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---
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title: "Update 2.8.0: Dodge Mechanic"
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author: "7underlines"
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description: "A new dodge feature adds a chance to avoid hits, capped at 75%."
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date: "2025-07-25"
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cover: "./dodged.webp"
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coverAlt: "An enemy attack is dodged."
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---
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Version 2.8.0 introduces a **dodge mechanic** that lets your hero completely avoid attacks. The idea came from a player suggestion and now you can build dodge chance through gear and level-ups. Dodge is currently capped at **75%**, so there's always some risk.
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Shortly after releasing 2.8.0 I noticed the **effective HP (EHP) preview gain** during level‑ups was off for it. This was fixed in 2.8.1.
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You can browse the implementation details and bug fix in the [GitHub release](https://github.com/Werkstattl/quick-dungeon-crawler-rpg-od/releases/tag/2.8.2).
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