的几率。" + }, + { + "type": "bloodmagic:2x_crafting_soulforge", + "a.heading": "原始共鸣器", + "a.recipe": "bloodmagic:soulforge/primitive_resonator", + "b.heading": "恶魔合金共鸣器", + "b.recipe": "bloodmagic:soulforge/hellforged_resonator" + }, + { + "type": "bloodmagic:2x_crafting_arc", + "a.heading": "碎片到沙砾", + "a.recipe": "bloodmagic:arc/gravelsiron", + "b.heading": "沙砾到矿砂", + "b.recipe": "bloodmagic:arc/dustsfrom_gravel_iron" + }, + { + "type": "patchouli:crafting", + "heading": "腐化粉尘", + "recipe": "bloodmagic:corrupted_dust", + "text": "微量腐化粉尘可以合成$(item)腐化粉尘$(),这可以用来提高其它矿物的数量。请看下一页。" + }, + { + "type": "bloodmagic:3x_crafting_alchemy_table", + "a.heading": "腐化煤", + "a.recipe": "bloodmagic:alchemytable/corrupted_coal", + "b.heading": "腐化铁", + "b.recipe": "bloodmagic:alchemytable/corrupted_iron", + "c.heading": "腐化远古残骸", + "c.recipe": "bloodmagic:alchemytable/corrupted_netherite" + }, + { + "type": "patchouli:crafting", + "heading": "燃料单元(熔炉)", + "recipe": "bloodmagic:primitive_furnace_cell", + "text": "$(item)ARC$()可以当作$(thing)熔炉$()使用,但是只可以使用$(item)原始燃料单元$()和$(l:bloodmagic:utility/lava_crystal)熔岩晶体$(/l)当作燃料。" + }, + { + "type": "patchouli:text", + "text": "$(item)原始燃料单元$()一共可以使用 128 次。这比制作这个物品的$(item)煤炭块$()(60件)使用次数还要多,也因为在制造完后才会失去全部耐久,所以并不会耗费燃料。" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/utility/teleposer.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/utility/teleposer.json new file mode 100644 index 0000000000..f98c2d8c33 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/entries/utility/teleposer.json @@ -0,0 +1,37 @@ +{ + "name": "传送器", + "icon": "bloodmagic:teleposerfocus", + "category": "bloodmagic:utility", + "pages": [ + { + "type": "patchouli:text", + "text": "$(item)传送器$()是一个可以被$(fire)红石控制$()的物品传送装置。可以做一个基础的$(item)传送核心$()(在下一页),将目标传送器与其绑定,然后放到另一个传送器中,并对放入传送核心的传送器施加红石信号。所有的物品 - 方块、物品有、实体、玩家 - 在两个传送器上所规定的区域都会被交换。" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:teleposer", + "text":"但是,天下没有免费的午餐。使用传送器传送方块或实体要花费 $(blood)1 LP$() ,每个方块/实体最多花费 $(blood)1,000 LP$() ,或一共花费 $(blood)10,000 LP$() 。" + }, + { + "type": "bloodmagic:crafting_altar", + "heading": "传送核心", + "recipe": "bloodmagic:altar/teleposer_focus", + "text": "基本的$(item)传送核心$()可以交换两个传送器上 1x1x1 区域内的所有东西。" + }, + { + "type": "bloodmagic:crafting_altar", + "heading": "[加强]传送核心", + "recipe": "bloodmagic:altar/enhanced_teleposer_focus", + "text": "$(item)[加强]传送核心$()可以交换两个传送器上 3x3x3 区域内的所有东西。" + }, + { + "type": "patchouli:crafting", + "recipe": "bloodmagic:enhanced_teleposer_focus", + "text": "$(item)[强化]传送核心$()可以交换两个传送器上 5x5x5 区域内的所有东西。" + }, + { + "type": "patchouli:text", + "text": "传送器的信号可以是单向(如,红石信号在交换的传送器上是没用的。)也可以是双向(如:每个传送器都有一个目标使之可以连接到另一个传送器上,而且你可以从两端的传送器控制红石信号来回传送),也可以进行连锁操作 - A 到 B 到 C 然后在回去 A。从基地传过电梯系统到复杂的地下迷宫,来疯狂吧!!!" + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/templates/2x_crafting_alchemy_table.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/templates/2x_crafting_alchemy_table.json new file mode 100644 index 0000000000..8011cd7456 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/templates/2x_crafting_alchemy_table.json @@ -0,0 +1,16 @@ +{ + "include": [ + { + "template": "bloodmagic:crafting_alchemy_table", + "as": "a", + "x": 0, + "y": 0 + }, + { + "template": "bloodmagic:crafting_alchemy_table", + "as": "b", + "x": 0, + "y": 53 + } + ] +} \ No newline at end of file diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/templates/2x_crafting_altar.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/templates/2x_crafting_altar.json new file mode 100644 index 0000000000..023c9016b8 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/templates/2x_crafting_altar.json @@ -0,0 +1,16 @@ +{ + "include": [ + { + "template": "bloodmagic:crafting_altar", + "as": "a", + "x": 0, + "y": 0 + }, + { + "template": "bloodmagic:crafting_altar", + "as": "b", + "x": 0, + "y": 75 + } + ] +} \ No newline at end of file diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/templates/2x_crafting_arc.