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WinterPu
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add docs
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//c++:char * ---- c#:string //传入参数
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//c++:char * ---- c#:StringBuilder//传出参数
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//c++:char *变量名 ---- c#:ref string 变量名
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//c++:char *输入变量名 ---- c#:string 输入变量名
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//c++:char *输出变量名 ---- c#:[MarshalAs(UnmanagedType.LPStr)] StringBuilder 输出变量名
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//c++:SHORT(short) ---- c#:System.Int16
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//c++:LONG(long) ---- c#:System.Int32
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//C#调用C++的DLL搜集整理的所有数据类型转换方式,可能会有重复或者多种方案,自己多测试
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//c++:HANDLE(void *) ---- c#:System.IntPtr
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//c++:Byte(unsigned char) ---- c#:System.Byte
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//c++:SHORT(short) ---- c#:System.Int16
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//c++:WORD(unsigned short) ---- c#:System.UInt16
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//c++:INT(int) ---- c#:System.Int16
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//c++:INT(int) ---- c#:System.Int32
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//c++:UINT(unsigned int) ---- c#:System.UInt16
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//c++:UINT(unsigned int) ---- c#:System.UInt32
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//c++:LONG(long) ---- c#:System.Int32
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//c++:ULONG(unsigned long) ---- c#:System.UInt32
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//c++:DWORD(unsigned long) ---- c#:System.UInt32
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//c++:DECIMAL ---- c#:System.Decimal
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//c++:BOOL(long) ---- c#:System.Boolean
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//c++:CHAR(char) ---- c#:System.Char
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//c++:LPSTR(char *) ---- c#:System.String
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//c++:LPWSTR(wchar_t *) ---- c#:System.String
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//c++:LPCSTR(const char *) ---- c#:System.String
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//c++:LPCWSTR(const wchar_t *) ---- c#:System.String
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//c++:PCAHR(char *) ---- c#:System.String
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//c++:BSTR ---- c#:System.String
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//c++:FLOAT(float) ---- c#:System.Single
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//c++:DOUBLE(double) ---- c#:System.Double
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//c++:VARIANT ---- c#:System.Object
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//c++:PBYTE(byte *) ---- c#:System.Byte[]
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//c++:BSTR ---- c#:StringBuilder
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//c++:LPCTSTR ---- c#:StringBuilder
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//c++:LPCTSTR ---- c#:string
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//c++:LPTSTR ---- c#:[MarshalAs(UnmanagedType.LPTStr)] string
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//c++:LPTSTR 输出变量名 ---- c#:StringBuilder 输出变量名
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//c++:LPCWSTR ---- c#:IntPtr
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//c++:BOOL ---- c#:bool
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//c++:HMODULE ---- c#:IntPtr
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//c++:HINSTANCE ---- c#:IntPtr
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//c++:结构体 ---- c#:public struct 结构体{};
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//c++:结构体 **变量名 ---- c#:out 变量名 //C#中提前申明一个结构体实例化后的变量名
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//c++:结构体 &变量名 ---- c#:ref 结构体 变量名
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//c++:WORD ---- c#:ushort
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//c++:DWORD ---- c#:uint
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//c++:DWORD ---- c#:int
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//c++:UCHAR ---- c#:int
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//c++:UCHAR ---- c#:byte
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//c++:UCHAR* ---- c#:string
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//c++:UCHAR* ---- c#:IntPtr
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//c++:GUID ---- c#:Guid
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//c++:Handle ---- c#:IntPtr
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//c++:HWND ---- c#:IntPtr
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//c++:DWORD ---- c#:int
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//c++:COLORREF ---- c#:uint
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//c++:unsigned char ---- c#:byte
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//c++:unsigned char * ---- c#:ref byte
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//c++:unsigned char * ---- c#:[MarshalAs(UnmanagedType.LPArray)] byte[]
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//c++:unsigned char * ---- c#:[MarshalAs(UnmanagedType.LPArray)] Intptr
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//c++:unsigned char & ---- c#:ref byte
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//c++:unsigned char 变量名 ---- c#:byte 变量名
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//c++:unsigned short 变量名 ---- c#:ushort 变量名
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//c++:unsigned int 变量名 ---- c#:uint 变量名
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//c++:unsigned long 变量名 ---- c#:ulong 变量名
