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<source>Throws an unhandled exception to crash the editor</source>
@@ -4632,7 +4632,7 @@ Please, reconvert your images to valid format and try to reload this level.</sou
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<message>
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<source>Custom music notice details</source>
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<comment>Custom music notice dialogue title</comment>
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<translation>显示自定义音乐注意事项</translation>
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<translation>自定义音乐注意事项</translation>
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</message>
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<message>
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<source>Music file "%1" does not exists. Please check the correctness of the file path. You can use the built-in file picker via "..." button to choose the correct file path.</source>
@@ -4644,19 +4644,27 @@ Please, reconvert your images to valid format and try to reload this level.</sou
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<br/><br/>
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- Learn how to make looping music of different formats: <a href="%2">%2</a><br/>- List of supported music formats and other documentation can be found here: <a href="%3">%3</a></source>
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<comment>Custom music notice dialogue message</comment>
<source>Your music file "%1" seems uses one of deprecated formats. These formats often result bad sounding quality, bloated package sizes, or lack of several features like looping tags. Please consider to use the music of the different format. For digital audio the best suggested format is the <b>OGG Vorbis</b> which allows much better quality on strong compression levels and allows using looping tags to set the part of the song that will loop infinitely. Additionally, you can use chiptune (NSF, HES, VGM, HES, GBS, etc.) or tracker formats (MOD, IT, XM, S3M, etc.) natively. Additionally, you can use MIDI files with the customised sounding using chiptune style with libADLMIDI, libOPNMIDI, or libEDMIDI synthesisers, or with the wavetable style using SoundFont banks with the FluidSynth synthesiser.<br/><br/>
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- Learn how to make looping music of different formats: <a href="%2">%2</a><br/>- List of supported music formats and other documentation can be found here: <a href="%3">%3</a></source>
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<comment>Custom music notice dialogue message</comment>
<source>Your music file "%1" seems incompatible to the original SMBX Engine. You see this warning since you edit your level file of the legacy format. If you don't target to the original engine, you can ignore this warning. Original SMBX Engine supports only <b>MP3</b>, <b>WAV</b>, <b>WMA</b>, and <b>MID</b> without arguments string.</source>
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