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/templates/2x_crafting_arc.json new file mode 100644 index 0000000000..014b76e449 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/templates/2x_crafting_arc.json @@ -0,0 +1,16 @@ +{ + "include": [ + { + "template": "bloodmagic:crafting_arc", + "as": "a", + "x": 0, + "y": 0 + }, + { + "template": "bloodmagic:crafting_arc", + "as": "b", + "x": 0, + "y": 53 + } + ] +} \ No newline at end of file diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/templates/2x_crafting_array.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/templates/2x_crafting_array.json new file mode 100644 index 0000000000..5eba2e374c --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/templates/2x_crafting_array.json @@ -0,0 +1,16 @@ +{ + "include": [ + { + "template": "bloodmagic:crafting_array", + "as": "a", + "x": 0, + "y": 0 + }, + { + "template": "bloodmagic:crafting_array", + "as": "b", + "x": 0, + "y": 65 + } + ] +} \ No newline at end of file diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/templates/2x_crafting_flask.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/templates/2x_crafting_flask.json new file mode 100644 index 0000000000..7a5b559564 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/templates/2x_crafting_flask.json @@ -0,0 +1,16 @@ +{ + "include": [ + { + "template": "bloodmagic:crafting_flask", + "as": "a", + "x": 0, + "y": 0 + }, + { + "template": "bloodmagic:crafting_flask", + "as": "b", + "x": 0, + "y": 53 + } + ] +} \ No newline at end of file diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/templates/2x_crafting_soulforge.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/templates/2x_crafting_soulforge.json new file mode 100644 index 0000000000..97a4e4a520 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/templates/2x_crafting_soulforge.json @@ -0,0 +1,16 @@ +{ + "include": [ + { + "template": "bloodmagic:crafting_soulforge", + "as": "a", + "x": 0, + "y": 0 + }, + { + "template": "bloodmagic:crafting_soulforge", + "as": "b", + "x": 0, + "y": 65 + } + ] +} \ No newline at end of file diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/templates/2x_functional_array.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/templates/2x_functional_array.json new file mode 100644 index 0000000000..961a5349e0 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/templates/2x_functional_array.json @@ -0,0 +1,16 @@ +{ + "include": [ + { + "template": "bloodmagic:functional_array", + "as": "a", + "x": 0, + "y": 0 + }, + { + "template": "bloodmagic:functional_array", + "as": "b", + "x": 0, + "y": 65 + } + ] +} \ No newline at end of file diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/templates/3x_crafting_alchemy_table.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/templates/3x_crafting_alchemy_table.json new file mode 100644 index 0000000000..4276b80001 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/templates/3x_crafting_alchemy_table.json @@ -0,0 +1,22 @@ +{ + "include": [ + { + "template": "bloodmagic:crafting_alchemy_table", + "as": "a", + "x": 0, + "y": 0 + }, + { + "template": "bloodmagic:crafting_alchemy_table", + "as": "b", + "x": 0, + "y": 53 + }, + { + "template": "bloodmagic:crafting_alchemy_table", + "as": "c", + "x": 0, + "y": 106 + } + ] +} \ No newline at end of file diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/templates/3x_crafting_arc.