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analysis-module.ts
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411 lines (349 loc) · 12.4 KB
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// src/modules/analysis/analysis.module.ts
import { Module } from '@nestjs/common';
import { BullModule } from '@nestjs/bull';
import { AnalysisService } from './analysis.service';
import { AnalysisController } from './analysis.controller';
import { AnalysisProcessor } from './analysis.processor';
import { StockfishService } from './stockfish.service';
import { GamesModule } from '../games/games.module';
@Module({
imports: [
BullModule.registerQueue({
name: 'analysis',
defaultJobOptions: {
removeOnComplete: true,
removeOnFail: false,
},
}),
GamesModule,
],
providers: [AnalysisService, AnalysisProcessor, StockfishService],
controllers: [AnalysisController],
exports: [AnalysisService],
})
export class AnalysisModule {}
// src/modules/analysis/stockfish.service.ts
import { Injectable, OnModuleInit, OnModuleDestroy } from '@nestjs/common';
import { spawn, ChildProcess } from 'child_process';
import { EventEmitter } from 'events';
// This service manages Stockfish engine instances efficiently
@Injectable()
export class StockfishService extends EventEmitter implements OnModuleInit, OnModuleDestroy {
private engines: ChildProcess[] = [];
private enginePool: ChildProcess[] = [];
private readonly POOL_SIZE = 4; // Number of Stockfish instances
private readonly ANALYSIS_DEPTH = 20; // How deep to analyze (20 is quite thorough)
private readonly MOVE_TIME = 1000; // Milliseconds per move analysis
async onModuleInit() {
// Initialize engine pool for better performance
for (let i = 0; i < this.POOL_SIZE; i++) {
await this.createEngine();
}
}
async onModuleDestroy() {
// Clean up all engines
for (const engine of this.engines) {
engine.kill();
}
}
private async createEngine(): Promise<ChildProcess> {
// Using Stockfish 16 for best analysis quality
const engine = spawn('stockfish', [], {
stdio: ['pipe', 'pipe', 'pipe'],
});
// Configure engine for optimal analysis
engine.stdin.write('uci\n');
engine.stdin.write('setoption name Threads value 2\n'); // Use 2 threads per engine
engine.stdin.write('setoption name Hash value 256\n'); // 256MB hash table
engine.stdin.write('setoption name MultiPV value 3\n'); // Get top 3 moves
engine.stdin.write('isready\n');
// Wait for engine to be ready
await new Promise<void>((resolve) => {
engine.stdout.on('data', (data) => {
if (data.toString().includes('readyok')) {
resolve();
}
});
});
this.engines.push(engine);
this.enginePool.push(engine);
return engine;
}
private async getEngine(): Promise<ChildProcess> {
// Get an available engine from the pool
if (this.enginePool.length === 0) {
// Wait for an engine to become available
await new Promise(resolve => setTimeout(resolve, 100));
return this.getEngine();
}
return this.enginePool.pop()!;
}
private releaseEngine(engine: ChildProcess) {
// Return engine to pool
this.enginePool.push(engine);
}
async analyzePosition(fen: string): Promise<PositionAnalysis> {
const engine = await this.getEngine();
const analysis: PositionAnalysis = {
evaluation: 0,
bestMoves: [],
depth: 0,
};
try {
// Set up position
engine.stdin.write(`position fen ${fen}\n`);
engine.stdin.write(`go depth ${this.ANALYSIS_DEPTH}\n`);
// Collect analysis data
await new Promise<void>((resolve) => {
const lines: string[] = [];
const dataHandler = (data: Buffer) => {
const output = data.toString();
