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Since 12.0 is now available on the PTR, it is in theory feasible to start working on this (even though I don't have the time). I'll use this as a tracking issue, so that people don't have to report the individual errors resulting from API changes.
Feel free to add specific and actionable items here.
Roadmap:
- Restore basic compatibility so that the addon loads (without obvious errors)
- Update the TOC version (and version check script - add Midnight PTR for now?)
- Look into and resolve taint issues when accessing global
Rarity - Replace or disable event handlers for removed events
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COMBAT_LOG_EVENT_UNFILTERED(workaround from the alpha, not a real solution)
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- Implement sanity checks/damage control mechanisms for APIs that may use "secret" values
- Research how the system works and how to prevent it from blowing up addon code
- Identify all uses of these APIs (and tag/highlight/isolate them?)
- Lock down their use so that they can't throw the "secret" error (people will blame Rarity, not Blizzard)
- WIP: Disable
UNIT_DEAD(combat event processing) - WIP: Check which items are now impossible to track (Retail/Classic) - TBD: Add to FAQ or remove?
- Replace any APIs that were removed or saw breaking changes
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OpenSettingsPanel(Lua error when trying to open the options UI)
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- Update or conditionally disable combat event handling code that no longer works
- Read up on the CLEU changes to see how much of the functionality will be restricted
- WIP: Implement detection via encounter IDs (for Retail)
- Check if it's possible to use encounters for all Classic flavors
- Make use of proper encounter IDs wherever possible (see Discord posts)
- Remove combat log events/globals/leftover upvalues (etc.)
- TBD: Should track session times for encounters also? (not critical = deferred)
- TBD: What about NPCs in dungeons? -> Impossible to track on Retail
- TBD: What about custom items? -> Same restrictions, can't guarantee backwards compatibility
- TBD: LibSink outputs could be affected also?
- Look into CVar changes (floating combat text/combat log may be relevant?)
- Review use of Blizzard enums (can likely wait)
- Review use of Blizzard CVars (probably not using any relevant ones?)
- Item database updates
- Update the difficulty settings for past expansions (maybe automate this somehow?)
- Create a new group icon for the Midnight expansion
- Add a new group/category for Midnight items (for the options/UI/DB)
- Add 12.0.1 collectibles based on wowhead data
- QA/Testing (minimal as it currently is)
- Test on the
PTR orlive servers - Make sure Classic still works in principle (ignoring the known issues :/)
- Test on the
Related:
- LUA Error (BETA) #929
- Running this addon with AbilityTimeline causes lua errors in AbilityTimeline #931
- Blizzard UI errors #939
- AddOn tried to call the protected function 'AceEvent30Frame:RegisterEvent() #940
- Secret string value #948
- https://www.wowace.com/projects/rarity/issues/559
- https://www.wowace.com/projects/rarity/issues/560
Pull requests:
- WoW 12.0.0 (Midnight) Compatibility #941
- Midnight update - Work In Progress #942
- Add 12.0.1 ("Midnight") collectibles to the database #947
- Use numeric category IDs to open the Options UI #949
- Disable processing of secret unit identities #955
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It's finally happening! (WIP)