|
1 | 1 | // dear imgui: Platform Backend for GLFW |
2 | 2 | // This needs to be used along with a Renderer (e.g. OpenGL3, Vulkan, WebGPU..) |
3 | 3 | // (Info: GLFW is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan graphics context creation, etc.) |
4 | | -// (Requires: GLFW 3.1+. Prefer GLFW 3.3+ for full feature support.) |
| 4 | +// (Requires: GLFW 3.0+. Prefer GLFW 3.3+/3.4+ for full feature support.) |
5 | 5 |
|
6 | 6 | // Implemented features: |
7 | 7 | // [X] Platform: Clipboard support. |
8 | 8 | // [X] Platform: Mouse support. Can discriminate Mouse/TouchScreen/Pen (Windows only). |
9 | 9 | // [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy GLFW_KEY_* values are obsolete since 1.87 and not supported since 1.91.5] |
10 | 10 | // [X] Platform: Gamepad support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'. |
11 | | -// [X] Platform: Mouse cursor shape and visibility (ImGuiBackendFlags_HasMouseCursors). Resizing cursors requires GLFW 3.4+! Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. |
| 11 | +// [X] Platform: Mouse cursor shape and visibility (ImGuiBackendFlags_HasMouseCursors) with GLFW 3.1+. Resizing cursors requires GLFW 3.4+! Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. |
12 | 12 | // [X] Platform: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'. |
13 | 13 | // [X] Multiple Dear ImGui contexts support. |
14 | 14 | // Missing features or Issues: |
15 | | -// [ ] Touch events are only correctly identified as Touch on Windows. This create issues with some interactions. GLFW doesn't provide a way to identify touch inputs from mouse inputs, we cannot call io.AddMouseSourceEvent() to identify the source. We provide a Windows-specific workaround. |
16 | | -// [ ] Missing ImGuiMouseCursor_Wait and ImGuiMouseCursor_Progress cursors. |
17 | | -// [ ] Multi-viewport: ParentViewportID not honored, and so io.ConfigViewportsNoDefaultParent has no effect (minor). |
| 15 | +// [ ] Platform: Touch events are only correctly identified as Touch on Windows. This create issues with some interactions. GLFW doesn't provide a way to identify touch inputs from mouse inputs, we cannot call io.AddMouseSourceEvent() to identify the source. We provide a Windows-specific workaround. |
| 16 | +// [ ] Platform: Missing ImGuiMouseCursor_Wait and ImGuiMouseCursor_Progress cursors. |
| 17 | +// [ ] Platform: Multi-viewport: Missing ImGuiBackendFlags_HasParentViewport support. The viewport->ParentViewportID field is ignored, and therefore io.ConfigViewportsNoDefaultParent has no effect either. |
18 | 18 |
|
19 | 19 | // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. |
20 | 20 | // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. |
@@ -50,7 +50,7 @@ IMGUI_IMPL_API void ImGui_ImplGlfw_InstallEmscriptenCallbacks(GLFWwindow* wi |
50 | 50 | IMGUI_IMPL_API void ImGui_ImplGlfw_InstallCallbacks(GLFWwindow* window); |
51 | 51 | IMGUI_IMPL_API void ImGui_ImplGlfw_RestoreCallbacks(GLFWwindow* window); |
52 | 52 |
|
53 | | -// GFLW callbacks options: |
| 53 | +// GLFW callbacks options: |
54 | 54 | // - Set 'chain_for_all_windows=true' to enable chaining callbacks for all windows (including secondary viewports created by backends or by user) |
55 | 55 | IMGUI_IMPL_API void ImGui_ImplGlfw_SetCallbacksChainForAllWindows(bool chain_for_all_windows); |
56 | 56 |
|
|
0 commit comments