lines.push(...output.split('\n').filter(line => line.trim()));
// Look for the best move
if (output.includes('bestmove')) {
engine.stdout.removeListener('data', dataHandler);
// Parse the analysis results
for (const line of lines) {
// Extract evaluation score (in centipawns)
if (line.includes('score cp')) {
const match = line.match(/score cp (-?\d+)/);
if (match) {
analysis.evaluation = parseInt(match[1]) / 100; // Convert to pawns
}
}
// Extract best moves from MultiPV lines
if (line.includes('multipv')) {
const pvMatch = line.match(/pv (.+)/);
const scoreMatch = line.match(/score cp (-?\d+)/);
if (pvMatch && scoreMatch) {
const moves = pvMatch[1].split(' ');
analysis.bestMoves.push({
move: moves[0],
evaluation: parseInt(scoreMatch[1]) / 100,
continuation: moves.slice(0, 5).join(' '), // First 5 moves
});
}
}
// Extract depth
if (line.includes('depth')) {
const depthMatch = line.match(/depth (\d+)/);
if (depthMatch) {
analysis.depth = Math.max(analysis.depth, parseInt(depthMatch[1]));
}
}
}
resolve();
}
};
engine.stdout.on('data', dataHandler);
});
} finally {
this.releaseEngine(engine);
}
return analysis;
}
async analyzeGame(pgn: string): Promise<GameAnalysis> {
const engine = await this.getEngine();
const moves = this.parsePGN(pgn);
const analysis: GameAnalysis = {
moves: [],
blunders: [],
mistakes: [],
inaccuracies: [],
averageCentipawnLoss: 0,
gameQuality: 0,
};
try {
let position = 'startpos';
let previousEval = 0;
let totalCentipawnLoss = 0;
let moveCount = 0;
// Analyze each move
for (let i = 0; i < moves.length; i++) {
const move = moves[i];
// Set up position before the move
engine.stdin.write(`position ${position}\n`);
engine.stdin.write(`go movetime ${this.MOVE_TIME}\n`);
// Get best move analysis
const bestMoveAnalysis = await this.waitForAnalysis(engine);
// Make the actual move
if (position === 'startpos') {
position = `startpos moves ${move}`;
} else {
position += ` ${move}`;
}
// Analyze position after the move
engine.stdin.write(`position ${position}\n`);
engine.stdin.write(`go movetime ${this.MOVE_TIME}\n`);
const afterMoveAnalysis = await this.waitForAnalysis(engine);
// Calculate centipawn loss
const expectedEval = bestMoveAnalysis.evaluation;
const actualEval = afterMoveAnalysis.evaluation * (i % 2 === 0 ? 1 : -1); // Flip for black moves
const centipawnLoss = Math.max(0, expectedEval - actualEval);
// Categorize the move based on centipawn loss
const moveAnalysis: MoveAnalysis = {
moveNumber: Math.floor(i / 2) + 1,
move,
evaluation: actualEval,
bestMove: bestMoveAnalysis.bestMove,
centipawnLoss,
category: this.categorizeMove(centipawnLoss),
};
analysis.moves.push(moveAnalysis);
// Track errors
if (moveAnalysis.category === 'blunder') {
analysis.blunders.push(moveAnalysis);
} else if (moveAnalysis.category === 'mistake') {
analysis.mistakes.push(moveAnalysis);
} else if (moveAnalysis.category === 'inaccuracy') {
analysis.inaccuracies.push(moveAnalysis);
}
totalCentipawnLoss += centipawnLoss;
moveCount++;
previousEval = actualEval;
}
// Calculate overall metrics
analysis.averageCentipawnLoss = moveCount > 0 ? totalCentipawnLoss / moveCount : 0;
// Game quality score (0-100)
// Based on average centipawn loss: 0 CPL = 100, 100 CPL = 0
analysis.gameQuality = Math.max(0, Math.min(100, 100 - analysis.averageCentipawnLoss));
} finally {
this.releaseEngine(engine);
}
return analysis;
}
private categorizeMove(centipawnLoss: number): MoveCategory {
// These thresholds define what constitutes each type of error
