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| 1 | +<!DOCTYPE html> |
| 2 | +<html lang="en"> |
| 3 | + <head> |
| 4 | + <title>three.js webgpu - compute texture 3D</title> |
| 5 | + <meta charset="utf-8"> |
| 6 | + <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> |
| 7 | + <link type="text/css" rel="stylesheet" href="main.css"> |
| 8 | + </head> |
| 9 | + |
| 10 | + <body> |
| 11 | + <div id="info"> |
| 12 | + <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> WebGPU - Compute Texture 3D |
| 13 | + </div> |
| 14 | + |
| 15 | + <script type="importmap"> |
| 16 | + { |
| 17 | + "imports": { |
| 18 | + "three": "../build/three.webgpu.js", |
| 19 | + "three/webgpu": "../build/three.webgpu.js", |
| 20 | + "three/tsl": "../build/three.tsl.js", |
| 21 | + "three/addons/": "./jsm/" |
| 22 | + } |
| 23 | + } |
| 24 | + </script> |
| 25 | + |
| 26 | + <script type="module"> |
| 27 | + |
| 28 | + import * as THREE from 'three'; |
| 29 | + import { time, mx_noise_vec3, instanceIndex, textureStore, float, vec3, vec4, If, Break, Fn, smoothstep, texture3D, uniform } from 'three/tsl'; |
| 30 | + |
| 31 | + import { RaymarchingBox } from 'three/addons/tsl/utils/Raymarching.js'; |
| 32 | + |
| 33 | + import { OrbitControls } from 'three/addons/controls/OrbitControls.js'; |
| 34 | + |
| 35 | + import { GUI } from 'three/addons/libs/lil-gui.module.min.js'; |
| 36 | + |
| 37 | + let renderer, scene, camera; |
| 38 | + let mesh; |
| 39 | + let computeNode; |
| 40 | + |
| 41 | + init(); |
| 42 | + |
| 43 | + async function init() { |
| 44 | + |
| 45 | + renderer = new THREE.WebGPURenderer( { antialias: true } ); |
| 46 | + renderer.setPixelRatio( window.devicePixelRatio ); |
| 47 | + renderer.setSize( window.innerWidth, window.innerHeight ); |
| 48 | + renderer.setAnimationLoop( animate ); |
| 49 | + document.body.appendChild( renderer.domElement ); |
| 50 | + |
| 51 | + scene = new THREE.Scene(); |
| 52 | + |
| 53 | + camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.1, 100 ); |
| 54 | + camera.position.set( 0, 1, 1.5 ); |
| 55 | + |
| 56 | + new OrbitControls( camera, renderer.domElement ); |
| 57 | + |
| 58 | + // Sky |
| 59 | + |
| 60 | + const canvas = document.createElement( 'canvas' ); |
| 61 | + canvas.width = 1; |
| 62 | + canvas.height = 32; |
| 63 | + |
| 64 | + const context = canvas.getContext( '2d' ); |
| 65 | + const gradient = context.createLinearGradient( 0, 0, 0, 32 ); |
| 66 | + gradient.addColorStop( 0.0, '#014a84' ); |
| 67 | + gradient.addColorStop( 0.5, '#0561a0' ); |
| 68 | + gradient.addColorStop( 1.0, '#437ab6' ); |
| 69 | + context.fillStyle = gradient; |
| 70 | + context.fillRect( 0, 0, 1, 32 ); |
| 71 | + |
| 72 | + const skyMap = new THREE.CanvasTexture( canvas ); |
| 73 | + skyMap.colorSpace = THREE.SRGBColorSpace; |
| 74 | + |
| 75 | + const sky = new THREE.Mesh( |
| 76 | + new THREE.SphereGeometry( 10 ), |
| 77 | + new THREE.MeshBasicNodeMaterial( { map: skyMap, side: THREE.BackSide } ) |
| 78 | + ); |
| 79 | + scene.add( sky ); |
| 80 | + |
| 81 | + // Texture |
| 82 | + |
| 83 | + const size = 200; |
| 84 | + |
| 85 | + const computeCloud = Fn( ( { storageTexture } ) => { |
| 86 | + |
| 87 | + const scale = float( 0.05 ); |
| 88 | + const id = instanceIndex; |
| 89 | + |
| 90 | + const x = id.mod( size ); |
| 91 | + const y = id.div( size ).mod( size ); |
| 92 | + const z = id.div( size * size ); |
| 93 | + |
| 94 | + |
| 95 | + const coord3d = vec3( x, y, z ); |
| 96 | + const centered = coord3d.sub( size / 2 ).div( size ); |
| 97 | + const d = float( 1.0 ).sub( centered.length() ); |
| 98 | + |
| 99 | + const noiseCoord = coord3d.mul( scale.div( 1.5 ) ).add( time ); |
| 100 | + |
| 101 | + const noise = mx_noise_vec3( noiseCoord ).toConst( 'noise' ); |
| 102 | + |
| 103 | + const data = noise.mul( d ).mul( d ).toConst( 'data' ); |
| 104 | + |
| 105 | + textureStore( storageTexture, vec3( x, y, z ), vec4( vec3( data.x ), 1.0 ) ); |