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/templates/3x_crafting_arc.json new file mode 100644 index 0000000000..ef9f03cddc --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/templates/3x_crafting_arc.json @@ -0,0 +1,22 @@ +{ + "include": [ + { + "template": "bloodmagic:crafting_arc", + "as": "a", + "x": 0, + "y": 0 + }, + { + "template": "bloodmagic:crafting_arc", + "as": "b", + "x": 0, + "y": 53 + }, + { + "template": "bloodmagic:crafting_arc", + "as": "c", + "x": 0, + "y": 106 + } + ] +} \ No newline at end of file diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/templates/3x_crafting_flask.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/templates/3x_crafting_flask.json new file mode 100644 index 0000000000..91579ea24c --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/templates/3x_crafting_flask.json @@ -0,0 +1,22 @@ +{ + "include": [ + { + "template": "bloodmagic:crafting_flask", + "as": "a", + "x": 0, + "y": 0 + }, + { + "template": "bloodmagic:crafting_flask", + "as": "b", + "x": 0, + "y": 53 + }, + { + "template": "bloodmagic:crafting_flask", + "as": "c", + "x": 0, + "y": 106 + } + ] +} \ No newline at end of file diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/templates/3x_crafting_soulforge.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/templates/3x_crafting_soulforge.json new file mode 100644 index 0000000000..b0296fb4bc --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/templates/3x_crafting_soulforge.json @@ -0,0 +1,22 @@ +{ + "include": [ + { + "template": "bloodmagic:crafting_soulforge", + "as": "a", + "x": 0, + "y": 0 + }, + { + "template": "bloodmagic:crafting_soulforge", + "as": "b", + "x": 0, + "y": 53 + }, + { + "template": "bloodmagic:crafting_soulforge", + "as": "c", + "x": 0, + "y": 106 + } + ] +} diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/templates/crafting_2-step_sigil.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/templates/crafting_2-step_sigil.json new file mode 100644 index 0000000000..6b661469f8 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/templates/crafting_2-step_sigil.json @@ -0,0 +1,16 @@ +{ + "include": [ + { + "template": "bloodmagic:crafting_alchemy_table", + "as": "alchemy_table", + "x": 0, + "y": 0 + }, + { + "template": "bloodmagic:crafting_array", + "as": "array", + "x": 0, + "y": 60 + } + ] +} \ No newline at end of file diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/templates/crafting_alchemy_table.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/templates/crafting_alchemy_table.json new file mode 100644 index 0000000000..c639fbfd1b --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/templates/crafting_alchemy_table.json @@ -0,0 +1,110 @@ +{ + "processor": "wayoftime.bloodmagic.compat.patchouli.processors.AlchemyTableProcessor", + "components": [ + { + "type": "patchouli:header", + "text": "#heading", + "x": -1, + "y": -6 + }, + { + "type": "patchouli:text", + "text": "#text", + "x": 0, + "y": 51 + }, + { + "type": "patchouli:image", + "image": "bloodmagic:textures/gui/patchouli_book/crafting.png", + "x": 2, + "y": 4, + "u": 0, + "v": 154, + "texture_width": 128, + "texture_height": 256, + "width": 62, + "height": 43 + }, + { + "type": "patchouli:image", + "image": "bloodmagic:textures/gui/patchouli_book/crafting.png", + "x": 65, + "y": 4, + "u": 44, + "v": 111, + "texture_width": 128, + "texture_height": 256, + "width": 49, + "height": 43 + }, + { + "type": "patchouli:item", + "item": "bloodmagic:alchemytable", + "x": 94, + "y": 27 + }, + { + "type": "patchouli:item", + "item": "#input1", + "x": 6, + "y": 8 + }, + { + "type": "patchouli:item", + "item": "#input2", + "x": 25, + "y": 8 + }, + { + "type": "patchouli:item", + "item": "#input3", + "x": 44, + "y": 8 + }, + { + "type": "patchouli:item", + "item": "#input4", + "x": 6, + "y": 27 + }, + { + "type": "patchouli:item", + "item": "#input5", + "x": 25, + "y": 27 + }, + { + "type": "patchouli:item", + "item": "#input6", + "x": 44, + "y": 27 + }, + { + "type": "patchouli:item", + "item": "#orb", + "x": 69, + "y": 27 + }, + { + "type": "patchouli:tooltip", + "tooltip": ["Cost: #syphon# LP", "Duration: #time# Ticks", "Tier: #tier#+"], + "x": 69, + "y": 8, + "width": 16, + "height": 16 + }, + { + "type": "patchouli:text", + "text": "LP", + "x": 74, + "y": 6 + }, + { + "type": "patchouli:item", + "item": "#output", + "link_recipe": "true", + "x": 94, + "y": 8 + } + ] +} \ No newline at end of file diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/templates/crafting_altar.