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Description
Describe the bug
When playing at high refresh rates (~120+fps), it becomes quite obvious that movement is being updated at a much lower rate than view control, making it feel somewhat choppy. This appears to be due to it using FixedUpdate(), which is presumably running at 50 or 60 Hz. I didn't do a ton of digging around, but it looks like just changing the bool useFixedUpdate = true; in AimScript.cs to false would solve this problem? I haven't figured out how to properly get this repo working in unity so I haven't been able to experiment, but this seems like a simple fix in any case. ¯\_(ツ)_/¯
To Reproduce
Steps to reproduce the behavior:
- use high refresh rate monitor
- enable v-sync to bypass 60fps cap
- move around, look around, observe non-smoothness?
Expected behavior
smooth movement
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