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Allow growth of items not in grid (e.g. manually placed by designer) #38

@finger563

Description

@finger563

Is your feature request related to a problem?

We can't have things like in stardew valley which are at specific spots / in specific regions and which grow / change over time easily.

Describe the solution you'd like.

Allow growth manager to register / handle items not in grids.

Describe alternatives you've considered.

Alternatively, we could have them simply be in the actor's blueprints, possibly within volumes or something for spawning?

Additional context.

No response

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