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Description
Like so many other mods it seems the DLC update broke this one too. While it doesn't cause any crashes or issues that I was able to immediately notice, the problem is that the rich presence information isn't being updated beyond the default main menu text.
I noticed two errors, in the console one from BeepinEx not loading a plugin and another being a Unity Error when the mod itself tried to load:
[Debug : BepInEx] Skipping loading C:\Users\david\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\Default\BepInEx\plugins\WhelanB-DiscordRichPresence\NativeNamedPipe.dll because it's not a valid .NET assembly. Full error: Format of the executable (.exe) or library (.dll) is invalid.
[Info : BepInEx] Loading [Discord Rich Presence 2.3.0]
[Info :Discord Rich Presence] Starting Discord Rich Presence....
[Debug : R2API] Hook added by assembly: Discord.dll for: RoR2.Run.BeginStage
[Info : Console] Created new NamedPipeClientStream 'discord-ipc-0' => '\\.\pipe\discord-ipc-0'
[Error : Unity Log] MissingMethodException: void RoR2.SteamworksLobbyManager.OnLobbyCreated(bool)
Stack trace:
DiscordRichPresence.Discord.Awake () (at <496ab480f7ab42319406472c870695b9>:IL_00EE)
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
RoR2.RoR2Application:Awake()
[Debug : R2API] Hook removed by assembly: Discord.dll for: RoR2.Run.BeginStage
[Error : Unity Log] MissingMethodException: void RoR2.SteamworksLobbyManager.OnLobbyCreated(bool)
Stack trace:
DiscordRichPresence.Discord.Dispose () (at <496ab480f7ab42319406472c870695b9>:IL_0013)
DiscordRichPresence.Discord.OnDisable () (at <496ab480f7ab42319406472c870695b9>:IL_0001)
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
RoR2.RoR2Application:Awake()
Aside from getting the mod working again, the new areas/maps will also need to be added.
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