if (centipawnLoss >= 300) return 'blunder'; // Loss of 3+ pawns
if (centipawnLoss >= 100) return 'mistake'; // Loss of 1-3 pawns
if (centipawnLoss >= 50) return 'inaccuracy'; // Loss of 0.5-1 pawn
if (centipawnLoss <= 10) return 'best'; // Nearly perfect move
return 'good'; // Reasonable move
}
private async waitForAnalysis(engine: ChildProcess): Promise<any> {
return new Promise((resolve) => {
let evaluation = 0;
let bestMove = '';
const dataHandler = (data: Buffer) => {
const output = data.toString();
if (output.includes('score cp')) {
const match = output.match(/score cp (-?\d+)/);
if (match) {
evaluation = parseInt(match[1]);
}
}
if (output.includes('bestmove')) {
const match = output.match(/bestmove (\S+)/);
if (match) {
bestMove = match[1];
}
engine.stdout.removeListener('data', dataHandler);
resolve({ evaluation, bestMove });
}
};
engine.stdout.on('data', dataHandler);
});
}
private parsePGN(pgn: string): string[] {
// Simple PGN parser - in production, use a library like chess.js
const moves = pgn
.replace(/\{[^}]*\}/g, '') // Remove comments
.replace(/\d+\./g, '') // Remove move numbers
.replace(/\s+/g, ' ') // Normalize whitespace
.trim()
.split(' ')
.filter(move => move && !move.includes('-')); // Remove empty and result
return moves;
}
}
// Type definitions
interface PositionAnalysis {
evaluation: number; // In pawns (positive = white advantage)
bestMoves: {
move: string;
evaluation: number;
continuation: string;
}[];
depth: number;
}
interface MoveAnalysis {
moveNumber: number;
move: string;
evaluation: number;
bestMove: string;
centipawnLoss: number;
category: MoveCategory;
}
type MoveCategory = 'best' | 'good' | 'inaccuracy' | 'mistake' | 'blunder';
interface GameAnalysis {
moves: MoveAnalysis[];
blunders: MoveAnalysis[];
mistakes: MoveAnalysis[];
inaccuracies: MoveAnalysis[];
averageCentipawnLoss: number;
gameQuality: number; // 0-100 score
}
// src/modules/analysis/analysis.processor.ts
import { Process, Processor } from '@nestjs/bull';
import { Job } from 'bull';
import { StockfishService } from './stockfish.service';
import { PrismaService } from '../../database/prisma.service';
@Processor('analysis')
export class AnalysisProcessor {
constructor(
private stockfishService: StockfishService,
private prisma: PrismaService,
) {}
@Process('analyze-game')
async handleGameAnalysis(job: Job<{ gameId: string }>) {
const { gameId } = job.data;
try {
// Fetch the game
const game = await this.prisma.game.findUnique({
where: { id: gameId },
include: { moves: true },
});
if (!game) {
throw new Error('Game not found');
}
// Perform analysis
const analysis = await this.stockfishService.analyzeGame(game.pgn);
// Store analysis results
await this.prisma.analysis.create({
data: {
gameId,
blunders: analysis.blunders,
mistakes: analysis.mistakes,
inaccuracies: analysis.inaccuracies,
bestMoves: analysis.moves
.filter(m => m.category === 'best')
.map(m => ({ move: m.move, moveNumber: m.moveNumber })),
evaluation: analysis.gameQuality,
},
});
// Update move evaluations
for (const moveAnalysis of analysis.moves) {
await this.prisma.move.update({
where: {
gameId_moveNumber: {
gameId,
moveNumber: moveAnalysis.moveNumber,
},
},
data: {
evaluation: moveAnalysis.evaluation,
},
});
}
return { success: true, quality: analysis.gameQuality };
} catch (error) {
console.error('Error analyzing game:', error);
throw error;
}
}
@Process('analyze-position')
async handlePositionAnalysis(job: Job<{ fen: string }>) {
const { fen } = job.data;
return this.stockfishService.analyzePosition(fen);
}
}