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!BetterMods.csproj

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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{4ECB6784-B7D3-4B30-B3F9-487BEAE85C84}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>Wully</RootNamespace>
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<AssemblyName>!BetterMods</AssemblyName>
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<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<Deterministic>true</Deterministic>
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<NuGetPackageImportStamp>
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</NuGetPackageImportStamp>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<DocumentationFile>bin\Debug\!BetterMods.xml</DocumentationFile>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<DocumentationFile>bin\Release\BetterMods.xml</DocumentationFile>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="Events\BetterEvents.cs" />
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<Compile Include="Events\BetterItemEvents.cs" />
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<Compile Include="Helpers\BetterHelpers.cs" />
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<Compile Include="Module\LevelModuleBetterEvents.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="Assembly-CSharp">
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<HintPath>E:\SteamLibrary\steamapps\common\Blade &amp; Sorcery\BladeAndSorcery_Data\Managed\Assembly-CSharp.dll</HintPath>
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</Reference>
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<Reference Include="IngameDebugConsole.Runtime, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\..\..\SteamLibrary\steamapps\common\Blade &amp; Sorcery\BladeAndSorcery_Data\Managed\IngameDebugConsole.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="Unity.Addressables, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\..\..\SteamLibrary\steamapps\common\Blade &amp; Sorcery\BladeAndSorcery_Data\Managed\Unity.Addressables.dll</HintPath>
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</Reference>
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<Reference Include="Unity.ResourceManager, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\..\..\SteamLibrary\steamapps\common\Blade &amp; Sorcery\BladeAndSorcery_Data\Managed\Unity.ResourceManager.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>E:\SteamLibrary\steamapps\common\Blade &amp; Sorcery\BladeAndSorcery_Data\Managed\UnityEngine.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>E:\SteamLibrary\steamapps\common\Blade &amp; Sorcery\BladeAndSorcery_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.PhysicsModule">
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<HintPath>E:\SteamLibrary\steamapps\common\Blade &amp; Sorcery\BladeAndSorcery_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UI, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\..\..\SteamLibrary\steamapps\common\Blade &amp; Sorcery\BladeAndSorcery_Data\Managed\UnityEngine.UI.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.VFXModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\..\..\SteamLibrary\steamapps\common\Blade &amp; Sorcery\BladeAndSorcery_Data\Managed\UnityEngine.VFXModule.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<None Include="api\index.md" />
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<None Include="articles\intro.md" />
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<None Include="articles\toc.md" />
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<None Include="docfx.json" />
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<None Include="index.md" />
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<None Include="packages.config" />
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<None Include="toc.yml" />
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</ItemGroup>
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<ItemGroup />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PostBuildEvent>mkdir $(SolutionDir)\..\..\Catalog\!BetterMods
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del /S /Q $(SolutionDir)\..\..\Catalog\!BetterMods\
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robocopy "$(SolutionDir)\JSON" "$(SolutionDir)\..\..\Catalog\!BetterMods" /E
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copy /Y "$(TargetPath)" "$(SolutionDir)\..\..\Catalog\!BetterMods\!BetterMods.dll"
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copy /Y "$(TargetPath)" "$(SolutionDir)\..\..\Catalog\!BetterMods\!BetterMods.xml"</PostBuildEvent>
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</PropertyGroup>
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<Import Project="packages\docfx.console.2.56.7\build\docfx.console.targets" Condition="Exists('packages\docfx.console.2.56.7\build\docfx.console.targets')" />
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<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
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<PropertyGroup>
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<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
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</PropertyGroup>
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<Error Condition="!Exists('packages\docfx.console.2.56.7\build\docfx.console.targets')" Text="$([System.String]::Format('$(ErrorText)', 'packages\docfx.console.2.56.7\build\docfx.console.targets'))" />
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</Target>
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</Project>

!BetterMods.sln

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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 16
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VisualStudioVersion = 16.0.30011.22
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "!BetterMods", "!BetterMods.csproj", "{4ECB6784-B7D3-4B30-B3F9-487BEAE85C84}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{4ECB6784-B7D3-4B30-B3F9-487BEAE85C84}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{4ECB6784-B7D3-4B30-B3F9-487BEAE85C84}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{4ECB6784-B7D3-4B30-B3F9-487BEAE85C84}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{4ECB6784-B7D3-4B30-B3F9-487BEAE85C84}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {422CB0F9-75A8-4664-B0B7-BE33B765FDE8}
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EndGlobalSection
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EndGlobal

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