Go to https://www.blender.org/download/
download .zip for OS X or .msi for Windows
OSX: unzip downloaded zip file. Copy entire unzipped folder into "Applications"
- In the Blender folder, create a folder named "scripts"
- In that folder, make another folder named "addons"
- Launch Blender
- Pick File -> User Preferences
- Go to "File" tab in preferences dialog box.
- Click the folder icon next to the line that says scripts.
- Navigate to your scripts folder.
- When done you should see something like /Applications/blender-2.76b-OSX_10.6-x86_64/scripts/ in the line.
- Click "save user settings"
- Close the preferences dialog box.
- Quit Blender
Power user note: the scripts folder can be anywhere on your hard drive and have any name. However, the "addons" folder within scripts must be named addons all lower-case, no spaces.
- Download the latest version of X-Plane2Blender. Open Issue: where do we download it from? This link needs to be finalized.
- Unzip the download.
- Move the io_xplane2blender into your "addons" folder you created.
- Start Blender.
- Pick File->User Preferences
- Go to the "Add-Ons" tab
- Type "xplane" into the search field (no hyphen). You will see only one add-on: Import-Export: Import/Export: X-Plane
- Check the checkbox next to the icon of the dancing person on the right. The exporter is now enabled.
- Click "save user settings".
- Close the preferences dialog box.
From File->Preferences, a few settings I like to customize to make Blender easier to use:
- Interface Tab: check "Zoom To Mouse Position." This lets you zoom in and out of the thing you are pointing at.
- Input: select with: pick left.
Blender has a "startup file" - a file that is loaded every time you ask for a new blank canvas. By default it has a light, a cube, and a camera. I find that annoying and always have to delete them to get going. We can permanently delete them by:
- For each item in the scene, right-click it in the outliner and pick "delete".
- Pick File -> Save Startu File
Blender will do something you have never seen before: it will create a tiny popup menu under your mouse that says: Ok? Save Startup File
- If you click "Save Startup File" the operation is confirmed and the save happens.
- If you move the mouse away, the operation is canceled.
This kind of "menu-based confirm" is all over Blender. It is tricky to get used to at first, but can be very fast when working.
Blender has a huge number of screens and lots of options to customize how the screen is organized.
Blender's default layout is good for general modeling, but I'm not a fan of the default UV editing view. Here'es how to customize the view for texturing:
- Start Blender.
- If you are not already in the "default" screen layout, pick that.
- Click the + sign next to the screen layout menu. A new item Default.001 appears.
- Rename it to "texturing"
- Put the mouse over the divide between the 3-d window and the main menu bar. A horizontal pair of arrows will appear.
- Right click and pick "split area" - a vertical line appears.
- Move the mouse to put the line about at the midpoint of the main window and click.
- There are now two main editing areas.
- In the lower left corner of the right side window there is an icon with a cube and up-and-down arrows. Pick it and select "UV/image editor"
- Put the main screen layout back to default.
- Pick file->save user startup file to save this change for future documents.