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//c++:char 变量名 ---- c#:byte 变量名 //C++中一个字符用一个字节表示,C#中一个字符用两个字节表示
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//c++:char 数组名[数组大小] ---- c#:MarshalAs(UnmanagedType.ByValTStr, SizeConst = 数组大小)] public string 数组名; ushort
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//c++:char * ---- c#:string //传入参数
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//c++:char * ---- c#:StringBuilder//传出参数
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//c++:char *变量名 ---- c#:ref string 变量名
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//c++:char *输入变量名 ---- c#:string 输入变量名
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//c++:char *输出变量名 ---- c#:[MarshalAs(UnmanagedType.LPStr)] StringBuilder 输出变量名
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//c++:char ** ---- c#:string
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//c++:char **变量名 ---- c#:ref string 变量名
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//c++:const char * ---- c#:string
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//c++:char[] ---- c#:string
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//c++:char 变量名[数组大小] ---- c#:[MarshalAs(UnmanagedType.ByValTStr,SizeConst=数组大小)] public string 变量名;
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//c++:struct 结构体名 *变量名 ---- c#:ref 结构体名 变量名
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//c++:委托 变量名 ---- c#:委托 变量名
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//c++:int ---- c#:int
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//c++:int ---- c#:ref int
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//c++:int & ---- c#:ref int
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//c++:int * ---- c#:ref int //C#中调用前需定义int 变量名 = 0;
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//c++:*int ---- c#:IntPtr
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//c++:int32 PIPTR * ---- c#:int32[]
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//c++:float PIPTR * ---- c#:float[]
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//c++:double** 数组名 ---- c#:ref double 数组名
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//c++:double*[] 数组名 ---- c#:ref double 数组名
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//c++:long ---- c#:int
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//c++:ulong ---- c#:int
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//c++:UINT8 * ---- c#:ref byte //C#中调用前需定义byte 变量名 = new byte();
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//c++:handle ---- c#:IntPtr
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//c++:hwnd ---- c#:IntPtr
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//c++:void * ---- c#:IntPtr
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//c++:void * user_obj_param ---- c#:IntPtr user_obj_param
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//c++:void * 对象名称 ---- c#:([MarshalAs(UnmanagedType.AsAny)]Object 对象名称
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//c++:char, INT8, SBYTE, CHAR ---- c#:System.SByte
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//c++:short, short int, INT16, SHORT ---- c#:System.Int16
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//c++:int, long, long int, INT32, LONG32, BOOL , INT ---- c#:System.Int32
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//c++:__int64, INT64, LONGLONG ---- c#:System.Int64
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//c++:unsigned char, UINT8, UCHAR , BYTE ---- c#:System.Byte
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//c++:unsigned short, UINT16, USHORT, WORD, ATOM, WCHAR , __wchar_t ---- c#:System.UInt16
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//c++:unsigned, unsigned int, UINT32, ULONG32, DWORD32, ULONG, DWORD, UINT ---- c#:System.UInt32
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//c++:unsigned __int64, UINT64, DWORDLONG, ULONGLONG ---- c#:System.UInt64
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//c++:float, FLOAT ---- c#:System.Single
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//c++:double, long double, DOUBLE ---- c#:System.Double
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//Win32 Types ---- CLR Type
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//Struct需要在C#里重新定义一个Struct
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//CallBack回调函数需要封装在一个委托里,delegate static extern int FunCallBack(string str);
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//unsigned char** ppImage替换成IntPtr ppImage
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//int& nWidth替换成ref int nWidth
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//int*, int&, 则都可用 ref int 对应
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//双针指类型参数,可以用 ref IntPtr
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//函数指针使用c++: typedef double (*fun_type1)(double); 对应 c#:public delegate double fun_type1(double);
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//char* 的操作c++: char*; 对应 c#:StringBuilder;
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//c#中使用指针:在需要使用指针的地方 加 unsafe
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//unsigned char对应public byte
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/*
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* typedef void (*CALLBACKFUN1W)(wchar_t*, void* pArg);
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* typedef void (*CALLBACKFUN1A)(char*, void* pArg);
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* bool BIOPRINT_SENSOR_API dllFun1(CALLBACKFUN1 pCallbackFun1, void* pArg);
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* 调用方式为
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* [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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* public delegate void CallbackFunc1([MarshalAs(UnmanagedType.LPWStr)] StringBuilder strName, IntPtr pArg);
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*
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*/

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