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/templates/crafting_altar.json new file mode 100644 index 0000000000..43019f7fe2 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/templates/crafting_altar.json @@ -0,0 +1,53 @@ +{ + "processor": "wayoftime.bloodmagic.compat.patchouli.processors.BloodAltarProcessor", + "components": [ + { + "type": "patchouli:header", + "text": "#heading", + "x": -1, + "y": -6 + }, + { + "type": "patchouli:image", + "image": "bloodmagic:textures/gui/patchouli_book/crafting.png", + "x": 9, + "y": 4, + "u": 0, + "v": 51, + "texture_width": 128, + "texture_height": 256, + "width": 98, + "height": 60 + }, + { + "type": "patchouli:item", + "item": "bloodmagic:altar", + "x": 87, + "y": 46 + }, + { + "type": "patchouli:item", + "item": "#input", + "x": 30, + "y": 8 + }, + { + "type": "patchouli:item", + "item": "#output", + "link_recipe": "true", + "x": 87, + "y": 27 + }, + { + "type": "patchouli:text", + "text": "Tier: #tier# $(br)LP: #lp#", + "x": 59, + "y": 5 + }, + { + "type": "patchouli:text", + "text": "#text", + "y": 67 + } + ] +} \ No newline at end of file diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/templates/crafting_arc.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/templates/crafting_arc.json new file mode 100644 index 0000000000..3d7419a10c --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/templates/crafting_arc.json @@ -0,0 +1,125 @@ +{ + "processor": "wayoftime.bloodmagic.compat.patchouli.processors.ARCProcessor", + "components": [ + { + "type": "patchouli:header", + "text": "#heading", + "x": -1, + "y": -6 + }, + { + "type": "patchouli:text", + "text": "#text", + "x": 0, + "y": 51 + }, + { + "type": "patchouli:item", + "item": "#fluid_input", + "x": 6, + "y": 26 + }, + { + "type": "patchouli:item", + "item": "#fluid_output", + "link_recipe": "true", + "x": 94, + "y": 7 + }, + { + "type": "patchouli:image", + "image": "bloodmagic:textures/gui/patchouli_book/crafting.png", + "x": 2, + "y": 4, + "u": 0, + "v": 198, + "texture_width": 128, + "texture_height": 256, + "width": 112, + "height": 43 + }, + { + "type": "patchouli:item", + "item": "bloodmagic:alchemicalreactionchamber", + "x": 94, + "y": 26 + }, + { + "type": "patchouli:item", + "item": "#input", + "x": 6, + "y": 7 + }, + { + "type": "patchouli:item", + "item": "#tool", + "x": 31, + "y": 26 + }, + { + "type": "patchouli:item", + "item": "#output1", + "link_recipe": "true", + "x": 56, + "y": 7 + }, + { + "type": "patchouli:item", + "item": "#output2", + "link_recipe": "true", + "x": 75, + "y": 7 + }, + { + "type": "patchouli:text", + "text": "#chance2#%", + "guard": "#show_chance2", + "x": 75, + "y": 6 + }, + { + "type": "patchouli:item", + "item": "#output3", + "link_recipe": "true", + "x": 56, + "y": 26 + }, + { + "type": "patchouli:text", + "text": "#chance3#%", + "guard": "#show_chance3", + "x": 56, + "y": 25 + }, + { + "type": "patchouli:item", + "item": "#output4", + "link_recipe": "true", + "x": 75, + "y": 26 + }, + { + "type": "patchouli:text", + "text": "#chance4#%", + "guard": "#show_chance4", + "x": 75, + "y": 25 + }, + { + "type": "patchouli:tooltip", + "guard": "#show_fluid_tooltip", + "tooltip": ["Input: #tooltip_fluid_input#", "Output: #tooltip_fluid_output#"], + "x": 31, + "y": 7, + "width": 16, + "height": 16 + }, + { + "type": "patchouli:text", + "guard": "#show_fluid_tooltip", + "text": "Fluid", + "x": 31, + "y": 5 + } + ] +} \ No newline at end of file diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/templates/crafting_array.