| 106 | + |
| 107 | + } ); |
| 108 | + |
| 109 | + const storageTexture = new THREE.Storage3DTexture( size, size, size ); |
| 110 | + storageTexture.generateMipmaps = false; |
| 111 | + storageTexture.name = 'cloud'; |
| 112 | + |
| 113 | + computeNode = computeCloud( { storageTexture } ).compute( size * size * size ).label( 'computeCloud' ); |
| 114 | + |
| 115 | + // Shader |
| 116 | + |
| 117 | + const transparentRaymarchingTexture = Fn( ( { |
| 118 | + texture, |
| 119 | + range = float( 0.14 ), |
| 120 | + threshold = float( 0.08 ), |
| 121 | + opacity = float( 0.18 ), |
| 122 | + steps = float( 100 ) |
| 123 | + } ) => { |
| 124 | + |
| 125 | + const finalColor = vec4( 0 ).toVar(); |
| 126 | + |
| 127 | + RaymarchingBox( steps, ( { positionRay } ) => { |
| 128 | + |
| 129 | + const mapValue = float( texture.sample( positionRay.add( 0.5 ) ).r ).toVar(); |
| 130 | + |
| 131 | + mapValue.assign( smoothstep( threshold.sub( range ), threshold.add( range ), mapValue ).mul( opacity ) ); |
| 132 | + |
| 133 | + const shading = texture.sample( positionRay.add( vec3( - 0.01 ) ) ).r.sub( texture.sample( positionRay.add( vec3( 0.01 ) ) ).r ); |
| 134 | + |
| 135 | + const col = shading.mul( 4.0 ).add( positionRay.x.add( positionRay.y ).mul( 0.5 ) ).add( 0.3 ); |
| 136 | + |
| 137 | + finalColor.rgb.addAssign( finalColor.a.oneMinus().mul( mapValue ).mul( col ) ); |
| 138 | + |
| 139 | + finalColor.a.addAssign( finalColor.a.oneMinus().mul( mapValue ) ); |
| 140 | + |
| 141 | + If( finalColor.a.greaterThanEqual( 0.95 ), () => { |
| 142 | + |
| 143 | + Break(); |
| 144 | + |
| 145 | + } ); |
| 146 | + |
| 147 | + } ); |
| 148 | + |
| 149 | + return finalColor; |
| 150 | + |
| 151 | + } ); |
| 152 | + |
| 153 | + // Material |
| 154 | + |
| 155 | + const baseColor = uniform( new THREE.Color( 0x798aa0 ) ); |
| 156 | + const range = uniform( 0.1 ); |
| 157 | + const threshold = uniform( 0.08 ); |
| 158 | + const opacity = uniform( 0.08 ); |
| 159 | + const steps = uniform( 100 ); |
| 160 | + |
| 161 | + const cloud3d = transparentRaymarchingTexture( { |
| 162 | + texture: texture3D( storageTexture, null, 0 ), |
| 163 | + range, |
| 164 | + threshold, |
| 165 | + opacity, |
| 166 | + steps |
| 167 | + } ); |
| 168 | + |
| 169 | + const finalCloud = cloud3d.setRGB( cloud3d.rgb.add( baseColor ) ); |
| 170 | + |
| 171 | + const material = new THREE.NodeMaterial(); |
| 172 | + material.colorNode = finalCloud; |
| 173 | + material.side = THREE.BackSide; |
| 174 | + material.transparent = true; |
| 175 | + material.name = 'transparentRaymarchingMaterial'; |
| 176 | + |
| 177 | + mesh = new THREE.Mesh( new THREE.BoxGeometry( 10, 10, 10 ), material ); |
| 178 | + scene.add( mesh ); |
| 179 | + |
| 180 | + mesh.rotation.y = Math.PI / 2; |
| 181 | + |
| 182 | + // |
| 183 | + |
| 184 | + await renderer.init(); |
| 185 | + await renderer.computeAsync( computeNode ); |
| 186 | + |
| 187 | + const gui = new GUI(); |
| 188 | + gui.add( threshold, 'value', 0, 1, 0.01 ).name( 'threshold' ); |
| 189 | + gui.add( opacity, 'value', 0, 1, 0.01 ).name( 'opacity' ); |
| 190 | + gui.add( range, 'value', 0, 1, 0.01 ).name( 'range' ); |
| 191 | + gui.add( steps, 'value', 0, 200, 1 ).name( 'steps' ); |
| 192 | + |
| 193 | + window.addEventListener( 'resize', onWindowResize ); |
| 194 | + |
| 195 | + } |
| 196 | + |
| 197 | + function onWindowResize() { |
| 198 | + |
| 199 | + camera.aspect = window.innerWidth / window.innerHeight; |
| 200 | + camera.updateProjectionMatrix(); |
| 201 | + |
| 202 | + renderer.setSize( window.innerWidth, window.innerHeight ); |
| 203 | + |
| 204 | + } |
| 205 | + |
| 206 | + function animate() { |
| 207 | + |
| 208 | + renderer.computeAsync( computeNode ); |
| 209 | + renderer.render( scene, camera ); |
| 210 | + |
| 211 | + } |
| 212 | + |
| 213 | + </script> |
| 214 | + |
| 215 | + </body> |
| 216 | +</html> |
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