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1 parent bcae432 commit cdbbe8c

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OldChangelogs.txt

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@@ -2,6 +2,16 @@ Changelogs
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Old...
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5+
4.67
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- Changed: Prefer to spawn civilians in safe buildings (church, chapel, mosque, hospital etc), by longtimegamer
8+
- Fixed: Launchers like Titan Compact or RHS Javelin didn't lock (never use player disableAI "CHECKVISIBLE")
9+
- Fixed: The Western Sahara Sefrouramal version was missing in the 7zip file
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- Fixed: Main target order "Complete, ordered" and "Order like placed in the editor" didn't mwork at all anymore
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- Fixed: Preemptive event cleanup not working when persistent corpses is enabled, by longtimegamer
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- Fixed: Admin may use end maintarget function when a preemptive event is running, by longtimegamer
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- Fixed: If guerrilla events are enabled there is a 50/50 chance for a preemptive (defense) event, by longtimegamer
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4.66
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- Added: SPE GER and USA Normandy versions
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@@ -1,9 +1,12 @@
1-
4.67
1+
4.68
22

3-
- Changed: Prefer to spawn civilians in safe buildings (church, chapel, mosque, hospital etc), by longtimegamer
4-
- Fixed: Launchers like Titan Compact or RHS Javelin didn't lock (never use player disableAI "CHECKVISIBLE")
5-
- Fixed: The Western Sahara Sefrouramal version was missing in the 7zip file
6-
- Fixed: Main target order "Complete, ordered" and "Order like placed in the editor" didn't mwork at all anymore
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- Fixed: Preemptive event cleanup not working when persistent corpses is enabled, by longtimegamer
8-
- Fixed: Admin may use end maintarget function when a preemptive event is running, by longtimegamer
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- Fixed: If guerrilla events are enabled there is a 50/50 chance for a preemptive (defense) event, by longtimegamer
3+
- Added: 2.14 scripting commands
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- Added: Opfor T-100X Futura Railgun tank (vanilla A3)
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- Added: 2035 mercenaries are now available as Opfor enemies (appear as FIA infantry), by longtimegamer
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- Added: 2035 mercenaries now have some AA infantry, by longtimegamer
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- Added: if enemy skill is very low, low, normal then aim/reload skills are reduced, by longtimegamer
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- Added: Maintarget event - rabbit rescue is back, by longtimegamer
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- Fixed: Better success and failure messages for the VIP escort event, by longtimegamer
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- Fixed: Rabbit marker was not cleaning up after event ended, by longtimegamer
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- Fixed: event with guerrillas embedded as civs - guerrillas start with no weapons until triggered by firedNear 30m away, by longtimegamer
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- Fixed: Tanks couldn't be destroyed in destroy tanks side missions

co30_Domination.Altis/client/fn_intro.sqf

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@@ -119,7 +119,7 @@ switch (d_MissionType) do {
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};
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};
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0 = [parseText format [ "<br/><t font='PuristaMedium' align='left' size='2.3'> Welcome to Domination! 4</t><br/> <t align='left' size='1'> Version 4.67 </t>"], [safeZoneX + 0.1,safeZoneY + safeZoneH - 0.2,0.9,0.3], nil, 5, 1, 0] spawn BIS_fnc_textTiles;
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0 = [parseText format [ "<br/><t font='PuristaMedium' align='left' size='2.3'> Welcome to Domination! 4</t><br/> <t align='left' size='1'> Version 4.68 </t>"], [safeZoneX + 0.1,safeZoneY + safeZoneH - 0.2,0.9,0.3], nil, 5, 1, 0] spawn BIS_fnc_textTiles;
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_camera camSetTarget player;
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_p_tpos = [_pspsxx # 0, _pspsxx # 1, (player modelToWorld [0,0,2]) # 2];

co30_Domination.Altis/client/fn_intro2.sqf

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@@ -72,7 +72,7 @@ sleep 1;
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sleep 2;
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"d_rscmtexts" cutRsc ["d_rscmtexts", "PLAIN"];
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0 = [parseText format [ "<br/><t font='PuristaMedium' align='left' size='2.3'> Welcome to Domination! 4</t><br/> <t align='left' size='1'> Version 4.67 </t>"], [safeZoneX + 0.1, safeZoneY + safeZoneH - 0.2, 0.9, 0.3], nil, 5, 1, 0] spawn BIS_fnc_textTiles;
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0 = [parseText format [ "<br/><t font='PuristaMedium' align='left' size='2.3'> Welcome to Domination! 4</t><br/> <t align='left' size='1'> Version 4.68 </t>"], [safeZoneX + 0.1, safeZoneY + safeZoneH - 0.2, 0.9, 0.3], nil, 5, 1, 0] spawn BIS_fnc_textTiles;
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waitUntil {scriptDone _bfehandle};
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enableSaving [false, false];

co30_Domination.Altis/client/fn_setupplayer.sqf

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@@ -496,7 +496,7 @@ d_points_needed_18 = (d_points_needed # 6) + 200000;
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}, 5.12] call d_fnc_eachframeadd;
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};
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diag_log "Internal D Version: 4.67";
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diag_log "Internal D Version: 4.68";
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if (!d_no_ai) then {
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if (d_with_ai) then {

co30_Domination.Altis/mission.sqm

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co30_Domination.Altis/server/fn_setupserver.sqf

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@@ -97,7 +97,7 @@ if (d_MissionType == 2) then {
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0 spawn d_fnc_cleanerfnc;
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diag_log "Internal D Version: 4.67";
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diag_log "Internal D Version: 4.68";
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private _av_check_fnc = {
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_this addEventHandler ["handleDamage", {call d_fnc_pshootatarti;0}];

dom_maker/make_dom.bat

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@@ -5,8 +5,8 @@ rem The ArmaScriptCompiler.exe which is needed for SQFC files can be found at ht
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set BASE_MASTER=co30_Domination.Altis
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set MASTER=co30_Domination.Altis
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set D_VER=4_67
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set D_BNVER=4.67
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set D_VER=4_68
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set D_BNVER=4.68
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set D_NUM_PLAYERS=40
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set D_NUM_PLAYERS_TT=50
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set D_NUM_PLAYERS_CO=40
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