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/templates/crafting_array.json new file mode 100644 index 0000000000..a1e6b8be64 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/templates/crafting_array.json @@ -0,0 +1,53 @@ +{ + "processor": "wayoftime.bloodmagic.compat.patchouli.processors.AlchemyArrayProcessor", + "components": [ + { + "type": "patchouli:header", + "text": "#heading", + "x": -1, + "y": -6 + }, + { + "type": "patchouli:image", + "image": "bloodmagic:textures/gui/patchouli_book/crafting.png", + "x": 11, + "y": 4, + "u": 0, + "v": 0, + "texture_width": 128, + "texture_height": 256, + "width": 94, + "height": 50 + }, + { + "type": "patchouli:item", + "item": "#baseinput", + "x": 28, + "y": 22 + }, + { + "type": "patchouli:item", + "item": "#addedinput", + "x": 63, + "y": 10 + }, + { + "type": "patchouli:item", + "item": "#output", + "link_recipe": "true", + "x": 85, + "y": 22 + }, + { + "type": "patchouli:item", + "item": "bloodmagic:arcaneashes", + "x": 85, + "y": 40 + }, + { + "type": "patchouli:text", + "text": "#text", + "y": 58 + } + ] +} \ No newline at end of file diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/templates/crafting_flask.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/templates/crafting_flask.json new file mode 100644 index 0000000000..87b88b799e --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/templates/crafting_flask.json @@ -0,0 +1,110 @@ +{ + "processor": "wayoftime.bloodmagic.compat.patchouli.processors.PotionFlaskProcessor", + "components": [ + { + "type": "patchouli:header", + "text": "#heading", + "x": -1, + "y": -6 + }, + { + "type": "patchouli:text", + "text": "#text", + "x": 0, + "y": 51 + }, + { + "type": "patchouli:image", + "image": "bloodmagic:textures/gui/patchouli_book/crafting.png", + "x": 2, + "y": 4, + "u": 0, + "v": 154, + "texture_width": 128, + "texture_height": 256, + "width": 62, + "height": 43 + }, + { + "type": "patchouli:image", + "image": "bloodmagic:textures/gui/patchouli_book/crafting.png", + "x": 65, + "y": 4, + "u": 44, + "v": 111, + "texture_width": 128, + "texture_height": 256, + "width": 49, + "height": 43 + }, + { + "type": "patchouli:item", + "item": "bloodmagic:alchemytable", + "x": 94, + "y": 27 + }, + { + "type": "patchouli:item", + "item": "#input1", + "x": 6, + "y": 8 + }, + { + "type": "patchouli:item", + "item": "#input2", + "x": 25, + "y": 8 + }, + { + "type": "patchouli:item", + "item": "#input3", + "x": 44, + "y": 8 + }, + { + "type": "patchouli:item", + "item": "#input4", + "x": 6, + "y": 27 + }, + { + "type": "patchouli:item", + "item": "#input5", + "x": 25, + "y": 27 + }, + { + "type": "patchouli:item", + "item": "#input6", + "x": 44, + "y": 27 + }, + { + "type": "patchouli:item", + "item": "#orb", + "x": 69, + "y": 27 + }, + { + "type": "patchouli:tooltip", + "tooltip": ["Cost: #syphon# LP", "Duration: #time# Ticks", "Tier: #tier#+"], + "x": 69, + "y": 8, + "width": 16, + "height": 16 + }, + { + "type": "patchouli:text", + "text": "LP", + "x": 74, + "y": 6 + }, + { + "type": "patchouli:item", + "item": "#output", + "link_recipe": "true", + "x": 94, + "y": 8 + } + ] +} \ No newline at end of file diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/templates/crafting_living_armour_downgrade.