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Add "local" server option #11

@WillowHayward

Description

@WillowHayward

Now that LocalClient is in, I'm interested in the idea of adding a "local" host - no remote Lipwig server, just the Host and LocalClients.

Use cases:

  • For single player/multiplayer games, share a codebase that abstracts the game logic. Simulate singleplayer as though it were a multiplayer game with one player
  • By extension, this could be used for splitscreen

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