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Description
Unity Editor version: 2022.3.49f1 (4dae1bb8668d)
Branch: 2022.3/staging
Build type: Release
Batch mode: NO
macOS version: Version 14.5 (Build 23F79)
Darwin version: 23.5.0
Architecture: arm64
Running under Rosetta: NO
Available memory: 8192 MB
[Licensing::Module] Trying to connect to existing licensing client channel...
[Licensing::IpcConnector] Successfully connected to the License Client on channel: "LicenseClient-admin" at "2024-10-09T08:15:17.350726Z"
[Licensing::Client] Error: Code 10 while verifying Licensing Client signature (process Id: 25420, path: "/Applications/Unity Hub.app/Contents/Frameworks/UnityLicensingClient_V1.app/Contents/MacOS/Unity.Licensing.Client")
[Licensing::Module] Error: LicensingClient has failed validation; ignoring
[Licensing::Client] Handshaking with LicensingClient:
Version: 1.15.8+6332f58
Session Id: af35dbb78d7943278be7969a3d3e749e
Correlation Id: e7a3278e03c9fac73b7bbae64db3b539
External correlation Id: 1457473193173484708
Machine Id: F19KUb0TbGb/eJ1GV2wvasYh8e4=
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-admin" (connect: 0.00s, validation: 0.04s, handshake: 0.27s)
[Licensing::IpcConnector] Successfully connected to the License Notification on channel: "LicenseClient-admin-notifications" at "2024-10-09T08:15:17.66608Z"
[Licensing::Client] Successfully updated the access token
[Licensing::Module] Successfully updated the access token iO7xMawlWi...
[Licensing::Client] Successfully updated license
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] Serial number assigned to: "F4-UPT3-HV8M-GCH6-GSP6-XXXX"
[Licensing::Module] Serial number assigned to: "ewogICJzdWJzR3JvdXAiIDogInVuaXR5IGVkaXRvciIsCiAgIm5hbWVzcGFjZSIgOiAidW5pdHlfZWRpdG9yIiwKICAidHlwZSIgOiAiRURJVE9SIiwKICAidGFnIiA6ICJVbml0eVBlcnNvbmFsXXXX"
Pro License: NO
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] Serial number assigned to: "F4-UPT3-HV8M-GCH6-GSP6-XXXX"
[Licensing::Module] Serial number assigned to: "ewogICJzdWJzR3JvdXAiIDogInVuaXR5IGVkaXRvciIsCiAgIm5hbWVzcGFjZSIgOiAidW5pdHlfZWRpdG9yIiwKICAidHlwZSIgOiAiRURJVE9SIiwKICAidGFnIiA6ICJVbml0eVBlcnNvbmFsXXXX"
Launching external process: /Users/admin/GameDevelop/2022.3.49f1/Unity.app/Contents/Resources/PackageManager/Server/UnityPackageManager
COMMAND LINE ARGUMENTS:
/Users/admin/GameDevelop/2022.3.49f1/Unity.app/Contents/MacOS/Unity
-projectpath
/Users/admin/GameDevelop/projects/Unity3DTraining-master/SpaceShooter
-useHub
-hubIPC
-cloudEnvironment
production
-licensingIpc
LicenseClient-admin
-hubSessionId
d609bf4f-973c-417c-bb2f-c3bebb0964d3
-accessToken
iO7xMawlWiGynFn1GrMqWVJzUejrK2hPsiBI8NrQm7I01ef
Successfully changed project path to: /Users/admin/GameDevelop/projects/Unity3DTraining-master/SpaceShooter
/Users/admin/GameDevelop/projects/Unity3DTraining-master/SpaceShooter
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
Player connection [8530054144] Target information:
Player connection [8530054144] * "[IP] 192.168.1.37 [Port] 55504 [Flags] 2 [Guid] 4108978105 [EditorId] 4108978105 [Version] 1048832 [Id] OSXEditor(0,BUGMacBook.local) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor"
Player connection [8530054144] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [8530054144] Host joined alternative multi-casting on [225.0.0.222:34997]...
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[Package Manager] UpmClient::Connect -- Connected to IPC stream "Upm-27663" after 2.3 seconds.
Rebuilding Library because the asset database could not be found!
2024-10-09 16:28:05.509 Unity[27663:836082] _TIPropertyValueIsValid called with 12 on nil context!
2024-10-09 16:28:05.510 Unity[27663:836082] imkxpc_setApplicationProperty:value:reply: called with incorrect property value 12, bailing.
[Package Manager] Server::Kill -- Server was shutdown
这是获取到的日志信息,刚开始自学 没看懂是什么意思