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/templates/crafting_living_armour_downgrade.json new file mode 100644 index 0000000000..519c684718 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/templates/crafting_living_armour_downgrade.json @@ -0,0 +1,40 @@ +{ + "processor": "wayoftime.bloodmagic.compat.patchouli.processors.LivingArmourDowngradeRecipeProcessor", + "components": [ + { + "type": "patchouli:header", + "text": "#heading", + "x": -1, + "y": -6 + }, + { + "type": "patchouli:image", + "image": "patchouli:textures/gui/crafting.png", + "x": 25, + "y": 4, + "u": 0, + "v": 102, + "texture_width": 128, + "texture_height": 256, + "width": 66, + "height": 26 + }, + { + "type": "patchouli:item", + "item": "bloodmagic:upgradescraps", + "x": 90, + "y": 9 + }, + { + "type": "patchouli:item", + "item": "#input", + "x": 50, + "y": 9 + }, + { + "type": "patchouli:text", + "text": "#text", + "y": 30 + } + ] +} \ No newline at end of file diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/templates/crafting_soulforge.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/templates/crafting_soulforge.json new file mode 100644 index 0000000000..5382d7ae19 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/templates/crafting_soulforge.json @@ -0,0 +1,85 @@ +{ + "processor": "wayoftime.bloodmagic.compat.patchouli.processors.TartaricForgeProcessor", + "components": [ + { + "type": "patchouli:header", + "text": "#heading", + "x": -1, + "y": -6 + }, + { + "type": "patchouli:image", + "image": "bloodmagic:textures/gui/patchouli_book/crafting.png", + "x": 11, + "y": 4, + "u": 0, + "v": 111, + "texture_width": 128, + "texture_height": 256, + "width": 93, + "height": 43 + }, + { + "type": "patchouli:item", + "item": "#input1", + "x": 15, + "y": 8 + }, + { + "type": "patchouli:item", + "item": "#input2", + "x": 34, + "y": 8 + }, + { + "type": "patchouli:item", + "item": "#input3", + "x": 15, + "y": 27 + }, + { + "type": "patchouli:item", + "item": "#input4", + "x": 34, + "y": 27 + }, + { + "type": "patchouli:item", + "item": "#will", + "x": 59, + "y": 27 + }, + { + "type": "patchouli:item", + "item": "#output", + "link_recipe": "true", + "x": 84, + "y": 8 + }, + { + "type": "patchouli:item", + "item": "bloodmagic:soulforge", + "x": 84, + "y": 27 + }, + { + "type": "patchouli:tooltip", + "tooltip": ["Minimum: #willrequired# Will", "Drained: #willdrain# Will"], + "x": 59, + "y": 8, + "width": 16, + "height": 16 + }, + { + "type": "patchouli:text", + "text": "Will", + "x": 61, + "y": 6 + }, + { + "type": "patchouli:text", + "text": "#text", + "y": 51 + } + ] +} \ No newline at end of file diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/templates/crafting_upgrade_alchemy_table.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/templates/crafting_upgrade_alchemy_table.json new file mode 100644 index 0000000000..7265a07c36 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/templates/crafting_upgrade_alchemy_table.json @@ -0,0 +1,16 @@ +{ + "include": [ + { + "template": "bloodmagic:crafting_alchemy_table", + "as": "a", + "x": 0, + "y": 0 + }, + { + "template": "bloodmagic:living_armour_upgrade_table", + "as": "b", + "x": 0, + "y": 53 + } + ] +} \ No newline at end of file diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/templates/crafting_upgrade_array.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/templates/crafting_upgrade_array.json new file mode 100644 index 0000000000..8a641ffbc8 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/templates/crafting_upgrade_array.json @@ -0,0 +1,16 @@ +{ + "include": [ + { + "template": "bloodmagic:crafting_array", + "as": "a", + "x": 0, + "y": 0 + }, + { + "template": "bloodmagic:living_armour_upgrade_table", + "as": "b", + "x": 0, + "y": 65 + } + ] +} \ No newline at end of file diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/templates/functional_array.