I'm try to use Trial and Error Include on a file in my Unreal Engine project, but it fails instantly for every build attempt with the following error:
1>------ Build started: Project: xxx, Configuration: DebugGame_Editor x64 ------
1>The list of distinct item types for all input files is empty.
1>Parameter name: files
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
I assume it has something to do with the custom build tool that UE4 uses. Is there any way for me to debug the build command that IncludeToolbox is using?