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/templates/functional_array.json new file mode 100644 index 0000000000..2d718cad38 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/templates/functional_array.json @@ -0,0 +1,71 @@ +{ + "processor": "wayoftime.bloodmagic.compat.patchouli.processors.AlchemyArrayProcessor", + "components": [ + { + "type": "patchouli:header", + "text": "#heading", + "x": -1, + "y": -6 + }, + { + "type": "patchouli:image", + "image": "bloodmagic:textures/gui/patchouli_book/crafting.png", + "x": 3, + "y": 4, + "u": 0, + "v": 0, + "texture_width": 128, + "texture_height": 256, + "width": 68, + "height": 50 + }, + { + "type": "patchouli:image", + "image": "bloodmagic:textures/gui/patchouli_book/crafting.png", + "x": 71, + "y": 9, + "u": 62, + "v": 154, + "texture_width": 128, + "texture_height": 256, + "width": 40, + "height": 40 + }, + { + "type": "patchouli:item", + "item": "#baseinput", + "x": 20, + "y": 22 + }, + { + "type": "patchouli:item", + "item": "#addedinput", + "x": 55, + "y": 10 + }, + { + "type": "patchouli:item", + "item": "bloodmagic:arcaneashes", + "x": 55, + "y": 35 + }, + { + "type": "patchouli:text", + "text": "#text", + "y": 58 + }, + { + "type": "patchouli:image", + "image": "bloodmagic:textures/models/alchemyarrays/#image#", + "x": 75, + "y": 13, + "u": 0, + "v": 0, + "texture_width": 512, + "texture_height": 512, + "width": 512, + "height": 512, + "scale": 0.0625 + } + ] +} \ No newline at end of file diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/templates/living_armour_downgrade.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/templates/living_armour_downgrade.json new file mode 100644 index 0000000000..cbb9bf19d3 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/templates/living_armour_downgrade.json @@ -0,0 +1,16 @@ +{ + "include": [ + { + "template": "bloodmagic:crafting_living_armour_downgrade", + "as": "a", + "x": 0, + "y": 0 + }, + { + "template": "bloodmagic:living_armour_upgrade_table", + "as": "b", + "x": 0, + "y": 35 + } + ] +} \ No newline at end of file diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/templates/living_armour_upgrade_table.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/templates/living_armour_upgrade_table.json new file mode 100644 index 0000000000..5f9e9a8162 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/templates/living_armour_upgrade_table.json @@ -0,0 +1,10 @@ +{ + "processor": "wayoftime.bloodmagic.compat.patchouli.processors.LivingArmourUpgradeInfoTable", + "components": [ + { + "type": "patchouli:text", + "text": "#table", + "y": 0 + } + ] +} \ No newline at end of file diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/templates/ritual_data.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/templates/ritual_data.json new file mode 100644 index 0000000000..06e1d230bd --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/templates/ritual_data.json @@ -0,0 +1,34 @@ +{ + "processor": "wayoftime.bloodmagic.compat.patchouli.processors.RitualInfoProcessor", + "components": [ + { + "type": "patchouli:header", + "text": "#heading", + "x": -1, + "y": 0 + }, + { + "type": "patchouli:image", + "image": "patchouli:textures/gui/crafting.png", + "x": 25, + "y": 10, + "u": 0, + "v": 102, + "texture_width": 128, + "texture_height": 256, + "width": 66, + "height": 26 + }, + { + "type": "patchouli:item", + "item": "#item", + "x": 50, + "y": 15 + }, + { + "type": "patchouli:text", + "text": "#auto_text", + "y": 40 + } + ] +} \ No newline at end of file diff --git a/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/templates/ritual_info.json b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/templates/ritual_info.json new file mode 100644 index 0000000000..04526f0f92 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/patchouli_books/guide/zh_cn/templates/ritual_info.json @@ -0,0 +1,10 @@ +{ + "processor": "wayoftime.bloodmagic.compat.patchouli.processors.RitualInfoProcessor", + "components": [ + { + "type": "patchouli:text", + "text": "#auto_text", + "y": 0 + } + ] +} \ No newline at end of file